Nature Oracle's Final Revelation


Rules Questions


The exact wording of this ability is:

At 20th level, you have discovered the intrinsic secrets of life itself, granting you incredible control over your own body. Once per day, you can surround yourself with an organic cocoon as a full-round action. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to plant, animal, or humanoid, gaining superficial physical characteristics as appropriate (see the Pathfinder RPG Pathfinder Roleplaying Game Bestiary). This change does not alter your Hit Dice, hit points, saving throws, skill points, class skills, or proficiencies. Each time the transformation is made, you are cleansed of all poisons or diseases, are restored to full hit points, and heal all ability damage. You must select a new type every time the transformation is made.

So what does it do? Does it just change your type? In that case it seems like an underwhelming ability, being degraded from the super shapechange that I thought it was to merely a super-rest.

Anyone have any rulings on it?


I guess it also gives you that type's traits, for example plant's immunity


Aye, and being a plant is pretty awesome. Immunities coming out your ear. Being an animal can be good for some effects, too - get an ally to cast Animal Growth on you. ^__^


Using this to change to animial also drops your intelligence to 2 which costs you the abilimty to communicate.

prd:
Traits: An animal possesses the following traits (unless otherwise noted in a creature's entry).

• Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

The capstone does not exempt ability scores from changes. Not the most stellar of the capstones.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Poor Wandering One wrote:

Using this to change to animial also drops your intelligence to 2 which costs you the abilimty to communicate.

prd:
Traits: An animal possesses the following traits (unless otherwise noted in a creature's entry).

• Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

The capstone does not exempt ability scores from changes. Not the most stellar of the capstones.

An oracle changing his type is not an ordinary animal, so the Int drop does not apply.


LazarX wrote:


An oracle changing his type is not an ordinary animal, so the Int drop does not apply.

Any text to support this? No sane GM would play it this way but I think it happens by strict RAW.

The capstone gives you all the traits save those delineated in the capstone. Ability scores are not so delineated so you drop to animial intelligence. Note that Plant type makes no mention of ability score changes so you keep full int when you change to plant.


Poor Wandering One wrote:
LazarX wrote:


An oracle changing his type is not an ordinary animal, so the Int drop does not apply.

Any text to support this? No sane GM would play it this way but I think it happens by strict RAW.

The capstone gives you all the traits save those delineated in the capstone. Ability scores are not so delineated so you drop to animial intelligence. Note that Plant type makes no mention of ability score changes so you keep full int when you change to plant.

Because the rule says that the animal gains those traits, unless noted otherwise in the creature's entry. Your entry (your character sheet) pretty clearly states that you have an intelligence score higher than 2, so you get exempted from this, just like your alignment doesn't auto-shift to true neutral.

However, also please note, I'm not even sure that ability grants all traits, but rather, I think it only grants "superficial physical characteristics." I'd be curious what exactly that entails. The fact that they are "superficial" suggests that you gain nothing with mechanical benefit aside from a new type, which can be great for things like animal growth and avoiding pesky hold/charm/dominate/etc. person spells, but you don't gain all of the immunities or vision boosters, for example.


True.

We could use a ruling on what "superficial physical characteristics" actually means.

Mind you if this cannot grant you the plant immunities it is a strong contender for the weakest capstone in the game.

Not that that is a bad thing. The nature oracle is a buff class and can survive without a capstone.


Chris P. Bacon wrote:
Being an animal can be good for some effects, too - get an ally to cast Animal Growth on you. ^__^

While being an aminal does have its benefits, you have to be dead certain you don't meet a druide with Pup Shape ready.

Actually it is a bit of a shame that the ability does lower your intelligence to 2... If that was the case, you became a valid target for awaken, which would grant your +2 HD and +1d3 cha, and making you a magical beast.

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