FotSG: My Players Charmed Teraktinus !!


Rise of the Runelords


I guess he'd reveal a little more info than a regular stone giant, but how much more? It was rather anti-climatic, but a good choice of spell on my player's part.

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

I'd say his information is pretty much the same as everybody else's except he'd go into more detail about what Mokmurian wanted him to do with the Old Light. He'd also probably mention that the giants had orders to capture greedy prisoners. He's still just a low-ranking minion, not a great general and especially not a spellcaster.

My party just killed him, after surviving four crits and the resulting massive damage rolls.


I'm with NiTessine, Teraknikus isn't much above normal stone giant just enough to lead scouting party. (I might say that Barl Breakbones is higher rank than Teraknikus..) I wouldn't add much new information so your palyers can be suprised some point.

Teraknikus got one way ticket to Hell (prison in Magnimar) where he probably lost his head. My PCs take him there but don't know anything what happened after that.


I'd aggree with the above as far as what Teraktinus knows. However, if your players somehow missed getting some of the information previously it gives you another conduit to do that.

Our group beat the tar out of him and then the wizard cursed him to be struck blind unless he faced due east until the oceans rose to lap against the storval plateu.


Remember that being charmed doesn't invalidate his loyalties to Mokmurian, but just improves his attitude toward the players. You can still make the players roll to request sensitive information (that's the second table under the diplomacy skill), especially information he has been ordered not to disclose.

I'm in a similar situation with charmed giants. Even those fanatically loyal to Mokmurian can still give the players some good info by going on and on about how mighty he is, without spilling the whole story. My players got one hostile giant to surrender in the face of death, and though he is not as forthcoming as the charmed giant, he does like to talk about how Mokmurian will eventually crush them, and how Mok will see how loyal he has been the whole time.

Even so, the fortress is pretty tough, so give the players as much intelligence as you like. It really doesn't make it that much easier if they know about Vandarrec's murder and Conna's attitude toward Mok, or about the ground level and first dungeon level of Jorgenfist. Knowing a few spells out of Mok's book is not game-breaking either, if anything, it will help them avoid a TPK.

I wouldn't let them learn much about the Library level, because it's supposed to be weird and only Mokmurian spends any time down there.

Good luck, let us know how you handle it.


Here's where I think this is all going ... they're going to use the charmed Teraktinus to take them to Jorgenfist.

But, at least he'll get new Will saves along the way!!

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