"Weapon treated as X"-effect and regeneration


Rules Questions


I got a question about effects that say a weapon (or attack) is treated as aligned/cold iron/silver/adamantine or something similar to overcome DR. Would the same effect also break regeneraion of this type?

Example:
A level 10 Monk with Ki points left treats his attacks as Lawful and overcomes DR x/Lawful. But would he also be able to stop te regeneration of a moster that has "Regeneration 10 Lawful"?
(Note: That was just the first example that came to my mind. I'm not even sure that there is any monster with such regenration. There are, however mosters with regenration that can be broken with good or evil attacks or stuff like Silver weapons.)

On a similar note, will an attack that ignores DR completely (like Smite Evil) break the regeneration?


I would say no to all of your questions. +3 or higher weapons, Paladin smites, or a Monk's Ki strikes specifically say they function against DR. Nothing is mentioned about regen in their descriptions, or in the description of regen in the Bestiary.

Basically, my point is that DR and regen are two seperate and distinct abilities, so what ignores one won't necessarily ignore the other.

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prd wrote:
At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.

(emphasis mine)

I think the rules are pretty clear that this only affects Damage Reduction, and not Regeneration. That said, if one of my players ran into this, I'd probably throw them a bone and let the Ki Strike work against the monster's regeneration. It just sounds more fun that way :-)

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Tamago wrote:
I think the rules are pretty clear that this only affects Damage Reduction, and not Regeneration.

+1

Nothing is stopping the DM from Rule Zero-ing it to work with Regen.


Ok, that was pretty much how I thought it should be. Was just trying to make sure I'm not missing anything.

Thanks guys! :)


What about hardness though? To my understanding "hardness" is just the term for "damage reduction" in objects.

In other words, does a level 16 monk with ki strikes (adamantine) overcome object hardness as well?


LoreKeeper wrote:

What about hardness though? To my understanding "hardness" is just the term for "damage reduction" in objects.

In other words, does a level 16 monk with ki strikes (adamantine) overcome object hardness as well?

That one's pretty clear in the description:

pfsrd wrote:
At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.


I was blind, and then I saw. Thank you very much. :)

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LoreKeeper wrote:
is just the term for "damage reduction" in objects.

Damage Reduction != Hardness

So unless Hardness is called out (like it is there) it should not be considered the same as Damage Reduction.

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Blave wrote:
LoreKeeper wrote:

What about hardness though? To my understanding "hardness" is just the term for "damage reduction" in objects.

In other words, does a level 16 monk with ki strikes (adamantine) overcome object hardness as well?

That one's pretty clear in the description:

pfsrd wrote:
At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

That's a specific ability emulating the property of adamantine to bypass hardness (and is pretty good - not all creatures that can bypass DR/adamantine get this).


Got yet another question about regeneration.

If you beat a creature with regeneration to negative HP, it becomes helpless. Can you then kill it with a Coup de Grace? And I don't mean the damage, but the fortitude-save-or-die part.

Regeneration doesn't protect against Death effects (like Power Word Kill) but I don't think a Coup de Grace is considered to be a death effect. It's more like killing by massive damage. But regeneration should prevent the creature from dying from damage. So... I have no idea how to handle this.


Blave wrote:

Got yet another question about regeneration.

If you beat a creature with regeneration to negative HP, it becomes helpless. Can you then kill it with a Coup de Grace? And I don't mean the damage, but the fortitude-save-or-die part.

Regeneration doesn't protect against Death effects (like Power Word Kill) but I don't think a Coup de Grace is considered to be a death effect. It's more like killing by massive damage. But regeneration should prevent the creature from dying from damage. So... I have no idea how to handle this.

This is just my gut feeling, and how I have ruled it in game, but no you can't kill it by coup de grace. If the rules for the coup de grace said it was a death effect or if it was called out in the rules for regen, then obviously yeah it would work. But to me, the Fort save or die is a matter of hitting the creature in a very vulnerable spot (sword through the heart, axe to the neck, dagger to the throat, etc...), and regen would heal that back up no problem. The important part is that it keeps the creature unconcious for longer so you can hopefully get something to bypass the regen (build a fire to kill a troll, for example).


Blave wrote:

Got yet another question about regeneration.

If you beat a creature with regeneration to negative HP, it becomes helpless. Can you then kill it with a Coup de Grace? And I don't mean the damage, but the fortitude-save-or-die part.

Regeneration doesn't protect against Death effects (like Power Word Kill) but I don't think a Coup de Grace is considered to be a death effect. It's more like killing by massive damage. But regeneration should prevent the creature from dying from damage. So... I have no idea how to handle this.

Regeneration DOES protect against death effects like power word kill. The pathfinder rules are quite explicit on this.

Quote:
A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause a creature's regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally. The creature's descriptive text describes the types of damage that cause the regeneration to cease functioning.

This is a large change from the wording in 3.5, which stated this:

Quote:

Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry.

Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.

Regeneration does not restore hit points lost from starvation, thirst, or suffocation.

Attack forms that don’t deal hit point damage ignore regeneration.

An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage.

A creature must have a Constitution score to have the regeneration ability.

In PFRPG, regeneration is sickly powerful. It is possible to make more or less immortal beings within the rules (such as a half-black dragon troll that somehow manages to get fire immunity).

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