TLO3 |
I like the idea of a boggard magus with a golden mace as chosen weapon.
Freely inspired by the villain in Dragon's Lair.
How would you write it up as a CR 13 villain?
Do you mind using a morning star instead of a mace? They are very similar weapons and boggards start with WF(morning star).
Even after applying ability adjustments for class levels, It's going to have trouble with it's spells unless you give it the advanced template.
So you're looking at an advanced boggard with 10 Magus levels.
Starting Stats:
Str 15, Dex 9, Con 14, Int 8, Wis 11, Cha 10
Add Class level (+4 +4 +2 +2 0 -2)
Str 19, Dex 9, Con 16, Int 12, Wis 9, Cha 12
Add Advanced template
Str 23, Dex 13, Con 20, Int 16, Wis 13, Cha 16
+2 from Class Levels
Str 24, Dex 14, Con 20, Int 16, Wis 13, Cha 16
Feats: toughness, weapon focus (morning star)
1 ability focus (terrifying croak)
3 Intimidating Prowess
5 Dazzling Display, Combat Casting
7 Power Attack
9 Improved Critical (Morning Star)
Terrifying Croak DC 17
Dazzling Display Intimidate check of +23 (10 ranks + 3 CS + 3 CHA + 7 STR)
40 more skill ranks to drop in stealth, perception, spellcraft, etc.
Out of time, so I'll check out gear and spells later.
TLO3 |
HP: 136
BAB: 9/4 CMB: 16 CMD: 28 AC: 25 (+7 Armor, +2 Dex, +1 Deflection, +5 Natural)
Fort: +15, Ref: 6, Will: 9
d20 +17 to cast defensively
Attacks: (power attack in brackets)
Full Attack: 19/14 1d8+12 +1d6(fire)
Full Power Attack: 16/11 1d8+21 +1d6(fire)
Spell Combat: 17/12 1d8+9 +1d6(fire)
Power Attack Spell Combat: 14/9 1d8+15 +1d6(fire)
Spells Memorized
4 - Greater Invis
3 - haste, lightning bolt, stinking cloud, Elemental Aura
2 - Scorching ray, Darkness, Acid Arrow, Stone Call
1 - Enlarge Person, Shield, Shocking Grasp, Grease, Hydraulic push
0 - Acid Splash, Detect Magic, Ghost Sound, Mage Hand, Spark
Equip
+1 Morningstar imbued to +2 Flaming
+1 Breastplate, Ring of Protection +1
Potion of cure serious, Pearl of Power (1st level), Brooch of Shielding
Arcana: Familiar (toad), Concentrate, Empowered Magic