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Paizo Employee Creative Director

Andrew Berg 681 wrote:
I was wondering if there was any reason that a character couldn't have a pearl of power embedded into their flesh and then use it like normal?

No reason.


James Jacobs wrote:
DM_aka_Dudemeister wrote:

Will the tech guide/Iron Gods be dealing with "realistic" radiation or comic book radiation?

Basically should my characters prepare Remove Disease to her rid of radiation sickness/cancer or should they adjust their tunics to make room for mutated tentacles?

Mostly realistic. There will be ways to get mutations, but standard radiation exposure won't do it on its own.

It's not a disease effect, though. It's a poison effect.

Pew Pew Eye Lazorz hax?

(probably too broken)


James,

1)I understand that this can change in the future; but as of right now what alignment would you give to Zutha?

2) How does the clergy of Urgathoa treat dhampirs?

3) Do people in Geb whorship Nurgal?


What is it about Game of Thrones you like so much? I mean, isn't the series basically about villains getting away with screwing over the few decent characters?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

It all comes back to Thassilon, doesn't it?

Turns out, Thassilon is pretty important to Avistan's history.

Were there any good people in that dark-hearted empire?

Also, what's your opinion on Disney movies?


Pardon me if this question has already been asked - I searched, but no dice - does Golarion have a language of magic? It is my understanding that Draconic is the language of magic in at least one of the D&D settings. Did this carry over to Golarion?

Paizo Employee Creative Director

Guy St-Amant wrote:
James Jacobs wrote:
DM_aka_Dudemeister wrote:

Will the tech guide/Iron Gods be dealing with "realistic" radiation or comic book radiation?

Basically should my characters prepare Remove Disease to her rid of radiation sickness/cancer or should they adjust their tunics to make room for mutated tentacles?

Mostly realistic. There will be ways to get mutations, but standard radiation exposure won't do it on its own.

It's not a disease effect, though. It's a poison effect.

Pew Pew Eye Lazorz hax?

(probably too broken)

Or too nonsensical... you lost me.

Paizo Employee Creative Director

Ral' Yareth wrote:

James,

1)I understand that this can change in the future; but as of right now what alignment would you give to Zutha?

2) How does the clergy of Urgathoa treat dhampirs?

3) Do people in Geb whorship Nurgal?

1) NE

2) As pariahs or as beloved sons and daughters, depending on their faith.

3) Some do.

Paizo Employee Creative Director

1 person marked this as a favorite.
AlgaeNymph wrote:
What is it about Game of Thrones you like so much? I mean, isn't the series basically about villains getting away with screwing over the few decent characters?

Nope.

There's plenty of good guy triumphs as well, but it's not a foregone conclusion that "Good will win." I like the incredible amount of detail that's gone into the world, the masterful way that the supernatural elements are introduced, and above all else, the INCREDIBLY excellent characters. Martin has a gift at building characters so rich that in Book 1 you might hate them, but in Book 3 you love them. And the fact that there's an idea that anyone could die at any time removes the safety net... this isn't a safe setting. And that ramps up the excitement quite a lot. And also... I love the fact that it's for adults. It's a VERY mature series, and before it came along, most fantasy was too "safe" for my tastes.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

It all comes back to Thassilon, doesn't it?

Turns out, Thassilon is pretty important to Avistan's history.

Were there any good people in that dark-hearted empire?

Also, what's your opinion on Disney movies?

There were plenty of good people in Thassilon. Just not in positions of power.

I generally find Disney movies to be too predictable, too cliched, too mired in outdated traditions, and too childish. There are exceptions, though, and when those exceptions occur (Lilo & Stitch, Pirates of the Caribbean, and a lot of their earlier animated movies) they tend to be EXCELLENT movies.

Paizo Employee Creative Director

1 person marked this as a favorite.
Wildebob wrote:
Pardon me if this question has already been asked - I searched, but no dice - does Golarion have a language of magic? It is my understanding that Draconic is the language of magic in at least one of the D&D settings. Did this carry over to Golarion?

The "magic" language, as in the language magic spells are written in or that verbal components are composed of, is just that... a language of magic. It doesn't have a name, nor can you speak it or read it, since it's pretty much exclusively for working magic.

I suppose, though, that the closest analog among the actual languages would be Aklo.


I have a question for you, oh great master of knowledge.
One of my PFS players really wants to use the kyoketsu shoge, because he thinks it is a cool concept. However, we came across a problem with it. It mentions in the description that is uses bludgeoning damage for reach. As well, throwing a weapon attached to a rope seems a bit... useless. The weapon won't really do well throwing a dagger attached to a metal ring.
Seems more like it should have a dagger and ring stance. Something like the meteor hammer to switch between both. And the throwing doesn't seem right with a dagger attached to a ring.
We could find no real official rulings or anything on the site so I hoped you could shed some light on the situation. He really wants to use the weapon but is a bit upset that the weapon seems to be missing something.


Hi James,

Here's a rules question I've seen debated on these message boards over the years, but I can't seem to find a definitive answer. The scenario plays out this: the party's sorcerer would like to take the Brew Potion feat at 3rd level and use it to mainly craft cure light wounds potions. Since he casts arcane spells, he obviously does not have cure light wounds on his spell list. Can he work in concert with the party's druid to brew these potions? I see three possible answers.

a) No, since a potion functions as a spell completion item
b) Yes, but with a +5 to the Spellcraft DC since he lacks one of the crafting prerequisites
c) Yes, but with no penalties to the crafting DC since the druid is casting the spell for him

Thanks like usual for your input!

Liberty's Edge

Hi James, how are you today?

I have to questions for you today:
i) Have you seen The Lion King? Did you like it?
ii) In Gorum's priesthood, what is the proportion of clerics to warpriests?

Sczarni

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!


Hi James,

do you think some of the rules for creature types and monster abilities should find their way into the core rulebook, should there be a new edition of Pathfinder?

It seems to me things like Familiars (particularly of the Improved variety) and to a lesser extent animal companions are almost inaccessible concepts to new players without some creful GM guidance. (things like how to calculate DCs and caster level of special/spell-like abilities, what certain monster abilities do etc.)

Contributor

1. How realistic of a possibility is a book or adventure about the Starstone at some point? It seems like the kind of thing that can let a lot of people down due to hype and expectations.

2. I know you're interested in Latin American culture. What are some creatures from those mythology that particularly pique your interest?

3. How successful do you feel that the mythic rules were at doing what was set to be done with them?

4. Is there anything you would change for the Mythic rules, given the chance?

5. Kingmaker is a very popular AP. Would Paizo ever consider releasing another hex-based AP?

6. Arcadia seems to be a popular request for your products. I understand concerns about events in Arcadia mirroring real life history, particularly the treatment of native populations. How might things in Arcadia play out differently than they did in the Americas?

7. Are you big into the Marvel movies?, If so, did you catch the new Captain America?

8. Given the chance to write any comic book character for a minimum of six issues, whom would you choose and why?

9. What are some themes or locales that you are interested in exploring in the future either as a module or an adventure path? This isn't a confirmation of any future adventures, but just a James Jacobs interest check.

RPG Superstar 2008 Top 32

Modulok wrote:

Hi James,

Here's a rules question I've seen debated on these message boards over the years, but I can't seem to find a definitive answer. The scenario plays out this: the party's sorcerer would like to take the Brew Potion feat at 3rd level and use it to mainly craft cure light wounds potions. Since he casts arcane spells, he obviously does not have cure light wounds on his spell list. Can he work in concert with the party's druid to brew these potions? I see three possible answers.

a) No, since a potion functions as a spell completion item
b) Yes, but with a +5 to the Spellcraft DC since he lacks one of the crafting prerequisites
c) Yes, but with no penalties to the crafting DC since the druid is casting the spell for him

Thanks like usual for your input!

A or C.


Does the additional damage from the Alchemist's throw anything ability apply to all thrown weapons or just to bombs?


scifan888 wrote:


Does the additional damage from the Alchemist's throw anything ability apply to all thrown weapons or just to bombs?
PRD wrote:
Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

Really, this kind of thing should be in the rules forum.

Paizo Employee Creative Director

Twisteminds wrote:

I have a question for you, oh great master of knowledge.

One of my PFS players really wants to use the kyoketsu shoge, because he thinks it is a cool concept. However, we came across a problem with it. It mentions in the description that is uses bludgeoning damage for reach. As well, throwing a weapon attached to a rope seems a bit... useless. The weapon won't really do well throwing a dagger attached to a metal ring.
Seems more like it should have a dagger and ring stance. Something like the meteor hammer to switch between both. And the throwing doesn't seem right with a dagger attached to a ring.
We could find no real official rulings or anything on the site so I hoped you could shed some light on the situation. He really wants to use the weapon but is a bit upset that the weapon seems to be missing something.

PFS questions need to be directed to Mike Brock or John Compton.

That said, if you're more wondering about how this weapon looks in combat... it's a real-world weapon, and you can click here to see a slow-motion you tube demo of it. There's plenty of other demos there to check out as well.

The fact that a rope's attached to it lets you not have to worry about losing the thing you throw, of course. That said, it does seem strange to me that it's a throwing weapon and not just something with reach. THAT is more of a concern for the design team though.

Paizo Employee Creative Director

Modulok wrote:

Hi James,

Here's a rules question I've seen debated on these message boards over the years, but I can't seem to find a definitive answer. The scenario plays out this: the party's sorcerer would like to take the Brew Potion feat at 3rd level and use it to mainly craft cure light wounds potions. Since he casts arcane spells, he obviously does not have cure light wounds on his spell list. Can he work in concert with the party's druid to brew these potions? I see three possible answers.

a) No, since a potion functions as a spell completion item
b) Yes, but with a +5 to the Spellcraft DC since he lacks one of the crafting prerequisites
c) Yes, but with no penalties to the crafting DC since the druid is casting the spell for him

Thanks like usual for your input!

My experience has told me that nothing I say on these boards really has any special power to end rules debates that have gone on for months or years... but I'm a glutton for punishment, so I'll try again, since I'm pretty sure this is a cut-and-dried answer.

A sorcerer with Brew Potion can make potions of cure light wounds if he has a second spellcaster there to provide that spell. It doesn't matter if it's a divine spell or arcane... and even if it did and he needed an arcane version, he could just recruit a bard or a witch.

Thus, the answer is c) Yes, with no penalties to the crafting DC since the druid is providing the spell.

Paizo Employee Creative Director

Paladinosaur wrote:

Hi James, how are you today?

I have to questions for you today:
i) Have you seen The Lion King? Did you like it?
ii) In Gorum's priesthood, what is the proportion of clerics to warpriests?

Doing a little better than yesterday, and a lot better than the day before.

i) I have. It was okay enough to see for free while I was working at a theater and got to see free movies, but I wouldn't have paid to see it.

ii) Probably something like 10 to 1, or more. Warpriests are pretty uncommon... but more common for Gorum than most religions.

Paizo Employee Creative Director

Crellan wrote:

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!

Doesn't say it requires a move action, so it doesn't. It's like noticing something with your eyes or ears. It's pretty much automatic.

Paizo Employee Creative Director

Threeshades wrote:

Hi James,

do you think some of the rules for creature types and monster abilities should find their way into the core rulebook, should there be a new edition of Pathfinder?

It seems to me things like Familiars (particularly of the Improved variety) and to a lesser extent animal companions are almost inaccessible concepts to new players without some creful GM guidance. (things like how to calculate DCs and caster level of special/spell-like abilities, what certain monster abilities do etc.)

Perhaps... but some options, particularly those where you get a second character to play (like an animal companion or a familiar) are not strengthened by oversimplification. There are and should always be more and less complex choices in the game.

That said, I think that moving full information for these things into the core rulebook would be an improvement... but they certainly wouldn't solve the problem of the core rulebook being a beast in size and weight.

Paizo Employee Creative Director

2 people marked this as a favorite.
Ross Byers wrote:
Modulok wrote:

Hi James,

Here's a rules question I've seen debated on these message boards over the years, but I can't seem to find a definitive answer. The scenario plays out this: the party's sorcerer would like to take the Brew Potion feat at 3rd level and use it to mainly craft cure light wounds potions. Since he casts arcane spells, he obviously does not have cure light wounds on his spell list. Can he work in concert with the party's druid to brew these potions? I see three possible answers.

a) No, since a potion functions as a spell completion item
b) Yes, but with a +5 to the Spellcraft DC since he lacks one of the crafting prerequisites
c) Yes, but with no penalties to the crafting DC since the druid is casting the spell for him

Thanks like usual for your input!

A or C.

Wrong thread! The "Ask Ross Byres questions" thread is over there, somewhere! :-P

Paizo Employee Creative Director

donato wrote:

1. How realistic of a possibility is a book or adventure about the Starstone at some point? It seems like the kind of thing that can let a lot of people down due to hype and expectations.

2. I know you're interested in Latin American culture. What are some creatures from those mythology that particularly pique your interest?

3. How successful do you feel that the mythic rules were at doing what was set to be done with them?

4. Is there anything you would change for the Mythic rules, given the chance?

5. Kingmaker is a very popular AP. Would Paizo ever consider releasing another hex-based AP?

6. Arcadia seems to be a popular request for your products. I understand concerns about events in Arcadia mirroring real life history, particularly the treatment of native populations. How might things in Arcadia play out differently than they did in the Americas?

7. Are you big into the Marvel movies?, If so, did you catch the new Captain America?

8. Given the chance to write any comic book character for a minimum of six issues, whom would you choose and why?

9. What are some themes or locales that you are interested in exploring in the future either as a module or an adventure path? This isn't a confirmation of any future adventures, but just a James Jacobs interest check.

1) It's possible, but not anytime soon. And I prefer to think of it more as a challenge to provide something that lives up to the hype... and if we WERE to start working on it, I'd manage expectations by helping let folks know beforehand some of the things that were coming and/or solicit some advice from the boards (if only by reading threads where folks post ideas and theories).

2) My favorite is the ahuizotl. I championed its inclusion in D&D's Fiend Folio, and pushed for it to show up in Pathfinder. I love how it's a really imaginative and creepy monster based on something real (the fact that bodies in rivers lose their eyes and fingernails due to decay and scavenging, but that the locals made up a monster to explain it). I'm fond of the couatl too though.

3) If a 1 is a total failure and a 10 is a total success, I'd give them an 8 or a 9... but at higher levels I'd drop that a few points. I'm quite pleased with them, in other words.

4) Some minor stuff; I'd take out the Beyond Morality ability entirely, would not list a creature's MR next to its CR, would probably do the mythic monsters entirely as templates, and would have playtested high level stuff a lot more and would have put a more robust "How to build mythic adventures" section in there.

5) We've got hex maps/hex exploration elements in Mummy's Mask and Wrath of the Righteous... so yes!

6) By having the indigenous civilizations win against the colonists, either with a warfare victory or (more likely) a cultural victory.

7) I'm interested in them, but haven't yet seen the new movie. Been too busy with work.

8) A creation of my own.

9) Alas, merely listing the themes and locations I'm interested in WOULD be confirmation of future adventures, since I'm in a position that my interests pretty much drive the adventure decisions Paizo makes.

Paizo Employee Creative Director

scifan888 wrote:


Does the additional damage from the Alchemist's throw anything ability apply to all thrown weapons or just to bombs?

It works as per the feat, since that's what it's from. Grants a +1 bonus on damage for ALL splash weapons. from alchemist's fire to holy water to bombs.

Paizo Employee Creative Director

Paladin of Baha-who? wrote:
scifan888 wrote:


Does the additional damage from the Alchemist's throw anything ability apply to all thrown weapons or just to bombs?
PRD wrote:
Throw Anything (Ex): All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
Really, this kind of thing should be in the rules forum.

Perhaps... but I'm fine with answering simple rules questions like this. No need for wrist slapping.


James Jacobs wrote:
Guy St-Amant wrote:
James Jacobs wrote:
DM_aka_Dudemeister wrote:

Will the tech guide/Iron Gods be dealing with "realistic" radiation or comic book radiation?

Basically should my characters prepare Remove Disease to her rid of radiation sickness/cancer or should they adjust their tunics to make room for mutated tentacles?

Mostly realistic. There will be ways to get mutations, but standard radiation exposure won't do it on its own.

It's not a disease effect, though. It's a poison effect.

Pew Pew Eye Lazorz hax?

(probably too broken)

Or too nonsensical... you lost me.

It's probably way easier to aim Eye Beams than blasters and the like.


Thanks.


James Jacobs wrote:
Twisteminds wrote:

I have a question for you, oh great master of knowledge.

One of my PFS players really wants to use the kyoketsu shoge, because he thinks it is a cool concept. However, we came across a problem with it. It mentions in the description that is uses bludgeoning damage for reach. As well, throwing a weapon attached to a rope seems a bit... useless. The weapon won't really do well throwing a dagger attached to a metal ring.
Seems more like it should have a dagger and ring stance. Something like the meteor hammer to switch between both. And the throwing doesn't seem right with a dagger attached to a ring.
We could find no real official rulings or anything on the site so I hoped you could shed some light on the situation. He really wants to use the weapon but is a bit upset that the weapon seems to be missing something.

PFS questions need to be directed to Mike Brock or John Compton.

That said, if you're more wondering about how this weapon looks in combat... it's a real-world weapon, and you can click here to see a slow-motion you tube demo of it. There's plenty of other demos there to check out as well.

The fact that a rope's attached to it lets you not have to worry about losing the thing you throw, of course. That said, it does seem strange to me that it's a throwing weapon and not just something with reach. THAT is more of a concern for the design team though.

This is also the issue with a rope dart. A ranged weapon with 20 ft range increment described as 12 feet of rope. Honestly, a lot of the UC weapons seem to be just hastily written and not given the attention necessary to make them viable or even usable in some cases.


James Jacobs wrote:
Crellan wrote:

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!

Doesn't say it requires a move action, so it doesn't. It's like noticing something with your eyes or ears. It's pretty much automatic.

I've seen from a developer somewhere that a creature pinpointing something invisible with scent would still have concealment were they to attack that thing. If that's true, what would be the term for when something is not subject to concealment due to a nonvisual confirmation (blindsight, tremorsense maybe)?

Paizo Employee Creative Director

1 person marked this as a favorite.
Davick wrote:
James Jacobs wrote:
Crellan wrote:

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!

Doesn't say it requires a move action, so it doesn't. It's like noticing something with your eyes or ears. It's pretty much automatic.
I've seen from a developer somewhere that a creature pinpointing something invisible with scent would still have concealment were they to attack that thing. If that's true, what would be the term for when something is not subject to concealment due to a nonvisual confirmation (blindsight, tremorsense maybe)?

That's absolutely correct. Pinpointing a location is basically just letting you automatically know what square(s) the invisible creature is standing in. Without that, you have to guess the square. With it, you don't... but the creature is still invisibile and therefore you have a 50% miss chance.

Paizo Employee Creative Director

Davick wrote:
This is also the issue with a rope dart. A ranged weapon with 20 ft range increment described as 12 feet of rope. Honestly, a lot of the UC weapons seem to be just hastily written and not given the attention necessary to make them viable or even usable in some cases.

That's not a question. That's a criticisim, and an important one... but it needs to be said on the Ultimate Equipment boards, not here.


James Jacobs wrote:
Davick wrote:
James Jacobs wrote:
Crellan wrote:

James,

A creature with scent can pinpoint the square of an invisible person who comes within 5' of the creature. Does pinpointing in this way require a move action as it would if the creature with scent were trying to discern the general diction of a scent within 30'?

Thanks!

Doesn't say it requires a move action, so it doesn't. It's like noticing something with your eyes or ears. It's pretty much automatic.
I've seen from a developer somewhere that a creature pinpointing something invisible with scent would still have concealment were they to attack that thing. If that's true, what would be the term for when something is not subject to concealment due to a nonvisual confirmation (blindsight, tremorsense maybe)?
That's absolutely correct. Pinpointing a location is basically just letting you automatically know what square(s) the invisible creature is standing in. Without that, you have to guess the square. With it, you don't... but the creature is still invisibile and therefore you have a 50% miss chance.

That seems like the level of precision scent should have. So, is any ability that is precise enough to replace sight denoted as blindsight regardless of source?

So blindsense, scent, and tremorsense are all "pinpoint" senses, but if any of them can replace sight, they become "precise" senses?


James,

I'm sorry I didn't get a chance to thank you for answering my last set of questions; I don't often get as much time as I'd like to keep an eye on your thread!

1) One of the abilities of Asheia is to make the wielder immune to all enchantment spells and effects while allowing the caster to believe the spell or effect was successful. A 20th-level enchanter's Enchanting Smile ability allows them to turn enchantment spells against which they have successfully saved back upon the caster (as spell turning). If a 20th-level enchanter were wielding Asheia, would that character still be able to turn enchantment spells, or would Asheia effectively override that ability?

2) How associated is Thassilonian rune magic with the Symbol line of spells in-universe? Is one an extension of the other or is rune magic a different case altogether?

3) Assuming that the events of Rise of the Runelords did not happen, how knowledgeable do you feel scholars in Varisia and the Inner Sea are about Thassilon and the Runelords?

4) Regarding the Demon Lord Abraxas, his Final Incantation is described as having the power to "unmake magic", with the lesser version accessible to characters with the Demonic Obedience feat represented as a damage-dealing version of Greater Dispel Magic. What would be your inclination as to how Abraxas' version would perform by comparison?

Thank you again, as always, for being willing to answer questions here!

RPG Superstar 2008 Top 32

James Jacobs wrote:
Wrong thread! The "Ask Ross Byers questions" thread is over there, somewhere! :-P

Sorry.

Paizo Employee Creative Director

Davick wrote:

That seems like the level of precision scent should have. So, is any ability that is precise enough to replace sight denoted as blindsight regardless of source?

So blindsense, scent, and tremorsense are all "pinpoint" senses, but if any of them can replace sight, they become "precise" senses?

Then go ahead and houserule it in your games, I guess.

Paizo Employee Creative Director

1 person marked this as a favorite.
Ross Byers wrote:
James Jacobs wrote:
Wrong thread! The "Ask Ross Byers questions" thread is over there, somewhere! :-P
Sorry.

HA! No worries!

(shifts Ross off the no-fly list, back onto the watch list)

:-P

Paizo Employee Creative Director

Victoria Dethasma wrote:

James,

I'm sorry I didn't get a chance to thank you for answering my last set of questions; I don't often get as much time as I'd like to keep an eye on your thread!

1) One of the abilities of Asheia is to make the wielder immune to all enchantment spells and effects while allowing the caster to believe the spell or effect was successful. A 20th-level enchanter's Enchanting Smile ability allows them to turn enchantment spells against which they have successfully saved back upon the caster (as spell turning). If a 20th-level enchanter were wielding Asheia, would that character still be able to turn enchantment spells, or would Asheia effectively override that ability?

2) How associated is Thassilonian rune magic with the Symbol line of spells in-universe? Is one an extension of the other or is rune magic a different case altogether?

3) Assuming that the events of Rise of the Runelords did not happen, how knowledgeable do you feel scholars in Varisia and the Inner Sea are about Thassilon and the Runelords?

4) Regarding the Demon Lord Abraxas, his Final Incantation is described as having the power to "unmake magic", with the lesser version accessible to characters with the Demonic Obedience feat represented as a damage-dealing version of Greater Dispel Magic. What would be your inclination as to how Abraxas' version would perform by comparison?

Thank you again, as always, for being willing to answer questions here!

1) Being immune to something doesn't prevent you from being a target. Your 20th-level enchanter would have a choice—she could either choose to reflect the spell back using Enchanting Smile, or could pretend to be affected but not be affected. In either case, she'd not have the risk of falling under the effects of the enchantment effect herself.

2) Not at all. Symbol spells existed before Thassilon did.

3) Not very. Rise of the Runelords actually spells out how the PCs need to make Knowledge checks or do research about how to find out more as the campaign progresses. The implication is that after that AP concludes, those checks are more along the lines of, if not common knowledge, then relatively well-known.

4) Until we stat Abraxas up, I'm not willing to say more about how the Final Incantation power actually works. If you want to do something for your game before then, treat it as a mage's disjunction spell that also does damage, I guess.

And you're welcome!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

It all comes back to Thassilon, doesn't it?

Turns out, Thassilon is pretty important to Avistan's history.

Were there any good people in that dark-hearted empire?

Also, what's your opinion on Disney movies?

There were plenty of good people in Thassilon. Just not in positions of power.

I generally find Disney movies to be too predictable, too cliched, too mired in outdated traditions, and too childish. There are exceptions, though, and when those exceptions occur (Lilo & Stitch, Pirates of the Caribbean, and a lot of their earlier animated movies) they tend to be EXCELLENT movies.

So...more specifically, what's your opinion of that Frozen movie?

What was the last movie that made you cry?


James,

Would an Shelynite inquisitor just be a really really angry art critic?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

It all comes back to Thassilon, doesn't it?

Turns out, Thassilon is pretty important to Avistan's history.

Were there any good people in that dark-hearted empire?

Also, what's your opinion on Disney movies?

There were plenty of good people in Thassilon. Just not in positions of power.

I generally find Disney movies to be too predictable, too cliched, too mired in outdated traditions, and too childish. There are exceptions, though, and when those exceptions occur (Lilo & Stitch, Pirates of the Caribbean, and a lot of their earlier animated movies) they tend to be EXCELLENT movies.

So...more specifically, what's your opinion of that Frozen movie?

What was the last movie that made you cry?

Haven't watched Frozen. Unless you're talking about this one, which I quite liked.

Last movie that made me cry... hmmmm. I honestly don't remember.

Paizo Employee Creative Director

Tirisfal wrote:

James,

Would an Shelynite inquisitor just be a really really angry art critic?

Nope. It'd be more like someone who crusades against book burners and censors. Maybe even a subversive artist.


Throw you a curveball. Are there giant Aasimar/Tieflings/etc. Like a Storm Giant that is actually an Aasimar?


James Jacobs wrote:
Davick wrote:

That seems like the level of precision scent should have. So, is any ability that is precise enough to replace sight denoted as blindsight regardless of source?

So blindsense, scent, and tremorsense are all "pinpoint" senses, but if any of them can replace sight, they become "precise" senses?

Then go ahead and houserule it in your games, I guess.

What? I think we had a communication breakdown. I was agreeing with you and looking for a little clarification.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Haven't watched Frozen. Unless you're talking about this one, which I quite liked.

Well played, Mr. Jacobs. Well played.

Thoughts and feelings about the Roman Empire?


My friend thinks Baba Yaga makes her children through witchcraft / alchemy. That got me thinking, Baba Yaga has a lot of children, but who are the fathers, if any?

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