Where is the "Extra Smite Evil' feat?


Pathfinder First Edition General Discussion

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The Only Sheet wrote:

I recently started playing a Paladin.

The APG adds lots of these "extra" this and that feats for various class abilities (Rage powers, Discoveries, Hexes, Rogue talents.. etc..)

Yet, I didn't find any Extra Smite Evil feat... Did I miss something? Was it placed in some other supplement I missed?

The Only Sheet

There is no Extra Smite feat (outside of 3.5), but there is the Oath of Vengeance Paladin, which after its release should simply be called "Paladin". For reasons.

Extra Lay on Hands is effectively Extra Smite now.


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Also, totally compatible with the Sacred Servant paladin... >_>


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Wow, resurrected a thread that hasn't been active for three years to "me too" a five-year-old post. Nice. :)


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The Only Sheet wrote:

I recently started playing a Paladin.

The APG adds lots of these "extra" this and that feats for various class abilities (Rage powers, Discoveries, Hexes, Rogue talents.. etc..)

Yet, I didn't find any Extra Smite Evil feat... Did I miss something? Was it placed in some other supplement I missed?

The Only Sheet

It's called taking the Oath of Vengeance archetype.


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Zaister wrote:
Wow, resurrected a thread that hasn't been active for three years to "me too" a five-year-old post. Nice. :)

So what? I really don't get the hate for thread necromancy. Do we seriously need hundreds of threads for the same topics just because one is old?

I've never seen any kittens explode when an old thread pops up on the front of the boards.


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If someone is ressurecting a thread to say, "here's a new question on this topic regarding a new mechanic that came out in a book released after the old thread died" or "here's a new interpretation that doesn't seem to have been considered in the previous conversations" or something like that, I don't think anyone objects to that.

This thread was raised after 5 years to say "yeah, I agree".

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Ashiel wrote:
I've never seen any kittens explode when an old thread pops up on the front of the boards.

I've seen plenty of resurrected threads turn into flamewars and be locked. The difference between that and new threads is that people respond to old comments like the original posters are even still around, especially old flamebait posts, increasing the potential for moderator actions being required.


TriOmegaZero wrote:
Ashiel wrote:
I've never seen any kittens explode when an old thread pops up on the front of the boards.
I've seen plenty of resurrected threads turn into flamewars and be locked. The difference between that and new threads is that people respond to old comments like the original posters are even still around, especially old flamebait posts, increasing the potential for moderator actions being required.

Seems reasonable. Though if the thread wasn't locked before, why would it be more likely to be locked now? If it was flamebait before and not locked, it seems like a one-sided flamewar would be less likely to get locked. :P


I don't know for others but sometimes when I refresh a particular sub-forum it jumps to a page 3 or 7 or 13 or whatever. And I think it probably contributes to some of the necromancies if it happens to other people too.


I love Paladins, but I got to agree... Smite Evil is pretty beefy and making an "Extra Smite" feat would be problematic. Especially since one of the balancing factors of some archetypes is a reduced Smite count.

My Paladin, Gwyn, was 10th level when our campaign ended. Gwyn wasn't optimized... At all... And against evil targets in the end... He killed a Dragon... At 9th level... In one Full Attack almost 100% due to Smite.

Granted: He had help (Blessing of Fervor & Fly as well as 30 ft movement as an immediate action from Stagger Proof Boots and an extended Grace) but his damage from the 3 attacks was obscene.

2d6 +9 (str) +1 (weapon enhance) +18 (first hit with Smite) +2d6 (Holy) averages 40 damage (4d6+28) with follow ups around an average of 31 (4d6+19) is an average of 102 damage if 3 attacks hit... That's a LOT of damage that bypasses DR.

To put that into perspective, a Young Adult Green Dragon, something that should be a very difficult enemy for a PARTY of level 9 PCs only has around 136 HP.

Smites is fine but doesn't need to be needed or tweaked and getting more smites is the benefit of going deep into the class.


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If you bring up a topic that is always discussed such as Pathfinder 2.0 people will say do a search.

If you restart(revive) an old thread people will complain about that too.

I just like to remind people that the post is so many months or years old, but without the complaining(degrading) attached to it.

Sovereign Court

Oh, just get a ki pool and extra channel pools. Using a meditation crystal and tea of tranferance my paladin has around 25 potential Smites a day at level 11...


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Ashiel wrote:
TriOmegaZero wrote:
Ashiel wrote:
I've never seen any kittens explode when an old thread pops up on the front of the boards.
I've seen plenty of resurrected threads turn into flamewars and be locked. The difference between that and new threads is that people respond to old comments like the original posters are even still around, especially old flamebait posts, increasing the potential for moderator actions being required.
Seems reasonable. Though if the thread wasn't locked before, why would it be more likely to be locked now? If it was flamebait before and not locked, it seems like a one-sided flamewar would be less likely to get locked. :P

If you bump and old thread, it generates trolling comments where people copy/paste identical "lol a thread necromancer!" posts from every other old thread that has ever been bumped. So maybe that's why people get offended by the bumping of an old thread: if an old thread gets bumped, people get offended and start flaming others over the fact that it was bumped. The flaming causes the thread to be locked, which causes people to become offended by bumped threads. It's a vicious cycle.

Or maybe not.


Paladin at mid to high levels is game breaker, his smite evil turns into a "I never fail a save and instantly win because of damage in the HUNDREDS" button when coupled with Power Attack. Combat against anything beside mobs of creatures is pointless because of the smite and mobs of lower CR creatures can't hit the Paladin's high AC. The Paladin also wears a ring of evasion so he'll never fail a Reflex save not to mention a Will or Fortitude save. Help save my campaign, suggestions?


Zinc Zerik wrote:
Paladin at mid to high levels is game breaker, his smite evil turns into a "I never fail a save and instantly win because of damage in the HUNDREDS" button when coupled with Power Attack. Combat against anything beside mobs of creatures is pointless because of the smite and mobs of lower CR creatures can't hit the Paladin's high AC. The Paladin also wears a ring of evasion so he'll never fail a Reflex save not to mention a Will or Fortitude save. Help save my campaign, suggestions?

Include more neutrals as opposition. Smite evil doesn't work when the enemy isn't evil.

But seriously, give us an example of a combat that was pointless because of the paladin - give us something to analyze.


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Well it all started when the Paladin gained immunity to level drain and grappled a Succubus...


Zinc Zerik wrote:
Paladin at mid to high levels is game breaker, his smite evil turns into a "I never fail a save and instantly win because of damage in the HUNDREDS" button when coupled with Power Attack. Combat against anything beside mobs of creatures is pointless because of the smite and mobs of lower CR creatures can't hit the Paladin's high AC. The Paladin also wears a ring of evasion so he'll never fail a Reflex save not to mention a Will or Fortitude save. Help save my campaign, suggestions?

I have returned form the dead to take over the worl- oh, holy craaaaaap! *its head rolls off the side of the screen*


ShroudedInLight wrote:
Well it all started when the Paladin gained immunity to level drain and grappled a Succubus...

Look, far be it from me to suggest you're doing it wrong, but, well, I think I just improved your post a lot.

;D

Hope it's clear that this is intended for a light-hearted jest!


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Zinc Zerik wrote:
Paladin at mid to high levels is game breaker, his smite evil turns into a "I never fail a save and instantly win because of damage in the HUNDREDS" button when coupled with Power Attack. Combat against anything beside mobs of creatures is pointless because of the smite and mobs of lower CR creatures can't hit the Paladin's high AC. The Paladin also wears a ring of evasion so he'll never fail a Reflex save not to mention a Will or Fortitude save. Help save my campaign, suggestions?

My last paladin ended as Paladin 20/Mythic 5... and I have never seen damage like that. Nor did he ever have enough extra cash for that much desired Ring of Evasion.

My Paladin's weaknesses included anything involving Touch attack. Anything that still did damage after a save (the ring helps with that though...)

Honestly, I loved Smite... but I never saw it as the be-all and end-all of the Paladin. It was his defense ability. His amazing saves, His swift self-heal, I had decent, though never optimized AC... My Dex was abysmal and perception was non-existent. Being able to annihilate a couple of enemies a day was fun... but honestly by the time he was that high of level, the sorcerer was doing more damage then I was with his optimized flesh to stone spells.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Extra Smite would be overpowered?

I guess martials can't have nice things...

;P

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