
Sean FitzSimon |

- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of IntellectAnother way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.
Including:
-Sickened (condition)-Intimidated/Shaken (condition)
-Flat Footed
-Negative levels
-Mind Fog (spell)
Do a bit of searching. I've found that, especially in a group of casters, reducing enemy saves is a stronger option than simply boosting your own. Full BAB classes can apply status effects with relative ease past level 10 with the critical feats. Work as a team!

CASEY BENNETT |

Wilhem wrote:- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of IntellectAnother way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.
Including:
-Sickened (condition)
-Intimidated/Shaken (condition)
-Flat Footed
-Negative levels
-Mind Fog (spell)Do a bit of searching. I've found that, especially in a group of casters, reducing enemy saves is a stronger option than simply boosting your own. Full BAB classes can apply status effects with relative ease past level 10 with the critical feats. Work as a team!
Oh, yeah! One buddy with Dazzling Display is a great boon to all the casters in a party. You can almost build a team around that, with a Rogue doing it as a secondary until s/he gets Shatter Defenses to totally murder any enemy you face. It is a really good tactic for a team to have in it's arsenal.
There are also some Domain abilities that can apply penalties to enemies saves, and Witch's Hex is a method for this as well, I believe.

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Wilhem wrote:- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of IntellectAnother way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.
Including:
-Sickened (condition)
-Intimidated/Shaken (condition)
-Flat Footed
-Negative levels
-Mind Fog (spell)Do a bit of searching. I've found that, especially in a group of casters, reducing enemy saves is a stronger option than simply boosting your own. Full BAB classes can apply status effects with relative ease past level 10 with the critical feats. Work as a team!
How exactly does being flat-footed reduce saving throws? You lose you Dex to AC, not to Reflex saves.
--Classic Vrock

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Sean FitzSimon wrote:Wilhem wrote:- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of IntellectAnother way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.
Including:
-Sickened (condition)
-Intimidated/Shaken (condition)
-Flat Footed
-Negative levels
-Mind Fog (spell)Do a bit of searching. I've found that, especially in a group of casters, reducing enemy saves is a stronger option than simply boosting your own. Full BAB classes can apply status effects with relative ease past level 10 with the critical feats. Work as a team!
How exactly does being flat-footed reduce saving throws? You lose your Dex to AC, not to Reflex saves.
--Classic Vrock

Sean FitzSimon |

Sean FitzSimon wrote:Wilhem wrote:- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of IntellectAnother way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.
Including:
-Sickened (condition)
-Intimidated/Shaken (condition)
-Flat Footed
-Negative levels
-Mind Fog (spell)Do a bit of searching. I've found that, especially in a group of casters, reducing enemy saves is a stronger option than simply boosting your own. Full BAB classes can apply status effects with relative ease past level 10 with the critical feats. Work as a team!
How exactly does being flat-footed reduce saving throws? You lose you Dex to AC, not to Reflex saves.
--Classic Vrock
Huh. I guess that's just a house rule we always ran with. It never made any sense that a character was able to make a reflex save at no penalty while being completely unaware.

stringburka |

Huh. I guess that's just a house rule we always ran with. It never made any sense that a character was able to make a reflex save at no penalty while being completely unaware.
You're not unaware when you're flatfooted, you're (somewhat) unprepared.
That said, you can make reflex saves when unaware too, IIRC.

Quandary |

Rage Prophet adds CON modifier to Spell DCs (on top of CHA), though you'll be a Spell Level behind at best.
Which would be insanely broken if combined with 3PP Ryan Costello's "Serene Barbarian" in "Strategists and Tacticians" which instead of a STR and CON bonus while Raging, provides a WIS and CON bonus while "Serening" (all Rage Powers otherwise work as normal).

Abraham spalding |

Things I know of
Spell Focus
Greater Spell Focus
Elemental Focus
Greater Elemental Focus
Diviner's Delvings (i think.... can't remember)
General applicable stat increaseHow else might I boost the DC on my spells?
11 levels in arcane bloodline sorcerer and arcane heritage robes (or a full 15 levels in arcane bloodline sorcerer). A couple of traits give a +1 bonus to specific types of spells (charming for example).
Alchemical item spell components from the adventurer's armory.

Abraham spalding |

.
..
...
....
.....Bloat Mage Initiate adds +1DC to spells from whichever school you have Spell Focus in (a pre req. feat).
...of course, it also reduces your land speed by 10ft....
..but hey, big is beautiful, right? :D
*shakes fist*
Um... no, no and no. Bloat mage initiate is +1 to caster level not DC. Also it makes you medium encumberance which means all speeds are reduced and you have a maximum Dex bonus to AC of +3 and take a penalty on all Strength and Dexterity skills.
A bit more than just -10 from your land speed.