Item Creation...Question?


RPG Superstar™ 2011 General Discussion

Grand Lodge Star Voter Season 6, Star Voter Season 7

I have a couple of questions about Round 1...

1. Does the item cost matter? and consequently the relative power based on the item's cost?

2. Is there any advice on class-specific items or should I keep it more universal?

thanks

Star Voter Season 7

Pathfinder Adventure Path Subscriber
Scorba wrote:


1. Does the item cost matter? and consequently the relative power based on the item's cost?
thanks

I don't know the answer to your other question, but this one is a resounding YES. Pricing the item correctly relative to its power is an important part of demonstrating your design ability.

Liberty's Edge

Yes the pricing is important, there is seperate thread about that one. I'll also let you in on this that chart is a B***H! But I think I got it figured out. Only time will tell.

Contributor, RPG Superstar 2010 Top 4

Let me ask a clarifying question.

Do you mean: "Does the cost of my item have to fall into a certain range?"

The answer is no. You can write up an expensive (and powerful) item or you can write up an inexpensive item. Now let me add something Ross Byers pointed out, at some point that I can't quite define, something will qualify as an artifact.

Don't submit an artifact, even if you manage to do the pricing.

However here is some food for thought.

1.) Every year has some inexpensive items that the judges love just as much as anything else. The price and power of an item does not seem to play any impact on what the Judges like or dislike.

2.) Expensive items by their very nature are complicated. Complicated items are harder to price.

3.) There's nothing wrong with submitting an expensive item, except they're complicated. You MUST be able to clearly explain it in the word count allowed as well as be accurate as possible on the pricing.

****************

And if you meant "Do I have to get the pricing right?"

The answer is yes.

***************

Scorba wrote:
2. Is there any advice on class-specific items or should I keep it more universal?

Good question. On this I am going to defer to a Paizo Judge.


Scorba wrote:

2. Is there any advice on class-specific items or should I keep it more universal?

I refer you to the Scapular of True Devotion that made it through last year.

So, from what I've read, it doesn't so much matter, so long as it's innovative and cool. If you have a class-specific item that's superstar quality, then submit it. I don't think they'll look down on it just because it's only useful to one class or one set of classes.

Grand Lodge Star Voter Season 6, Star Voter Season 7

My apologies......I should have been a little more clear on that 1st question.

I know the pricing has to be right...but does it matter what price range i create the item?

Can a compelling 400gp item (if there is such a thing) have as good a chance as a 150,000gp item....that is what I meant.

thanks for the responses

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

The answer is yes. Low cost items have just as good a chance as higher cost items. The important thing is to do it well and be innovative.

Contributor, RPG Superstar 2010 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9

The cheapest wondrous item in the Core Rulebook is 50 gp, the most expensive is 200,000 gp.

Items from the low end (300 gp) and the high end (140,000 gp) have made it through in previous years. Don't let price constrain you too much. Do make sure it is a wondrous item and make sure you check Sean's autoreject list.

Make it cool, well written, and something we haven't seen before.

Grand Lodge Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8

I thought Boomer's was higher than that.

Yes, more than one item that cost less than 400gp has made the top 32.

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