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Liberty's Edge

James Jacobs wrote:
Coridan wrote:
So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge....
I'm not seeing a question here...

Question is; is this an error of foresight or is someone supposed to be able to cast wish for free 32 times a day?


I will second the recommendation on Adventure Time.

The very first (non-pilot) episode of the series opens with a Reanimator parody. Albeit, the reanimated in this case are the candy people of the candy kingdom, but they are zombies returned to life by a green glowing reagent nonetheless.

The entire show can be described as D&D adventuring tropes applied to Candyland/Strawberry Shortcake style girls' toylines on a post-apocalyptic earth. Hard to go wrong with a premise like that.

EDIT: Also, the episodes are short (11 minutes) so it should be easy to find time for one.


Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Coridan wrote:
James Jacobs wrote:
Coridan wrote:
So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge....
I'm not seeing a question here...
Question is; is this an error of foresight or is someone supposed to be able to cast wish for free 32 times a day?

A ring of three wishes doesn't have charges so that ability won't work on it.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them?

Unless you're taking down their last few hit points, the assumption is that bullets, arrows, etc. aren't "stuck " in the target.

Paizo Employee Creative Director

Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them? I can not think of a reason they wouldn't be if the spell was cast on the bullet itself and not the shell. This goes for arrow and bolt heads as well. Can not see a reason it would not work as long as they do not pull it out.

Silence is a weird one. It basically creates an emanation of silence, which means that it's blocked by solid barriers, in the same way light inside a closed box won't light things up outside of the box. The silenced bullet wouldn't silence the gunfire, since it's encased by the gun. And once it's in the target, it wouldn't silence anything else, since it's encased in flesh.

Jaçinto wrote:
Secondly, my local theatre did not get the Thing so now I am trying to remember what movie it was you talked about a while back. The one that had Mi-Go in it. Need to know the title so I can watch out for it.

That would have been "The Whisperer in Darkness," from the H. P. Lovecraft Historical Society. It's EXCELLENT.

Jaçinto wrote:
Thirdly, I am getting bored with playing with the same D&D group all the time and want some variety in my DM at least. Would you ever run a game online like on skype or something? Or even have a normal local game but one player plays long distance on skype.

I've long wanted to try running a game on a virtual tabletop like Fantasy Ground or something like that, but I've never gone through with it. I've done no skype gaming at all, and am not that interested in it—if I'm gonna be in or running a game on the internet, I'd rather the entire group be online and thus be able to take advantage of VTTs.

Jaçinto wrote:
And finally, what are the chances of getting a book with full info on the lesser deities or even forgotten or secret ones like Azathoth, Cthulhu etc... I would love even a short book outside of carrion crown with more detail on the Great Old Ones converted for pathfinder rather than grabbing my Call of Cthulhu 5.6th edition handbook.

Pathfinder #46 has a lot of that stuff already. Chances of us doing something to expand on that, though? I'd say pretty dang high.

Paizo Employee Creative Director

Coridan wrote:
James Jacobs wrote:
Coridan wrote:
So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge....
I'm not seeing a question here...
Question is; is this an error of foresight or is someone supposed to be able to cast wish for free 32 times a day?

I would hope that it would be obvious that being able to cast wish for free 32 times a day is an oversight.

Paizo Employee Creative Director

Justin Franklin wrote:
Coridan wrote:
James Jacobs wrote:
Coridan wrote:
So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge....
I'm not seeing a question here...
Question is; is this an error of foresight or is someone supposed to be able to cast wish for free 32 times a day?
A ring of three wishes doesn't have charges so that ability won't work on it.

Good point; there you go. Problem averted!

Paizo Employee Creative Director

LazarX wrote:
Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them?
Unless you're taking down their last few hit points, the assumption is that bullets, arrows, etc. aren't "stuck " in the target.

Isn't the assumption that ammunition is destroyed, though? (at least 50% of the time) In which case, silence goes away anyway.


Evil Lincoln wrote:

I will second the recommendation on Adventure Time.

The very first (non-pilot) episode of the series opens with a Reanimator parody. Albeit, the reanimated in this case are the candy people of the candy kingdom, but they are zombies returned to life by a green glowing reagent nonetheless.

The entire show can be described as D&D adventuring tropes applied to Candyland/Strawberry Shortcake style girls' toylines on a post-apocalyptic earth. Hard to go wrong with a premise like that.

EDIT: Also, the episodes are short (11 minutes) so it should be easy to find time for one.

My group and I have had serious discussions (well, sorta) about how to run an AT game and stating up Jake and Finn.


James Jacobs wrote:
LazarX wrote:
Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them?
Unless you're taking down their last few hit points, the assumption is that bullets, arrows, etc. aren't "stuck " in the target.

Isn't the assumption that ammunition is destroyed, though? (at least 50% of the time) In which case, silence goes away anyway.

From the PRD:

"Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Paizo Employee Creative Director

cibet44 wrote:
James Jacobs wrote:
LazarX wrote:
Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them?
Unless you're taking down their last few hit points, the assumption is that bullets, arrows, etc. aren't "stuck " in the target.

Isn't the assumption that ammunition is destroyed, though? (at least 50% of the time) In which case, silence goes away anyway.

From the PRD:

"Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Yup; there you go. If you hit a target with a silenced bullet, it does its damage and is destroyed, and thus no longer has silence affecting it.


You could silence a thrown weapon and then throw that. Just remember the enemy could throw it back.

Paizo Employee Creative Director

5 people marked this as a favorite.
doctor_wu wrote:
You could silence a thrown weapon and then throw that. Just remember the enemy could throw it back.

Or run away with it, sell it, and spend that money on moon pies and penny whistles.


James Jacobs wrote:
doctor_wu wrote:
You could silence a thrown weapon and then throw that. Just remember the enemy could throw it back.
Or run away with it, sell it, and spend that money on moon pies and penny whistles.

How much could you sell a silenced rock for? @.@


1 person marked this as a favorite.
Golden-Esque wrote:
James Jacobs wrote:
doctor_wu wrote:
You could silence a thrown weapon and then throw that. Just remember the enemy could throw it back.
Or run away with it, sell it, and spend that money on moon pies and penny whistles.
How much could you sell a silenced rock for? @.@

Nobody ever found out. Too hard to haggle for it.


James Jacobs wrote:
cibet44 wrote:
James Jacobs wrote:
LazarX wrote:
Jaçinto wrote:
First off, if silence is cast on a bullet and I fire it at an enemy, are they silenced as long as the bullet sticks in them?
Unless you're taking down their last few hit points, the assumption is that bullets, arrows, etc. aren't "stuck " in the target.

Isn't the assumption that ammunition is destroyed, though? (at least 50% of the time) In which case, silence goes away anyway.

From the PRD:

"Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost."

Yup; there you go. If you hit a target with a silenced bullet, it does its damage and is destroyed, and thus no longer has silence affecting it.

So if I use it on an arrow would it be fine? Cause the head goes in someone and the shaft would stick out. Or is this a generalization that the entire peice of ammunition, upon a hit, crumbles to dust? Kinda kills a lot of fantasy movies where you see an arrow sticking out of someone. And if using steel bullets with the advanced weapon stuff, then when the bullet hit it would impact and just be unusable, bit it is still there, isn't it? For the encasing the flesh, what if I use targeting, aim for the head, and hit them in the mouth? I just have always been confused about what the rules mean when the say ammo is destroyed. I understand unusable but I am looking at real life logic and getting confused. We try to bring realism to our D&D games when it comes to physics and have argued "destroyed" many times. I have more things I can say on this topic but I don't want to make this wall of text any bigger.

Oh and if you do run a game online for a group, maybe give me a tryout? I know you don't know me but I love trying new things out with new groups.


Having just read the "Welcome to the Dragon Empires" article ind KQ, i was wondering wether the strange gods worshiped in Wanshou are an allusion to Lovecrafts Old Ones?

And any spoilers to share about how "imperial dragons mix with humanity to shape the flow of fate"?

Thanks in advance!

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jaçinto wrote:


So if I use it on an arrow would it be fine? Cause the head goes in someone and the shaft would stick out. Or is this a generalization that the entire peice of ammunition, upon a hit, crumbles to dust? Kinda kills a lot of fantasy movies where you see an arrow sticking out of someone.

Those fantasy movies also usually mean one arrow equals one kill. Game mechanics aren't generally that simulationist.

The thing about bringing realism to D&D games. It's got one major drawback.... your players are generally dead after the first session.


Hi.

What are your favorites non-mechanical books of d&d (no mather the edition)?

Note
Mechanical book = a book that foremost is intended to introduce new rules, spells, Pc clases etc ( ultimate combat, the book of the nine sword, magic of faerun...)

Non-mechanical book = something like: seven sisters, Volo´s guide, and this one from golarion (whose name i do not remember at this time) that detailed several cities like withetrhone.

Paizo Employee Creative Director

Jaçinto wrote:

So if I use it on an arrow would it be fine? Cause the head goes in someone and the shaft would stick out. Or is this a generalization that the entire peice of ammunition, upon a hit, crumbles to dust? Kinda kills a lot of fantasy movies where you see an arrow sticking out of someone. And if using steel bullets with the advanced weapon stuff, then when the bullet hit it would impact and just be unusable, bit it is still there, isn't it? For the encasing the flesh, what if I use targeting, aim for the head, and hit them in the mouth? I just have always been confused about what the rules mean when the say ammo is destroyed. I understand unusable but I am looking at real life logic and getting confused. We try to bring realism to our D&D games when it comes to physics and have argued "destroyed" many times. I have more things I can say on this topic but I don't want to make this wall of text any bigger.

Oh and if you do run a game online for a group, maybe give me a tryout? I know you don't know me but I love trying new things out with new groups.

Arrows, like bullets, are ammunition. Any rules that apply to ammunition apply to both equally. "Destroyed" means no longer usable; it's not as much an attempt to model real life as it is a balancing mechanic for ammunition and a way to avoid having super complex and unnecessary rules for tracking down and finding each and every stray arrow. If you want more realisim in your games when it comes to physics... that's fine, but that's not the game we're publishing. You'll need to house rule those bits. In my opinion, that type of stuff makes the game too complex and not as fun. And also, silence is already one of the best 2nd level spells in the game. Limits to it (such as limiting how it interacts with ammo) is good for the game as well.

Paizo Employee Creative Director

Albus wrote:
Having just read the "Welcome to the Dragon Empires" article ind KQ, i was wondering wether the strange gods worshiped in Wanshou are an allusion to Lovecrafts Old Ones?

Yes.

Albus wrote:
And any spoilers to share about how "imperial dragons mix with humanity to shape the flow of fate"?

Just that dragons have a long tradition of interacting with Tian Xia's nations. Dave Gross's novel "Master of Devils" describes one such way. Another is how the nation of Xa Hoi is ruled by a dragon. Another is how some of Tian Xia's more popular deities may be dragons themselves... but if they're not, they sure do like appearing in dragon form.

Paizo Employee Creative Director

LazarX wrote:
Jaçinto wrote:


So if I use it on an arrow would it be fine? Cause the head goes in someone and the shaft would stick out. Or is this a generalization that the entire peice of ammunition, upon a hit, crumbles to dust? Kinda kills a lot of fantasy movies where you see an arrow sticking out of someone.

Those fantasy movies also usually mean one arrow equals one kill. Game mechanics aren't generally that simulationist.

The thing about bringing realism to D&D games. It's got one major drawback.... your players are generally dead after the first session.

I assume you mean that your "CHARACTERS" are generally dead...

Paizo Employee Creative Director

Nicos wrote:

Hi.

What are your favorites non-mechanical books of d&d (no mather the edition)?

Note
Mechanical book = a book that foremost is intended to introduce new rules, spells, Pc clases etc ( ultimate combat, the book of the nine sword, magic of faerun...)

Non-mechanical book = something like: seven sisters, Volo´s guide, and this one from golarion (whose name i do not remember at this time) that detailed several cities like withetrhone.

Hmmm... all of my favorite D&D books have a pretty good mix of game rules and flavor text, the more I think on it. Can't think of a favorite non-rules book off the top of my head, honestly, because the ones that I do think come closest (The Ilithiad, World of Greyhawk, Drow of the Underdark, along with a few I helped write like Fiendish Codex I and Lords of Madness) all would be MUCH less interesting without the rules bits.


James Jacobs wrote:


3rd Edition D&D: Fiendish Codex 1 (although I'm a bit biased on that one...)

Hordes of the abbys an tyrant of the nine hells are great books. The codex 1 is bit better just becouse abyss is infinite and hell have only 9 layers, and prety boring layers.

Thanks for your answer, I will try to read Faith and avatars


James Jacobs wrote:

Hmmm... all of my favorite D&D books have a pretty good mix of game rules and flavor text, the more I think on it. Can't think of a favorite non-rules book off the top of my head, honestly, because the ones that I do think come closest (The Ilithiad, World of Greyhawk, Drow of the Underdark, along with a few I helped write like Fiendish Codex I and Lords of Madness) all would be MUCH less interesting without the rules bits.

Well, i do not mean that the book have to be without any rule. I mean a book like Qadira: gateway to the east, it have new feats, race ...BUT is mainly a book to give flavour to the setting.


Hey James, Awkward rules question here and me and my player's want to know how you would handle the situation.

Say there is a Bard who wishes to take the Dervish Dancer(ultimate combat)
and the Dawnflower Dervish(inner sea magic). The question brought up to me is regarding the two abilities from each, one being

Meditative Whirl:
At 8th level, when using battle
dance, the Dawnf lower dervish can enter a trancelike
state where his spinning motion represents the
movement of the planets around the sun, and his
spirit is attuned to the healing aspects of Sarenrae. By
spending a move action focusing on his whirling, the
dervish can apply the Quicken Spell feat to any cure spell
he is about to cast (effectively spending a move action
and swift action to cast the spell). This does not alter
the level of the spell or the casting time. The dervish
can use this ability once per day at 8th level and one
additional time per day for every two dervish levels he
has beyond 8th. This ability replaces the dirge of doom
bardic performance.
and the Dervish Dancer ability
Razor’s Kiss:
Razor’s Kiss (Su): At 8th level, a dervish dancer can use his
battle dance to improve his weapons’ critical range. All attacks
he makes with manufactured weapons are treated as though
he had the Improved Critical feat. Natural weapons and spells
are not affected. This ability replaces dirge of doom.

Both of which give up the ability to use the dirge of doom power. big no-no, but if you say had the ability twice somehow(as per the Doomharp magic item from the Advanced player's guide) would you be able to take both? Granted if you lost access to the magic item you would loose out on one of your Archetypes until you got it back? its in the gray and wanted to see how you would answer. In my opinion, I look at it along the same lines as having a magic item that gives you a feat(there are several that give you two weapon fighting for example) to qualify for a prestige class or needed as prereqs. for other feats, if you lost the item, you wouldnt qualify for the other.

Paizo Employee Creative Director

Sean Terrill wrote:

Hey James, Awkward rules question here and me and my player's want to know how you would handle the situation.

Say there is a Bard who wishes to take the Dervish Dancer(ultimate combat)
and the Dawnflower Dervish(inner sea magic). The question brought up to me is regarding the two abilities from each, one being ** spoiler omitted ** and the Dervish Dancer ability ** spoiler omitted **

Both of which give up the ability to use the dirge of doom power. big no-no, but if you say had the ability twice somehow(as per the Doomharp magic item from the Advanced player's guide) would you be able to take both? Granted if you lost access to the magic item you would loose out on one of your Archetypes until you got it back? its in the gray and wanted to see how you would answer. In my opinion, I look at it along the same lines as having a magic item that gives you a feat(there are several that give you two weapon fighting for example) to qualify for a prestige class or needed as prereqs....

I'd say no—a generous GM could certainly say yes, but those two archetypes are pretty similar (in fact, almost TOO similar, it was almost a case of the left hand not knowing what the right hand was doing), and as such taking both would be almost like a fighter "multiclassing" into fighter. In other words... the bard should pick one of the two archetypes and go with that.


James Jacobs wrote:
Sean Terrill wrote:

Hey James, Awkward rules question here and me and my player's want to know how you would handle the situation.

Say there is a Bard who wishes to take the Dervish Dancer(ultimate combat)
and the Dawnflower Dervish(inner sea magic). The question brought up to me is regarding the two abilities from each, one being ** spoiler omitted ** and the Dervish Dancer ability ** spoiler omitted **

Both of which give up the ability to use the dirge of doom power. big no-no, but if you say had the ability twice somehow(as per the Doomharp magic item from the Advanced player's guide) would you be able to take both? Granted if you lost access to the magic item you would loose out on one of your Archetypes until you got it back? its in the gray and wanted to see how you would answer. In my opinion, I look at it along the same lines as having a magic item that gives you a feat(there are several that give you two weapon fighting for example) to qualify for a prestige class or needed as prereqs....

I'd say no—a generous GM could certainly say yes, but those two archetypes are pretty similar (in fact, almost TOO similar, it was almost a case of the left hand not knowing what the right hand was doing), and as such taking both would be almost like a fighter "multiclassing" into fighter. In other words... the bard should pick one of the two archetypes and go with that.

OK, on that note, would you find that there would be a way for a bard to gain one of the low level class abilities of one without having to take the entire archetype? for example rogue's evasion. The player is really interested in gaining the 1st level ability of the dawnflower dervish to be able to double the morale bonus of his inspire courage. but the rest of the archetype doesn't do much for him


Mr. Jacobs,
I'm currently playing in the Kingmaker AP. My character is a Paladin/Fighter with the Aldori Swordlord Archetype. However I've been unable to find much information about what it means to be a Swordlord.

I have also noticed that the Aldorian Dueling sword is awful similar in description to a Katana. Is it supposed to be a Katana or a version there of? Single blade, 3ft length, every so slight curve...Pretty much the perfect description of a Katana, all its missing is the hand and a half hilt..lol

So I guess I would like to understand what a Sword Lord is, what is their code of Ethics (kinda like a paladins strictures he follows for his individual god).

Mostly I'm just looking for the Fluff (no hard rules) so that I may enjoy role-playing the character as intended.

Thanks


Jaçinto wrote:

So if I use it on an arrow would it be fine? Cause the head goes in someone and the shaft would stick out. Or is this a generalization that the entire peice of ammunition, upon a hit, crumbles to dust? Kinda kills a lot of fantasy movies where you see an arrow sticking out of someone. And if using steel bullets with the advanced weapon stuff, then when the bullet hit it would impact and just be unusable, bit it is still there, isn't it? For the encasing the flesh, what if I use targeting, aim for the head, and hit them in the mouth? I just have always been confused about what the rules mean when the say ammo is destroyed. I understand unusable but I am looking at real life logic and getting confused. We try to bring realism to our D&D games when it comes to physics and have argued "destroyed" many times. I have more things I can say on this topic but I don't want to make this wall of text any bigger.

Oh and if you do run a game online for a group, maybe give me a tryout? I know you don't know me but I love trying new things out with new groups.

Please stop asking Mr. Jacobs to give you permission to circumvent the rules so you can make a broken character. You have been trying to convince him to tell you something so you can play a "sniper"-esque character ever since the playtest for the gunslinger. Either ask your GM if you can do something like this or accept that you will be unable to do it RAW.

BTW, I'm not asking you to do this because I don't think JJ can't handle this himself. I'm just tired of seeing these same lines of questions come from you which I can only imagine is an attempt on your part to bully your GM by saying "See James Jacobs said I could do it" and that really bugs me.

Mr. Jacobs, I'm apologizing for the rant above, but it just bugs me when I feel like people are not appreciating the spirit of this thread, which is to ask questions not to pester you until you cave and then use that information to browbeat a DM. I realize as an intelligent person you won't let this happen but it doesn't mean I like to see these kinds of attempts.

I suppose I should ask a question....

Can you have too much of a good thing?

Paizo Employee Creative Director

Sean Terrill wrote:
OK, on that note, would you find that there would be a way for a bard to gain one of the low level class abilities of one without having to take the entire archetype? for example rogue's evasion. The player is really interested in gaining the 1st level ability of the dawnflower dervish to be able to double the morale bonus of his inspire courage. but the rest of the archetype doesn't do much for him

Note that the bardic dawnflower dervish ONLY applies to you, not your allies. It's a weird adjustment that might not do exactly what some folks expect... especially at lower levels, where you have to spend a standard action to start that ability, so you have a round where you only really get that bonus to any attacks of opportunity you make in that first round...

That said, if he likes one feature but not the others... he has to ask his GM for permission to swap things around. As written... if you take an archetype for one power, you get them all. No fair mixing and matching!

Paizo Employee Creative Director

mcgreeno wrote:

Mr. Jacobs,

I'm currently playing in the Kingmaker AP. My character is a Paladin/Fighter with the Aldori Swordlord Archetype. However I've been unable to find much information about what it means to be a Swordlord.

I have also noticed that the Aldorian Dueling sword is awful similar in description to a Katana. Is it supposed to be a Katana or a version there of? Single blade, 3ft length, every so slight curve...Pretty much the perfect description of a Katana, all its missing is the hand and a half hilt..lol

So I guess I would like to understand what a Sword Lord is, what is their code of Ethics (kinda like a paladins strictures he follows for his individual god).

Mostly I'm just looking for the Fluff (no hard rules) so that I may enjoy role-playing the character as intended.

Thanks

We talk a little about Aldori Swordlords here and there, such as in the Brevoy article in Pathfinder #31. But we actually haven't produced a lot of info about the swordlords at all to this point. Hopefully that'll change some day.

And yes... the Aldorian dueling sword is quite similar in description to a katana. That's on purpose. Mixing an Asian sword design with a more northeastern european society is one way to "fantasy things up,' after all!

Paizo Employee Creative Director

JMD031 wrote:

Can you have too much of a good thing?

Yup!


If a First Worlder takes sunlight summons, moonlight summons, and/or starlight summons, would the feat apply to the Eidolon?


Is there currently any more info on why exactly Nex and Geb waged their infamous war?? about the only think I've found so far is in Inner Sea World Guide, Nex wanted Geb's land.

Is that really all there is to such an infamous and world shaping war? A grab for more land??

Paizo Employee Creative Director

That Guy With the Fox wrote:
If a First Worlder takes sunlight summons, moonlight summons, and/or starlight summons, would the feat apply to the Eidolon?

I don't think it would, no. No more than Augment Summoning would.

Paizo Employee Creative Director

Monkeygod wrote:

Is there currently any more info on why exactly Nex and Geb waged their infamous war?? about the only think I've found so far is in Inner Sea World Guide, Nex wanted Geb's land.

Is that really all there is to such an infamous and world shaping war? A grab for more land??

There's not a lot of info beyond what we've done about them in the Inner Sea World Guide, alas. Nex is one of Erik's creations, in any case, and some day he'll have more to say in print about him and it (and, by extension, Geb)... for now, though, it's all mysterious and stuff!


James, typically my 'questions' to you are more suggestions or what-not but I know of no other easy way to bring things to your attention as I stumble across the web.

Anyway, do you think "La Herencia Valdemar I and II" are movies you would like to see, or have seen?

If you aren't aware of them, let me assure you, they are delicious.

This URL is for a YouTube trailer of the second film: http://www.youtube.com/watch?v=YjKKptsL33I&feature=share

The two films are really one complete movie broken into more manageable halves.

Paizo Employee Creative Director

Katerek wrote:

James, typically my 'questions' to you are more suggestions or what-not but I know of no other easy way to bring things to your attention as I stumble across the web.

Anyway, do you think "La Herencia Valdemar I and II" are movies you would like to see, or have seen?

If you aren't aware of them, let me assure you, they are delicious.

This URL is for a YouTube trailer of the second film: http://www.youtube.com/watch?v=YjKKptsL33I&feature=share

The two films are really one complete movie broken into more manageable halves.

Huh, I've never heard of these. I shall investigate!


Does Paizo make as much profit off of a book bought at a bookstore or off amazon.com as they do if I buy direct from paizo.com?

I want to get a good deal, but I also want to make sure you guys get as much of the profit as you should.

Paizo Employee Creative Director

Trinam wrote:

Does Paizo make as much profit off of a book bought at a bookstore or off amazon.com as they do if I buy direct from paizo.com?

I want to get a good deal, but I also want to make sure you guys get as much of the profit as you should.

While it's nice to have our books purchased anywhere... the best way to directly support Paizo is to get a subscription. And since subscriptions come with free PDFs, and since a subscription to the Adventure Path also gets you the Pathfinder Discount... that's a pretty good deal too.

Barring that, we make more money when customers buy direct from paizo.com.

Dark Archive

James

:
In one encounter in the last installment of Rise of the Runelords you face 6 Rune Giants. Is there anyway that can change? Otherwise I will be forced to buy 6 cases of the Rise of the Runelords pathfinder minis to get the 6 rune giant mini case incentives.


Hey James, even though you were technically "too old" to watch them, did you watch any of the various dinosaur themed shows during the 80s and 90s and if so, which ones??

Paizo Employee Creative Director

Jeremy Mcgillan wrote:

James

** spoiler omitted **

You can change it all you want in your game.

There WILL be fewer rune giants encountered at the same time in the revised Hardcover, though, since they went from about CR 14 in 3.5 up to CR 17 in Pathfinder. So it's unlikely we'll be doing an encounter with 6 of them at once... but 2 or 3 is more or less guaranteed.

Miniatures management, in any event, has very little to do with how I plan on building ANY adventure, with the exception of helping determine set lists for minis I suppose.

Paizo Employee Creative Director

Monkeygod wrote:
Hey James, even though you were technically "too old" to watch them, did you watch any of the various dinosaur themed shows during the 80s and 90s and if so, which ones??

First of all... I'm not too old right NOW to watch dinosaur shows.

I watched the HECK out of Land of the Lost. And the episode of Gilligan's Island where Gilligan dreams he's a caveman and sees a dinosaur was one of my favorites.


Hi.

Currently i am Dming a campaing in the Forgotten realms setting using pathfinder as a base sytem an including 3.5 material.
I also use a lot of Ad&d book, they are great to add the FR flavor to the campaing, and I noted that thera are a lot of books that (I Think) would never get published by paizo or (Wotc 3.x edition)

book like

- the seven sister
- heroes lore book ( and his evil twin)

So, mi question is, what change in the industry in the las two (and a bit more) decades that make that happens?

NOTE: I ask because this trhead seem interesting to me

Silver Crusade

James Jacobs wrote:
Monkeygod wrote:
Hey James, even though you were technically "too old" to watch them, did you watch any of the various dinosaur themed shows during the 80s and 90s and if so, which ones??

First of all... I'm not too old right NOW to watch dinosaur shows.

I watched the HECK out of Land of the Lost. And the episode of Gilligan's Island where Gilligan dreams he's a caveman and sees a dinosaur was one of my favorites.

Did you like The Land Before Time?


James Jacobs wrote:

I watched the HECK out of Land of the Lost. And the episode of Gilligan's Island where Gilligan dreams he's a caveman and sees a dinosaur was one of my favorites.

Sleestak: lizardfolk, troglodytes, or degenerate serpentfolk? :)

Paizo Employee Creative Director

Celestial Healer wrote:
James Jacobs wrote:
Monkeygod wrote:
Hey James, even though you were technically "too old" to watch them, did you watch any of the various dinosaur themed shows during the 80s and 90s and if so, which ones??

First of all... I'm not too old right NOW to watch dinosaur shows.

I watched the HECK out of Land of the Lost. And the episode of Gilligan's Island where Gilligan dreams he's a caveman and sees a dinosaur was one of my favorites.

Did you like The Land Before Time?

No. Once dinosaurs start talking... I get annoyed.

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
James Jacobs wrote:

I watched the HECK out of Land of the Lost. And the episode of Gilligan's Island where Gilligan dreams he's a caveman and sees a dinosaur was one of my favorites.

Sleestak: lizardfolk, troglodytes, or degenerate serpentfolk? :)

None of the above. They're Sleestaks. They're a unique race. Don't trust the ones who wear tunics!

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