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blackbloodtroll wrote:
ShadowFighter88 wrote:

This may be a stupid question, but is there anywhere on Golarion that tieflings don't get the short end of the societal stick?

Worldwound?

Okay; apart from the giant hole in the fabric of reality.

Silver Crusade

Pathfinder Adventure Path Subscriber

Shackles - it is, ironically, perhaps the most tolerant and open-minded place on Golarion, as long as you're not looking for trouble.


Do you know of anyone who's tried to adapt Pokemon to the DnD/Pathfinder rules?

Or have you guys tried it just for kicks?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
ShadowFighter88 wrote:

How are tieflings and aasimar seen in Mendev? Particularly in Nerosyan?

I'm tempted to make a paladin of either species for Wrath of the Righteous. You've said yourself that the core concept of WotR (stemming a demonic invasion) is a cliché so I figure why not use it as an excuse for a character with a cliché core concept as well? Just add a few things to make them stand out, maybe make them a bit laid-back or relaxed about things until his code requires him to step in, and it could work.

Tieflings are seen with anything ranging from suspicion to immediate hostility. A tiefling had best hide his heritage in Mendev, or otherwise balance out the tiefling stuff by obviously being a paladin or good cleric or something like that—and even then, they'll face prejudice.

Aasimars on the other hand are treated VERY well, to the extent that often aasimars get overwhelmed and frustrated and annoyed at the pesky humans being overly adoring. Others automatically assume the aasimar is going to judge or arrest or scold them, and are antagonistic as a pre-emptive bit of behavior.

Both reactions tend to make tieflings and aasimars feel awkward and often unwelcome among crusaders.

All that said... I think a tiefling or aasimar PC would be a REALLY fun character to play in Wrath of the Righteous.

The downside of being put on a pedestal, is that many will also have extremely high expectations of an Aasimar character, frequently expectations they may not be able to meet.


Pathfinder Adventure Path Subscriber

Hi James!

Apologies if this has been asked here, but my group is curious where you would place Cauldron, Sasserine, etc. in Golarion.

Would you rename Sasserine and use an existing city, or find a suitable place and just add it?

What about the other major cities in the three pre-Pathfinder APs?

Also, and I know you're super busy, but hypothetically, how much pizza/snacks/beer/whatever would it take to bribe you to run a PF game for us if we were local? (Even if it were infrequent!) :)


do you guys plan any support for high level adventures. it's a bit frustrating to have a 20 level game but realistically only ever get to use 1/2 to 3/5 of the levels because there is so little support for the upper end.


I'm GMing Jade Regent and one of my PCs is a cleric of Nethys, so i would like to know:
1) Is there any relation between the church of Nethys and the church of Qi Zhong?
2) What does Nethys think of Qi Zhong?
3) What does Qi Zhong think of Nethys?


Are there any plans on giving the rogue more talents and feats that would improve his in and out of combat functionality while maintaining the ability to handle traps?

If you were writing up a villain, would you rather he be a sorcerer or a wizard? Would that answer be different for a hero?

Paizo Employee Creative Director

2 people marked this as a favorite.
blackbloodtroll wrote:

Do you need arms, legs, or a head, to make an unarmed strike?

Could a Cave Druid in Ooze Shape make unarmed strikes?

The rules are unclear, but I would say that you don't need limbs to make an unarmed strike—you merely need the intelligence to make the decision to do so if you normally attack with, say, an acid-dripping constriction pseudopood.

Paizo Employee Creative Director

ShadowFighter88 wrote:
This may be a stupid question, but is there anywhere on Golarion that tieflings don't get the short end of the societal stick?

There are. Areas like Katapesh and Vyre are very open-minded and cosmopolitan. Other areas like the Shackles are pretty accepting of all walks of life, as long as you look ferocious and piratey. And other areas like Kintargo are simply counter-culture enough that it's kinda trendy to openly accept tieflings, if only to distress and annoy the status-quo.

And, of course, there's places like the Worldwound or Tanglebriar and maybe Nidal where they are QUITE popular and accepted.

Paizo Employee Creative Director

Voyd211 wrote:

Do you know of anyone who's tried to adapt Pokemon to the DnD/Pathfinder rules?

Or have you guys tried it just for kicks?

I'm sure plenty of folks out there have done so. I have not yet become one of them.

Paizo Employee Creative Director

Zerzura wrote:

Hi James!

Apologies if this has been asked here, but my group is curious where you would place Cauldron, Sasserine, etc. in Golarion.

Would you rename Sasserine and use an existing city, or find a suitable place and just add it?

What about the other major cities in the three pre-Pathfinder APs?

Also, and I know you're super busy, but hypothetically, how much pizza/snacks/beer/whatever would it take to bribe you to run a PF game for us if we were local? (Even if it were infrequent!) :)

I woudln't rename Sasserine at all. I'd put it on the coast just south of Sargava, just off the southern edge of the map.

Cauldron I would put a little inland and south of that.

The other cities? I probably wouldn't switch Age of Worms into Golarion at all... of the three, it's very much Greyhawk, and taking it out of Greyhawk lessens it, in my opinion.

At this point, I'm on a pretty hard-core diet that more or less forbids carbohydrates (like pizza crust), sugar (including fruit), and dairy (like cheese), and absolutely forbids alcohol, so bribes of food/booze don't work for now. But hypothetically, were I not on the diet, it'd probably require more than a pizza, and beer wouldn't help much at all, since I'm not a big fan of beer at all.

Paizo Employee Creative Director

ikarinokami wrote:
do you guys plan any support for high level adventures. it's a bit frustrating to have a 20 level game but realistically only ever get to use 1/2 to 3/5 of the levels because there is so little support for the upper end.

There's a difference between "high-level" and "20th-level" adventures. We do high level adventures all the time—the last 2-3 adventure paths are technically high level, with some of them like Shattered Star reaching 17th level. The hope is that Wrath of the Righteous will reach 20th level, since Mythic characters gain more XP overall since they're taking on tougher fights.

We've published a few high level modules as well.

I've always wanted to publish a 20th level adventure, and I've had an idea for a plot for one I wanna write that's set in the Midnight Mountains, but for now... convincing management that we should do a 20th level adventure is something of a stunt.

Paizo Employee Creative Director

erikdlan wrote:

I'm GMing Jade Regent and one of my PCs is a cleric of Nethys, so i would like to know:

1) Is there any relation between the church of Nethys and the church of Qi Zhong?
2) What does Nethys think of Qi Zhong?
3) What does Qi Zhong think of Nethys?

There's not a lot of interaction between the two churches. Certainly not enough to have really formed a consensus on interactions.

Paizo Employee Creative Director

Marthkus wrote:

Are there any plans on giving the rogue more talents and feats that would improve his in and out of combat functionality while maintaining the ability to handle traps?

If you were writing up a villain, would you rather he be a sorcerer or a wizard? Would that answer be different for a hero?

More talents and feats for a rogue out of combat would be great. I'm not the one who works on the rulebooks though... so I'm not the one to ask there.

I much prefer sorcerer NPCs, since they're easier to build due to the fact that I don't have to either:

1) Design a spellbook, or

2) Feel guilty about not designing the spellbook.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Voyd211 wrote:

Do you know of anyone who's tried to adapt Pokemon to the DnD/Pathfinder rules?

Or have you guys tried it just for kicks?

I'm sure plenty of folks out there have done so. I have not yet become one of them.

I've based my Summoner on the original Yu-Guioh! but I've done it subtly enough that only those who know me closely have spotted it. He's a Chelaxian who plays everything everyone like a deck of bridge cards, his eidolon, his summon spells, his summoner battlefield control spells, even his party members are viewed much like card monsters on a playing field. He's fond of his eidolon, but mainly because he considers it his favorite trump card. He's not quite as bad as the summoner in that blog story, but he always takes the long view ahead.

He worships Asmodeus himself as the ultimate Gamemaster who lays down the rules for success, he sees it as acknowledgement that everyone, including himself, is a card to be played by someone else. His goal to make sure that he is a trump.


James Jacobs wrote:
Marthkus wrote:

Are there any plans on giving the rogue more talents and feats that would improve his in and out of combat functionality while maintaining the ability to handle traps?

If you were writing up a villain, would you rather he be a sorcerer or a wizard? Would that answer be different for a hero?

More talents and feats for a rogue out of combat would be great. I'm not the one who works on the rulebooks though... so I'm not the one to ask there.

How do you write up NPC rogues? Are there any rogue BBEGs that you liked?


James Jacobs wrote:
ikarinokami wrote:
do you guys plan any support for high level adventures. it's a bit frustrating to have a 20 level game but realistically only ever get to use 1/2 to 3/5 of the levels because there is so little support for the upper end.

There's a difference between "high-level" and "20th-level" adventures. We do high level adventures all the time—the last 2-3 adventure paths are technically high level, with some of them like Shattered Star reaching 17th level. The hope is that Wrath of the Righteous will reach 20th level, since Mythic characters gain more XP overall since they're taking on tougher fights.

We've published a few high level modules as well.

I've always wanted to publish a 20th level adventure, and I've had an idea for a plot for one I wanna write that's set in the Midnight Mountains, but for now... convincing management that we should do a 20th level adventure is something of a stunt.

I see, is there anything we as players can do to sway thier opinion in your favor?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
At this point, I'm on a pretty hard-core diet that more or less forbids carbohydrates (like pizza crust), sugar (including fruit), and dairy (like cheese), and absolutely forbids alcohol, so bribes of food/booze don't work for now. But hypothetically, were I not on the diet, it'd probably require more than a pizza, and beer wouldn't help much at all, since I'm not a big fan of beer at all.

So, you can be bought for grilled fish and vegetables? Done :)


James Jacobs wrote:
Zerzura wrote:

Hi James!

Apologies if this has been asked here, but my group is curious where you would place Cauldron, Sasserine, etc. in Golarion.

Would you rename Sasserine and use an existing city, or find a suitable place and just add it?

What about the other major cities in the three pre-Pathfinder APs?

Also, and I know you're super busy, but hypothetically, how much pizza/snacks/beer/whatever would it take to bribe you to run a PF game for us if we were local? (Even if it were infrequent!) :)

I woudln't rename Sasserine at all. I'd put it on the coast just south of Sargava, just off the southern edge of the map.

Cauldron I would put a little inland and south of that.

The other cities? I probably wouldn't switch Age of Worms into Golarion at all... of the three, it's very much Greyhawk, and taking it out of Greyhawk lessens it, in my opinion.

At this point, I'm on a pretty hard-core diet that more or less forbids carbohydrates (like pizza crust), sugar (including fruit), and dairy (like cheese), and absolutely forbids alcohol, so bribes of food/booze don't work for now. But hypothetically, were I not on the diet, it'd probably require more than a pizza, and beer wouldn't help much at all, since I'm not a big fan of beer at all.

As a note, I'd actually be very careful about blocking carbs, especially if you plan on working out a little bit. It can be bad for your body, believe me. I learned that the hard way. I'm actually surprised to hear about the banning of fruit, since most fruits have so many vitamins and antioxidants that are just plain good for you. Is it diabetes related? Also if that's too personal, you don't have to answer and sorry to pry. I just get a bit worried when I hear someone doing a low to no carb diet.

As for a question, how does it feel to have your own page on Wikipedia?


Hey James

How are you today?

My group has a doubt concerning Alkenstar. We understand that the Mana Wastes is an area of Primal magic. Is alkenstar also an area of primal magic? Or is it an area of dead magic?

Thank you so much in advance!

Paizo Employee Creative Director

Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:

Are there any plans on giving the rogue more talents and feats that would improve his in and out of combat functionality while maintaining the ability to handle traps?

If you were writing up a villain, would you rather he be a sorcerer or a wizard? Would that answer be different for a hero?

More talents and feats for a rogue out of combat would be great. I'm not the one who works on the rulebooks though... so I'm not the one to ask there.

How do you write up NPC rogues? Are there any rogue BBEGs that you liked?

I write them up the same way I write up most of the NPC rogues i've developed or designed... I pick their feats and talents and skill as appropriate for their personality and their need in the adventure. So far, I'd say my favorite rogue BBEG is probably...

Spoiler:
... Ecarrdian Drovenge. Although Barnabas Harrigan could tie for that role...

Paizo Employee Creative Director

ikarinokami wrote:
James Jacobs wrote:
ikarinokami wrote:
do you guys plan any support for high level adventures. it's a bit frustrating to have a 20 level game but realistically only ever get to use 1/2 to 3/5 of the levels because there is so little support for the upper end.

There's a difference between "high-level" and "20th-level" adventures. We do high level adventures all the time—the last 2-3 adventure paths are technically high level, with some of them like Shattered Star reaching 17th level. The hope is that Wrath of the Righteous will reach 20th level, since Mythic characters gain more XP overall since they're taking on tougher fights.

We've published a few high level modules as well.

I've always wanted to publish a 20th level adventure, and I've had an idea for a plot for one I wanna write that's set in the Midnight Mountains, but for now... convincing management that we should do a 20th level adventure is something of a stunt.

I see, is there anything we as players can do to sway thier opinion in your favor?

Ask for more high level modules. Convince your GMs to buy more high level modules.

Paizo Employee Creative Director

Zerzura wrote:
James Jacobs wrote:
At this point, I'm on a pretty hard-core diet that more or less forbids carbohydrates (like pizza crust), sugar (including fruit), and dairy (like cheese), and absolutely forbids alcohol, so bribes of food/booze don't work for now. But hypothetically, were I not on the diet, it'd probably require more than a pizza, and beer wouldn't help much at all, since I'm not a big fan of beer at all.
So, you can be bought for grilled fish and vegetables? Done :)

That works, although there are traps there.

For example... trying to ply me with Atlantic salmon will backfire hard.

And carrots and potatoes and beans and artichokes and avocados and more are illegal.

Paizo Employee Creative Director

Odraude wrote:

As a note, I'd actually be very careful about blocking carbs, especially if you plan on working out a little bit. It can be bad for your body, believe me. I learned that the hard way. I'm actually surprised to hear about the banning of fruit, since most fruits have so many vitamins and antioxidants that are just plain good for you. Is it diabetes related? Also if that's too personal, you don't have to answer and sorry to pry. I just get a bit worried when I hear someone doing a low to no carb diet.

As for a question, how does it feel to have your own page on Wikipedia?

The diet is called Ideal Protein, and it's actually a VERY regimented diet that involves dietary supplements, lots of protein, weekly weigh-ins and consultations with nutritionists, and so on. The point is to put your body into ketosis, so you burn off the fat stores rather than fat and muscle and sugars. The only sugars you're allowed to take in while you're on the diet are those that are part of the various formulated snacks and soups and shakes and such that supplement the normal food you eat, which means not only no sweets, but no fruits of any kind, and even no vegetables (like carrots) that have sugar in them.

In any event, it's all scientifically formulated and under a doctor's care and all that—it's not a "on a lark fad diet" type thing.

I started the diet because I was (and still am) VERY overweight. I hadn't yet developed diabetes, but that's mostly luck, I think. And I'd like to live long enough to see Guillarmo del Toro get his Mountains of Madness done.

And it's kinda weird having a Wikipedia page. Especially since I had nothing to do with its creation—it just kinda showed up one day several years ago.


When do you find it appropriate to give an enemy a vorpal weapon? For example, would you find it appropriate that the right hand daemon for Apollyon would have a vorpal scythe?


James Jacobs wrote:


Low-light vision doesn't affect illumination at all. Characters with low-light vision can simply see twice as far in areas of dim light. In a case where there's a room of bright light with a sphere of dim light in the middle, there's no difference.

It seems there are three points about low-light vision:

1. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision.
2. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
3. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

The first is the main one, but actually it is kind of meaningless. What does it mean to be able to see twice as far? How far can someone see? Vision goes to infinity, in fact, it is not vision that has a distance, it is light that enters the eye. Saying one can see twice as far means nothing. If that can be quantified in game terms, with a specific example, that would help a great deal.

The other two are very specific examples, both of which illustrate cases in which very dim light can be treated as normal, or "more normal" light to those with this trait.

This all really begs a house rule if Paizo doesn't clear it up: "Low light vision means dim light is treated as normal light." This makes perfect sense, as it covers points 2 and 3 above, and if someone's eyes are particularly sensitive to conditions of low light, this is what they would experience. In normal or bright light there is no effect, and likewise in no light there is no effect since a bit of light is needed for it to work.

Paizo Employee Creative Director

Ral' Yareth wrote:

Hey James

How are you today?

My group has a doubt concerning Alkenstar. We understand that the Mana Wastes is an area of Primal magic. Is alkenstar also an area of primal magic? Or is it an area of dead magic?

Thank you so much in advance!

Kinda stressed out and tired—must be the middle of the Gen Con crunch!

Alkenstar is part of the Mana Wastes, and as such is also infused with a mix of primal magic, dead magic, and normal magic. More details will be revealed soon in the upcoming module, "Wardens of the Reborn Forge."

Paizo Employee Creative Director

1 person marked this as a favorite.
Pendin Fust wrote:
When do you find it appropriate to give an enemy a vorpal weapon? For example, would you find it appropriate that the right hand daemon for Apollyon would have a vorpal scythe?

Vorpal weapons are instant death effects that result in mutilated bodies. As such, it's not appropriate to inflict them on PCs until they would be reasonably expected to have access to resurrection. Therefore, giving a creature of CR 12 or lower a vorpal weapon is not appropriate. Each point of CR above 12 makes it more and more appropriate.

The right hand daemon of a Horseman of the Apocalypse would likely be about CR 23–25, and therefore it's VERY appropriate for him to have something on par with a vorpal weapon.

Paizo Employee Creative Director

Revery wrote:
James Jacobs wrote:


Low-light vision doesn't affect illumination at all. Characters with low-light vision can simply see twice as far in areas of dim light. In a case where there's a room of bright light with a sphere of dim light in the middle, there's no difference.

It seems there are three points about low-light vision:

1. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision.
2. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light.
3. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

The first is the main one, but actually it is kind of meaningless. What does it mean to be able to see twice as far? How far can someone see? Vision goes to infinity, in fact, it is not vision that has a distance, it is light that enters the eye. Saying one can see twice as far means nothing. If that can be quantified in game terms, with a specific example, that would help a great deal.

The other two are very specific examples, both of which illustrate cases in which very dim light can be treated as normal, or "more normal" light to those with this trait.

This all really begs a house rule if Paizo doesn't clear it up: "Low light vision means dim light is treated as normal light." This makes perfect sense, as it covers points 2 and 3 above, and if someone's eyes are particularly sensitive to conditions of low light, this is what they would experience. In normal or bright light there is no effect, and likewise in no light there is no effect since a bit of light is needed for it to work.

Not seeing a question there, but a request, and a better place for requests like this would be the rules forums so folks can FAQ it and otherwise bring it's attention to the design team.


Thanks!!


James,
Have you played any superhero RPGs?

Who is your favorite Marvel character? DC character? Other comic character?

Thanks, =)


In your opinion, what makes a more interesting "anti-mage", martial or magical?

I have been on a super hardcore Supernatural kick. Do you watch/like the show?

Who are your favorite villains? They could be from anything.

Paizo Employee Creative Director

Swashbucklersdc wrote:

James,

Have you played any superhero RPGs?

Who is your favorite Marvel character? DC character? Other comic character?

Thanks, =)

I've made LOTS of characters for Marvel Superheroes. Made lots of Champions characters and even played a few sessions of Champions. And made one group of heroes ("The Above-Average-Looking Hedgehogs) for the Teenage Mutant Ninja Turtles RPG. That's pretty much it.

Favorite Marvel character = ummmm... hmmm. I don't know if I have one. I guess... Spiderman?

Favorite DC character = Death, from Neil Gaiman's Sandman comics. If that doesn't count, Batman!!!!


James Jacobs wrote:
Azaelas Fayth wrote:
James Jacobs wrote:
scifan888 wrote:

Dear James,

How do you pronounce Lich?

So that it rhymes with "itch."
Curse you! Please tell me you have read the short D&D Poem Book that included a poem called the Itchy Lich.
Nope; haven't.

Count yourself lucky. It is like one of those accursed Children's Poems. It is so ridiculous that it sticks in your head.


James Jacobs said wrote:
I've made LOTS of characters for Marvel Superheroes. Made lots of Champions characters and even played a few sessions of Champions. And made one group of heroes ("The Above-Average-Looking Hedgehogs) for the Teenage Mutant Ninja Turtles RPG. That's pretty much it.

I am running a game for my group we call Superpath. Converted Champions characters into D20 Silver Age Sentinels then into Pathfinder from there. Is very fun!

Have you ever done mixed genres in your home games?

Paizo Employee Creative Director

Swashbucklersdc wrote:
James Jacobs said wrote:
I've made LOTS of characters for Marvel Superheroes. Made lots of Champions characters and even played a few sessions of Champions. And made one group of heroes ("The Above-Average-Looking Hedgehogs) for the Teenage Mutant Ninja Turtles RPG. That's pretty much it.

I am running a game for my group we call Superpath. Converted Champions characters into D20 Silver Age Sentinels then into Pathfinder from there. Is very fun!

Have you ever done mixed genres in your home games?

All the time. Most of my games are a combo of horror and fantasy. Or sci-fi and horror. Or all 3.


Here's to hoping your diet gives you the results you're looking for, James. Good luck with it.


James Jacobs wrote:
Odraude wrote:

As a note, I'd actually be very careful about blocking carbs, especially if you plan on working out a little bit. It can be bad for your body, believe me. I learned that the hard way. I'm actually surprised to hear about the banning of fruit, since most fruits have so many vitamins and antioxidants that are just plain good for you. Is it diabetes related? Also if that's too personal, you don't have to answer and sorry to pry. I just get a bit worried when I hear someone doing a low to no carb diet.

As for a question, how does it feel to have your own page on Wikipedia?

The diet is called Ideal Protein, and it's actually a VERY regimented diet that involves dietary supplements, lots of protein, weekly weigh-ins and consultations with nutritionists, and so on. The point is to put your body into ketosis, so you burn off the fat stores rather than fat and muscle and sugars. The only sugars you're allowed to take in while you're on the diet are those that are part of the various formulated snacks and soups and shakes and such that supplement the normal food you eat, which means not only no sweets, but no fruits of any kind, and even no vegetables (like carrots) that have sugar in them.

In any event, it's all scientifically formulated and under a doctor's care and all that—it's not a "on a lark fad diet" type thing.

I started the diet because I was (and still am) VERY overweight. I hadn't yet developed diabetes, but that's mostly luck, I think. And I'd like to live long enough to see Guillarmo del Toro get his Mountains of Madness done.

And it's kinda weird having a Wikipedia page. Especially since I had nothing to do with its creation—it just kinda showed up one day several years ago.

Glad to hear that you've got doctor supervision. Getting healthy is hard but really important. Good luck on your diet man! It's tough, plus with the right amount of exercise. But don't give up hope. You can do it!


Good luck with that Lord James Jacobs.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Best of luck with your diet :3 either that or go have one if the interns find a scroll of baleful polymorph: T-Rex

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Anybody else have a problem with autocorrect turning their ofs into ifs ?


"Where do we say that [Sorshen] wanted to watch facial scarification?"

In an earlier comment…:
You said that "she'd probably just want to watch, help, or share Ileosa's projects." It seems I extrapolated a bit too much from that.

1. I've been looking at the map of Castle Korvosa again. Why (in-game) are the rooms arranged in such a mess? And why are the interior walls so thick?

2. Speaking of that castle, if Sorshen would want to remodel it rather than tear it down, why didn't she build one on her mastaba in the first place?

And now for something completely different, 1-on-1 fights. Who would win?

3. Pit fiend vs balor

4. Solar vs great wyrm gold dragon

5. Tarrasque vs Treerazer

6. Treerazer vs Lorthact

7. Lorthact vs Tarrasque

8. Sorshen vs primal magicbane bandersnatch

9. Sorshen vs Iggwilv

10. Pharasma vs Rovagug

Contributor

So when will we head to Arcadia? I'm really hankering for all the cool things that can be derived from Latin American folklore. The thought of fighting an Alebrije is really tantalizing.

i.e. This is my formal request for an Inca/Olmec/Maya/Aztec and/or luchador buddies adventure.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I just wanted to thank you and the Paizo team for the homage to old school first edition adventures we see in so many of your adventure paths. Whenever I read Shattered Star, I can't help but think of the Rod of Seven Parts.


James Jacobs wrote:
Pendin Fust wrote:
When do you find it appropriate to give an enemy a vorpal weapon? For example, would you find it appropriate that the right hand daemon for Apollyon would have a vorpal scythe?

Vorpal weapons are instant death effects that result in mutilated bodies. As such, it's not appropriate to inflict them on PCs until they would be reasonably expected to have access to resurrection. Therefore, giving a creature of CR 12 or lower a vorpal weapon is not appropriate. Each point of CR above 12 makes it more and more appropriate.

The right hand daemon of a Horseman of the Apocalypse would likely be about CR 23–25, and therefore it's VERY appropriate for him to have something on par with a vorpal weapon.

I call shenanigans...

Serpents Skull:
City of Seven Spears, level 7-10, random encounter table with 1d4 giant parrots with vorpal beaks, and a written encounter with one of them.

Not that i disapprove, i want my games to be deadly.

Paizo Employee Creative Director

AlgaeNymph wrote:

"Where do we say that [Sorshen] wanted to watch facial scarification?"

** spoiler omitted **

1. I've been looking at the map of Castle Korvosa again. Why (in-game) are the rooms arranged in such a mess? And why are the interior walls so thick?

2. Speaking of that castle, if Sorshen would want to remodel it rather than tear it down, why didn't she build one on her mastaba in the first place?

And now for something completely different, 1-on-1 fights. Who would win?

3. Pit fiend vs balor

4. Solar vs great wyrm gold dragon

5. Tarrasque vs Treerazer

6. Treerazer vs Lorthact

7. Lorthact vs Tarrasque

8. Sorshen vs primal magicbane bandersnatch

9. Sorshen vs Iggwilv

10. Pharasma vs Rovagug

1) Because adventure writers are rarely architects/castle designers. If you want an in-game reason, simply say that the walls are that thick for defensive purposes.

2) She had other houses. And what Sorshen might want to do with ANYTHING ANYWHERE when and if she wakes up could and likely WILL change if and when I get around to having that happen, since at that point I'll be putting a LOT more thought into her long term goals and desires and will know MUCH more about her stats and such to make informed decisions.

3–10) All of these vary on too many factors, because in most cases, the things are VERY equally matched. My hopes/suspicions for who would win, though, would be...

3) Balor

4) Solar

5) Treerazer

6) Treerazer

7) Tarrasque

8) Sorshen.

9) Iggwilv

10) Rovagug.

Paizo Employee Creative Director

donato wrote:

So when will we head to Arcadia? I'm really hankering for all the cool things that can be derived from Latin American folklore. The thought of fighting an Alebrije is really tantalizing.

i.e. This is my formal request for an Inca/Olmec/Maya/Aztec and/or luchador buddies adventure.

We'll be heading them later, after that other thing happens.

Paizo Employee Creative Director

2 people marked this as a favorite.
ibayboy wrote:
James Jacobs wrote:
Pendin Fust wrote:
When do you find it appropriate to give an enemy a vorpal weapon? For example, would you find it appropriate that the right hand daemon for Apollyon would have a vorpal scythe?

Vorpal weapons are instant death effects that result in mutilated bodies. As such, it's not appropriate to inflict them on PCs until they would be reasonably expected to have access to resurrection. Therefore, giving a creature of CR 12 or lower a vorpal weapon is not appropriate. Each point of CR above 12 makes it more and more appropriate.

The right hand daemon of a Horseman of the Apocalypse would likely be about CR 23–25, and therefore it's VERY appropriate for him to have something on par with a vorpal weapon.

I call shenanigans...

** spoiler omitted **

Not that i disapprove, i want my games to be deadly.

Those are indeed shenanigans. That parrot monster is too deadly for it's CR. I wasn't involved in its design or development, but when my PCs encountered one a year or 2 after the adventure was published in my Serpent's Skull campaign, it really really really was a tough fight.

They should be higher CR.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
donato wrote:

So when will we head to Arcadia? I'm really hankering for all the cool things that can be derived from Latin American folklore. The thought of fighting an Alebrije is really tantalizing.

i.e. This is my formal request for an Inca/Olmec/Maya/Aztec and/or luchador buddies adventure.

We'll be heading them later, after that other thing happens.

Which thing? The Daemon Carnival thing? The Abyssal Rebirth thing? Or The Assault on Hell thing?

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