Dragging an Ally

Rules Questions

In my game, I have a player entranced by a Yellow Musk Creeper.

I have another player who wants to use the drag action (CBM) to get their friend away from the creeper.

The rules are pretty if using drag on an enemy.

Any suggestions for using drag on an entranced ally? The entranced condition suggests that the effected can only move towards the Musk Creeper.

The entranced character is adjacent to the creeper now, but is still technically not engaged with it.

Should the one doing the dragging receive a circumstantial bonus for their target not being able to fight back? I assume there would at least be no AOO with the entranced condition.

Advice please.

Sovereign Court

No AOO, but i'd still have them require a CMB check vs CMD as the targets trying to move the other way.

Someone make the rule easy, I don't want to be Miracle Grow :(

Sovereign Court

Hes not dominated, thus no AOO. But he does want to get to the musk creeper, so he'll resist being dragged.


One more thought to consider...

The character is probably just standing there in an entranced state, waiting motionless beside the Yellow Musk Creeper.

If the assisting character comes up behind him to drag him away, at the very least, it seems that initially the entranced character would probably be more vulnerable to the drag maneuver.

Maybe a roll vs. just the base CMD (with no dex/str modifiers)?

Flat-footed CMD exists. Whenever you cannot apply your Dexterity to AC, you cannot apply it to your CMD. Since all sort of bonuses get added, you might have to consider which ones no longer apply.

Combat Maneuver Defense wrote:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

At the very least, make sure that the ally doesn't apply any dex or dodge bonuses.

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