Garth the Gardener


Homebrew and House Rules


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Well want to keep the gods close to RAW, but then again do not care for the wheel idea, on were gods live, for all gods.

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Was thinking about:

Garth the Gardener: God of Gardens, farmers, community, home, trade, parks, and sun.
Alignment: NG
Cleric Alignment: NG, CG, LG, or Neutral.
Domains: Community, Earth, Good, Plants, and Sun.
Symbol: Circle symbol, with Tree on one half, and sun over a rock on other half.
Favored Weapon: Scythe (scythe is old world lawnmower,look it up)
Deities Home located: The Gardens of Aden, located in the Deep Astral.
Worshipers: gardeners, farmers, commoners, fur trappers, bards, road builders.

Side Notes:
*)= Priest of Garth, while respecting nature, also want to change nature to better server the community. This means creating water channels for irrigation, clearing forests for farming, stone roads to transport farmer goods, stone walls to help separate lands, rid locale area of dangerous animals, and providing a save homestead.
*)= Priest of Garth, prefer crops that are from trees like apples, oranges, figs, nuts, pears, etc. Then prefer crops that are from bushes like blueberries, grapes, kiwi, etc. Then prefer crops that are planted every year like grains, cabbage, onions, etc. In other words, Perennials are preferred over Annuals plants.
*)= Places of worship range from small stone churches located in villages, towns, or near parks in large cities. Stone monoliths or stone obelisk are found in both towns or country side to denote time of worship of sun and seasons.
*)= Garth the Gardener, does not support the druid class. While to an outsider, one might think they would get along, there are fundamental differences in there world few. While druids want to preserve nature, priest of Garth want to change nature to better suit the community, while maintaining a balance of nature for humans. This balance does not extend to wild animal life, like crocodiles, wolves, tigers, bears, or other large dangerous predictors.
*)= Garth the Gardener, has many worshipers from all the other races and class that fall with in the good or neutral alignments. Although, more bards than paladins tend to be found than one would normal expect. Rangers are also commonly found associated with the church.


cut from another thread to posted to here to keep other tread clean.

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Someone else mentioned that this would be moving in on Erastil turf. So now my only question is how do i go about kicking that lawful, animal lover with a bow out of the way, while keeping my own Neutral good alignment:-)

Any idea how one Good church takes over another Good church :)


Oliver McShade wrote:

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Side Notes:
*)= Priest of Garth, while respecting nature, also want to change nature to better server the community. This means creating water channels for irrigation, clearing forests for farming, stone roads to transport farmer goods, stone walls to help separate lands, rid locale area of dangerous animals, and providing a save homestead.
*)= Priest of Garth, prefer crops that are from trees like apples, oranges, figs, nuts, pears, etc. Then prefer crops that are from bushes like blueberries, grapes, kiwi, etc. Then prefer crops that are planted every year like grains, cabbage, onions, etc. In other words, Perennials are preferred over Annuals plants.
*)= Places of worship range from small stone churches located in villages, towns, or near parks in large cities. Stone monoliths or stone obelisk are found in both towns or country side to denote time of worship of sun and seasons.
*)= Garth the Gardener, does not support the druid class. While to an outsider, one might think they would get along, there are fundamental differences in there world few. While druids want to preserve nature, priest of Garth want to change nature to better suit the community, while maintaining a balance of nature for humans. This balance does not extend to wild animal life, like crocodiles, wolves, tigers, bears, or other large dangerous...

I dunno why but the start of each of those items on your list kind of made me sad. =(


Oliver McShade wrote:

cut from another thread to posted to here to keep other tread clean.

.......................................................

Someone else mentioned that this would be moving in on Erastil turf. So now my only question is how do i go about kicking that lawful, animal lover with a bow out of the way, while keeping my own Neutral good alignment:-)

Any idea how one Good church takes over another Good church :)

Well the Lawful Good church could get destroyed by a Chaotic Evil church and the Neutral Good church moves in to fill the void.


Ya, but thats the easy way out.

Was hopping for some more idea on how one Good church takes over the area of another good church, while still staying within one's good alignment.

Would it be a compositions to see who could heal the sick, feed the poor, who could better provide seasonal farming help, house raising, fence building, magic to help the field grow and be productive. ??


Personally, I really don't see the problem here. There are two gods with some small over-lap in their areas. So but one god in one part of the continent and the other on the opposite side. Garth worshippers in the east and Erastil in the west. Or just have the subtle differances determine who worshipes them. A hunter/gatherer society would worship Erastil, whereas a agricultural society would bend knee to Garth.

I guess what I'm trying to say is that there is no reason why both religiions can't exisit at the same time. It happens all the time in real life. Look at Christianity. There are about 1,000 Christian religions, all with over-lapping doctrine, all found in one city.


Pathfinder Adventure Path Subscriber
Sphen86 wrote:

Personally, I really don't see the problem here. There are two gods with some small over-lap in their areas. So but one god in one part of the continent and the other on the opposite side. Garth worshippers in the east and Erastil in the west. Or just have the subtle differances determine who worshipes them. A hunter/gatherer society would worship Erastil, whereas a agricultural society would bend knee to Garth.

I guess what I'm trying to say is that there is no reason why both religiions can't exisit at the same time. It happens all the time in real life. Look at Christianity. There are about 1,000 Christian religions, all with over-lapping doctrine, all found in one city.

+1

Alternatively, you could explain a switch up in terms of a sort of religious osmosis. Perhaps a significant amount people, for some reason or another, want to escape Erastil's hidebound ways without going into the city or devoting themselves to more "urban" gods. So you've got some people turning away from the faith but with noehwere else to go. There's a lot to be said about freedom-loving and independent frontiersmen (in game terms, nonlawful) sort of types that your homebrew deity could gather worshippers from. Might give Garth a role to fill, anyway.


Sphen86 wrote:
Look at Christianity. There are about 1,000 Christian religions, all with over-lapping doctrine, all found in one city.

ah, would like to point out that while you have 1000 Christian religions all worshiping with over-lapping doctrines. Never the less, all these Christians are praying to the Same god. One branch might be stressing one domain over another domain, but never the less they all think it is the same god.

While i see your point, in that countries like India and Asis have 1000 of different gods being worshiped. I understand your point that many can co-exist in the same area.

Never the less, when two religion have to compete with one another for followers ((since GOD's in D&D now have to have followers or they die.. bloody high gods)), the question is how does 2 religion of similar nature and alignment compete for worshipers and followers to power the D&D gods??

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