Combat Manager application


Homebrew and House Rules

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Kyle Olson wrote:
Bobson wrote:
It looks great, but there's one problem - I have a Mac laptop. Any chance of getting a version built against the Mono libraries? I'll be happy to help with that if needed.
Mono doesn't support WPF, so I would have to completely rewrite the UI to do this. It's not a small project so I don't see it happening any time soon.

Understandable. It kindof makes sense they haven't dome WPF, although I hadn't considered it before. What would a Windows app even look like on another system?

Oh well. Thanks anyway.


Hey kyle, jaded here, before i begin just want to say you sir are awesome. That said, i was wondering if at any point and time you were going to make it plausible to add Characters levels within the manager.

Dark Archive

Kyle Olson wrote:
eXaminator wrote:
I just noticed that there are quite a few dragons (or at least a few age categories since I could only find ancient, adult and young) missing... esprcially since d20pfsrd did create alle dragons with all age categories and I guess you took the data from their database?
When I pulled the data down last (after the Bestiary 2 update), it didn't have the extra dragons in there. They've got all the dragons nicely mapped out on pages, but not in the DB file. I could parse the pages, but I haven't gone through the work to build a parser yet. I certainly would like to have them in at some point.

Hello, I do the Monster, Spells, Magic Item, and Stat Block DBs on d20pfsrd.

I post them as google docs excel files but if you need an actual SQL Server DB backup I can do that.
Also, if you need more data fields, xml output, etc let me know: chopswil at comcast dot net


JadedDemiGod wrote:
Hey kyle, jaded here, before i begin just want to say you sir are awesome. That said, i was wondering if at any point and time you were going to make it plausible to add Characters levels within the manager.

Certainly not any time soon, and I certainly wouldn't have a full level editor. Maybe NPC levels or something similar, but it's still a very large feature and I'm not sure I want to go down that road. For now I recommend using PCGen or Hero Lab and importing the characters.


Combat Manager update to 1.1.7

Random Treasure Generator
Multi-select of characters
Automatic conditions for characters at 0 or less HP (dying, dead, etc.)
Undo and Redo on combat page
Fix sorting combat list bug that forces 2 clicks.
Remove some duplicate data.

CombatManager.com


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You're just a programming tornado, aren't you, Kyle?

EDIT: Can't install it. It tells me I don't have the .NET framework when I know I do (I reinstalled it even).


Ravingdork wrote:

You're just a programming tornado, aren't you, Kyle?

EDIT: Can't install it. It tells me I don't have the .NET framework when I know I do (I reinstalled it even).

+1


Hey Kyle, can't wait to test the new version (if the occuring .NET Bug gets fixed by tonight ;)).

May I add a probably rather small request? It would be cool to have the "bleed" condition to actually reduce the HP of the creature (I'm not sure on whos turn that should occure). :)


eXaminator wrote:

Hey Kyle, can't wait to test the new version (if the occuring .NET Bug gets fixed by tonight ;)).

May I add a probably rather small request? It would be cool to have the "bleed" condition to actually reduce the HP of the creature (I'm not sure on whos turn that should occure). :)

I've thought about adding HP decrease for bleed, but every bleed does a different amount of damage so I would have to add a little more interface to allow the user to set the damage. I probably would also need some way to communicate more clearly what has happened so the DM can see how much damage was rolled.


Keep an eye out for bugs in this new release. The Undo feature is cool (thanks to my friend Scott for throwing in the clever implementation) but it could cause problems.

Additionally, the treasure generator is a little simple right now and I need to know how people would like to use it. I think the treasure value is running a little light based on treasure expected per encounter, about %50 the expected value at medium level based on my stats. I'm running based on mostly unmodified treasure charts from the GMG, Core Rules, and a little bit of 3.5.


Kyranor wrote:
Ravingdork wrote:

You're just a programming tornado, aren't you, Kyle?

EDIT: Can't install it. It tells me I don't have the .NET framework when I know I do (I reinstalled it even).

+1

+2


Just installed the new version on my XP desktop and is working fine. Will try the Win 7 laptop later today.

I noticed that the Critical feats are now fixed. Thanks very much for that fix. Haven't tried anything else yet.


Just tried the Win 7 laptop and I am receiving the same error message as above. Missing the .Net framework.


Sethvir wrote:

Just tried the Win 7 laptop and I am receiving the same error message as above. Missing the .Net framework.

I've made a small change to the installer (to make up for a small change I accidentally made). Please download again and try to install.


Kyle Olson wrote:
Sethvir wrote:

Just tried the Win 7 laptop and I am receiving the same error message as above. Missing the .Net framework.

I've made a small change to the installer (to make up for a small change I accidentally made). Please download again and try to install.

That did the trick for me. Installed just fine now on the laptop.

Thank you!


Sethvir wrote:
Kyle Olson wrote:
Sethvir wrote:

Just tried the Win 7 laptop and I am receiving the same error message as above. Missing the .Net framework.

I've made a small change to the installer (to make up for a small change I accidentally made). Please download again and try to install.

That did the trick for me. Installed just fine now on the laptop.

Thank you!

Whew.

The Exchange

Kyle Olson wrote:

Keep an eye out for bugs in this new release. The Undo feature is cool (thanks to my friend Scott for throwing in the clever implementation) but it could cause problems.

Additionally, the treasure generator is a little simple right now and I need to know how people would like to use it. I think the treasure value is running a little light based on treasure expected per encounter, about %50 the expected value at medium level based on my stats. I'm running based on mostly unmodified treasure charts from the GMG, Core Rules, and a little bit of 3.5.

Personally I would rather not have any 3.5 stuff in there as I do not own the books and would like to keep it to the PF rules, especially if the items stats are not listed in the application. That's just me though.


kingpin wrote:
Personally I would rather not have any 3.5 stuff in there as I do not own the books and would like to keep it to the PF rules, especially if the items stats are not listed in the application. That's just me though.

I agree. None of the stuff here is 3.5 items/spells/stats. I just needed to fill in the minor missing blanks. Here's what's from 3.5:

The root count of coins, goods, and items per level. I couldn't find a Pathfinder version of this root table, for whatever reason.

The gems and art table. This is just names and values, for flavor.


Kyle Olson wrote:
kingpin wrote:
Personally I would rather not have any 3.5 stuff in there as I do not own the books and would like to keep it to the PF rules, especially if the items stats are not listed in the application. That's just me though.

I agree. None of the stuff here is 3.5 items/spells/stats. I just needed to fill in the minor missing blanks. Here's what's from 3.5:

The root count of coins, goods, and items per level. I couldn't find a Pathfinder version of this root table, for whatever reason.

The gems and art table. This is just names and values, for flavor.

I'm really glad you did a treasure generator!!! The only thing I must beg for is the inclusion of stock NPCs from the GMG if you can because these are some of the best stock characters I've ever seen and are so flexible!


Awesome stuff once again Kyle!

I'm really looking forward to using this in my next game. A couple of questions for you

(1) You added the undo/redo functionality. I see how to undo something but is there a way to redo?

(2) Love the new multi-select for adding conditions and such. Is there any way we can use that for mass hitpoint changes? To me that is the one thing missing for things like heaing and area affect damage. Select multiple critters and enter one HP change to apply to all.


Cutter wrote:

(1) You added the undo/redo functionality. I see how to undo something but is there a way to redo?

(2) Love the new multi-select for adding conditions and such. Is there any way we can use that for mass hitpoint changes? To me that is the one thing missing for things like heaing and area affect damage. Select multiple critters and enter one HP change to apply to all.

1) Undo is Ctrl+Z, Redo is Ctrl+Shift+Z or Ctrl+Y

2) This is on the TODO list.


Tweaked installer worked just fine. LOOOOOVE the treasure generator. Great stuff as usual. Love the functionality of the mulit-select, and the forgiveness of the undo redo buttons.

Thank you very much for this awesome program!

Dark Archive

Freehold DM wrote:


I'm really glad you did a treasure generator!!! The only thing I must beg for is the inclusion of stock NPCs from the GMG if you can because these are some of the best stock characters I've ever seen and are so flexible!

Kyle,

this data is in my Stat Block DB on d20pfsrd and has exactly the same fields as the monster DB.

In fact I keep my Stat Block DB up to date with all the full stat blocks from the APs, working AP 43 now.


Hey Chopswil,

To follow up on another item from further upthread, the question about the various dragon ages. I just looked the data in your table on d20pfsrd and it looks like it only includes Ancient, Young and Adult. Aren't there 12 age categories for dragons? Is that purposeful or data hasn't been able to be generated or something else? Not complaining by any stretch of the imagination, just wanted to follow up and get your input on the subject.

Thanks.

Dark Archive

Sethvir wrote:

Hey Chopswil,

To follow up on another item from further upthread, the question about the various dragon ages. I just looked the data in your table on d20pfsrd and it looks like it only includes Ancient, Young and Adult. Aren't there 12 age categories for dragons? Is that purposeful or data hasn't been able to be generated or something else? Not complaining by any stretch of the imagination, just wanted to follow up and get your input on the subject.

Thanks.

the monster DB has been me entering data from the Bestiaries, which only have the 3 age examples per dragon.

my initial idea was to make it Paizo only data, but with Paizo using monsters from Necromancy games I've started to make bestiary entries for non-Paizo data. My thought line is, if the monster is good enough from them to use in their products I'll put an entry in my DB.

I've talked to Kyle, just the other day in fact, and I'm going to enter all the other age examples for all the dragons. I'm going to give them the source of d20pfsrd so as not to confuse them with Paizo data.

Also as time goes on I'll try to get all the Variant monsters from d20pfsrd into the DB too. Variant meaning Paizo Bestiary talks about a fast zombie but doesn't give an explicit Stat Block for it, just how to adjust the regular zombie. The people on d20pfsrd have stated it up.

Any suggestions or errors in the data let me know: chopswil at comcast dot net.
BTW, I'll only change data if it's my error or an errata change, no trying to keep track of messageboard thread changes for me.


thanks for the quick fix! it works! and is awesome!


chopswil wrote:


the monster DB has been me entering data from the Bestiaries, which only have the 3 age examples per dragon.

my initial idea was to make it Paizo only data, but with Paizo using monsters from Necromancy games I've started to make bestiary entries for non-Paizo data. My thought line is, if the monster is good enough from them to use in their products I'll put an entry in my DB.

I've talked to Kyle, just the other day in fact, and I'm going to enter all the other age examples for all the dragons. I'm going to give them the source of d20pfsrd so as not to confuse them with Paizo data.

Also as time goes on I'll try to get all the Variant monsters from d20pfsrd into the DB too. Variant meaning Paizo Bestiary talks about a fast zombie but doesn't give an explicit Stat Block for it, just how to adjust the regular zombie. The people on d20pfsrd have stated it up.

Any suggestions or errors in the data let me know: chopswil at comcast dot net.
BTW, I'll only change data if it's my error or an errata change, no trying to keep track of messageboard thread changes for me.

Hey no worries. Just thought I'd ask the question. The work you do is most definitely appreciated.

Dark Archive

Sethvir wrote:


Hey no worries. Just thought I'd ask the question. The work you do is most definitely appreciated.

no problem. but with a job and a family I can only really work on this stuff on the weekends and sometimes not even then...

All the dragon age categories will be a work in progress, depends on how well i can do html to rtf so my data can be processed.


chopswil wrote:
Sethvir wrote:


Hey no worries. Just thought I'd ask the question. The work you do is most definitely appreciated.

no problem. but with a job and a family I can only really work on this stuff on the weekends and sometimes not even then...

All the dragon age categories will be a work in progress, depends on how well i can do html to rtf so my data can be processed.

Hear that! Some weeks I'm lucky I get any prep work done for our weekly game. Last week was totally seat of the pants with 0 prep time. This week I'm more prepared.

Dark Archive

chopswil wrote:
Sethvir wrote:


Hey no worries. Just thought I'd ask the question. The work you do is most definitely appreciated.

no problem. but with a job and a family I can only really work on this stuff on the weekends and sometimes not even then...

All the dragon age categories will be a work in progress, depends on how well i can do html to rtf so my data can be processed.

missing chromatic dragon age entries have been added to my monster DB over on d20pfsrd.com.

I'll work on metallic next weekend
Also, i've updated my DBs for AP 43 and Inner Sea


Did I (or somebody else) already suggest that when you add a condition it actually changes the stats? Such as the Fatigued condition (which would reduce Strength and Dexterity scores) or Sickened (reduce all save throws).

Anyway, I use this program constantly. The treasure generator is the greatest thing I've ever encountered. I've been rolling for treasure for 10 years. No longer!


Frozen Forever wrote:

Did I (or somebody else) already suggest that when you add a condition it actually changes the stats? Such as the Fatigued condition (which would reduce Strength and Dexterity scores) or Sickened (reduce all save throws).

Anyway, I use this program constantly. The treasure generator is the greatest thing I've ever encountered. I've been rolling for treasure for 10 years. No longer!

You could as a future project add all the tables from the DMG and make them customisable.


The 8th Dwarf wrote:
You could as a future project add all the tables from the DMG and make them customisable.

Tables from the DMG? Which game is this? :P

The tables are mostly the GMG tables. I'd like to add the APG items/spells to the tables at some point, and add more item generation options (limiting the kinds of items generated, for example). I suspect that I won't be doing much customization wise here, because the generator is a little touchy right now.


Frozen Forever wrote:
Did I (or somebody else) already suggest that when you add a condition it actually changes the stats? Such as the Fatigued condition (which would reduce Strength and Dexterity scores) or Sickened (reduce all save throws).

It's on the TODO list. I'll get to it someday. Maybe.


Kyle Olson wrote:
The 8th Dwarf wrote:
You could as a future project add all the tables from the DMG and make them customisable.

Tables from the DMG? Which game is this? :P

The tables are mostly the GMG tables. I'd like to add the APG items/spells to the tables at some point, and add more item generation options (limiting the kinds of items generated, for example). I suspect that I won't be doing much customization wise here, because the generator is a little touchy right now.

My Bad :-)


Any luck in terms of the NPCs from the GMG being added? I just realized I have a Darklight Sisterhood game on Sunday, and this would REALLY give me a shot in the arm, as everyone just got their minions.


Wow, what a great app this is!

Even on a desktop PC with full internet access this is still far faster than hitting up the PRD and d20SRD websites.

The only suggestions I have right now are:


  • The ability to add PC levels to monsters
  • Typing in the various lists skips you down to that part of the alphabet the same as if you were browsing a file folder in Windows explorer (i.e. typing "D" skips to the Dark Adept feat, typing "Lun" skips down to the Lunge feat). Right now typing in that box has erratic effects if any.
  • One of those handy cloners like in that old movie Weird Science (hellooo Nymph!)


Laithoron wrote:

Wow, what a great app this is!

Yep this is one amazing program, and Kyle's making it available to everyone free of charge! That's pretty awesome in my view.

I encourage everyone that uses it to click on the man's DONATE button on the web page and encourage him with a few dollars for his work.


Freehold DM wrote:
Any luck in terms of the NPCs from the GMG being added? I just realized I have a Darklight Sisterhood game on Sunday, and this would REALLY give me a shot in the arm, as everyone just got their minions.

I've got it in for the next release. I just need to finish one last feature before pushing it out (changing feats). I'll see if I can do that by End of Week. Unfortunately my Real job has to come first, so we shall see.


Kyle Olson wrote:
Freehold DM wrote:
Any luck in terms of the NPCs from the GMG being added? I just realized I have a Darklight Sisterhood game on Sunday, and this would REALLY give me a shot in the arm, as everyone just got their minions.
I've got it in for the next release. I just need to finish one last feature before pushing it out (changing feats). I'll see if I can do that by End of Week. Unfortunately my Real job has to come first, so we shall see.

Dood, if you could get it in there by Saturday, that would be AWESOME!!!


Freehold DM wrote:


Dood, if you could get it in there by Saturday, that would be AWESOME!!!

+1 :)

Dark Archive

+2

And if it's not too much bother, would before 2pm EST be asking too much?

:D

Dark Archive

Freehold DM wrote:
Kyle Olson wrote:
Freehold DM wrote:
Any luck in terms of the NPCs from the GMG being added? I just realized I have a Darklight Sisterhood game on Sunday, and this would REALLY give me a shot in the arm, as everyone just got their minions.
I've got it in for the next release. I just need to finish one last feature before pushing it out (changing feats). I'll see if I can do that by End of Week. Unfortunately my Real job has to come first, so we shall see.
Dood, if you could get it in there by Saturday, that would be AWESOME!!!

all the GMG NPCs are here, d20pfsrd link.

look for source of GMG and you can use the fulltext field plus PF.css to give you nice looking, Pathfinder style NPC "cards"


Combat Manager update to 1.1.8

Add NPC DB
Add Classes to rules
Add HP Damage/Heal dialog
Add feat change dialog
Improve layout of treasure generator content when copied/pasted
Fix crash on load bug on certain systems

CombatManager.com


Woah, this is awsome!! Can't wait to check it out tonight and to use it on saturday! Thanks again for all of your work!


Hey Kyle,

Program looks great! Nice that you are sharing.

I use TOS+ (Theonlysheet.com) and they have a dynamic battle manager called the DMTool and a Loot Divider already. Check it out, it may save you a lot more development time. It seems to me that it allows you to do all this already. Plus it integrates with TOS+ so you can make custom monsters that are complex and load them directly into the DM Tool.

Might be worth investigating.


Kyle Olson wrote:

Combat Manager update to 1.1.8

Add NPC DB
Add Classes to rules
Add HP Damage/Heal dialog
Add feat change dialog
Improve layout of treasure generator content when copied/pasted
Fix crash on load bug on certain systems

CombatManager.com

Excellent work as usual Kyle. Love the NPC database, especially since you can advance them with your advancer. It will make on the fly enemy creation as easy as a few clicks. I've said it before, and I'll say it again: If this program got any more useful it would just GM the game itself.

Thanks.

Dark Archive

MendedWall12 wrote:

Excellent work as usual Kyle. Love the NPC database, especially since you can advance them with your advancer.

Thanks.

The NPC DB is my baby, if you find obvious typos or data in the wrong fields let me know and i'll fix it: chopswil at comcast dot net

Paizo usually doesn't do errata on NPCs, the GMG being an exception, so mechanical errors on their part will remain.


On the "Soulbound Doll" NPC, it has info under the "Tactics" and "Source" sections that is for another NPC. It should read:

During Combat: Once the dolls realize they have larger
playmates, they clamber up onto the disk to become
invisible if the PCs aren’t yet in the courtyard. Otherwise,
they grow silent and stalk stealthily toward the sounds of the
PCs. The dolls are competitive when they fight, shrieking
and giggling and never attacking the same foe unless there
are no other targets, yet once a doll takes damage, the
others quickly come to its aid and focus all their attacks on
the same foe.

Source: Council of thieves: What lies in dust

Thanks for all your contributions!


Sorry, just found one more thing. The "add condition" page crashes the app for me whenever i click add. Anyone else have this happen since 1.1.8? I'm pretty sure I used 1.1.7 conditions without problems.

Thanks again for everything.

EDIT:
Also the Offense section for the Soulbound dolls is incorrect. The following is the correct data

Offense
Speed 20 ft.
Melee (Draggy) bite +3 (1d4–2)
Melee (Fluff Gugg) claw +3 (1d3–2 plus bleed)
Melee (Molly Missy) hair pin +3 (1d2–2/19–20)
Melee (Mr. Straw) pitchfork +3 (1d4–2)
Melee (Mwangi fetish) dagger +3 (1d2–2/19–20 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attack unique ability (see below)

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