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Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
1. Suppose I were to be warped through time and space to Golarion circa 4708 AR, without even the clothes on my back or knowledge of Taldane. Where would be the safest place in the Inner Sea region I can end up? (I'm guessing Almas.)
1) Depends entirely who you are, what your race is, what your gender is, what your personality is. For me, it'd be Sandpoint. For you, who knows. I don't know you, but if you feel that Almas works for you... there ya go.
How is Sandpoint safer than Almas? It's on the border between two feuding runelords (who are quite due to wake up), within groping distance of another (who's also due), frequently attacked by goblins, built over an ancient evil temple, and worst of all doesn't even have a sewer system.

Thing is... EVERYWHERE in Golarion has potential adventure hooks bubbling in the background and ready to start. Those that don't are boring and not applicable for an RPG setting. The more we detail a region, the more potential adventure hooks it has, and the way you're interpreting that, the more dangers there are. The fact that we haven't done much to develop Almas doesn't mean it's safer than somewhere like Sandpoint that's had a lot of development... it just means we haven't revealed to you the threats and adventure opportunities that await exploration in Almas.

Runelords waiting to wake up and feud is not the same as runelords actively feuding. The fact that goblins attack Sandpoint in Burnt Offerings doesn't mean they attack ALL the time (and in fact, that adventure is pretty clear on the fact that an attack on Sandpoint by goblins is a VERY unexpected and unusual event). The "evil temple" it's built over doesn't "activate" until you start playing Runelords. And so on and so on.

The idea of a "safe place" in the game needs to take in to account that not every potential danger is active at any one time. They only activate when the GM wants them to. Until then... they're in stasis, effectively.

Paizo Employee Creative Director

deinol wrote:
James Jacobs wrote:
Therrux wrote:
James Jacobs wrote:
Therrux wrote:
If you were going to make another mythic adventure path right now, where would you set it and why? It should be noted that I am not asking where you will set the next mythic adventure, I just want to know what you would enjoy.

I wouldn't really enjoy developing another mythic adventure path at this point, so there's not a region I would set one in.

Even if I were to do a "Test of the Starstone" adventure path... I'd avoid making it a mythic AP if I could at this point.

What was it about mythic that you didn't enjoy?
The customer backlash against it.
Which is a shame, since I think Mythic is the coolest thing added to Pathfinder since the APG. I always want more high level or mythic content.

High level content is something I continue to hope to produce. I do not equate "high level" with "mythic." The two are not the same.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
deinol wrote:
James Jacobs wrote:
Therrux wrote:
James Jacobs wrote:
Therrux wrote:
If you were going to make another mythic adventure path right now, where would you set it and why? It should be noted that I am not asking where you will set the next mythic adventure, I just want to know what you would enjoy.

I wouldn't really enjoy developing another mythic adventure path at this point, so there's not a region I would set one in.

Even if I were to do a "Test of the Starstone" adventure path... I'd avoid making it a mythic AP if I could at this point.

What was it about mythic that you didn't enjoy?
The customer backlash against it.
Which is a shame, since I think Mythic is the coolest thing added to Pathfinder since the APG. I always want more high level or mythic content.
High level content is something I continue to hope to produce. I do not equate "high level" with "mythic." The two are not the same.

Oh, I know, but I want both. I ran a campaign up to level 20 and used up most of the existing level 17+ content for Pathfinder. There hasn't been that much added since, so I know I'd have to write my own if I ever have another campaign that goes that high.


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For the Record: I LOVED Mythic. It totally worked for me.

In the spirit of the thread:
Has Paizo ever considered putting out a "Dungeon" style Magazine/product? I know there are 3rd party sources out there for this kind of stuff, but I was curious if Paizo ever has entertained the notion.


justmebd wrote:

For the Record: I LOVED Mythic. It totally worked for me.

In the spirit of the thread:
Has Paizo ever considered putting out a "Dungeon" style Magazine/product? I know there are 3rd party sources out there for this kind of stuff, but I was curious if Paizo ever has entertained the notion.

I find the bolded amusing, considering Paizo's roots. :P

So, James, I've been pretty sucked in to Fallout 4 (as expected of most people with a video game system), but I've noticed, I haven't really progressed that much. I'm 32 hours into the game, and I've only just made it to Diamond City (the equivalent of Rivet City from the Capital Wasteland, basically). I keep finding myself distracted with building and maintaining settlements (not that this is a bad thing).

Have you found yourself as distracted from "questing" as I have been? What's the aspect of the game you find yourself paying the most attention to while playing? Questing, exploring, scavenging, settlement building etc...

Paizo Employee Creative Director

justmebd wrote:

For the Record: I LOVED Mythic. It totally worked for me.

In the spirit of the thread:
Has Paizo ever considered putting out a "Dungeon" style Magazine/product? I know there are 3rd party sources out there for this kind of stuff, but I was curious if Paizo ever has entertained the notion.

Not really. We've been having greater success with our current products than we did with Dungeon. In a lot of ways, the Adventure Path IS the evolution of Dungeon.

Paizo Employee Creative Director

Tels wrote:

So, James, I've been pretty sucked in to Fallout 4 (as expected of most people with a video game system), but I've noticed, I haven't really progressed that much. I'm 32 hours into the game, and I've only just made it to Diamond City (the equivalent of Rivet City from the Capital Wasteland, basically). I keep finding myself distracted with building and maintaining settlements (not that this is a bad thing).

Have you found yourself as distracted from "questing" as I have been? What's the aspect of the game you find yourself paying the most attention to while playing? Questing, exploring, scavenging, settlement building etc...

NO spoilers!

I've not yet reached Diamond City either, but I don't feel like I'm "distracted." The game is an open world game. How you play it is the right way to play it, regardless of what you focus on. That's the whole purpose of the game.


James Jacobs wrote:
Tels wrote:

So, James, I've been pretty sucked in to Fallout 4 (as expected of most people with a video game system), but I've noticed, I haven't really progressed that much. I'm 32 hours into the game, and I've only just made it to Diamond City (the equivalent of Rivet City from the Capital Wasteland, basically). I keep finding myself distracted with building and maintaining settlements (not that this is a bad thing).

Have you found yourself as distracted from "questing" as I have been? What's the aspect of the game you find yourself paying the most attention to while playing? Questing, exploring, scavenging, settlement building etc...

NO spoilers!

I've not yet reached Diamond City either, but I don't feel like I'm "distracted." The game is an open world game. How you play it is the right way to play it, regardless of what you focus on. That's the whole purpose of the game.

I wouldn't consider that a spoiler (nor would I spoil anything, some a&$~&!*s online already spoiled enough of Fallout 4 for me :|). I just think Diamond City is like Rivet City in that it's the "metropolis" of it's given region, and you have to walk for 20 minutes across the wasteland and find some way of crossing a radioactive river before getting to it.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No spoilers, but I think you're gonna like Goodneighbor, James. Found anyone to love in Fallout 4 yet?


Hello James,

I know this topic is one of old now(ROTR AP), but here comes my question: How much lore should I provide my PCs once they find the library of the therassic monastery at Jorgenfist? I am well informed on thassilon content untill now(even tricky questions from this thread:P) , but how much should I give them? Would they be able to find the full content of "The dead hear of Xin" appendix on runelords for example? Or is that too much? And for the last question, how much time is necessary for them to read all this lore? (I have 5 PCs, really interested in Thassilon lore and waiting for my every clue until now on what's really going on behind the scenes!^^)
Thanks in advance!


Hi James,

Can you tell us what monsters you worked on/requested for Bestiary 5. I assume at least the Deep Ones, but not sure what else.

Also do you have any thoughts on the Sakhils?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
No spoilers, but I think you're gonna like Goodneighbor, James. Found anyone to love in Fallout 4 yet?

Not yet, but I've done a LITTLE bit of research into the companions and Cait looks pretty awesome...

Paizo Employee Creative Director

1 person marked this as a favorite.
M0bious wrote:

Hello James,

I know this topic is one of old now(ROTR AP), but here comes my question: How much lore should I provide my PCs once they find the library of the therassic monastery at Jorgenfist? I am well informed on thassilon content untill now(even tricky questions from this thread:P) , but how much should I give them? Would they be able to find the full content of "The dead hear of Xin" appendix on runelords for example? Or is that too much? And for the last question, how much time is necessary for them to read all this lore? (I have 5 PCs, really interested in Thassilon lore and waiting for my every clue until now on what's really going on behind the scenes!^^)
Thanks in advance!

They would not be able to find the full Runelord appendix, except MAYBE for Karzoug. Remember, this library is not ALL Thassilon, but Shalast. The bulk of what can be learned is covered in the adventure itself, on pages 232–233.

I'd say that making a single Knowledge check on one of those tables to learn more represents a day's work (about 8 hours of research).

Paizo Employee Creative Director

MMCJawa wrote:

Hi James,

Can you tell us what monsters you worked on/requested for Bestiary 5. I assume at least the Deep Ones, but not sure what else.

Also do you have any thoughts on the Sakhils?

The monsters I designed specifically for Bestiary 5 are the three deep ones, the four dinosaurs, and the Leng Ghoul. The ones I requested include a MUCH higher list; when we build a Bestiary, we have several meetings where folks "nominate" monsters and then several after that where me, Wes, Erik, and Jason work together to narrow the list down to 300 or so.

I quite like the sakhils. They're one of my favorite new additions to the game in Bestiary 5.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

With Deep Ones now officially part of Pathfinder thanks to Bestiary 5, where does that leave the Skum? I was under the impression that you were using the Skum as your Deep One standins. Would you replace the Skum in, say, Wake of the Watcher in Carrion Crown with Deep Ones as a kind of PS to that module's love letter to Lovecraft?

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
With Deep Ones now officially part of Pathfinder thanks to Bestiary 5, where does that leave the Skum? I was under the impression that you were using the Skum as your Deep One standins. Would you replace the Skum in, say, Wake of the Watcher in Carrion Crown with Deep Ones as a kind of PS to that module's love letter to Lovecraft?

The skum are more Darklands and minions of aboleths, and as such are generally not religious. Deep ones are VERY religious and more tied to the Lovecraft stuff.

I wouldn't replace the skum in Wake. I see deep ones as salt water. But feel free to do so if you wish.

But... if the game can handle having orcs and hobgoblins or goblins and kobolds, it can handle skum and deep ones.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
With Deep Ones now officially part of Pathfinder thanks to Bestiary 5, where does that leave the Skum? I was under the impression that you were using the Skum as your Deep One standins. Would you replace the Skum in, say, Wake of the Watcher in Carrion Crown with Deep Ones as a kind of PS to that module's love letter to Lovecraft?

The skum are more Darklands and minions of aboleths, and as such are generally not religious. Deep ones are VERY religious and more tied to the Lovecraft stuff.

I wouldn't replace the skum in Wake. I see deep ones as salt water. But feel free to do so if you wish.

But... if the game can handle having orcs and hobgoblins or goblins and kobolds, it can handle skum and deep ones.

Ah, that makes sense. Thank you! :)


1. Who makes the best cheese in Golarion?

2. Charisma and physical appearance - influence one another or not in your opinion?

3. If time travel existed in Golarion, would you go with multiverse theory, or the linear kind where you can change your own timeline instead of creating a new one with your actions? Why?

4. If you like coffee, how do you prefer it? Brand, darkness of roast, country of origin, flavor, cream and sugar preference; the whole shebang. (I enjoy Hawaiian Kona, lightly roasted, with some hazelnut, real cream but only the littlest amount, and either honey or agave to sweeten, but again, only enough to barely alter it.)

5. Are there any products you're totally brand loyal to, and will pay a much higher price for, or won't consider trying alternatives? Or the opposite? For example, I will always take a competitor of Microsoft on anything, hardware or software, even if it costs more after I had two seperate X-Box 360s break on two different issues. You literally couldn't give me a Microsoft product (because it would mean buying supporting products.)

Paizo Employee Creative Director

thegreenteagamer wrote:

1. Who makes the best cheese in Golarion?

2. Charisma and physical appearance - influence one another or not in your opinion?

3. If time travel existed in Golarion, would you go with multiverse theory, or the linear kind where you can change your own timeline instead of creating a new one with your actions? Why?

4. If you like coffee, how do you prefer it? Brand, darkness of roast, country of origin, flavor, cream and sugar preference; the whole shebang. (I enjoy Hawaiian Kona, lightly roasted, with some hazelnut, real cream but only the littlest amount, and either honey or agave to sweeten, but again, only enough to barely alter it.)

5. Are there any products you're totally brand loyal to, and will pay a much higher price for, or won't consider trying alternatives? Or the opposite? For example, I will always take a competitor of Microsoft on anything, hardware or software, even if it costs more after I had two seperate X-Box 360s break on two different issues. You literally couldn't give me a Microsoft product (because it would mean buying supporting products.)

1) Unrevealed.

2) They do. Physical appearance, be it beauty or ugliness, influences Charisma higher the uglier or more beautiful one is.

3) Both have their values, so it'd depend entirely on the type of time travel story I wanted to tell, I suppose. But for an RPG setting, the multiverse one is probably the easier to deal with since the game is about several players, not one.

4) I prefer my coffee black. Dark roast, with a variety of flavors and countries rather than just one location.

5) I prefer Apple products, but also own a PS4 and an Xbox One and a Lenovo PC... don't really have "brand loyalty" in the way you say. I do, to a certain extent for small press book publishers. I'll buy the big fancy expensive hardcover edition of a book that might later come out inexpensive in paperback or on the Kindle from publishers like PS Publishing, Centipede Press, and others.


1,000 Deathclaws vs 100 Brotherhood of Steel knights. (9 minute video)

Any predictions on who will win this battle?

Paizo Employee Creative Director

Tels wrote:

1,000 Deathclaws vs 100 Brotherhood of Steel knights. (9 minute video)

Any predictions on who will win this battle?

Didn't watch, but the Deatclaws SHOULD win. Cause they look neater.


Hello Mr. Jacobs!

How are you today?

You've mentioned that Nocticula's name came from your homebrew game, but she was a powerful wizard in that setting. Would you tell me what she did in your campaign and what ended up happening to her?

You've also mentioned a wizard named Cyrus, what ended up happening to him in your world?

Hope all is well!

Silver Crusade

Speaking of Deathclaws

Spoiler:
How did you like the first fight against one?

Also

Environmental Spoiler?:
Have you witnessed a radiation storm yet? What did you think of them?

Paizo Employee Creative Director

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Rysky wrote:

Speaking of Deathclaws ** spoiler omitted **

Also ** spoiler omitted **

Avoiding all Fallout spoilers for the foreseeable future. Thanks for putting them behind the buttons so I don't get spoiled! :D

Paizo Employee Creative Director

1 person marked this as a favorite.
Generic GM wrote:

Hello Mr. Jacobs!

How are you today?

You've mentioned that Nocticula's name came from your homebrew game, but she was a powerful wizard in that setting. Would you tell me what she did in your campaign and what ended up happening to her?

You've also mentioned a wizard named Cyrus, what ended up happening to him in your world?

Hope all is well!

Doing good!

In my homebrew, I used the name Nocticula (which is itself from mythology) for one of the five necromancers who ruled an ancient nation known as the Impyrium. They went into stasis after being defeated by heroes who re-discovered the other schools of magic (at that time, only necromancy was well known). Then, in the modern era, these five ancient necromancers were reawakened from stasis and began to reconquer regions. The PCs defeated the main leader, Cyrus, leaving the other four to scatter and claim outlying areas of the world as their new empires. (This was in large part the inspiration and source for a lot of the Runelord stuff, by the way—the names of the four surviving necromancers who once served Cyrus were Nocticula, Shibane [who was replaced by a vampire named Janus after his assassination], Belimarius, and Krune—oviously, I took two of these for runelords in Golarion and got the other five names from elsewhere...)

All five of these necromancers were the original sources for most (but not all) of my world's original undead. Nocticula herself was responsible for more undead than the others—she created the first variant skeletons and zombies (including juju zombies) along with wraiths, crypt servants, and the corpse golems (bone, flesh, and zombie golems)... but her most successful creation were the urdefhans, who managed to ascend out of undeath into life while retaining a lot of their undead powers and themes. The urdefhans in Golarion are pretty similar to how they function in my campaign setting, except there they dwell on the surface, in a mountainous subtropical nation called Orv.

When the necromancers were re-awoken and then Cyrus was soon thereafter defeated, Nocticula ended up taking over the nation of Orv, which had been ruled by itself for many many centuries. She was, needless to say, delighted to find her greatest creations had flourished beyond the original Impyrium and had lasted through several ages to follow to the modern day. She and the nation of Orv never did really play a big role in any campaigns to follow that one, but basically remained a spooky threat in the distant southeast.


Hi Mr. Jacobs, huge fan of pathfinder and just wanted to thank you guys for hours of fun we had thanks to your work.

Now my question is:

About the Holy Aura spell:

"Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC)."

After negating the effect once, do you have to save each time you suceed in attacking the target? Or after you negate the blind effect you no longer have to save again?

Thanks


The Doomkitten wrote:

Who's your favorite companion in Fallout 4?

I'm hung up between Dogmeat, Codsworth, and Piper...

Repost since you seem to have missed this.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The new Dream esoteric dragons appear to be Neutral. Do any of them decide to go Chaotic Neutral or Neutral Good to hang out with Desna?

Sczarni RPG Superstar 2012 Top 32

James, a few First World questions if I may:

1) What creature types are normally found in the First World? My initial thoughts would be animals, dragons, fey, magical beasts, oozes, plants, and vermin.

2) Why don't fey visiting the Prime Material from the First World have the outsider creature type?

Silver Crusade

James Jacobs wrote:
Rysky wrote:

Speaking of Deathclaws ** spoiler omitted **

Also ** spoiler omitted **

Avoiding all Fallout spoilers for the foreseeable future. Thanks for putting them behind the buttons so I don't get spoiled! :D

Np :3


James Jacobs wrote:
Diego Rossi wrote:

James, there is a big discussion about Break Enchantment here. The doubt is if it can break a supernatural effect that is a Enchantment, Transmutation or Curse or not.

I think, both reading the text of the spell and falling back on how it worked in 3.X, that it will break supernatural effects (in this instance, specifically a vampire domination power) but other posters disagree.

Several of us have hit the FAQ button, but I would like your opinion, too.

A interesting e somewhat fun corollary a poster has found (and he has opened a thread about that) is that, as written, Break enchantment will cancel a Reincarnate spell (level 4, instantaneous transmutation spell, as required by Break enchantment). :-P
Sometime RAW is terrific.

Break enchantment can break appropriate supernatural effects. If only because there needs to be SOME sort of check and balance against things like vampire domination.

You say that Break enchantement can break a supernatural ability.

But Break enchantment break spells and curses and a supernatural ability is neither a spell nor a curse.

Supernatural abilities are not subject to spell resistance. A supernatural ability's effect cannot be dispelled and is not subject to counterspells. (Core Rulebook)
How a level 4 or 5 spell like Break enchantment can break a Supernatural Ability that even a Spell resistance cannot resist against ?

Can dispel magic and similar spells dispel the effects of abilities of that type? Supernatural Ability No (d20pfsrd.com)
Break enchantement is not a spell similar to a dispel ?

Paizo Employee Creative Director

Rotsen wrote:

Hi Mr. Jacobs, huge fan of pathfinder and just wanted to thank you guys for hours of fun we had thanks to your work.

Now my question is:

About the Holy Aura spell:

"Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC)."

After negating the effect once, do you have to save each time you suceed in attacking the target? Or after you negate the blind effect you no longer have to save again?

Thanks

Yup. Every time you hit the target you expose yourself to that blindness. If that's a problem, you should explore other options of defeating the foe—ranged attacks, magic, sending underlings, dispelling the spell, etc.

Paizo Employee Creative Director

The Doomkitten wrote:
The Doomkitten wrote:

Who's your favorite companion in Fallout 4?

I'm hung up between Dogmeat, Codsworth, and Piper...

Repost since you seem to have missed this.

So far, the only companions I've traveled much at all with are those three. Piper's my favorite so far.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
The new Dream esoteric dragons appear to be Neutral. Do any of them decide to go Chaotic Neutral or Neutral Good to hang out with Desna?

Dragons aren't bound to their alignments in the same way outsiders are. They can be whatever alignment they want... but the VAST MAJORITY are of the alignment listed. It's just as likely, in other words, for a dream dragon to be off-alignment as a red dragon or a gold dragon or a crystal dragon or a time dragon and so on. Dream dragons don't have a particular tie to Desna, but I'm sure there's at least a couple out there who serve her and are indeed chaotic good. I suspect there's at least a couple who are chaotic evil and serve the Great Old Ones/Outer Gods as well, since those deities have a lot to do with dream as well.

Paizo Employee Creative Director

Thomas LeBlanc wrote:

James, a few First World questions if I may:

1) What creature types are normally found in the First World? My initial thoughts would be animals, dragons, fey, magical beasts, oozes, plants, and vermin.

2) Why don't fey visiting the Prime Material from the First World have the outsider creature type?

1) Fe are the most common, followed by animals and plants. Beyond that, pretty much all the things you'd see on the Material Plane can be found there, with the notable exception of undead.

2) Because they're not outsiders. Simple as that. They're fey. And part of what makes them fey is their connection to the First World. In the same way part of what makes undead undead is a connection to the Negative Energy Plane sorta—doesn't make them outsiders if they draw their power or are linked to a plane other than the Material Plane.

Paizo Employee Creative Director

Wizjolnir wrote:
James Jacobs wrote:
Diego Rossi wrote:

James, there is a big discussion about Break Enchantment here. The doubt is if it can break a supernatural effect that is a Enchantment, Transmutation or Curse or not.

I think, both reading the text of the spell and falling back on how it worked in 3.X, that it will break supernatural effects (in this instance, specifically a vampire domination power) but other posters disagree.

Several of us have hit the FAQ button, but I would like your opinion, too.

A interesting e somewhat fun corollary a poster has found (and he has opened a thread about that) is that, as written, Break enchantment will cancel a Reincarnate spell (level 4, instantaneous transmutation spell, as required by Break enchantment). :-P
Sometime RAW is terrific.

Break enchantment can break appropriate supernatural effects. If only because there needs to be SOME sort of check and balance against things like vampire domination.

You say that Break enchantement can break a supernatural ability.

But Break enchantment break spells and curses and a supernatural ability is neither a spell nor a curse.

Supernatural abilities are not subject to spell resistance. A supernatural ability's effect cannot be dispelled and is not subject to counterspells. (Core Rulebook)
How a level 4 or 5 spell like Break enchantment can break a Supernatural Ability that even a Spell resistance cannot resist against ?

Can dispel magic and similar spells dispel the effects of abilities of that type? Supernatural Ability No (d20pfsrd.com)
Break enchantement is not a spell similar to a dispel ?

Break enchantment can work however you want it to work in your game. If it confuses you and my advice helps clear that up, great! If not, then seek advice elsewhere, I guess. I'm not interested in arguing rules semantics really. It's really REALLY not fun, and it's disrespectful if you do it against your GM too much, too often, and too long.

That said... if via lazy game design we introduce a supernatural ability effect that creates a lasting and permanent condition that otherwise mimics a spell and the balance there is that spells can be removed by other spells... there STILL NEEDS to be a way to remove that permanent condition. Otherwise... lame. Break enchantment is a good solution for this in my opinion. The game is flexible enough that what is true for one thing (spell resistance and dispel magic not working on supernatural abilities) is not true for a similar thing (break enchantment breaking an enchantment effect or a curse that is a supernatural ability).

Anyway. It sounds like you'd be more comfortable asking these types of questions in the rules forums.


AltSpace VR

It's a brief video (under 5 minutes) showcasing a virtual Tavern in which people can log in and play D&D. It seems designed for 5E D&D, but it might be possible to use with other systems.

Thought you might find it interesting.

Would you ever play an RPG in a virtual setting like this?

Paizo Employee Creative Director

Tels wrote:

AltSpace VR

It's a brief video (under 5 minutes) showcasing a virtual Tavern in which people can log in and play D&D. It seems designed for 5E D&D, but it might be possible to use with other systems.

Thought you might find it interesting.

Would you ever play an RPG in a virtual setting like this?

Yup; I'd give it a try if I wanted to game with friends who didn't live nearby.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

1) Does Golarion have standard playing cards (clubs, hearts, spades, diamonds, etc) or only the harrow deck?

2) Does Golarion have Earth like gambling games like blackjack, poker, roulette, etc?

Paizo Employee Creative Director

JoelF847 wrote:

1) Does Golarion have standard playing cards (clubs, hearts, spades, diamonds, etc) or only the harrow deck?

2) Does Golarion have Earth like gambling games like blackjack, poker, roulette, etc?

1) It has standard playing cards, yes.

2) Yes. Plus several unique to Golarion. The first installment of Second Darkness covers some of them. We've detailed others here and there as well.

Grand Lodge

James Jacobs wrote:
JoelF847 wrote:

1) Does Golarion have standard playing cards (clubs, hearts, spades, diamonds, etc) or only the harrow deck?

2) Does Golarion have Earth like gambling games like blackjack, poker, roulette, etc?

1) It has standard playing cards, yes.

2) Yes. Plus several unique to Golarion. The first installment of Second Darkness covers some of them. We've detailed others here and there as well.

Jacks, Kings, and Queens all have a legendary knight, king, and queen respectively. For example Lancelot represents the Jack of Clubs. Would playing cards on Golarion have their own version of a legendary person from history?

Paizo Employee Creative Director

Therrux wrote:
James Jacobs wrote:
JoelF847 wrote:

1) Does Golarion have standard playing cards (clubs, hearts, spades, diamonds, etc) or only the harrow deck?

2) Does Golarion have Earth like gambling games like blackjack, poker, roulette, etc?

1) It has standard playing cards, yes.

2) Yes. Plus several unique to Golarion. The first installment of Second Darkness covers some of them. We've detailed others here and there as well.

Jacks, Kings, and Queens all have a legendary knight, king, and queen respectively. For example Lancelot represents the Jack of Clubs. Would playing cards on Golarion have their own version of a legendary person from history?

Probably. It'd likely vary from region to region. Or if playing cards were invented in a specific region, they'd carry the legendary folks from those regions.

And no... I have no idea where they were invented or who those legendary knights, kings, and queens are. If I were to put this much thought and work into a set of cards, I'd NOT use the "shortcut" of just using our own real-world deck of cards at all, but would instead custom build cards for Golarion so that they could specifically incorporate in-world content.

See the Harrow deck for proof of concept.

Silver Crusade

Did you know that we love the Harrow deck? It is one of my favorite aspects of Varisia. :)

James, maybe you can't answer this (or will choose not to), but I'm going to ask anyway: Are Paizo's profit margins on printed material and PDFs about the same? I don't really care how much the profit margins are—I'm happy you guys are making money for your near-boundless creativity. I just wonder if one format is better for you than the other.


What races (besides the core ones, aasimars, tieflings, fetchlings) can have children with half-elves?

When y'all were designing Hell's Rebels, how did you come up with the big bad guy?

What's your opinion on Sword Art Online (anime, manga, light novel, as well as Sword Art Online Progressive)?

Why is Shensen terrified of gorillas and why does she like dinosaurs?

Yeah I know that last question is rhetorical question but I felt like asking it anyhow! :)

Paizo Employee Creative Director

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The Fox wrote:

Did you know that we love the Harrow deck? It is one of my favorite aspects of Varisia. :)

James, maybe you can't answer this (or will choose not to), but I'm going to ask anyway: Are Paizo's profit margins on printed material and PDFs about the same? I don't really care how much the profit margins are—I'm happy you guys are making money for your near-boundless creativity. I just wonder if one format is better for you than the other.

I know lots of folk quite love the Harrow, me included. Good to know you like it too!

As for profit margins... that's not really my area of expertise for starters, and furthermore, we generally don't publicly discuss sales data. That said, if you see us doing something over and over (such as publishing print products alongside PDF versions), chances are good that said practice is profitable.

Paizo Employee Creative Director

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SCKnightHero1 wrote:

What races (besides the core ones, aasimars, tieflings, fetchlings) can have children with half-elves?

When y'all were designing Hell's Rebels, how did you come up with the big bad guy?

What's your opinion on Sword Art Online (anime, manga, light novel, as well as Sword Art Online Progressive)?

Why is Shensen terrified of gorillas and why does she like dinosaurs?

Yeah I know that last question is rhetorical question but I felt like asking it anyhow! :)

The same races that can have children with humans or elves.

I decided on Barzillai Thrune as the main bad guy because I wanted a character who was equal parts Thrune (government) and worshiper of Asmodeus (church), then took a lot of inspiration for certain elements of his character from a lot of current events. Also... I'm really tired of a certain video game character look, and wanted to see one who fits into that appearance be cast not as a hero of a game but as the irredeemable villain.

I've never heard of "Sword Art Online" before you mentioned it, and I have no opinion of it as a result.

Shensen's afraid of gorillas because when I was playing her as a PC, she was killed 3 separate times by gorilla or gorilla-like monsters using rend. Back in the 3.5 days, monsters with rend were almost ALWAYS under-CR, and my GM loved using them as a result. She likes dinosaurs because I also used Shensen as the basis for my first and main World of Warcraft character, a night elf hunter who gained a raptor pet early on back when the game launched and stuck with that pet to today.


Ah I see.

You really need to watch the anime and read the light novels and manga.

My least favorite ability used by enemies was the fact that devils and demons could summon more of their kind! I have and always shall hate that ability!


Please... don't recommend SAO to people. At least recommend it only after giving an in depth disclaimer.

And to be on topic! What your core inspiration for characters, campaigns, RP styles?


Ah okay. Wait...what kind of disclaimer? Want to make sure I'm doing this right.

Why did you want Hell's Vengeance to focus on defeating the Glorious Reclamation instead of assisting them? Wouldn't this make Cheliax a better place or do you have something in store for House Thrune later on?


Disclaimer about Sword Art Online... oh boy...

Written during the era of Everquest, this series was an attempt to predict how MMOs may to be played with less social players in mind (to put that backstory in a too long; didn't read).

The series contains content pertaining to death, rape, AIDS, torture, tentacles that bully a lolita character, and dialogue that repeats itself endlessly.

Viewer discretion is advised. Please know what you're getting into with this anime before it shows up.

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