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RPG Superstar 2012 Top 16

James, back to Androffa.

You're playing your cards close to your chest on this, and I'm just curious why. There's a lot of people curious about what happened to Androffa...are you covering this as part of the final part of the AP, planning to touch on this in some other product, or just don't want to tell us?

We would like to hear the final fate of this incredibly advanced society itself, or at least know if you're going to tell us elsewhere. Telling us it's way past Unmentionable Futures tells us that it suffered a monstrous crash right there, and then you hinted it was even worse.

Inquiring minds wish to know! I can see one of the new Iron Gods being curious about the world of its creation, so if this is all covered in part 6 of the Iron Gods, that's fine, I'm patient.

==Aelryinth

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I feel like I just committed a writing sin. While roleplaying here on the forums for Rise of the Runelords, I just had my dwarf wizard expo-dump about the trauma she experienced watching her master get murdered by a rival. Some writing guides I've been reading since have said that trauma victims/survivors don't act like that, and it can take them months or even years before they're ready to open up about their experiences, and they certainly don't open up to a bunch of locals she only met about two days ago. This traumatic experience is part of her core characterization, why she's obsessed with becoming more powerful, why she's in Sandpoint instead of Riddleport, and why she cynically believes most people will cut you down and twist the knife just to watch you suffer if you let them. And I feel like I blew it because I basically revealed all that within the first hundred posts. Now what do I do? How do I pace her character development? How do I show the impact the event had on her when she apparently was able to talk about it to a bunch of complete strangers less than two weeks after she witnessed the murder of her teacher?

Paizo Employee Creative Director

Tels wrote:
Do you think you'll catch up on all the lost hours of sleep when you're dead? Or will Pharamsa keep you working even then?

Heh... we'll see, I guess.

Paizo Employee Creative Director

Midnight_Angel wrote:
James Jacobs wrote:
5) I'm not really sure we need more playable races. I'm actually quite happy with the core races, plus aasimars, tieflings, and tengus. I don't really need any more.

No love for changelings and the elemental-blooded?

Not from me, really. I kinda like changelings, I guess, but just not that interested in the elemental blooded races as PC options.

Paizo Employee Creative Director

4 people marked this as a favorite.
Wrath wrote:

1) I recently pointed out that my experience in the Pathfinder game really hasn't reflected the numerous DPR threads and Class Balance arguments I see in sections of these Forums? Do you have any idea how many people do or don't see this issue?

2) Any idea why the experiences are so disparate for players and GMs?

On a related topic, but less inflammatory I guess.

3) when it comes to making calls on spells and certain actions that players may try, how do you go about making a decision as a DM? Is there a fixed process or just a git thing or something in between? (eg someone tries to make a Simulacrum of the Tarrasque as it seems the rules can let them according to their reading of it)

4) Are you fairly permissive of player actions and try to come up with creative in game or campaign based consequences to keep some control, or are you more in the vein of saying some things just aren't allowed?

5)Divinations spells have the potential to derail a game I've been told. While I've never seen it happen, a number of others have informed me it can happen. How do you go about handling that situation, or divination in general actually?

I'm aware the first two questions are something you might not want to answer in case its buying into some sort of flame war. Thought I'd ask to see if you some sort of answer for me, but feel free to ignore them if you want.

Cheers

1) No idea. THe DPR threads are really not that interesting to me. They've got a place in MMOs, but I don't really think they're that useful for tabletop games, which in my experience are about a LOT more than just doing damage. There's story and stuff.

2) I suspect that players/GMs who come to the tabletop game from a background of MMOs are the ones more interested in DPR stuff, bu that's just a guess.

3) I make the call on the spot, depending on what's best for the story, what preserves internal game logic, and whether or not it'll be fun for everyone (GM and players alike).

4) Yes, I'm quite permissive when players think creatively or take bold risks. Less so when they try to use well established loopholes or make assumptions about how spells are supposed to work or are trying to use the RAW as a bludgeon to get their way.

5) By making sure that the games I run assume that the PCs will use divinations. By being flexible on how the clues are handed out; if the adventure says the PCs have to talk to the mayor but they instead use a divination spell, I'm okay with them skipping the mayor talk and letting the divination help... OR I just use the results of the divination spell to point them at the mayor.

Paizo Employee Creative Director

Kajehase wrote:
What do you think of the idea of combining the Mythic and Kingdom Building rules for a Birthright style campaign?

Sounds overly complicated, frankly. I'd not try that unless the players were all familiar with both the Kingdom rules and Mythic.

Paizo Employee Creative Director

justmebd wrote:
While going through my collection, I flipped through Dragon Compendium Volume 1. Was a Volume 2 On the drawing board/In the works when WotC pulled the plug?

Nope. WotC pulled the plug before we could start talking about additional volumes.

Paizo Employee Creative Director

MichaelCullen wrote:
James, I hope this question has not been asked before. But do constructs have souls, how about intelligent constructs? If they do have souls are they powered by positive energy, negative energy or neither?

Most constructs don't have souls. Intelligent constructs MIGHT have a soul, or they might not; depends on the situation. Robots, for example, are intelligent constructs but they don't have souls.

Paizo Employee Creative Director

Aelryinth wrote:

James, back to Androffa.

You're playing your cards close to your chest on this, and I'm just curious why. There's a lot of people curious about what happened to Androffa...are you covering this as part of the final part of the AP, planning to touch on this in some other product, or just don't want to tell us?

We would like to hear the final fate of this incredibly advanced society itself, or at least know if you're going to tell us elsewhere. Telling us it's way past Unmentionable Futures tells us that it suffered a monstrous crash right there, and then you hinted it was even worse.

Inquiring minds wish to know! I can see one of the new Iron Gods being curious about the world of its creation, so if this is all covered in part 6 of the Iron Gods, that's fine, I'm patient.

==Aelryinth

Because the Iron Gods AP isn't about Androffa. It's about Golarion and Silver Mount and all taht. I don't want to distract folks too much from that. I pull the curtain back a little bit in the foreword for Pathfinder #90 about Androffa, and once that's out, I'll chat more about it, but for now, I don't want folks getting distracted by information that's irrelevant and doesn't play a role in the AP at all. Expectation management and all that.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
I feel like I just committed a writing sin. While roleplaying here on the forums for Rise of the Runelords, I just had my dwarf wizard expo-dump about the trauma she experienced watching her master get murdered by a rival. Some writing guides I've been reading since have said that trauma victims/survivors don't act like that, and it can take them months or even years before they're ready to open up about their experiences, and they certainly don't open up to a bunch of locals she only met about two days ago. This traumatic experience is part of her core characterization, why she's obsessed with becoming more powerful, why she's in Sandpoint instead of Riddleport, and why she cynically believes most people will cut you down and twist the knife just to watch you suffer if you let them. And I feel like I blew it because I basically revealed all that within the first hundred posts. Now what do I do? How do I pace her character development? How do I show the impact the event had on her when she apparently was able to talk about it to a bunch of complete strangers less than two weeks after she witnessed the murder of her teacher?

By setting it up that the character had already essentially come to terms with the trauma and going forward with a new goal, perhaps? It's a bit to late to go back now, but the fact that you spilled the beans on that character building element so soon means that it's probably best to focus on something new... maybe something that has yet to develop in the posts. Or maybe you'll luck out and one of the other players will be intrigued enough by your post to help build off of it.


PCs (and NPCs) usually don't have the benefit of hundreds of pages focused on them, like novels, and (hopefully) they are sharing the spotlight with other characters who are equally as important. Also, considering many gaming groups can only afford to play a few hours at a time and only once or twice a week, trying to be subtle has the risk of the character's personality never being acknowledged or even noticed.

I personally like to take 2~3 strong personality traits and focus more on them, leaving the subtleties as bonus "easter eggs" for myself, but given that you're certainly far more experienced in creating and developing characters than I'll ever be, I'd love to hear your advice.

What is your advice to make a character's personality shine in RPGs?

The Exchange

Thanks for answering James, good advice for me as DM.

Question time.

When I DM I too go for internal consistency. More importantly, I try hard to keep motivations of monsters, outsiders and deities in mind for things like how they'd react to charm, or bindings or summonings or even getting petered by divinations.

Can you describe some of the considerate you use in your games for this idea?

To further explain -

I once had a charmed fighter effectively tackle the wizard responsible to the ground and try to protect him from the fight between the fighters actual allies and the wizards allies. He treated the wizard as a friend in danger because HD was right in the midst of his enemies and vulnerable.

My grouped lived it since it gave an insight to the motivations of the enemy and contributed to story but still provided a unique challenge.

I reckon it wouldn't work in some groups.

Just wondering if you do similar things, and if so what type?

Paizo Employee Creative Director

Lemmy wrote:

PCs (and NPCs) usually don't have the benefit of hundreds of pages focused on them, like novels, and (hopefully) they are sharing the spotlight with other characters who are equally as important. Also, considering many gaming groups can only afford to play a few hours at a time and only once or twice a week, trying to be subtle has the risk of the character's personality never being acknowledged or even noticed.

I personally like to take 2~3 strong personality traits and focus more on them, leaving the subtleties as bonus "easter eggs" for myself, but given that you're certainly far more experienced in creating and developing characters than I'll ever be, I'd love to hear your advice.

What is your advice to make a character's personality shine in RPGs?

For an NPC, I generally try to narrow down on one unique or unusual quirk. It might be an accent... might be a wheezing sound he makes when he talks... might be a fondness for cheese, might be a terrible mustache that he things is awesome... might be a tendency to blink while she talks... might be bragging about her pet stirge... something memorable. If the NPC lasts longer than one encounter, I'll sometimes add to that. For significant NPCs, I generally write up a full description like you get in a Pathfinder AP so I know their whole story and can react dynamically to however the PCs approach the character.

Paizo Employee Creative Director

Wrath wrote:

Thanks for answering James, good advice for me as DM.

Question time.

When I DM I too go for internal consistency. More importantly, I try hard to keep motivations of monsters, outsiders and deities in mind for things like how they'd react to charm, or bindings or summonings or even getting petered by divinations.

Can you describe some of the considerate you use in your games for this idea?

To further explain -

I once had a charmed fighter effectively tackle the wizard responsible to the ground and try to protect him from the fight between the fighters actual allies and the wizards allies. He treated the wizard as a friend in danger because HD was right in the midst of his enemies and vulnerable.

My grouped lived it since it gave an insight to the motivations of the enemy and contributed to story but still provided a unique challenge.

I reckon it wouldn't work in some groups.

Just wondering if you do similar things, and if so what type?

Sometimes, yeah. It really depends on the situation, though, but I usually know a little bit at least about an NPC's story, and when they get charmed, that's a GREAT opportunity to let the PCs see those elements. I really like to ad-lib things like this though, so I don't really do a specific "type" I guess. It really depends on the situation as I said above.


James Jacobs wrote:
Lemmy wrote:
What is your advice to make a character's personality shine in RPGs?
For an NPC, I generally try to narrow down on one unique or unusual quirk. It might be an accent... might be a wheezing sound he makes when he talks... might be a fondness for cheese, might be a terrible mustache that he things is awesome... might be a tendency to blink while she talks... might be bragging about her pet stirge... something memorable. If the NPC lasts longer than one encounter, I'll sometimes add to that. For significant NPCs, I generally write up a full description like you get in a Pathfinder AP so I know their whole story and can react dynamically to however the PCs approach the character.

And as a player, how would you do it for your PC?

Grand Lodge

My group just started PF a few months back. Being a long term 3.5er I wanted to try something familiar but with the extra sauce PF is well known for. I tried a rogue as my first PF character. The character RPs well but somehow seemed to be missing something, and once we got up in level it became more apparent.

Since then I've read numerous threads about the rogue in comparison to the other classes. I still enjoy the flexibility of RP options the class gives but I have to admit it doesn't seem to compete on the same level as the others. Some people say that anything a rogue can do there exist another class that can do it better. I'd like to think that there is still no class with the full assortment that rogue has though even with the addition of the new ACG classes.

So I have to ask:

What do you say to someone who thinks Rogues are overpowered? (yes these people exist)

What do you say to someone who thinks Rogues are underpowered?

What do you think of the class?

If you could redesign/change it what would you do? (looking for ideas for home-game use.)

Thanks in Advance.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Aelryinth wrote:

James, back to Androffa.

You're playing your cards close to your chest on this, and I'm just curious why. There's a lot of people curious about what happened to Androffa...are you covering this as part of the final part of the AP, planning to touch on this in some other product, or just don't want to tell us?

We would like to hear the final fate of this incredibly advanced society itself, or at least know if you're going to tell us elsewhere. Telling us it's way past Unmentionable Futures tells us that it suffered a monstrous crash right there, and then you hinted it was even worse.

Inquiring minds wish to know! I can see one of the new Iron Gods being curious about the world of its creation, so if this is all covered in part 6 of the Iron Gods, that's fine, I'm patient.

==Aelryinth

Well you've given us the new mega expanded version of Journey to the Barrier Peaks, you seem to be hinting at least at a Gamma World or worse setting for Androffa. Will you complete the unholy trinity by giving us an expy of Metamorphosis Alpha on perhaps a sister ship of Destiny flying out of control somewhere out there in the Dark Tapestry?


James Jacobs wrote:
Midnight_Angel wrote:
James Jacobs wrote:
5) I'm not really sure we need more playable races. I'm actually quite happy with the core races, plus aasimars, tieflings, and tengus. I don't really need any more.

No love for changelings and the elemental-blooded?

Not from me, really. I kinda like changelings, I guess, but just not that interested in the elemental blooded races as PC options.

Is that to say you could simply never see yourself playing one, or that you would actively discourage if not outright ban anyone who joined a game you were running from playing an elemental blooded race? Or any race not under the "core races plus aasimars, tieflings, and tengu" umbrella, for that matter?

Also a page or so back you said that half-dragon was your least favorite template; care to elaborate as to why?

Silver Crusade

HI James, I have a product request for next year. Could Pazio do an Iconics Codex like the NPC codex. I think it would be a great product tie in with with the iconic mini sets that are being released next year.

I also asked Mark about in his questions thread in one of my pester Mark rules posts.

Pazio has great customer service from all of its staff.

Have you played or ran Mummy's Mask. I playing in it right now and having great fun.

Paizo Employee Creative Director

Lemmy wrote:
James Jacobs wrote:
Lemmy wrote:
What is your advice to make a character's personality shine in RPGs?
For an NPC, I generally try to narrow down on one unique or unusual quirk. It might be an accent... might be a wheezing sound he makes when he talks... might be a fondness for cheese, might be a terrible mustache that he things is awesome... might be a tendency to blink while she talks... might be bragging about her pet stirge... something memorable. If the NPC lasts longer than one encounter, I'll sometimes add to that. For significant NPCs, I generally write up a full description like you get in a Pathfinder AP so I know their whole story and can react dynamically to however the PCs approach the character.
And as a player, how would you do it for your PC?

By writing up a pretty detailed history of the character to build off of, and then reacting to the other player characters in ways that build my own character's personality. So... it depends on the types of characters the others play. Often I'll try to work out a pre-conneciton with another player; in one game, I'm another PC's sibling. In another I share the same love of the wilderness/desert as another character. Often I'll roll on a table of personality quirks a few times to pick something unusual; got one once that was "fear of graveyards," so I decided my character fell into a grave as a child and was terrorized by rats and lost her pinky finger to the ordeal. But then she was all mysterious about HOW she lost it and the other players were intrigued.

Paizo Employee Creative Director

Richard McGuffin wrote:

1 What do you say to someone who thinks Rogues are overpowered? (yes these people exist)

2 What do you say to someone who thinks Rogues are underpowered?

3 What do you think of the class?

4 If you could redesign/change it what would you do? (looking for ideas for home-game use.)

Thanks in Advance.

1) Nothing.

2) Also nothing. I tend not to get into these types of discussions, since I have found that no one is ever looking to be persuaded out of their opinion, only to argue it. Not really something I'm interested in taking part in.

3) I love it. It's one of my favorite classes, because it requires some fun tactics to make it work plus all those skills make for excellent role-playing opportunities.

4) I'd let them sneak attack in low light for one thing, but aside from that I probably wouldn't do much. There's a redesign coming in Unchained though... but I don't have anything to do with that.

Paizo Employee Creative Director

LazarX wrote:
Well you've given us the new mega expanded version of Journey to the Barrier Peaks, you seem to be hinting at least at a Gamma World or worse setting for Androffa. Will you complete the unholy trinity by giving us an expy of Metamorphosis Alpha on perhaps a sister ship of Destiny flying out of control somewhere out there in the Dark Tapestry?

Androffa didn't turn into Gamma World, so there's no need to have the Warden out there as well. ;-)

Paizo Employee Creative Director

FormerFiend wrote:

Is that to say you could simply never see yourself playing one, or that you would actively discourage if not outright ban anyone who joined a game you were running from playing an elemental blooded race? Or any race not under the "core races plus aasimars, tieflings, and tengu" umbrella, for that matter?

Also a page or so back you said that half-dragon was your least favorite template; care to elaborate as to why?

I'd probably never play one. If someone in my game wanted to play one, I'd consider it if I felt the reason was story based and not number-crunching based, and then I'd likely let the others in the party up their race points using the race builder so that everyone was on even footing as needed.

Half-dragons were way-overused, and whatever the reasoning was behind the initial concept, the result was that all those half-dragons that showed up all over made dragons look super horny/rapey/obsessed with humping anything and everything, which was NOT the way I felt that dragons should be portrayed. I'm okay with the template used IN MODERATION with things that are already dragon-similar, which is why the sample one is a half-basilisk (helps that the dracolisk has decades of tradition backing it up).

Paizo Employee Creative Director

Lou Diamond wrote:

HI James, I have a product request for next year. Could Pazio do an Iconics Codex like the NPC codex. I think it would be a great product tie in with with the iconic mini sets that are being released next year.

I also asked Mark about in his questions thread in one of my pester Mark rules posts.

Pazio has great customer service from all of its staff.

Have you played or ran Mummy's Mask. I playing in it right now and having great fun.

I'm playing it, yes. We're about halfway through the first book. Next session is Friday.


James Jacobs wrote:
FormerFiend wrote:

Is that to say you could simply never see yourself playing one, or that you would actively discourage if not outright ban anyone who joined a game you were running from playing an elemental blooded race? Or any race not under the "core races plus aasimars, tieflings, and tengu" umbrella, for that matter?

Also a page or so back you said that half-dragon was your least favorite template; care to elaborate as to why?

I'd probably never play one. If someone in my game wanted to play one, I'd consider it if I felt the reason was story based and not number-crunching based, and then I'd likely let the others in the party up their race points using the race builder so that everyone was on even footing as needed.

Half-dragons were way-overused, and whatever the reasoning was behind the initial concept, the result was that all those half-dragons that showed up all over made dragons look super horny/rapey/obsessed with humping anything and everything, which was NOT the way I felt that dragons should be portrayed. I'm okay with the template used IN MODERATION with things that are already dragon-similar, which is why the sample one is a half-basilisk (helps that the dracolisk has decades of tradition backing it up).

Come on..there is nothing wrong with horny dragons LOL


Mr. James Jacobs,

Say someone took your blood and used it as the key component to fleshwarp a new creature. Your blood was required to give the creature the capacity for reason, faith, and love. Assuming this creature was non hostile and seeking to know you. How would you quantify your relationship to the creature?

Paizo Employee Creative Director

The NPC wrote:

Mr. James Jacobs,

Say someone took your blood and used it as the key component to fleshwarp a new creature. Your blood was required to give the creature the capacity for reason, faith, and love. Assuming this creature was non hostile and seeking to know you. How would you quantify your relationship to the creature?

Creeped out and frightened by it, but assuming it wasn't trying to cause trouble... I'd give it a chance!


James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Say someone took your blood and used it as the key component to fleshwarp a new creature. Your blood was required to give the creature the capacity for reason, faith, and love. Assuming this creature was non hostile and seeking to know you. How would you quantify your relationship to the creature?

Creeped out and frightened by it, but assuming it wasn't trying to cause trouble... I'd give it a chance!

Can it call you Father?

Paizo Employee Creative Director

2 people marked this as a favorite.
The NPC wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Say someone took your blood and used it as the key component to fleshwarp a new creature. Your blood was required to give the creature the capacity for reason, faith, and love. Assuming this creature was non hostile and seeking to know you. How would you quantify your relationship to the creature?

Creeped out and frightened by it, but assuming it wasn't trying to cause trouble... I'd give it a chance!
Can it call you Father?

It can not.

The Exchange

Hey again,

I'll try to get this one typed up without my iPad auto correcting words into a sentence so it all sounds like gibberish.

Righto, I haven't read all the APs yet, so not sure if this is a silly question.

1) are you thinking an AP involving aboleths and their plans for the world is ever in the works? They tend to have that creepy tentacle Cthulhu thing going on that you like, so was wondering if they're on your hit list of big bad guys to explore.

2) lots of the adventure paths seem to be environment themed, a bit like the Star Wars movies in fact. Is there an environment you're excited to explore but haven't got to yet. Like the giant red trees of North America, or the Great Plains of Africa or something completely unique to your own imagination?

3) again, not having read all the adventure paths this next one may have already been done. Do you have a dinosaur AP in the works. I'm talking Jurassic Park, King Kong style, where they are one of the major themes and threats in the path? I love dinosaurs and this would rock my world.


When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?

Liberty's Edge

James,
have you ever played a dwarf?

The Exchange

1 person marked this as a favorite.
Paladinosaur wrote:

James,

have you ever played a dwarf?

I hear that's difficult. If you get the fingering wrong, all the notes come out squeaky.

(Sorry, couldn't help myself)


Pathfinder Lost Omens, Rulebook Subscriber

Mr. Jacobs,

If a medusa, or other creature with a gaze attack, became a witch would her familiar be at risk from the gaze attack?


In giving class levels to a dragon NPC, could they be sorcerer levels of a different Draconic bloodline? Because I feel making that young Black Dragon suddenly breathe fire or frost would just be an EEeevil surprise to pull on a party.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
SAMAS wrote:
In giving class levels to a dragon NPC, could they be sorcerer levels of a different Draconic bloodline? Because I feel making that young Black Dragon suddenly breathe fire or frost would just be an EEeevil surprise to pull on a party.

The dragon could do that simply by casting the dragon breath spell. No sorcerer levels needed.


I'm curious--are changelings capable of having children? Or do they have to be transformed into hags first?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragoncat wrote:
I'm curious--are changelings capable of having children? Or do they have to be transformed into hags first?

From a few months back in this thread:

John Mangrum wrote:

1. Are changelings capable of having children? (Or can they not become mothers unless they "mature" into hags?)

2. If a changeling *can* have children, are those children also changelings?
James Jacobs wrote:

1) Yes, they can have children. Unless we have said otherwise in some book somewhere, of course... I'm not 100% up to speed on what we've published for them yet. And assuming so, then...

2) Yes.

Paizo Employee Creative Director

Wrath wrote:

Hey again,

I'll try to get this one typed up without my iPad auto correcting words into a sentence so it all sounds like gibberish.

Righto, I haven't read all the APs yet, so not sure if this is a silly question.

1) are you thinking an AP involving aboleths and their plans for the world is ever in the works? They tend to have that creepy tentacle Cthulhu thing going on that you like, so was wondering if they're on your hit list of big bad guys to explore.

2) lots of the adventure paths seem to be environment themed, a bit like the Star Wars movies in fact. Is there an environment you're excited to explore but haven't got to yet. Like the giant red trees of North America, or the Great Plains of Africa or something completely unique to your own imagination?

3) again, not having read all the adventure paths this next one may have already been done. Do you have a dinosaur AP in the works. I'm talking Jurassic Park, King Kong style, where they are one of the major themes and threats in the path? I love dinosaurs and this would rock my world.

1) An aboleth-themed AP is very much something I'd like to some day do. Whether or not that's the same as one being "in the works," I'm not gonna say.

2) Having grown up among those giant redwood trees, I'd love to do an adventure set there, although there's some of those along the Lost Coast so they're actually already featured in a small way. I'd love to do more underwater stuff eventually.

3) Nope. No dinosaur AP in the works, but you'll see dinosaurs show up now and then.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:
When you were designing Sandpoint, how did you make it both a pleasant place to live while still having lots of adventure hooks?

Practice, I guess. I've been designing adventure locations for decades. Plus, by drawing upon my memories of my home town, Point Arena, drew upon the real for the "pleasant place to live" and the way the terrain and architecture and locations triggered my imagination as for possible adventure sites. Being an imaginative kid growing up in a small rural town, you come up with a LOT of "what if a monster lived there" ideas.

Paizo Employee Creative Director

Paladinosaur wrote:

James,

have you ever played a dwarf?

Yes.

Paizo Employee Creative Director

Squeakmaan wrote:

Mr. Jacobs,

If a medusa, or other creature with a gaze attack, became a witch would her familiar be at risk from the gaze attack?

Yes

Paizo Employee Creative Director

SAMAS wrote:
In giving class levels to a dragon NPC, could they be sorcerer levels of a different Draconic bloodline? Because I feel making that young Black Dragon suddenly breathe fire or frost would just be an EEeevil surprise to pull on a party.

Absolutely. In fact, giving a dragon draconic bloodline, similar to giving a demon the abyssal bloodline or a devil the infernal bloodline or a nymph the fey bloodline ends up with a lot of non-stacking subpar choices.

For these creatures, I tend to default to bloodlines that don't have a strong physical presence; things like arcane or destined or the like for creatures like that, since the creature is already unusual looking for a sorcerer and I don't necessarily want to overcomplicate it.

Paizo Employee Creative Director

Dragoncat wrote:
I'm curious--are changelings capable of having children? Or do they have to be transformed into hags first?

Yes.


Ah. Thanks for bringing up the reply--I haven't been checking this thread as closely as I thought.


I've got some questions related to Animal Companion tricks that I can't find an answer to anywhere. Sorry for the essay below, but there's a lot of information to consider. Hopefully you can help!

Question A)
A Druid in a game that I'm GMing wants to know if he can teach his animal companion a new trick if it forgets an old trick so that it does not exceed the maximum number of tricks it can know (which is 6 tricks in total because the animal has an intelligence of 2). This question is specifically referring to normal tricks, not Bonus Tricks. There are several things to consider:

1.

Combat Training (DC 20) wrote:
An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may also “upgrade” an animal trained for riding to one trained for combat by spending 3 weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal's previous purpose and any tricks it once knew. Many horses and riding dogs are trained in this way.

(from http://www.d20pfsrd.com/skills/handle-animal)

In the situation above, it is explicitly stated that teaching an animal this new set of tricks included in the Combat Training Purpose replaces any tricks it previously knew. Is this a precedent for replacing tricks with new ones, or is it an exception?

2.

Bonus Tricks wrote:
The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.

(from http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions)

In the description of Bonus Tricks above, every statement in the description seems to be defining the differences between Bonus Tricks and normal tricks (i.e. they don't require training time, Handle Animal checks, etc.). The last statement mentions that they can't be changed. This would suggest that this characteristic is different than normal tricks, again pointing towards the possibility of changing normal tricks.

3. There are rules for retraining a player's feat, skill, archetype, or class ability in the Ultimate Campaign rulebook (starting on page 188). Therefore, it should be reasonable to create rules to retrain a pet's tricks. It is likely that this just hasn't been developed by Paizo yet.

I am inclined to develop rules for retraining an animal companion by modifying the rules used for retraining some aspect of a character to make it a little less costly. For example, to retrain a Druid's Nature Bond class ability from having a Domain to having an Animal Companion, it takes 8 hours a day for 5 days, plus a monetary cost of 10gp x Character's level x number of days necessary to retrain. Retraining an animal companion's trick is only changing 1 component within the class ability (Nature Bond) that gives you an Animal Companion in the first place, and should certainly not cost as much as changing the Nature Bond class ability entirely.

Question B)
This question is regarding Bonus Tricks. Can a Druid teach their animal companion a Bonus Trick that the animal already knows as a normal trick? And if so, does that create an empty slot in the normal amount of tricks that the animal can learn?

Question C)
In the definition of Bonus Tricks, which Handle Animal checks are referred to in this phrase:

Bonus Tricks wrote:
These bonus tricks don’t require any training time or Handle Animal checks,

It could be referring simply to the initial Handle Animal check required to teach a trick, but I always assumed it referred to the checks that are required to give the animal a successful command (the more frequent use of Handle Animal checks). This is totally ambiguous because a "Handle Animal check" could refer to either situation, or both.


1- Do you use background music in your gaming sessions? If yes, which kind of music? And how do you control it?

e.g.: Some people prefer absolute silence, while others like their favorite band blasting in the background. I personally prefer to limit it to instrumental music at low volume, and avoid famous/iconic songs to prevent players from getting distracted by it in a "Hey, this is that song from scene X from movie Y" sort of way.

2- Have you ever played Left 4 Dead 2? If yes, do you think the special infected would make cool additions to Pathfinder's Bestiary?

Paizo Employee Creative Director

bsheffield87 wrote:
...asked about animal tricks...

These are best asked in the rules forums so they can be FAQed.

Paizo Employee Creative Director

Lemmy wrote:

1- Do you use background music in your gaming sessions? If yes, which kind of music? And how do you control it?

e.g.: Some people prefer absolute silence, while others like their favorite band blasting in the background. I personally prefer to limit it to instrumental music at low volume, and avoid famous/iconic songs to prevent players from getting distracted by it in a "Hey, this is that song from scene X from movie Y" sort of way.

2- Have you ever played Left 4 Dead 2? If yes, do you think the special infected would make cool additions to Pathfinder's Bestiary?

1) I usually don't, but when I do, I generally go with using movie soundtracks from movies that are similar to the adventure's themes. I use a bluetooth speaker synced to my iPhone or iPad.

2) I played it for a little bit. And the infected dead are already kind of in there as plague zombies.


Well... I actually can't believe I asked the question about music in gaming sesisons but forgot to ask this...

1- What kind of music do you like?
2- What are 3 of your favorite bands?

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