Paizo Job Opportunity: Pathfinder Developer


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James Jacobs wrote:
Snarky editing posts are automatically disqualified when they use internet jargon like "LOL," unfortunately. This also goes on your permanent hidden record in the Paizo Vault.

*Sigh* I'm my own worst enemy...

Liberty's Edge

Ah, the ancient art of writing for your audience...

Something I always had great fun teaching students, that you shift the way in which you write based on for whom the writing is intended as well as on the response which you wish to elicit in your readers.

Dark Archive

Benicio Del Espada wrote:
James Jacobs wrote:
Snarky editing posts are automatically disqualified when they use internet jargon like "LOL," unfortunately. This also goes on your permanent hidden record in the Paizo Vault.
*Sigh* I'm my own worst enemy...

Tell me about it... people often think KaeYoss is my worst enemy, but that's not true; it's my exhibitionism! I just like getting naked and do my infamous Beard Dance!


Asgetrion wrote:
Tell me about it... people often think KaeYoss is my worst enemy, but that's not true; it's my exhibitionism! I just like getting naked and do my infamous Beard Dance!

Now you're just adding insult to injury. MY EYES! MY POOR EYES! WHAT DID THEY EVER DO TO YOU?

Dark Archive

Benicio Del Espada wrote:
Asgetrion wrote:
Tell me about it... people often think KaeYoss is my worst enemy, but that's not true; it's my exhibitionism! I just like getting naked and do my infamous Beard Dance!
Now you're just adding insult to injury. MY EYES! MY POOR EYES! WHAT DID THEY EVER DO TO YOU?

Har har, you haven't seen *ANYTHING* yet -- just wait 'til I have finished my choreography for a duo performance with my Pit Fiend servant, Little Tim! ;)


James Jacobs wrote:
Benicio Del Espada wrote:
James Jacobs wrote:

Still shows up for me.

In any case, we have not yet filled this position. -OR-

In any case, we have not filled this position yet.

Gettin' all edit-y. LOL!
Snarky editing posts are automatically disqualified when they use internet jargon like "LOL," unfortunately. This also goes on your permanent hidden record in the Paizo Vault.

As an aside, that reminds me of Locoscript on the Amstrad, which was one of the first computer places where I came across the concept of hidden files, I think...


Pathfinder Adventure Path Subscriber

Good luck to the individual who does get the job!

RPG Superstar 2009 Top 16, 2012 Top 32

I've realized I won't be able to apply for a developer job at this time.
So I can be completely sincere when I, too, wish all of the applicants good luck. Good luck, guys and gals.

Jon Brazer Enterprises

Best of luck to everyone applying.

Liberty's Edge

Just so, good fortune to everyone else whose hat is also in the ring.


Just a thought... could dailly attendance be done with skype over long distance and fly in once a week ?

Liberty's Edge

If they were just after a writer, probably: but a full-blown RPG Developer needs to work in what I'd called the 'collegiate' style, being able to talk around a multitude of things with others all the time... even Skype on a conference call would struggle with the level of interaction needed to make this role work.

Says she who has co-authored a whole book by e-mail, presented papers and facilitated discussions at online conferences and held meetings over conference call systems.

Contributor

Shizvestus wrote:
Just a thought... could dailly attendance be done with skype over long distance and fly in once a week ?

No. The endlessly fluctuating needs and priorities of a small publishing company are such that this isn't feasible. If I have to make a phone call or skype call to get someone's input, or if can't drag someone into an impromptu meeting or to an art director's office or to look at printer proofs, or to a lunch meeting or any of a thousand different crises of the moment, or if technical issues occur that strands data someplace, it slows and damages our whole operation. This is to say nothing of the equipment we have set up at our offices that an off-site employee would not have access to and issues of compatibility between files worked on in separate places. So, again, no. We need a full employee, not just a face in a box or a voice on a phone.


F. Wesley Schneider wrote:
Shizvestus wrote:
Just a thought... could dailly attendance be done with skype over long distance and fly in once a week ?
No. The endlessly fluctuating needs and priorities of a small publishing company are such that this isn't feasible. If I have to make a phone call or skype call to get someone's input, or if can't drag someone into an impromptu meeting or to an art director's office or to look at printer proofs, or to a lunch meeting or any of a thousand different crises of the moment, or if technical issues occur that strands data someplace, it slows and damages our whole operation. This is to say nothing of the equipment we have set up at our offices that an off-site employee would not have access to and issues of compatibility between files worked on in separate places. So, again, no. We need a full employee, not just a face in a box or a voice on a phone.

So in short, they are afraid you will be playing WoW, when you should be working :)

(Solely intended for humor, and not meant to downplay the countless hours, commitment, ability to manage stress and need to multi-task that is required for the position.)

Scarab Sages

F. Wesley Schneider wrote:
So, again, no. We need a full employee, not just a face in a box or a voice on a phone.

Yeah, let me pop in from the perspective of someone who has worked in the game office, and been the "voice on a phone." It's different. One of the reasons I took two weeks off last month to go to the west coast was to be in person where the other Super geniuses were. You can get a lot done from home. You can product just as much material. But you can't get or give feedback as quickly, and you can't hop-on and off projects as quickly. In short, you're not as flexible to help where needed, and you can't make as many projects that aren't yours better.

I wish I could strongly argue that Paizo should just hire someone to telecommute, because I live thousands of miles away, but they shouldn't. Their office creates opportunities that would not exist for off-site writers. And whoever gets a job with them is missing a bet if they think it's not worth moving for. Much of what made me able to be a successful writer came from my months as a staff designer for WotC. Working for a company of Paizo's caliber is worth a cross-country move in skills learned and development achieved alone, not to mention the experience and networking.

Despite only working at Wotc for 14 months a decade ago, it's an experience than strongly shaped what success I have today. I encourage anyone who can move and wants to be a game writer to submit for the job, even if you have to pull up roots. It's worth it.

Liberty's Edge

Well said Owen! I would kill (well, figuratively anyway ;) to work for Paizo and if I were not so rooted here on the east coast, I would absolutely be applying for this job!


This would be my dream job..

Being a writer and an artist and a life long DM I would love this lifestyle.

I am an Electrician, that in itself gnaws at the core of my being like so many Ethreal Ghouls. But, I suppose, it's a living. :D

I hope whom ever gets this job, really truely cherishes the great oppertunity set out before them.

Love and Happiness to everyone!

Liberty's Edge

That's why, before even considering putting my application in, I made sure that the family were prepared to up sticks and leave the UK... and I do a lot of remote work and study (doing some college courses 'distance learning' in New Zealand starting tomorrow!), but understand what is going to work best for this position.

Shadow Lodge

Practicing a bit of thread necromancy here, but I wanted to throw my 2c in.

I may not have a college degree, but I have enough confidence in my writing ability and my passion for the game, and for being a developer, that I sent my resume in even before I was 100% sure it wouldn't have been tossed in the trash without a second glance.

I may not be the perfect candidate, but I know this is something I'm capable of. So if you think you're capable of it, apply. It won't hurt, certainly, and the worst that can happen is that they say no.


Dane Pitchford wrote:

Practicing a bit of thread necromancy here, but I wanted to throw my 2c in.

I may not have a college degree, but I have enough confidence in my writing ability and my passion for the game, and for being a developer, that I sent my resume in even before I was 100% sure it wouldn't have been tossed in the trash without a second glance.

I may not be the perfect candidate, but I know this is something I'm capable of. So if you think you're capable of it, apply. It won't hurt, certainly, and the worst that can happen is that they say no.

Tsk, tsk, mortals these days imagining that somebody saying 'no' to them is the worst thing which can happen. Infernal torment for all eternity is much worse, I assure you. All must submit to the will of Asmodeus, and obey the laws and universal principles of existence or run the risk of having their souls snatched upon death and tormented in the fires and icy pits of Hell forever.

However, having said that, and not being at liberty to discuss any/all treaties or agreements which may or may not exist between the immortal half-elf Lisa Stevens and Asmodeus, the worst thing that Paizo can do is say 'no'. Well that is to say that the worst thing which they can do to you is say 'no' if there is no truth whatsoever in allegations of their snatch-squads of gninja minions and the room where they force prisoners to watch Eurovision song contest cassettes on endless loop whilst their subconsciouses are plugged into the super-duper-computer TETER LOAF II.

Contributor

Sometimes being told no is the best thing that can happen. If nothing else, it gives you the opportunity to evaluate your strengths and weaknesses and figure out what you have to do in order to achieve your goals. Once you've addressed those weaknesses, you become a better candidate the next time you're presented with an opportunity. In my case, lining up freelance was easy and not dependent upon a college degree. The main thing that changed after I got my degree is that I started getting phone calls from prospective employers in the gaming industry after I had the degree. The biggest issue you'll likely run into is that if all candidates turn in equally good work, and look equally good on paper, the tie-breaker might very well be that they have the degree.

Sure, there are a few people I know of who have good jobs in the gaming industry who never finished highschool. Most of them, however, have the degree.


I am not thinking this is a bad thing, I like the feedback, it's honest and constructive. This is very informative and adds great insight into what you are after and shows that you all care, even thoes who are not in the company.

Now, I am just trying to wrap my head around getting from Canada to the US ;)

Thanks Guys :)

Jon Brazer Enterprises

Shizvestus wrote:
Now, I am just trying to wrap my head around getting from Canada to the US ;)

Walk, run, trot, skip, gallop, slide, moon walk, horseback, sail boat, motorboat, train, plane, automobile...

;)


Shizvestus wrote:

I am not thinking this is a bad thing, I like the feedback, it's honest and constructive. This is very informative and adds great insight into what you are after and shows that you all care, even thoes who are not in the company.

Now, I am just trying to wrap my head around getting from Canada to the US ;)

Thanks Guys :)

Its not too bad. In the mid-90's, I moved to Toronto for a little over a year to work and then moved back to Seattle. It would mean just a little bit more paperwork for Paizo's HR person (confirming that you had skills that were in limited supply in the region), but certainly doable.


It's so nice to see this thread here! I plan on apply this week after graduation. Despite living in PA, I'm more than willing to move across country. My background in archaeology and art history sends me overseas every summer with ungodly amounts of equipment, so what's a move with a couch and a couple hundred books? :)

Paizo Employee Director of Brand Strategy

markofbane wrote:

It would mean just a little bit more paperwork for Paizo's HR person (confirming that you had skills that were in limited supply in the region), but certainly doable.

I dunno, our HR machine, er, person, is great at keeping us caffeinated but not so good at vetting references and verifying CVs.

Silver Crusade

Pathfinder Adventure Path Subscriber
Mark Moreland wrote:
markofbane wrote:

It would mean just a little bit more paperwork for Paizo's HR person (confirming that you had skills that were in limited supply in the region), but certainly doable.

I dunno, our HR machine, er, person, is great at keeping us caffeinated but not so good at vetting references and verifying CVs.

Congratulations to Cosmo on becoming Paizo's Human Resources Manager.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
Mark Moreland wrote:
markofbane wrote:

It would mean just a little bit more paperwork for Paizo's HR person (confirming that you had skills that were in limited supply in the region), but certainly doable.

I dunno, our HR machine, er, person, is great at keeping us caffeinated but not so good at vetting references and verifying CVs.
Congratulations to Cosmo on becoming Paizo's Human Resources Manager.

I thought the Coke Machine was the HR Manager.


Ya I lived in the US once a few years back and the move back and forth was a headache. :)


Hmm, I wonder if there are the staff of a new game company or two amidst the posters on this thread after Paizo has filled the post advertised?...


Has this position been filled?

Scarab Sages

James Jacobs wrote:

That's what I did—I started when I was 12 years old, in fact, by submitting adventures to Dungeon magazine (got my first adventure published at age 14). Went to college to get a degree in English for it. Moved from California to Washington to be close to a major game design company. Found out what temp agency serviced Wizards of the Coast. Started working for that agency and temping at WotC. Wrote a TON of articles for Dragon and Dungeon. Got to know the folks who worked in R&D. Applied to game designer positions MANY times, and when I didn't get the job, I took a deep breath and continued working on my skills and resume and credits. Applied AGAIN to game designer positions.

It took me about 20 years to get my dream job as an editor/developer for a game company, in the end. Other folks have certainly gotten into the field more quickly, but if you want the job, you need to work for it. You need to prove to whoever's offering the job that you're the one to hire for the job. And if that means you're not ready today, then do your best to be ready tomorrow.

+1

I've read your 'breakthrough' story somewhere before, and it's been a major inspiration, along with that of Eric Mona. It's great to see such talented, dedicated people running Paizo, and I believe it truly shines through in your products.

Paizo Employee Chief Technical Officer

Scott_UAT wrote:
Has this position been filled?

It's still open... for the moment. (Last call for resumes!)

Liberty's Edge

You've had mine :)

Caused some confusion at the state-run 'Job Centre' when it appeared on the list of positions I'd applied for, amidst teaching and web developer stuff... they are nice but dim at the best of times, explaining just what an 'RPG Developer' is was entertaining.

Paizo Employee Creative Director

weirmonken wrote:

+1

I've read your 'breakthrough' story somewhere before, and it's been a major inspiration, along with that of Eric Mona. It's great to see such talented, dedicated people running Paizo, and I believe it truly shines through in your products.

yay! Thanks for the kind words! :-)

Shadow Lodge

You guys already have mine :)


I wish all applicants the best luck and look forward to see who made it (amost superstarish feelings there :)

On another note:

I was shocked to learn that your CEO turned down the possibility of living an endless episode of "Flipper" for living an endless episode of "The Gamers".

Silver Crusade

Pathfinder Adventure Path Subscriber
MicMan wrote:

I wish all applicants the best luck and look forward to see who made it (amost superstarish feelings there :)

On another note:

I was shocked to learn that your CEO turned down the possibility of living an endless episode of "Flipper" for living an endless episode of "The Gamers".

Well, at least she got a role in "The Rise and Fall of TSR" HBO epic drama.


It's too bad I've got to finish my degree or I would have been all over this. Good luck, paradoxically, to all who applied! I hope Paizo continues to grow so that they might have more space for me in a year or so.

-owen

Scarab Sages

For what it's worth, I thank you for the presentation used in outlining this job opportunity. In looking at a number of similar postings (or simply writing-intensive positions) one is often given the sense that should they have no demonstrable prior job experience they may as well consider the position a non-option. The wording of your job description and supplementary postings regarding it in this thread leave me feeling my application is welcome and that feeling in and of itself is deeply appreciated.

Having extended my feelings of gratitude, I do actually have two questions I thought worth venturing as I await hearing back if I will be granted the opportunity to do the writing/mapping test.

First, with regards to salary is it possible that we could be given an idea what the base will be on this position? I realize such items are open to discussion, affected by a person's prior work experience and a number of other factors so I'm not interested in a figure set in stone. It's just that should someone have to move (which in my case I would happily and necessarily do so) there is research to do on what one should expect when preparing for a change in setting. Having an inkling as to the basic amount to be earned would help make that process (not to mention its viability) an easier feat to begin calculating.

Secondly, will applications received during this round of selection be kept on record for future use during other hiring phases? In all likelihood, were someone passed over this time around they would be glad to resubmit updated versions of documents. At the same time, knowing the possibility exists that our original application will remain on file and be looked at during other phases of expansion is nice. Gives you a reason to always pick up the phone and check a random email :)

Thank you so much for your time, have a wonderful weekend and, in case you have Monday off for the holiday, enjoy an extra day of rest that is well deserved. Cheers.

Paizo Employee Senior Software Developer

If you are a software developer instead of an RPG developer, please do not hesitate to apply for that job instead.

Paizo Employee Creative Director

Psalmist wrote:
First, with regards to salary is it possible that we could be given an idea what the base will be on this position? I realize such items are open to discussion, affected by a person's prior work experience and a number of other factors so I'm not interested in a figure set in stone. It's just that should someone have to move (which in my case I would happily and necessarily do so) there is research to do on what one should expect when preparing for a change in setting. Having an inkling as to the basic amount to be earned would help make that process (not to mention its viability) an easier feat to begin calculating.

Salary and other job related benefits aren't something we talk about publicly. When we interview applicants, though, salary and job benefits ARE part of that process, so the applicant does have all the resources he/she needs to make the right decision.

Psalmist wrote:
Secondly, will applications received during this round of selection be kept on record for future use during other hiring phases? In all likelihood, were someone passed over this time around they would be glad to resubmit updated versions of documents. At the same time, knowing the possibility exists that our original application will remain on file and be looked at during other phases of expansion is nice. Gives you a reason to always pick up the phone and check a random email :)

We keep files, but when we do a new job opening, folks will need to re-submit. If you blow us out of the water with your application but for some reason now is just not the time for you to make that final step, what we'll probably do is remember you and when the next opportunity comes along, one of us will shoot you an email to urge you to apply again. We don't "recycle" resumes and applications though.


Gary Teter wrote:
If you are a software developer instead of an RPG developer, please do not hesitate to apply for that job instead.

How about both? ;)

Scarab Sages

Fair enough. Thank you for the speedy response, James! And, by the way, your mini-autobiography earlier in this thread was rather encouraging. I'm glad you were (and are) a success. Good luck with your search and I hope that I can illustrate I warrant your interest.

Paizo Employee Chief Technical Officer

Evil Lincoln wrote:
Gary Teter wrote:
If you are a software developer instead of an RPG developer, please do not hesitate to apply for that job instead.
How about both? ;)

The applications go to different people, so we wouldn't even know if you did. The only problem is that if both groups wanted to hire you, we'd have to have a rumble to settle it.


Vic Wertz wrote:
The applications go to different people, so we wouldn't even know if you did. The only problem is that if both groups wanted to hire you, we'd have to have a rumble to settle it.

Talk about a competitive workplace....sheesh.

Greg


Vic Wertz wrote:
The applications go to different people, so we wouldn't even know if you did. The only problem is that if both groups wanted to hire you, we'd have to have a rumble to settle it.

That's quite the mental image, Vic.

Dark Archive

Vic Wertz wrote:
The applications go to different people, so we wouldn't even know if you did. The only problem is that if both groups wanted to hire you, we'd have to have a rumble to settle it.

At the Paizocon Dinner!

With foam Lightsabers!

In Jello !!

Awesome!


baron arem heshvaun wrote:


At the Paizocon Dinner!

With Lightsabers!!!

While eating Jello !! And rack of lamb. With mayo. Extra mayo.

Delish!

Fixed those for you dearie.

Sovereign Court

Pathfinder Pawns Subscriber
Vic Wertz wrote:
Evil Lincoln wrote:
Gary Teter wrote:
If you are a software developer instead of an RPG developer, please do not hesitate to apply for that job instead.
How about both? ;)
The applications go to different people, so we wouldn't even know if you did. The only problem is that if both groups wanted to hire you, we'd have to have a rumble to settle it.

By the way, if you want to hire someone part-time, who already has a great day job, lives in the Greater Toronto Area (GTA) in Canada, doesn't like to travel, and can only work from home just for a few hours a week, let me know, and I'll join the Paizo gang! :)

PS: to sweeten the deal, let me add this --> I have unproven writing skills, so I'd prefer an "idea guy" job than a strictly speaking "writing job", my main language is French (with moderate translation experience), and this hypothetical dream job should not interfere with my three ongoing Pathfinder campaigns (one as a DM - CoT - and two as a player - KM and Homebrew)

There, now I am an irresistible prospect! :P

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