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Paizo Employee Creative Director

Sesharan wrote:

Since there's been some Razmir talk...

Is it possible in Golarion for a sufficiently worshiped mortal to become a deity through the power of said worship? For that matter, is worship a source of power for the gods at all in Golarion?

Nope. The worship of followers is one of the requirements to gain the ability to grant spells, but it is not enough in and of itself to grant the ability to grant spells. That's going to be an option in the Mythic Adventures book.

Worship is NOT a source of power for deities. What they use worship or faith for is currently unrevealed... and will likely remain unrevealed unless we do a "Here's how to play a deity" book.

Sczarni RPG Superstar 2012 Top 32

Mordant Spire elves questions

Current Relations:
1) James, earlier in the thread you stated that the Mordant Spire elves resisted being absorbed by Thassilon and elsewhere it states they were enemies to the Azlanti, but what is their stance towards modern human countries nearby?

2) How do they view Hermea?

3) How do they view Gogpodda (gnome floating debris city)?

4) It has also been stated they are standoffish with the Kyonin elves, is this recent or more ancient?

Mordant Spire Questions:
5) What is the approximate size of the Mordant Spire?

6) Does it extend below ground?

7) Was it constructed prior to Earthfall and who built it?

8) About how many elves live there?

Random:
9) Do the masks have any special meaning?

Paizo Employee Creative Director

Thomas LeBlanc wrote:

Mordant Spire elves questions

Current Relations:
1) James, earlier in the thread you stated that the Mordant Spire elves resisted being absorbed by Thassilon and elsewhere it states they were enemies to the Azlanti, but what is their stance towards modern human countries nearby?

2) How do they view Hermea?

3) How do they view Gogpodda (gnome floating debris city)?

4) It has also been stated they are standoffish with the Kyonin elves, is this recent or more ancient?

Mordant Spire Questions:
5) What is the approximate size of the Mordant Spire?

6) Does it extend below ground?

7) Was it constructed prior to Earthfall and who built it?

8) About how many elves live there?

Random:
9) Do the masks have any special meaning?

1) Standoffish and clinical and suspicious.

2) As a mistake and a tragedy.

3) As a problem and an eyesore.

4) More ancient.

5) Unrevealed.

6) Unrevealed.

7) Unrevealed.

8) Unrevealed. It's something that we'll probably do something with someday, but not all that soon.

9) Yes; many are magic items.

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:

Mordant Spire elves questions

2) How do they view Hermea?

8) About how many elves live there?

2) As a mistake and a tragedy.

8) Unrevealed. It's something that we'll probably do something with someday, but not all that soon.

I can't wait for the explanations! Thanks again James. Time to start planning my next campaign and the answers are appreciated.

Silver Crusade

Demon worship is the regular course of the day for drow society, but would Zon-Kuthon/kyton influence be at home there as well?(either alongside demon worship or lurking in the shadows?)

On a related note, what might relations be like between the faithful of Zon-Kuthon and Haagenti, especially where practices like fleshwarping are involved?

Paizo Employee Creative Director

Mikaze wrote:

Demon worship is the regular course of the day for drow society, but would Zon-Kuthon/kyton influence be at home there as well?(either alongside demon worship or lurking in the shadows?)

On a related note, what might relations be like between the faithful of Zon-Kuthon and Haagenti, especially where practices like fleshwarping are involved?

Nope; not really. Zon-kuthon and kytons are far too lawful for drow.

And relations between Zon-kuthon and Haagenti are not friendly.


Questions: Old ones edition

Some of the Old Ones/Outer Gods are CN. Can one be a CG Positive Energy Channeling Cleric of them?

What would such a worshipper believe, as such views would be very different from the norm.

I have an idea for a character I'll be playing soon. He's a cleric with two personalities, which worship different gods and have different domains. One of these is gods is Aroden (which amazes everyone)and the other is an old one/outer god. Which one would be most appropriate? With which domains picked (for both the lovecraftian god and Aroden, who has the domains, Law, Glory, Community, Knowledge, Protection).

Paizo Employee Creative Director

Lawful GM wrote:

Questions: Old ones edition

Some of the Old Ones/Outer Gods are CN. Can one be a CG Positive Energy Channeling Cleric of them?

What would such a worshipper believe, as such views would be very different from the norm.

I have an idea for a character I'll be playing soon. He's a cleric with two personalities, which worship different gods and have different domains. One of these is gods is Aroden (which amazes everyone)and the other is an old one/outer god. Which one would be most appropriate? With which domains picked (for both the lovecraftian god and Aroden, who has the domains, Law, Glory, Community, Knowledge, Protection).

Technically, yes. Although it'd be weird, and I'd likely not allow such a character in my game. Such a character would worship the Great Old One/Outer God more out of fear or respect and would seek to use the powers granted by them for good, or perhaps as a "know thy enemy" type tactic, I guess. Sort of like how a Call of Cthulhu character uses the knowledge of the mythos to fight the mythos.

As for the split-personality cleric... I doubt I'd allow that in my game too. I'd ask you to play an oracle, because of the nature of how clerics receive their powers from a single deity. Furthermore, the mixing of two deities of such diametrically opposed alignments simply doesn't make sense to me in-game. Sure... someone who DOESN'T gain powers from a god could do that, but not someone so closely tied to a deity.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Nicos wrote:
James Jacobs wrote:
Nicos wrote:

Mr jacobs

does the brawler (greater ) rage power allow a barbarian to twf with his unarmed strike alone or does he need another weapon to do the extra attack?
** spoiler omitted **

The whole point of that feat is to let the barbarian use two-weapon fighting with unarmed strikes; normally, you have to be a monk to be able to do that.

1) So, other classes besides monks and barbarians can not twf with unarmed strikes?

1) No... they can. I mis-spoke. I should have said "The whole point of that rage power is to let the barbarian use two-weapon fighting with unarmed strikes without putting a whole feat into two-weapon fighting; normally, only a monk can bypass that feat requirement with flurry of blows."

I think we are pushing some developer to the brink of suicide :(

(or at least refusing to post in the forum and doing FAQs).

I made a thread essentially to signal that there could be a problem with the interpretation of the FAQ about magic fang, unarmed combat and two weapon fighting and now we have two different faiths screaming at each other.
Be careful with this question, it is a hot topic.
Together with magus and what is a light weapon.

Sorry,I was trying only to get a few hits for a clearer rewording of the FAQ :(

No question this time, I simply wanted apologize to the Paizo crew.


James Jacobs wrote:
Diego Rossi wrote:
James Jacobs wrote:
Some day, I would love to publish a big giant Inner Sea World Guide sized hardcover about Absalom. At that point, I wouldn't be surprised to see the "hub of the setting" shift away from Varisia and over to Absalom, but until that happens, we've pretty much decided to go with the flow and keep Varisia as that hub. It won't stay that way forever, I don't think, and Absalom's a VERY strong contender for the role of the setting's next "hub," if and when we decide to shift.

A 300 or so page hardcover?

Massive.

Even considering that it is a "someday" project, you think to a
redo/add/expand some material on the Pathfinders in that book?

If we do a big hardcover Absalom book, it will definitely have some info on the Pathfinders in it. Even if we just do another 64 page book it'll have Pathfinder info in it though.

What are the chances of us seeing a 64 page Absalom book or even a player's guides to Absalom book in the future?

Or would you perfer to wait to be able to do a full hardcover of Absalom so you ar not reprinting things?

Silver Crusade

1 person marked this as a favorite.

Hi James, how about this as a location near the Worldwound? :)

Sovereign Court

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, Rulebook Subscriber

Have you been to the John Natsoulas Gallery in Davis? (CA)

Did you ever visit Sacramento while attending UCDavis? If so, what were some of your favorite things about Sacramento?


Does this picture look like it should come out of the Wrath of the Righteous AP?

(an Aasimar can take the Angel Blood and Angel Wing feats to fly, make him a Paladin and you've got this image down)

Paizo Employee Creative Director

The Fox wrote:
Hi James, how about this as a location near the Worldwound? :)

Yup!

Paizo Employee Creative Director

John Kretzer wrote:

What are the chances of us seeing a 64 page Absalom book or even a player's guides to Absalom book in the future?

Or would you perfer to wait to be able to do a full hardcover of Absalom so you ar not reprinting things?

Chances are good, because it's something I want to do. We've not yet adequately covered Absalom, and that's causing some problems now and then with adventures set there since we don't have a solid, fully detailed source for the city that reflects the changes in the game that came along with the Pathfinder Core rulebook and with the Inner Sea World Guide.

It wouldn't be a reprint, in the same way the Campaign Setting wasn't really a reprint of the Gazetteer.

Paizo Employee Creative Director

Jib916 wrote:

Have you been to the John Natsoulas Gallery in Davis? (CA)

Did you ever visit Sacramento while attending UCDavis? If so, what were some of your favorite things about Sacramento?

I did not.

I went to Sacramento quite often, but not as often as I wanted since I didn't own a car in college; had to rely on the bus or friends with cars. There was a pretty cool game/comic store on K street that I really liked right there in the heart of the city. Never actually did go to the capital building though.

In fact, my Grandma and Grandpa lived pretty close in Herald, and so I'd been going to Sacramento during trips to visit them since I was a kid.

Paizo Employee Creative Director

Tels wrote:

Does this picture look like it should come out of the Wrath of the Righteous AP?

(an Aasimar can take the Angel Blood and Angel Wing feats to fly, make him a Paladin and you've got this image down)

Not particularly. Dragons do not play a significant role in Wrath of the Righteous.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is Rul Thaven from Ultimate Magic's spellbook section ever going to be expanded on?

Paizo Employee Creative Director

Rysky wrote:
Is Rul Thaven from Ultimate Magic's spellbook section ever going to be expanded on?

Unlikely; those names were invented whole cloth for that section and they don't necessarily have ties to Golarion or any other world. As such, that name and the others simply hasn't been on the radar of anyone working on the Golarion side of things. Maybe someday we'll pick the name up for something in-world, but at this point there's no plans to do so.

Dark Archive

Pathfinder Adventure Path Subscriber

Xhamen-Dor (from Wake of the Watcher) is Paizo IP, yes?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Alleran wrote:
Hypothetical related to CR: if a wizard were to lose their spellcasting as a result of disjoining an artifact, how much would you drop their CR from losing all their spellcasting ability? They would still have all their feats (although some might be useless now), skill ranks, and any magic items they had assembled (even artifacts), and possibly even any spell-like or supernatural abilities they had managed to obtain (e.g. from class levels or the like), but they'd be without their main "schtick".
Technically, a wizard with no spellcasting would STILL be tougher than a commoner of equal level... but as far as CR is concerned, a commoner is only 2 points lower than a wizard. A 10th level wizard is CR 9, while a 10th level commoner is CR 8. A 10th level wizard who can't cast spells would be no lower than CR 8, I would say, but I would also say that the CR system doesn't really model things like commoners and spelless wizards.

There are other factors as well. If the wizard has lost all access to his spell list, like the side effects of a Transformation spell, than his CR is pretty much irrelevant, because he's not using scrolls,wands, or staves. And he really doesn't have anything to make up for that loss, unless it's found in allies or people with an interest in his survival.

Then one has to rethink what CR means. CR is challenge rating, so what kind of challenge is a wizard without magic? Is he a challenge based on your ability to kill him? Or does he represent some other kind of challenge? Someone with a secret that he has, or has forgotten? or someone who must be protected or convinced? Is he worth experience points? or are you using Society type advancement where experience points are irrelevant?

So the real question is .... Where does this apply to your campaign? Is this a person that you're setting up your party against? Because by himself, he's nothing. Or does he have some other role to play?

Paizo Employee Creative Director

Justin Sluder wrote:
Xhamen-Dor (from Wake of the Watcher) is Paizo IP, yes?

He is now.

I originally invented him in a short story I wrote back in high school, which I revised relatively significantly in college. That story mentioned several other Great Old One names I made up as well... but I used most of those as names for the aboleth Elder Evils (like Holashner) and as a result those are now WotC's intellectual property.

I held on to Xhamen-dor, though, until the article for Great Old Ones in Pathfinder #46, at which point I decided to basically "sell" him to Paizo for use in Golarion by including his name in the article.

So, yup. He's 100% Paizo IP now.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Alleran wrote:
Hypothetical related to CR: if a wizard were to lose their spellcasting as a result of disjoining an artifact, how much would you drop their CR from losing all their spellcasting ability? They would still have all their feats (although some might be useless now), skill ranks, and any magic items they had assembled (even artifacts), and possibly even any spell-like or supernatural abilities they had managed to obtain (e.g. from class levels or the like), but they'd be without their main "schtick".
Technically, a wizard with no spellcasting would STILL be tougher than a commoner of equal level... but as far as CR is concerned, a commoner is only 2 points lower than a wizard. A 10th level wizard is CR 9, while a 10th level commoner is CR 8. A 10th level wizard who can't cast spells would be no lower than CR 8, I would say, but I would also say that the CR system doesn't really model things like commoners and spelless wizards.

There are other factors as well. If the wizard has lost all access to his spell list, like the side effects of a Transformation spell, than his CR is pretty much irrelevant, because he's not using scrolls,wands, or staves. And he really doesn't have anything to make up for that loss, unless it's found in allies or people with an interest in his survival.

Then one has to rethink what CR means. CR is challenge rating, so what kind of challenge is a wizard without magic? Is he a challenge based on your ability to kill him? Or does he represent some other kind of challenge? Someone with a secret that he has, or has forgotten? or someone who must be protected or convinced? Is he worth experience points? or are you using Society type advancement where experience points are irrelevant?

So the real question is .... Where does this apply to your campaign? Is this a person that you're setting up your party against? Because by himself, he's nothing. Or does he have some other role to play?

I wouldn't say this requires a rethinking as to what CR means at all. CR works great for what it's supposed to work for, which is to quantify a monster's challenge rating with a number. When building an NPC to challenge the PCs, you should build that NPC to match the target CR's numbers (as defined by Table 1–1 in the Bestiary) as possible. It's okay if those numbers fall a bit short, since NPCs with class levels generally have lots more options in combat or more gear than most foes.

When you do this with really high level NPCs who have only NPC class levels, like commoner, that breaks down fast. That's one reason why we generally don't put many high-level NPCs of these classes into print. If we do, I'd likely adjust their CR down as appropriate if I didn't give them additional resources to bring their numbers up... unless they were in an encounter that wasn't a combat encounter and had other goals in mind.

If I were to build an NPC like the one you mentioned, I'd build him normally, then compare those final numbers to Table 1–1 and decide that way what his CR should be—I would entirely ignore the standard "CR = Class Level -1" rule because at this point, that rule no longer applies.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think the reason I like Daemons so much is because of their genesis, with them catalyzing out of the evil of Abaddon based solely on their intense hatred and spite and immense will allowing them to keep their memories and become unique fiends.

So my question, is there any other outsiders who were semi-self formed in this manner without having an original primordial entity to descend from (Asmodeus for devils and Qlippoth for the demons) ?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh also it is mentioned that Gorum came about when humans and orcs first went to war so I take it he was wasn't around when Rovagug was up and about.

How much (if any) could he have contributed to the fight against Rovagug?

Was Ihys already dead by then or did he also help fight Rovagug?


Is there any historical significance between the shapes of heaven and hell with one being a mountain and the other being a deep pit on their respective edges of the abyss? Was heaven hewn from hell in some mighty cosmic event when good and evil were defined, for instance?

Paizo Employee Creative Director

1 person marked this as a favorite.
Rysky wrote:

I think the reason I like Daemons so much is because of their genesis, with them catalyzing out of the evil of Abaddon based solely on their intense hatred and spite and immense will allowing them to keep their memories and become unique fiends.

So my question, is there any other outsiders who were semi-self formed in this manner without having an original primordial entity to descend from (Asmodeus for devils and Qlippoth for the demons) ?

Yes. Proteans, for sure. Probably some of the good guy races too.

Paizo Employee Creative Director

4 people marked this as a favorite.
Rysky wrote:

Oh also it is mentioned that Gorum came about when humans and orcs first went to war so I take it he was wasn't around when Rovagug was up and about.

How much (if any) could he have contributed to the fight against Rovagug?

Was Ihys already dead by then or did he also help fight Rovagug?

He would have helped a lot... if someone paid him to.

And whether or not Ihys even ever existed at all is open to debate. You don't believe everything Asmodeus says, do you?

Paizo Employee Creative Director

Buri wrote:
Is there any historical significance between the shapes of heaven and hell with one being a mountain and the other being a deep pit on their respective edges of the abyss? Was heaven hewn from hell in some mighty cosmic event when good and evil were defined, for instance?

There's symbolic significance, but not a historical one. Heaven was not formed by a scoop that left Hell behind.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Rysky wrote:

Oh also it is mentioned that Gorum came about when humans and orcs first went to war so I take it he was wasn't around when Rovagug was up and about.

How much (if any) could he have contributed to the fight against Rovagug?

Was Ihys already dead by then or did he also help fight Rovagug?

He would have helped a lot... if someone paid him to.

And whether or not Ihys even ever existed at all is open to debate. You don't believe everything Asmodeus says, do you?

But, but why would he lie to me? cue big pouty puppy dog eyes

Sovereign Court Contributor

James Jacobs wrote:
Buri wrote:
Is there any historical significance between the shapes of heaven and hell with one being a mountain and the other being a deep pit on their respective edges of the abyss? Was heaven hewn from hell in some mighty cosmic event when good and evil were defined, for instance?
There's symbolic significance, but not a historical one. Heaven was not formed by a scoop that left Hell behind.

It's a RW tradition, borrowed by the d20 lineage from early days. Heaven or Paradise is seen as being on top of a mountain in the traditions of the Greeks, Hindus, Buddhists, Daoists and many others... while the Underworld is seen as a bottomless pit in Dante. Ironically, Dante has Purgatorio be the mountain, with Paradise on its top, rather than the whole mountain, but he's probably the strongest influence on this aspect of gaming cosmology. :)

In that (Christian) tradition, however, the Pit is created by Lucifer's fall into the Earth from the heights of Paradise, like an infernal comet.


A few questions about the spell "Phantom Steed".
http://paizo.com/pathfinderRPG/prd/spells/phantomSteed.html

In general, there are a number of questions related to how the steed itself works. Namely, how far can the steed travel in 1 hour? The speed is based on the level of the caster, but there are questions as to if the Steed is a living creature or can it be unnaturally pushed beyond mortal boundaries. Given that it can easily go twice as fast as a normal horse and eventually starts to air walk, it seems supernatural. So how fast can it really go? Are they going full speed or normal 'travel' speed? Can they run/sprint with it and for how long?

Note that this spell also effects how Phantom Chariot works as well.

Silver Crusade

James Jacobs wrote:
Diego Rossi wrote:

Taking inspiration from a question about shadow blend and bright light, how do you treat lighting conditions as:

1) full day under a heavy overcast?
2) moonlight outdoor without cover, especially for a character with low light vision?

They are certainly not "bright light" conditions, but normally you wouldn't be suffering from a 20% miss chance like in dim light.
As a friend showed me, from the top of mountain in a moonlight night you can see for miles.

1) Normal light.

2) Dim light. Low-light vision doesn't affect illumination level at all. It just lets you see twice as far on a tactical level, and as indicated on page 564, lets you see in moonlight as well as other folks see during the day.

Frankly... I kinda wish that dim light didn't grant that 20% miss chance. It's too much.

How does low-light vision affect a situation in which there is a radius of dim light inside an area of normal light (i.e., a large well-lit room with some magic, such as a Darkness spell)?


How come there's never anything official for players over Lv20? Seems like a kind of arbitrary cutoff. And I don't just mean PF, DnD cuts off at 20 as well.

Paizo Employee Creative Director

Sentack wrote:

A few questions about the spell "Phantom Steed".

http://paizo.com/pathfinderRPG/prd/spells/phantomSteed.html

In general, there are a number of questions related to how the steed itself works. Namely, how far can the steed travel in 1 hour? The speed is based on the level of the caster, but there are questions as to if the Steed is a living creature or can it be unnaturally pushed beyond mortal boundaries. Given that it can easily go twice as fast as a normal horse and eventually starts to air walk, it seems supernatural. So how fast can it really go? Are they going full speed or normal 'travel' speed? Can they run/sprint with it and for how long?

Note that this spell also effects how Phantom Chariot works as well.

Great questions for the rules forum and a FAQ click or three.

Paizo Employee Creative Director

Michael New wrote:
James Jacobs wrote:
Diego Rossi wrote:

Taking inspiration from a question about shadow blend and bright light, how do you treat lighting conditions as:

1) full day under a heavy overcast?
2) moonlight outdoor without cover, especially for a character with low light vision?

They are certainly not "bright light" conditions, but normally you wouldn't be suffering from a 20% miss chance like in dim light.
As a friend showed me, from the top of mountain in a moonlight night you can see for miles.

1) Normal light.

2) Dim light. Low-light vision doesn't affect illumination level at all. It just lets you see twice as far on a tactical level, and as indicated on page 564, lets you see in moonlight as well as other folks see during the day.

Frankly... I kinda wish that dim light didn't grant that 20% miss chance. It's too much.

How does low-light vision affect a situation in which there is a radius of dim light inside an area of normal light (i.e., a large well-lit room with some magic, such as a Darkness spell)?

Low-light vision doesn't affect illumination at all. Characters with low-light vision can simply see twice as far in areas of dim light. In a case where there's a room of bright light with a sphere of dim light in the middle, there's no difference.

Paizo Employee Creative Director

1 person marked this as a favorite.
Voyd211 wrote:
How come there's never anything official for players over Lv20? Seems like a kind of arbitrary cutoff. And I don't just mean PF, DnD cuts off at 20 as well.

Because without a level cap, there's no way for anyone to present supplements for the game that don't become increasingly irrelevant. If there were no level cap, and we published a CR 25 tarrasque and said "This is the most dangerous thing in the universe" then as soon as anyone anywhere reaches, say, level 26 it's no longer the most dangerous thing in the universe, and we have to invent some thing new. And so on. And no two game groups will be on the same schedule, so if we publish a CR 45 supertarrasque, it'll be fine for one group, a pushover for many groups, and something that other groups will never get to see.

No level cap, or alternatively, regular increases to level caps, make for an unsatisfying and unrealistic "arms race" effect, in other words.

Look at Warcraft. Due to their increased level cap policy, there are 80th level goats on one continent, where the normal goat is only 1st level. It's distracting and unrealistic and it does not allow us to create the types of worlds we want to create.

Furthermore, if the game has an arms race effect like this, it's more difficult to ever master the game because it's constantly changing.

As for why 20th level? It is somewhat of an arbitrary number... but remember, it's the d20 system and there are lots of d20 rolls for everything. Aesthetically, choosing 20 as the level cap is very logical and delightful.

Grand Lodge

Pathfinder Rulebook Subscriber

Magical staves say they function as quarterstaffs.

Are they masterwork?

Can you enchant them, separately, as weapons?


James Jacobs wrote:
Sentack wrote:

A few questions about the spell "Phantom Steed".

http://paizo.com/pathfinderRPG/prd/spells/phantomSteed.html

In general, there are a number of questions related to how the steed itself works. Namely, how far can the steed travel in 1 hour? The speed is based on the level of the caster, but there are questions as to if the Steed is a living creature or can it be unnaturally pushed beyond mortal boundaries. Given that it can easily go twice as fast as a normal horse and eventually starts to air walk, it seems supernatural. So how fast can it really go? Are they going full speed or normal 'travel' speed? Can they run/sprint with it and for how long?

Note that this spell also effects how Phantom Chariot works as well.

Great questions for the rules forum and a FAQ click or three.

Was there intended to be a couple links with that post?

My questions came from reading on the Rules Forum and not finding any solid answers for just more questions. I found threads such as this and this. People came up with some strong speculation but nothing in the rules was very definitive. As such, I figured it was worth coming here to get some real answers.


are there any human ethnic groups/cultures based off the Scottish, Irish, Australian, Spanish, and/or Native American people?

Paizo Employee Creative Director

Nuku wrote:

Magical staves say they function as quarterstaffs.

Are they masterwork?

Can you enchant them, separately, as weapons?

Some magic staves do indeed function as magic weapons—see the staff of the woodlands for an example. Staves are not priced with the inclusion of a masterwork weapon component... but I think that's still a fine assumption to make that all magic staves are masterwork. They are generally NOT used as double weapons, though, and I would not assume that both ends of a magic staff are masterwork, since these items are not intended to be for fighting first and spellcasting second—the other way around, in fact.

Paizo Employee Creative Director

2 people marked this as a favorite.
Sentack wrote:
James Jacobs wrote:
Sentack wrote:

A few questions about the spell "Phantom Steed".

http://paizo.com/pathfinderRPG/prd/spells/phantomSteed.html

In general, there are a number of questions related to how the steed itself works. Namely, how far can the steed travel in 1 hour? The speed is based on the level of the caster, but there are questions as to if the Steed is a living creature or can it be unnaturally pushed beyond mortal boundaries. Given that it can easily go twice as fast as a normal horse and eventually starts to air walk, it seems supernatural. So how fast can it really go? Are they going full speed or normal 'travel' speed? Can they run/sprint with it and for how long?

Note that this spell also effects how Phantom Chariot works as well.

Great questions for the rules forum and a FAQ click or three.

Was there intended to be a couple links with that post?

My questions came from reading on the Rules Forum and not finding any solid answers for just more questions. I found threads such as this and this. People came up with some strong speculation but nothing in the rules was very definitive. As such, I figured it was worth coming here to get some real answers.

Nope; no links at all were intended.

When folks have raw rules questions, they need to be posted in the rules forums, because that way you and other folks can press the FAQ buttons to bring the questions to the designer's attentions.

Not only do the designers not look at this thread we're in right now, but my answers, which often draw from a much different (and more permissive) interpretation of the rules have caused unfortunate confusion and consternation among folks online, so I've stopped answering complex rules questions—not because I don't know the answers, but because I don't want to say something that's slightly off from what a designer might say and cause confusion.

Paizo Employee Creative Director

Joseph Blackhand wrote:
are there any human ethnic groups/cultures based off the Scottish, Irish, Australian, Spanish, and/or Native American people?

Not so much in the Inner Sea Region... although there are elements of Scottish and Native American people in the Shoanti.

On other continents that might change. Or it might not.


are there any plans to introduce new continents at some point in the future or is the world pretty much set by this point?

Was reading about Winter Wolves in the lastest installment of Reign of Winter, I know the article says that all children born from a inter-species pairing with winter wolves would in effect be winter wolf pups but given the magical nature of wolves of Irrisen and their ability to shapechange in certain places what would the likelihood of a pairing resulting in a hybrid child more like a lycanthrope?


James Jacobs wrote:

When folks have raw rules questions, they need to be posted in the rules forums, because that way you and other folks can press the FAQ buttons to bring the questions to the designer's attentions.

Not only do the designers not look at this thread we're in right now, but my answers, which often draw from a much different (and more permissive) interpretation of the rules have caused unfortunate confusion and consternation among folks online, so I've stopped answering complex rules questions—not because I don't know the answers, but because I don't want to say something that's slightly off from what a designer might say and cause confusion.

Fair enough. That's quite reasonable. Moving the question there.

Paizo Employee Creative Director

Joseph Blackhand wrote:

are there any plans to introduce new continents at some point in the future or is the world pretty much set by this point?

Was reading about Winter Wolves in the lastest installment of Reign of Winter, I know the article says that all children born from a inter-species pairing with winter wolves would in effect be winter wolf pups but given the magical nature of wolves of Irrisen and their ability to shapechange in certain places what would the likelihood of a pairing resulting in a hybrid child more like a lycanthrope?

The 8 continents of Golarion are already revealed, and we won't be adding more to that list.

Nope; such a pairing would more likely result in winter wolf pups.


Would you really have pay Gorum though to fight Rovagug? while I'm sure Gorum likes to fight for money, I'm also pretty sure any deity of war, will have a good survival instinct. If he doesnt help out in the fight against Rovagug, and Rovagug wins, then Gorum is out of a Job, can't really have battles and wars, with that pesky creation being undone. So I think think Gorum would if neccassary aid in the opposition against Rovagug free of charge, though i am sure he would see if he could be paid first, because it's the best chance for him to win, and the oppurtunity cost of his non participation, Rovagug winning are way too great to be left to chance.

The real question is, whether or not there is a price high enough to pay Gorum to assist Rovagug, when the outcome to victory is the annhiliation of creation and Gorum himself.

Paizo Employee Creative Director

ikarinokami wrote:

Would you really have pay Gorum though to fight Rovagug? while I'm sure Gorum likes to fight for money, I'm also pretty sure any deity of war, will have a good survival instinct. If he doesnt help out in the fight against Rovagug, and Rovagug wins, then Gorum is out of a Job, can't really have battles and wars, with that pesky creation being undone. So I think think Gorum would if neccassary aid in the opposition against Rovagug free of charge, though i am sure he would see if he could be paid first, because it's the best chance for him to win, and the oppurtunity cost of his non participation, Rovagug winning are way too great to be left to chance.

The real question is, whether or not there is a price high enough to pay Gorum to assist Rovagug, when the outcome to victory is the annhiliation of creation and Gorum himself.

The "survival instinct" works two ways. Fighting Rovagug today might kill you today, but not fighting him gives you more time before he destroys it all.

In any event, Gorum wasn't around back in that time anyway, so it's an academic question.

Silver Crusade

When was he first around?


Is it possible for items other than the bog-standard magic items be bound to spells?

For instance, a holy symbol that has Mass Cure Critical Wounds stored in it.

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