Rangers Hunter's Bond


Homebrew and House Rules


Hey Everyone,

Please do not start a debate about how useful or useless the current version of Hunter's Bond is. My objective is to get a list of suggestions that can be a alternative replacement of equal power at 4th level.

Here are some I have come up with and I would like to see what other people have for suggestions and comments please.

1) Two additional knowledge class skills and 2 skills points per level that have to be knowledge based. (This is based on my character history of being a pathfinder society member. His education at Absalom gives his the additional knowledge)

2) One Additional favored Enemy at 4th level, total bonus at 5th level cannot be higher than +4, so you would have at 5th level, +4,+4,+2.

3) Grouping some of the humanoid types together or outsiders. You pick three and the bonus applies to the entire group you picked. For example, I picked Humans,Elves, and Orcs (all humanoid category and my bonus applies to all equally), or the same thing with outsiders.

Those are a few I have thought of. Please leave comments and additional options you think could be considered as replacements that are of equal caliber to the animal companion they have access to.


As much as I think its unfair to group dragons all together as one favored enemy and then seperate the humanoids into literally 12, its dangerous to do that because there can be alot of those creatures in the game.

Hunter's bond is good, maybe good enough to do that its moving into the realm of dangerous changes IMO.

could be totally over thinking it though.

The other two seem timid.


I see where your concern stems from about the third option as some of the humanoids are numerous while others are not so. I would agree that is could get dangerous.

Any other suggestions for other options?

Midnightoker wrote:

As much as I think its unfair to group dragons all together as one favored enemy and then seperate the humanoids into literally 12, its dangerous to do that because there can be alot of those creatures in the game.

Hunter's bond is good, maybe good enough to do that its moving into the realm of dangerous changes IMO.

could be totally over thinking it though.

The other two seem timid.


Flipper wrote:

I see where your concern stems from about the third option as some of the humanoids are numerous while others are not so. I would agree that is could get dangerous.

Any other suggestions for other options?

Midnightoker wrote:

As much as I think its unfair to group dragons all together as one favored enemy and then seperate the humanoids into literally 12, its dangerous to do that because there can be alot of those creatures in the game.

Hunter's bond is good, maybe good enough to do that its moving into the realm of dangerous changes IMO.

could be totally over thinking it though.

The other two seem timid.

Do you have the APG?

I think something you would want to check out is the infiltrator, it replaces hunters bond and allows you to emulate some of your favored enemies (such as things like darkvision, bonuses to AC, resistances) over short periods of time.

If you dont have it or do and dont care for it then

If you are going to boost FE I would make it do something particularly cool on your favored terrain. Call it "Dont come in my house b+!~%" haha

Give them the ability to do some extraordinary thing in a given circumstance.

just an example.

Anything in particular you wanted to buff?


Don't come in my house *&#*#, That made me laugh. Nothing in particular that I was thinking of buffing, just trying to think of some ideas that would work well for a Ranger that is scaled appropriately so it is not to powerful or to weak.

Trying to think of some new concepts to replace the Hunters Bond.

Midnightoker wrote:
Flipper wrote:

I see where your concern stems from about the third option as some of the humanoids are numerous while others are not so. I would agree that is could get dangerous.

Any other suggestions for other options?

Midnightoker wrote:

As much as I think its unfair to group dragons all together as one favored enemy and then seperate the humanoids into literally 12, its dangerous to do that because there can be alot of those creatures in the game.

Hunter's bond is good, maybe good enough to do that its moving into the realm of dangerous changes IMO.

could be totally over thinking it though.

The other two seem timid.

Do you have the APG?

I think something you would want to check out is the infiltrator, it replaces hunters bond and allows you to emulate some of your favored enemies (such as things like darkvision, bonuses to AC, resistances) over short periods of time.

If you dont have it or do and dont care for it then

If you are going to boost FE I would make it do something particularly cool on your favored terrain. Call it "Dont come in my house b%%#!" haha

Give them the ability to do some extraordinary thing in a given circumstance.

just an example.

Anything in particular you wanted to buff?


Considering the frequency of certain FE, should the Bonus change? The two competing points of view I run into are best summed up as 'Goblins (pick your Fav low end FE) are never seen after level 4, so they shouldn't even be a choice' and 'Dragons should not be allowed until 1) you've actually seen one; or 2) till X level'.
My own point to ponder is more along the lines of how should the frequency of a particular FE affect any bonuses? The Assanan, an Aberrant race of humanoid 'birds' in my campaign, are not on the list, so can no one ever FE them? Considering that they are constantly at war with each other, they would likely have studied their own races weaknesses on their own.

1) How often a race is encountered shouild have what effect on FE bonuses?

2) Should the FE bonus remain the same?

3) How should more specific (Bugbears, instead of Goblinoid) or 'social' (Pirates of the Red Brotherhood) FE be handled?


Having played a ranger for four years with 3.0/3.5, I was very pleased to see PF's improvements to the Favored enemy rules. (Particularly that the increase to your bonus now applies to any of your enemies.) Because of the campaign's emphasis on a specific group of villains, I was allowed to FE them specifically- even though they did not "fit" any specific group of FE mentioned. In fact, they were a mixed bag of races, classes, etc. In other words, my FE was a specific group of religious bad-guys, and their minions.

So I think getting additional FEs is a good way to replace HB. I'll read over the rules and see what else I can come up with.

RPG Superstar 2012 Top 32

Maybe something like "Hunter's Cruelty"
At 4th level, you add double your favored enemies bonus on attack rolls to confirm critical hits. At 8th level, you increase the threat range of your weapon by 1/2 your favored enemy bonus against your favored enemies. At 12th level, you increase the critical multiplier of your weapon by 1 against your favored enemy. At 16th level, you increase the threat range of your weapon by your favored enemy bonus against your favored enemies. At 20th level, you increase the critical mulitiplier of your weapon by 2 against your favored enemy.
None of these abilities stack with the Improved Critical feat, keen weapon enhancement, or any other effect that affects the threat range or critical multiplier of a weapon.


SmiloDan wrote:

Maybe something like "Hunter's Cruelty"

At 4th level, you add double your favored enemies bonus on attack rolls to confirm critical hits. At 8th level, you increase the threat range of your weapon by 1/2 your favored enemy bonus against your favored enemies. At 12th level, you increase the critical multiplier of your weapon by 1 against your favored enemy. At 16th level, you increase the threat range of your weapon by your favored enemy bonus against your favored enemies. At 20th level, you increase the critical mulitiplier of your weapon by 2 against your favored enemy.
None of these abilities stack with the Improved Critical feat, keen weapon enhancement, or any other effect that affects the threat range or critical multiplier of a weapon.

Cool


This is pretty cool idea SmiloDan. I just wonder if the 8th level and 16th level ability become to powerful. at 16th level you could have a +8 bonus, meaning your thread range for a 20 thread range would be 12-20 against your favored enemy? Am I reading your thought correctly?

Bitter Thorn wrote:
SmiloDan wrote:

Maybe something like "Hunter's Cruelty"

At 4th level, you add double your favored enemies bonus on attack rolls to confirm critical hits. At 8th level, you increase the threat range of your weapon by 1/2 your favored enemy bonus against your favored enemies. At 12th level, you increase the critical multiplier of your weapon by 1 against your favored enemy. At 16th level, you increase the threat range of your weapon by your favored enemy bonus against your favored enemies. At 20th level, you increase the critical mulitiplier of your weapon by 2 against your favored enemy.
None of these abilities stack with the Improved Critical feat, keen weapon enhancement, or any other effect that affects the threat range or critical multiplier of a weapon.
Cool

RPG Superstar 2012 Top 32

I was just spitballing. Definitely needs to be playtested for balance.


maybe changing the 8th level to: 1/3 your favored enemy bonus for your threat range.
16th level is 1/2 bonus to threat range.

SmiloDan wrote:

Maybe something like "Hunter's Cruelty"

At 4th level, you add double your favored enemies bonus on attack rolls to confirm critical hits. At 8th level, you increase the threat range of your weapon by 1/2 your favored enemy bonus against your favored enemies. At 12th level, you increase the critical multiplier of your weapon by 1 against your favored enemy. At 16th level, you increase the threat range of your weapon by your favored enemy bonus against your favored enemies. At 20th level, you increase the critical mulitiplier of your weapon by 2 against your favored enemy.
None of these abilities stack with the Improved Critical feat, keen weapon enhancement, or any other effect that affects the threat range or critical multiplier of a weapon.


Or maybe add 1 to the threat range of the weapon and actually have it stack with IC feat, keen, what have you?

Say 8th level +1; 16th +1 again. It makes it more effective against all your favored enemies this way. Just throwing that out there. I think this "Hunter's cruelty" bit is a cool idea and I'm interested to see how/if this could play out.

The way I'm seeing it, if your 20th level with a +10 vs. FE, you wpn is a 18-20 threat, it would be a 13-20 vs the one FE. That is if you went with the 1/2 bonus to threat range as Flipper put in previous post. The other threats would be 17-20.(I think)

With what I threw out there, using the 18-20 threat range, it would be 13-20 vs all your FE's.(That's, of course, assuming you have keen, IC, etc. on the weapon) So my idea may be too overpowered. Don't know.

Maybe the 4th level(confirm crit part) could be more to the effect of 1/2 FE bonus? Or maybe, +1 at 4th lvl and another +1 every 4 lvls thereafter? (Yeah, I'm just throwing that out there too.) Or you could just leave it. I keep going back to the +10 vs. FE at 20th level, and having a +20 to confirm a crit seems a bit high. Just an IMO.

I also wanna make sure I understand the crit multiplier bit as well. When you increase it by 2 at 20th level, does that override the previous 1 at 12th, or does it stack?

RPG Superstar 2012 Top 32

They would overlap. Increasing by 1 at 12th level, and 1 again (for a total of 2) at 20th. Increasing a multiplier from x2 to x4 is super powerful, so worthy of a 20th level capstone.


Midnightoker wrote:
Flipper wrote:

I see where your concern stems from about the third option as some of the humanoids are numerous while others are not so. I would agree that is could get dangerous.

Any other suggestions for other options?

Midnightoker wrote:

As much as I think its unfair to group dragons all together as one favored enemy and then seperate the humanoids into literally 12, its dangerous to do that because there can be alot of those creatures in the game.

Hunter's bond is good, maybe good enough to do that its moving into the realm of dangerous changes IMO.

could be totally over thinking it though.

The other two seem timid.

Do you have the APG?

I think something you would want to check out is the infiltrator, it replaces hunters bond and allows you to emulate some of your favored enemies (such as things like darkvision, bonuses to AC, resistances) over short periods of time.

If you dont have it or do and dont care for it then

If you are going to boost FE I would make it do something particularly cool on your favored terrain. Call it "Dont come in my house b%#@%" haha

Give them the ability to do some extraordinary thing in a given circumstance.

just an example.

Anything in particular you wanted to buff?

"Dont come in my house b&*#!"

+1

made me lol.


The first option that came to my mind was to swap it out with another feat progression. Especially if you get the APG, then they can choose two diffferanct combat paths instead of the hunter's bond.


Sphen86 wrote:
The first option that came to my mind was to swap it out with another feat progression. Especially if you get the APG, then they can choose two diffferanct combat paths instead of the hunter's bond.

Would you add a second feat progression for the second combat path starting at 4th level?

RPG Superstar 2012 Top 32

Bitter Thorn wrote:
Sphen86 wrote:
The first option that came to my mind was to swap it out with another feat progression. Especially if you get the APG, then they can choose two diffferanct combat paths instead of the hunter's bond.
Would you add a second feat progression for the second combat path starting at 4th level?

If you start giving rangers bonus feats at levels 4, 8, 12, 16, and 20 as well, you'll totally be stepping on the fighter's toes--and he has a feat which means you just provoked an Attack of Opportunity!!!


Aren't we forgetting something?

One of the two options of the hunters bound is an animal companion right? What other class has an animal companion? And what is the alternative there?

It may not be so spectacular as some other suggestions mention though you could offer the possibility to select a cleric domain. Maybe select some other domains then the druid.


There is also the Guide spec for Rangers in the APG. It's worth looking at.


SmiloDan wrote:
Bitter Thorn wrote:
Sphen86 wrote:
The first option that came to my mind was to swap it out with another feat progression. Especially if you get the APG, then they can choose two diffferanct combat paths instead of the hunter's bond.
Would you add a second feat progression for the second combat path starting at 4th level?
If you start giving rangers bonus feats at levels 4, 8, 12, 16, and 20 as well, you'll totally be stepping on the fighter's toes--and he has a feat which means you just provoked an Attack of Opportunity!!!

LOL! I tend to agree.


SpaceChomp wrote:
There is also the Guide spec for Rangers in the APG. It's worth looking at.

love that version of the ranger, made one as a BBEG for my PC's a few sessions ago.

Desert Guide Ranger Yuxia (super genious martial archetype that replaces spells)

just sexy.

sorry for the off topicness....

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