DM J's Council Of Thieves, Part 1: The Bastards of Erebus


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Male Half-Orc Barbarian 1 - Inquisitor 1

Tao examines the wound suffered from that first skeleton and decides to tend to it when time better permits. Sheathing his sword he joins the rest of the group in searching the junction room and adjacent passages.

Perception 1d20 + 7 ⇒ (1) + 7 = 8


Tao, I think that d20 found it's way back into your bag somehow.

The group looks around for a short time, frantically searching for the symbol of Iomedae. Finally, after what seems like an eternity, Freya and Rauno both spot it at almost the same time, etched on a pipe leading into the second tunnel along the right side of the room (the upper side on the map). The group hurries along, travelling along the new tunnel, which makes several twists and turns along the way.

After one such turn, the group can make out an archway about 40' ahead. The sewage channel that has been running alongside the pathway since the junction room appears to divert into a large pipe that leads into the wall just before the archway. Tao notices that there is a larger chamber just beyond the archway.

Everyone please make 2 Perception checks.


Male Human Rogue (Investigator)/ 1

Perception Check #1: 1d20 + 4 ⇒ (14) + 4 = 18
Perception Check #2: 1d20 + 4 ⇒ (3) + 4 = 7

Sarien pauses to scan the darkness with eyes and ears.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Huh, I robbed myself on that last Perception check. Should have been +6.

Perception 1d20 + 6 ⇒ (20) + 6 = 26 1d20 + 6 ⇒ (6) + 6 = 12


Perception 1d20 + 5 ⇒ (17) + 5 = 22
Perception 1d20 + 5 ⇒ (20) + 5 = 25


Male Half-Orc Barbarian 1 - Inquisitor 1

Perception 1d20 + 7 ⇒ (10) + 7 = 17
Perception 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Aquatic Druid 1

Perception = 1d20 + 4 ⇒ (18) + 4 = 22
Perception = 1d20 + 4 ⇒ (13) + 4 = 17


Thanks, everyone - I slow down quite a bit on the weekends, but I'll get a post up tonight.


Rauno, Kael, Freya:
You all notice a thin wire strung across the tunnel at about shin level, a few steps from Tao at the front of the line.

Rauno, Tao:
You're seeing an odd effect in the shadows behind the archway - The shadows appear to have the profile of a humanoid shape with ragged, pointy ears.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

"You! Stop!" Freya barks at Tao.


Male Human Rogue (Investigator)/ 1

Sarien freezes in place and turns to look at Freya. "What is it?"


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao stops and draws his sword. "Looks like there's someone behind the archeway. "


You are both right. Tao, a trap at your feet and in the archway, someone, or something, lurking to take advantage of it!


Working on a map this morning, will have something up ASAP.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

If we have time before whoever it is leaps out at us...

"Oh, for the love of Aroden's rotting corpse, there, you misbegotten manbeast!" Freya once again summons balls of light to hover around the tripwire at Tao's feet, illuminating it dancing lights so the rogue can disarm it :).


Male Human Aquatic Druid 1

I must resign from the campaign. Full explanation is in the OOC thread.


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao steps back from the illuminated trip line making room for anyone better equipped to deal with it. He'll keep a close eye on the silhouette up ahead.


Just waiting to hear from Sarien before we proceed.


Male Human Rogue (Investigator)/ 1

Sorry. Lots of meetings today.

"Ah, I see. A moment...I can handle that." Sarien moves cautiously forward and kneels to examine the wire before attempting to disable it.

Perception Check: 1d20 + 4 ⇒ (14) + 4 = 18
Disable Device Check: 1d20 + 8 ⇒ (10) + 8 = 18


Sarien kneels by the wire, grabbing the end closest to the wall and holding it firmly while cutting the wire with a sharpened pair of pliers. After the wire is snipped, he slowly allows it to retract. From the chamber ahead, a very muted, dull sound can be heard, similar to the sound of a tin pie-plate being placed gently on the ground. No further sound can be heard.

It's 40' to the archway from this point. Whatever seems to be lurking in the shadows obviously hasn't seen or heard you yet.


Male Human Rogue (Investigator)/ 1

"We should be all clear now," Sarien whispers. He moves back behind Tao and a few of the others and leans back against the wall, quietly drawing his rapier as he does so.

Using Stealth from here: 1d20 + 9 ⇒ (15) + 9 = 24


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao makes his way towards the figure up ahead in the shadows


Please see my post in the OOC thread about a brief delay in the action.


As the group makes their way toward the archway, there is suddenly a loud noise, similar to many tin pie-plates clashing together. Tao looks around frantically, but there is no second wire - he has not set off an alarm of any sort. The shadowy silhouette in the chamber ahead moves out from the shadows and into the archway, facing away from the party.

Knowledge (Local) DC 5:
It's clearly a goblin.

The figure moves further into the room, hissing in goblin as it does so.

Ya intruser! Njia hii!

Goblin:
An intruder! This way!

Several rustling and scraping sounds come from inside the room.

Enter Hardin.

Hardin:

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

You've been following the chalked symbols of Iomedae for about a half hour from where you entered the sewer, and have come to a fairly long portion of straight tunnel, ending in what looks like a small chamber of some sort. Just as are able to see the chamber at the end of your field of vision, you trip slightly against a thin wire which was stretched across the corridor. Immediately, there is a loud noise, similar to many tin pie plates crashing together. Following this, a voice can be heard coming from the chamber, speaking a language you don't understand.

The voice continues in broken Common, addressing the opposite side of the chamber from where the main party is approaching.

You stop now, biggun. You in Grib's Pass. You pay toll, or you die!


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao stops all movement to ensure that the creature with its back to us is not alerted to our presence.

If the creature takes any aggressive action towards the party or if the party moves to engage, Tao will attack.


Male Human Rogue (Investigator)/ 1

Knowledge Local Check: 1d20 + 6 ⇒ (10) + 6 = 16

Still keeping close against the wall, Sarien sees well enough to recognize the creature for what it is. He keeps his grip tight on his rapier but does not move as yet, waiting to see what happens next.


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Knowledge (local) 1d20 + 7 ⇒ (6) + 7 = 13

Better him than us, Freya judges, staying very still to watch what happens next.


Knowledge Local 1d20 + 8 ⇒ (10) + 8 = 18

Rauno whispers Goblins. That one said "An intruder. This way." He used the singular, so he either misspoke or he thinks there is only one intruder. Perhaps someone other than us.

Dark Archive

Male Human Cleric 1 | Fighter 1

The voice is in Common, and pleasant. A male baritone. "And the toll is? And what service does my toll provide? I am not opposed to paying for a guide, for example. However, I am quite willing to defend myself."

To GM::
Hardin will cast Virtue on himself when the goblins get to 100 feet, and draw his sword before the Goblins get within 30 feet. He will wait for them to make the first move, and will talk to them if he can.

1d20 + 7 ⇒ (8) + 7 = 15(Diplomacy)

To the rest of the party, the goblins are silhouetted against the reflection of a light source on the wall up ahead of you. You think there might be a man-shaped silhouette behind it.

There are a couple of syllables of chanting somewhere after that bit of dialog.

Rauno:
You can see that it's a man-shaped silhouette in armor. The surcoat and armor are not Hellknight in fashion.


Hardin:
You will have cast Virtue already, then, as the Goblins started at about 60' from you. One goblin approaches the archway into the small chamber, which puts him at 40' away, so you draw your weapon. The goblin speaks up:

Toll not buy anything. You pay, you pass, you live. You not die. Toll buys this. You not pay toll, you die.

In the dim illumination, you make out the goblin looking at you appraisingly.

Toll 5 gold coins. You pay? Or you die?

The party hears the goblin continuing a conversation with an individual on the other side of the chamber, a human form which is casting light, obviously from a spell.

First, a response to the goblins original statement coming from a deep baritone voice which rumbles and carries well in the stone tunnels:

And the toll is? And what service does my toll provide? I am not opposed to paying for a guide, for example. However, I am quite willing to defend myself.

The goblin responds: Toll not buy anything. You pay, you pass, you live. You not die. Toll buys this. You not pay toll, you die. A pause, and then: Toll 5 gold coins. You pay? Or you die?

A few edits for clarity. You can see each other through the room. All the goblins' attention is on Hardin at this point.


Male Half-Orc Barbarian 1 - Inquisitor 1

how many goblins do we see?


Main Party:
There are 3 goblins. One is standing in the doorway at the far side of the room, and there's one on either side of him, hidden from the man coming up the hall toward you. They are intently staring at their leader and do not notice you currently. Please note that there is no reason why they should not notice you - you are in Plain Sight as Freya's Dancing Lights spell is still going - but as of now they are Distracted™. I'll get a map up so that everyone can better envision things.


Hardin:
Just to be clear, you can see the main party. They are in a hallway on the other side of the room, illuminated by a dancing lights spell. You're not sure why the goblin/goblins haven't noticed them, but as of yet they do not appear to have.


Male Human Rogue (Investigator)/ 1

Stealth Check: 1d20 + 9 ⇒ (14) + 9 = 23

Suddenly aware of the dancing lights all about, Sarien moves with slow caution into the shadows, and begins to creep toward the goblins. If there was about to be a confrontation, he wanted to take advantage of his position and remaining near Freya's lights would be of no use to him.

Dark Archive

Male Human Cleric 1 | Fighter 1

"I find your toll to be unreasonable. Five silvers, I'd've paid, and considered a bargain well struck. For what I aim to do, being able to get information reliably would be worth money to me."

The sword comes out. "I would prefer not to kill you." He steps up (20' move). "There is still a chance to see reason."

Holding my action and getting ready to do the following when the Goblin comes within range: Attack to Disarm. If there's still a conveniently placed open channel of sewage, I aim to put his sword in it.

Hardin is girded for Combat Expertise and the disarm attack if the leader approaches.


Alright; changes in position noted. I'm struggling with this map for some reason, I'll have to get it up from home when I get a chance. Sorry everybody, I got sort of busy today.


The goblin sneers, pulling a rusty dogslicer from behind his back.

Then you die, biggun!

Initiative Rolls:

Hardin: 1d20 + 1 ⇒ (17) + 1 = 18
Tao: 1d20 + 3 ⇒ (11) + 3 = 14
Freya: 1d20 + 3 ⇒ (4) + 3 = 7
Rauno: 1d20 + 2 ⇒ (20) + 2 = 22
Kael: 1d20 + 9 ⇒ (11) + 9 = 20
Sarien: 1d20 + 3 ⇒ (19) + 3 = 22
Goblins: 1d20 + 1 ⇒ (12) + 1 = 13

Initiative Order:
22a - Sarien
22b - Rauno
20 - Kael
18 - Hardin
14 - Tao
13 - Goblins
7 - Freya

Same rules as before, moving into a square half-filled with sewage is double movement, anything other than a move action in such a square requires a DC 5 Acrobatics check or fall in sewage. Any questions, please let me know.

>>>Map Link, Goblin Den 1<<<


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

What are the thick gray lines on the map, on either end of the goblins' room? Are those the trip wires?


Sorry, those are the archways that lead into the room. I really gotta get/learn maptools.


Male Human Rogue (Investigator)/ 1

Sarien keeps moving, careful not to lose his step in the sewage or to make any sound of his passage. There was too much distance between himself and the goblins to reach them before they attacked but he intended to be a sword in the darkness before they ever knew he was there.

Move to L15, remaining stealthy.

Stealth Check: 1d20 + 9 ⇒ (11) + 9 = 20


I'm going to delay. I suppose I could cast Color Spray, but then I'd be labelled "not a team player."


DM Rolls:
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (12) + 5 = 17


Kael will delay his turn at this point, too.

Dark Archive

Male Human Cleric 1 | Fighter 1

I step up into the gap, and attempt to disarm the goblin in G14.

1d20 + 3 ⇒ (14) + 3 = 17 Disarm Attempt against the Goblin's CMD. This does not provoke an attack of opportunity.

When his dogslicer hits the ground, I say to him:

"Pick up that weapon and I will strike you down. Is this really worth your life? Would your mate and children agree? The others in your tribe?"

He will trigger an AoA if he bends down to pick up the weapon. I will be true to my word if he does.


Male Half-Orc Barbarian 1 - Inquisitor 1

Tao moves up...

double move to M14


Taken off guard by Hardin's swift maneuver, the goblins dogslicer clatters to the stone floor. He screeches, raises his hands, and backs away. As he does so, the other two goblins whip their heads around at the sound of Tao's boots on the stone. One screeches what sounds like a warning.

DM rolls:
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (8) + 5 = 13

Bosi! Mbaya zaidi watu!

Goblin:
Boss! More bad guys!

The lead goblin hisses back.
Nini kusubiri? Kupata yao!

Goblin:
What are you waiting for? Get them!

The two goblins inside the room charge, one at Sarien, one at Tao.

Sarien, you'll get an AoO on the one who charged Tao.

Attack on Sarien: 1d20 + 1 ⇒ (6) + 1 = 7
Attack on Tao: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm on Tao:1d20 + 1 ⇒ (3) + 1 = 4
Damage on Tao (if that goblin survives Sariens AoO): 1d4 - 1 ⇒ (2) - 1 = 1

>>>Map Link, Mid-Round 1, Goblin Den<<<


Female Human (Chelaxian) Witch 2 | hp 14/14 | AC: 12 (12 touch, 10 ff) CMD 12 | Fort +1 Ref +2 Will +3 | Perception +5 (+7 w/ familiar) | Init +3 | Attack of Opportunity +3 (+4 vs. Chelish officials)

Freya takes in her view of the back of Tao blocking the archway and sighs. "Hey, pointy-ears," she calls back to Rauno. "You still hear anything coming behind us?" She loads a bolt into her crossbow, not knowing if she'll be firing forward or backward.

Acrobatics check if needed to load crossbow 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Rogue (Investigator)/ 1

"Curse it!" Sarien mutters as Tao's boots give them both away. He quickly responds to the goblin charging at the half-orc, however, his rapier's blade flashing as he swings.

AoO: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


I don't think I need to translate that particular dialogue. Needless to say, a peaceful resolution is now out of the question. The other man with the goblins isn't with them, and he sure doesn't look like a Hell Knight either!

Rauno will step 30' away from the group to listen back the way they came for any indication of pursuit.

Perception 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Rogue (Investigator)/ 1

Just realized that I'm probably up. Oops!

With a quick glance to take in the situation, Sarien steps forward and to the right to place himself behind one of the goblins.

Move to 14-K.

From there Sarien thrusts his rapier at the goblin's back.

Attack Goblin at 14-L: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Flanking Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6

Edit to add: I just remembered why I was waiting; I wanted to see if the goblin was still up after the AoO. Well, here's my action if he is. And I almost forgot the flanking bonus.

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