Transitioning to PFRPG


Pathfinder First Edition General Discussion


Pathfinder Rulebook Subscriber

I'm a big fan of everything Paizo is doing, and so far I love what I've seen of PFRPG. Basically I was ready for a new edition, but 4e was not to my taste - PFRPG was exactly what I have been looking for.

Unfortunately my group is mired in the middle of two 3.5 campaigns. We started a Runelords campaign just before the finalized rules hit - I tried to "rip off the band-aid" and convert everyone over to PFRPG on that campaign, but I met some pretty heavy resistance (particularly from one player). Basically my group is comfortable with 3.5 and is unwilling to take the plunge to PFRPG.

I don't want to stop playing with the group or make too many waves, but there is so much more I like about Pathfinder - I really feel it is a better rules set.

If history is any indication there was a similar resistance to 3.5 when it released. The group allowed moderate changes over time, and after a while the group was playing (more or less) pure 3.5. Even though I'm much more of a short-and-sweet, let's-convert-and-be-done-with-it kind of guy, I'm thinking if I start incorporating some of the subsystems I might be able to get the group to come around.

I'm trying to decide the "easiest" parts of PFRPG to drop into 3.5 - I really like the new Skill system, so that's sort of a no brainer. I was thinking maybe CMB and CMD. Part of me wants to give them the additional feats - Players do so love their Feats.

Anyway - I'm wondering if there are any thoughts. Any unseen perils with this sort of thing? Does anyone have similar experiences transitioning a group? Thanks all!


I would say that that right there is about a 70% to 90% transition right there. A good deal of the rest is "details." Important, vital details, but details nonetheless. Probably the easiest way to go about a 'slow changeover' right there.

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