| Jervaise Toppington |
Shakes his fist at the random citizen with +11 Perception! ;-)
Ah well. At least it was not one of the workers. That would have been more problematic :-/
As things stand, as you say, a random peasant is more likely to attribute sensing a 'presence' to a spirit or Devil, rather than to a humanoid under Invisibility. That is, if they don't simply attribute it to one of the other people in the street, of course...
EDIT: Yes, that is what I intended to do to the trebuchet. I wanted it out of action, permanently...
| kikkoman |
Jervaise- I wasn't really being literal, but yeah, the idea I was toying with is that after it blows he might make more of it than he did at first, but no one would make much of it. Many of them would likely have wild accounts of what happened. Common people tend to exaggerate when excited. Things might get a little more revised if/when Paellat acts as well.
| kikkoman |
All-
Hey, since its been 1 week since we started, I was hoping to get some pros/cons type feedback from you guys if you have a chance. How am I doing? What do you want to see more of? What are you anxious for?
Personally I have 2 regrets:
1. Hiding the Asmodeus symbol under a scarf during the entry. That was really arbitrary on my part and just accomplished hindering an RP opportunity.
2. Also Mags related, I posted the perception rolls before she did her hex stuff, which sort of diffused any motivation/tension there.
For me, this seems like a good group. I'm impressed how the plans and decisions have been coming together smoothly, that doesn't always happen I think.
| Mags |
Has it been a week already?
I think things have been going really well. It's certainly been fun so far. And even with the slow pace of the game (not a criticism) there have already been 3 nicely tense moments. Well done, that.
I'm too new to this to really offer any criticism. I'm still getting used to the way PbP games flow (the slower pace and the elastic timeframe in particular).
As for your 2nd regret. No worries here. When I saw the Perc. rolls, I wondered for a minute if I had somehow misunderstood my role in the plan (I, personally, do not have an 18 intelligence) but after that I just wrote it off to the elastic time frame. I can see where combat and the like will be tricky to do in PbP, though. Curious to see how it works.
And, I agree, this seems like a good group. Looking forward to getting to know Pael and Lore better.
LostSoul
|
Lore- Go ahead and roll spellcraft checks for those scrolls. You can only fail on a 1. Also, you might not get through all 5 considering the craziness about to go down, but go ahead and roll for them.
1d20 + 15 ⇒ (10) + 15 = 25
1d20 + 15 ⇒ (20) + 15 = 35
1d20 + 15 ⇒ (10) + 15 = 25
1d20 + 15 ⇒ (16) + 15 = 31
1d20 + 15 ⇒ (18) + 15 = 33
| Lore of House Silverweb |
sorry about the avatar before.
Lore- You can only fail on a 1.
Are we playing with the critical failure/critical success option? Cause those really hurt the PCs more than help.
The DC to create a magic item is 5 + the caster level for the item.
cause the dc for a 2nd level spell is only 5 Base + Caster Level 3 = DC 8
I have a +15 to the roll? so a 1 would still be 16 twice what I need.
As far as how things are going... Loving it!
| Jervaise Toppington |
All-
Hey, since its been 1 week since we started, I was hoping to get some pros/cons type feedback from you guys if you have a chance. How am I doing? What do you want to see more of? What are you anxious for?
Personally I have 2 regrets:
1. Hiding the Asmodeus symbol under a scarf during the entry. That was really arbitrary on my part and just accomplished hindering an RP opportunity.
2. Also Mags related, I posted the perception rolls before she did her hex stuff, which sort of diffused any motivation/tension there.
For me, this seems like a good group. I'm impressed how the plans and decisions have been coming together smoothly, that doesn't always happen I think.
I think that things are going just fine :-)
Heck, if things keep up the way they are, the Alchemist will be taken care of for us, lessening the risk of blowing our covers...
| kikkoman |
About crit fails-
I honestly didnt realize it was an option in Pathfinder. Its just how Ive always played. How about you guys decide if you want us to use it or not? I personally like it because it seems weird to not be able to ever fail for stuff. I'm not going to cause catastrophes for players if you crit fail, its just a fail. On my side I might use it for inspiration though, like the wood chip scene on the trebuchet. Up to you, I dont really care...I guess it would make higher level creatures even more powerful against lower level creatures.
| Mags |
Combat-wise I prefer to have critical failures. The last group I played with used the critical fumble deck and I thought it was quite fun. As far as rp goes I think failing can be every bit as much fun as succeeding. For crafting though, I can see both sides of it. If you have a high skill and are crafting something simple, then failing once every 20 times could be unrealistic. But occasionally, well, things just go wrong in an imperfect world.
| Jervaise Toppington |
Okay, let me run this by you:
I don't want to get everyone killed.
Ideally, what I would like to do is use the mob's assault on the Alchemist to quickly peruse the building.
If I find stocks of explosives, I would like to set up a delayed explosion (e.g. via a fuse), so that the mob can escape.
If I can swipe some alchemical supplies in the process (e.g. more alchemist's fire, thunderstones, vials of sonic vitreous, etc.), so much the better.
Thoughts?
Also, Llyrann, were you going to be able to try and 'extract' the Herbalist?
| Lore of House Silverweb |
About crit fails-
I honestly didnt realize it was an option in Pathfinder. Its just how Ive always played. How about you guys decide if you want us to use it or not? I personally like it because it seems weird to not be able to ever fail for stuff. I'm not going to cause catastrophes for players if you crit fail, its just a fail. On my side I might use it for inspiration though, like the wood chip scene on the trebuchet. Up to you, I dont really care...I guess it would make higher level creatures even more powerful against lower level creatures.
I just know that when critical success are used for combat there are usually more enemy dice coming at us as opposed to us going at them (that's a lot of crits toward us). Are you using the massive damage option as well?
Example if a kobold rolls a Nat 20 but its to hit is only a 5 do you think it should hit if I have a 30 AC?
As far as skills go. I think on crafting thats why you put so many ranks in it. So you cant fail on the "easier" Items. There will always be harder items that you can fail on, put if your a level 18 Wizard you shouldn't even have a chance of failing a craft check on making an item if you followed all the rules and are "that" good. IMO
| Jervaise Toppington |
Well, there was a reason we were hired for this mission ;-)
I would like to think it was because of competence :-D
At least we now know that there is a stock of 'make the keep go boom' stored inside the keep... that is useful knowledge...
I am currently wondering whether blowing up the lab will cause any significant structural damage to the town wall as well... ;-)
| kikkoman |
All- Just wanted to remind everyone that I'll be working tomorrow, so the pace might decrease a bit. Apologies to Llyrann and Paellat who have been unable to post as much. To be honest, I am trying to finish this module before next year (when I start grad school). My evil plan was that DMing a game here would help me later as a player (which is probably all I'll have time to be next year). Its really fun DMing this though, this module is totally rad.
| kikkoman |
Lore- No, no massive damage. Just regular crits. I like critical hits and will not get rid of them, I support the kobold hitting the 30 AC guy, because sometimes I'm the kobold. I like the element of chance in this game, most of my DM decisions are dice rolls. I like that there are no guarantees.
That said, we are playing Pathfinder, not 3.5, so since it seems the auto fail on 1 for skill checks isn't in the game, I wont include it other than for flavor puposes.
| Lore of House Silverweb |
Lore- No, no massive damage. Just regular crits. I like critical hits and will not get rid of them, I support the kobold hitting the 30 AC guy, because sometimes I'm the kobold. I like the element of chance in this game, most of my DM decisions are dice rolls. I like that there are no guarantees.
That said, we are playing Pathfinder, not 3.5, so since it seems the auto fail on 1 for skill checks isn't in the game, I wont include it other than for flavor puposes.
OK your the boss.