Are these ideas Broken?


Round 1: Magus


So far it looks like the biggest problem areas for the Magus are
Spellstrike, and Spell Combat.

These are the fixes that have occurred to me (not implying I am any kind of genius when it comes to class design)....

Spellstrike: Allow a touch attack delivered through a weapon he is wielding to strike as a touch attack, if it succeeds, it does both spell and the weapons damage.

Spell combat: Reduce the offhand penalty to -2.
If it's meant to emulate the two weapon fighting feat, I cant think of an off hand weapon that is any lighter than energy.


nighttree wrote:

So far it looks like the biggest problem areas for the Magus are

Spellstrike, and Spell Combat.

These are the fixes that have occurred to me (not implying I am any kind of genius when it comes to class design)....

Spellstrike: Allow a touch attack delivered through a weapon he is wielding to strike as a touch attack, if it succeeds, it does both spell and the weapons damage.

Spell combat: Reduce the offhand penalty to -2.
If it's meant to emulate the two weapon fighting feat, I cant think of an off hand weapon that is any lighter than energy.

Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

spell combat we just suggested one better in another thread

Spell Combat


Phasics wrote:


Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

How so ???

All it allows is a touch AC attack the same number of time you could do it in the first place, with a bonus of adding weapon damage.

Phasics wrote:

spell combat we just suggested one better in another thread

Spell Combat

I like that idea as well.

Grand Lodge

nighttree wrote:
Phasics wrote:


Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

How so ???

All it allows is a touch AC attack the same number of time you could do it in the first place, with a bonus of adding weapon damage.

Because then you can also have deliver various poisons as a touch attack for one.


nighttree wrote:
Phasics wrote:


Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

How so ???

All it allows is a touch AC attack the same number of time you could do it in the first place, with a bonus of adding weapon damage.

Phasics wrote:

spell combat we just suggested one better in another thread

Spell Combat

I like that idea as well.

you can stack alot of enchantments on a weapon and the offset is you still need to hit full AC

keep in mind you can still make a touch attack with the magic hand and strike in melee with the other hand.

also in my mind just touching somone with a sword even to delvier a magic damage spell doesn't really make sense to add the weapons damage on top as well.

weapon damage is a result of striking your opponent with force in a weak spot which is harder than simply touching them with a sword

using that idea, why would touching someone with a greataxe to deliver a spell netting 1d12 extra damage be different than touching them with a dagger to discharge the same spell only doing 1d4

and note I say touch and not hit because touch AC is the measure of difficulty to simply touch a monster whereas full AC is a measure of how hard it is to actually cut into the thing with your big axe.

I think it would create more confusion than anything else srry


Starfinder Charter Superscriber
Phasics wrote:
nighttree wrote:
Phasics wrote:


Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

How so ???

All it allows is a touch AC attack the same number of time you could do it in the first place, with a bonus of adding weapon damage.

Phasics wrote:

spell combat we just suggested one better in another thread

Spell Combat

I like that idea as well.

you can stack alot of enchantments on a weapon and the offset is you still need to hit full AC

keep in mind you can still make a touch attack with the magic hand and strike in melee with the other hand.

also in my mind just touching somone with a sword even to delvier a magic damage spell doesn't really make sense to add the weapons damage on top as well.

weapon damage is a result of striking your opponent with force in a weak spot which is harder than simply touching them with a sword

using that idea, why would touching someone with a greataxe to deliver a spell netting 1d12 extra damage be different than touching them with a dagger to discharge the same spell only doing 1d4

and note I say touch and not hit because touch AC is the measure of difficulty to simply touch a monster whereas full AC is a measure of how hard it is to actually cut into the thing with your big axe.

I think it would create more confusion than anything else srry

+1


Pathfinder Lost Omens, Rulebook Subscriber
Phasics wrote:

Spellstrike yes thats broken to allow melee weapons to hit touch AC and do thier full melee damage.

spell combat we just suggested one better in another thread

Spell Combat

I was under the impression that Spellstrike turned your touch attack into a melee attack. Since you are now delivering that touch attack with your weapon, you have to roll against their full AC and not their touch AC.

The two benefits from this are A) you add the crit range of the weapon (but not multiplier) to the spell and B) you combine them into 1 hit.

There is the C) of being able to use a touch spell via a reach weapon as well, but you'd still have to roll against full AC.

Anyway, if you're trying to hit someone with a melee weapon then you're trying to deliver a melee attack. Period. If my players said, "But it's a touch attack now." I'd say, "Then deliver it with a touch instead of your weapon. Weapons go against full AC."

Dark Archive

Maybe there could be a qualifier like "if the attack hits touch AC, the spell is discharged and its effects are applied to the target, but if the attack also hits full AC the weapon deals its damage normally."

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