
martryn |

Party has been playing RotRL for almost a month, and we've just finished the Glassworks. Now the party is showing serious interest in what will become of it. Since I've not read beyond Skinsaw yet, and don't have a lot of time to read ahead, I was hoping someone would let me know if anything specific happens with the Glassworks so I can start laying that foundation now while the PCs are interested in it.
And if it doesn't really come up, what do you guys think would happen with the Glassworks?

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Party has been playing RotRL for almost a month, and we've just finished the Glassworks. Now the party is showing serious interest in what will become of it. Since I've not read beyond Skinsaw yet, and don't have a lot of time to read ahead, I was hoping someone would let me know if anything specific happens with the Glassworks so I can start laying that foundation now while the PCs are interested in it.
And if it doesn't really come up, what do you guys think would happen with the Glassworks?
Whar you could do is have the owner of the Rusty Dragon take over the Glassworks, as it was her father that was murdered. When she takes over the business have her assistant take over the Rusty Dragon

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Of course, legally, it should pass to Ameiko. However, in the past, she has shown that she does not care for that life. She may keep it for sentimentality, or you could have her catch wind of your PCs' interest, and she could offer to sell the business to them. That way she can keep running her Rusty Dragon as she would prefer.
Ultimately it is up to you.
In my campaign, she owns it, but has hired many of her father's old workers back, and had one of them set up as a manager, since they all had the skills to run the store. Currently, some of her family members are coming to Sandpoint to help her out further.
Run with it, just try not to give an excuse for the PCs to tie themselves down and keep themselves from adventuring further...

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Run with it, just try not to give an excuse for the PCs to tie themselves down and keep themselves from adventuring further...
Although, it does help to give the PCs reasons to be still tied to Sandpoint after they move to other locations later in the AP...

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Aeshuura wrote:Run with it, just try not to give an excuse for the PCs to tie themselves down and keep themselves from adventuring further...Although, it does help to give the PCs reasons to be still tied to Sandpoint after they move to other locations later in the AP...
** spoiler omitted **
Good point... My players ended up talking Ameiko into letting them have the catacombs below the Glassworks, and proceeded to have clerics come and bless the place, consecrate and whatnot... now they are wondering why they keep having dreams of some strange man scribbling on their walls! They also dropped a boatload of money buying her father's manor, because it only brought her painful memories. So I think I have made some ties to their characters that will keep at least half the party with some desire to return...

Fraust |

If I remember right there is nothing about it in later issues, though I could be mistaken.
Assuming I'm not, what would you like to happen to it? Do you like the idea of the party having a base of opperations here? Do you like the idea of the party owning a functioning, possibly profitable, business?
If my group was interested in the building, as a base of opperations for adventuring, I would have Ameiko sell it to them for a few thousand, claiming that it brings too many bad memories for her to own, but doesn't want it to go to just anyone. As next of kin the building should probably go to Ameiko, but I could easily see her not wanting anything to do with it...and two to three thousand shouldn't be too hard for the party to get together.
If they wanted to get it back up and running as a glassworks, honestly I would rule that Ameiko wanted to keep it, as I really don't want to run a campaign based around business owners, nor do I want to go through the hassle of the party blowing three quarters of their wealth on renovations and employees. If this sounds like something you and your group wound enjoy...then I would say the place needs about a month of man hours worth of cleaning (eight hour days), and there are enough materials left unruined to get the place producing again. In the end, I would try to figure it out so the party would make whatever they put into fixing it up, and matterials cost/hiring dudes to run the place, pluss about twenty five percent...at least in the short term.

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The Glassworks remain the property of the Kaijitsu family. If Ameiko survives, she inherits them. if she doesn't survive, then the Kaijitsus who still live in Magnimar inherit them.
If the PCs want to take over the operation, they'll need to talk to the Kaijitsus about it.
The upcoming "Jade Regent" Adventure Path will actually serve to a certain extent as a sequel to Rise of the Runelords, and Ameiko Kaijitsu plays a key role in the AP—it'll assume she does survive the events of "Burnt Offerings" and that she's now the one running the glassworks.

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since you havent read beyond 2, I wont spoil it for you...but the catacombs get deeper and a sinkhole appears that collapses part of the glassworks come 4. It shouldn't stop you from doing whatever you & your pc's want to though.
Actually, the sinkhole collapses a section of town to the northeast of the glassworks.

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The Glassworks remain the property of the Kaijitsu family. If Ameiko survives, she inherits them. if she doesn't survive, then the Kaijitsus who still live in Magnimar inherit them.
If the PCs want to take over the operation, they'll need to talk to the Kaijitsus about it.
The upcoming "Jade Regent" Adventure Path will actually serve to a certain extent as a sequel to Rise of the Runelords, and Ameiko Kaijitsu plays a key role in the AP—it'll assume she does survive the events of "Burnt Offerings" and that she's now the one running the glassworks.
Which is what I had set up in my version of Rise, Ameiko essentially took over as was her familial duty. However, having gone off and become an adventurer, she neglected any studies that would have given her the skills to take over.
I figure she has the business skills to keep it going, so she kept all of the workers that her father had in his employ. Perhaps she is learning it from them, but the Rusty Dragon is her first love, and has a hard time not spending a significant time there. I am still working it out... we just finished Skinsaw, and I have begun some downtime in between that and HMM.
I can't wait for the Jade Regent, James! Thanks for clarifying!

NewJeffCT |
Aeshuura - We finished up the glassworks not long ago (my party is about the assault Thistletop... see my post below)
I believe the goblins had killed a bunch of the workers there, if I'm not mistaken.
I could definitely see Ameiko selling the building to the players - even at a discount. The players managed to rescue her from there & not mess up their Diplomacy rolls in breaking the news to her that her father & half-brother Tsuto were dead (the PCs managed to surround him & one got in a crit to drop him before he could surrender/beg for mercy)

NewJeffCT |
Dread wrote:Actually, the sinkhole collapses a section of town to the northeast of the glassworks.since you havent read beyond 2, I wont spoil it for you...but the catacombs get deeper and a sinkhole appears that collapses part of the glassworks come 4. It shouldn't stop you from doing whatever you & your pc's want to though.
Thanks for the heads up on that. I'll definitely see if the PCs want to buy it now! ;=)
(I have RotRL 1-4, just have not done much with 3 and 4 yet)

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Aeshuura - We finished up the glassworks not long ago (my party is about the assault Thistletop... see my post below)
I believe the goblins had killed a bunch of the workers there, if I'm not mistaken.
I could definitely see Ameiko selling the building to the players - even at a discount. The players managed to rescue her from there & not mess up their Diplomacy rolls in breaking the news to her that her father & half-brother Tsuto were dead (the PCs managed to surround him & one got in a crit to drop him before he could surrender/beg for mercy)
I was always under the impression that a couple of workers were killed, but not all of them. But looking back at it, you are correct... but I guess, there's nothing that I can do about it now! I guess, in mine, some were conveniently out at the time, maybe drinking and passed out...
"D'oh" That's what I get for not paying attention. It's okay, though, maybe because of the lack of quality product, that is why she sent for her relatives from Magnimar. Maybe a couple of them will stay to help her out. I have some work to do. Thankfully my PCs just left Sandpoint... and won't be back for some time.
My PCs let Tsuto live. Our Witch Doctor (Sorcerer) found that Lyrie was in love with him, and talked them into running off together and forgetting this life of pain. They chose to live rather than continue fighting. Of course, with both of them being evil, who knows what kind of trouble they are causing...
I am thinking that maybe they will be creating a rival tomb raiding adventurer group, since Lyrie was studying Thassilonian Runes/magic.

Ravenot |

My PCs let Tsuto live. Our Witch Doctor (Sorcerer) found that Lyrie was in love with him, and talked them into running off together and forgetting this life of pain. They chose to live rather than continue fighting. Of course, with both of them being evil, who knows what kind of trouble they are causing...I am thinking that maybe they will be creating a rival tomb raiding adventurer group, since Lyrie was studying Thassilonian Runes/magic.
Err.. wasn't Lyrie's advances towards Tsuto rebuffed because of Tsuto's current relationship with Nualia? Lyrie had an unrequited love thing going on.

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Err.. wasn't Lyrie's advances towards Tsuto rebuffed because of Tsuto's current relationship with Nualia? Lyrie had an unrequited love thing going on.
They were, but when you have a convincing PC that is offering you life or death, sprinkled in with a little, "Nualia doesn't care about you, she's just using you for her revenge" bit... Tsuto kinda chose life. That's not to say he wasn't still infatuated with Nualia, but I felt that self preservation was the key at that moment. Nualia was defeated, in fact all of them were, a couple close to dead, and my PCs gave some of them a choice. (Namely, Orik, Lyrie, and Tsuto...) Though they never found out Orik's fascination with Lyrie. Eventually, they even managed to turn Nualia toward the "Light" as it were... but that is a whole 'nother enchilada!
Edit: I am a fan of the Dragonlance philosophy of "Evil turns on itself."

martryn |

Excellent.
I do plan on working through the Adventure Paths over time, so I'm excited to see that familiar names and faces reappear in later installments. I can't wait to introduce the PCs to some NPCs that they'll be very intimate with, as some of them might have at one time been PCs themselves.
I'm not worried about spoilers. I just haven't had an opportunity to finish reading the entire AP yet and don't want to say something and later regret it.
When we play again on Sunday I'll now know what to tell my players. Thanks, guys.

Shizvestus |

I have Ameiko's family running it and having some Gnomes from the nearby Varisian Gnome settlement who are experts in glassblowing and Illusion added to the staff to make the place even better :)
Tsuto escaped my group so I had him run to Magnimar and he is working with one of the thieves guilds while oprenticing with a monk... He will be making a comback later as a higher level Monk/Rogue, and maybe Assassin :) depending on what my party does :) but thats another story.... He wont be a skinsaw man and he is definately to sickened to be interested in the demon goddess of fertility :)
My players bought a house that was abandoned after the goblin raid. They fixed it up and are using that. They also found an old doll (Soulbound Doll) in the attic that the thief kept as it is quite well kept and quite expensive and she keeps on her dresser... I have some of her things moved around when she is out and she is getting paranoid and locking her things up now...
Magnimar dosnt have the great Magnimar Library listed on the map so I have it the Huge building in district 10 near the Irespan.

Yescas |

In my game the paladin of Iomedae came to an agreement with Ameiko, the major, the priest and Belor to open up a new church. They acomodated the glassworks to have a third entrance in the middle and serve as a little church-like place. They moved the dormitories to the lower level and rebuilt the entrance. Now Sandpoint has another religion, a new low level priest and a handfull of first level pladins of Iomedae helping Sherif Hemlock. The Imodae follower's came from Magnimar, the paladin's home city.