Space Hulk: Death Angel—The Card Game

Product Discussion

Scarab Sages

Anyone got this already?

Being Fantasy Flight, I expect high-quality physical components.
How many cards?
Are there tokens or chits to keep track of status effects (overwatch, jams, reloads, etc)?
How do the Stealers activate? Does each player draw cards to represent the view ahead?
Is progress through the ship abstract, or do the cards line up like dominoes to form a map?

Enquiring Space Hulk nuts need to know!

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