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Liberty's Edge

Makes a lot of sense, thanks James.

Wow, do you guys get any shipping deals for being so close to a Fed Ex distribution hub? :D :D :D At least you don't need to take long trips to mail stuff? :D

I'll have to visit PaizoCon someday to try to get those "stories" out of James and Wes and Adam. :D

Wow, that's cool, more than 75%. You guys are big. That's kind of awesome.

Paizo Employee Creative Director

Samy wrote:

Makes a lot of sense, thanks James.

Wow, do you guys get any shipping deals for being so close to a Fed Ex distribution hub? :D :D :D At least you don't need to take long trips to mail stuff? :D

I'll have to visit PaizoCon someday to try to get those "stories" out of James and Wes and Adam. :D

Wow, that's cool, more than 75%. You guys are big. That's kind of awesome.

We actually have a post office hub, a Fed Ex hub, and a UPS hub all within walking distance. The Post office hub is actually right across the street from us. Whether or not we get discounts on shipping deals... I dunno. I assume that we don't though.

And yeah... Paizo is one of the largest tabletop RPG publishers out there today.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


Also also... we're trying hard not to directly ape the books D&D released to support their rules.

So you are saying Manual of the Planes and The Dungeoneer's Survival Guide are next year's hardcovers? ;)


How did you go about naming the gods for your homebrew setting?


Reposting...

James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?

Paizo Employee Creative Director

1 person marked this as a favorite.
Justin Franklin wrote:
James Jacobs wrote:


Also also... we're trying hard not to directly ape the books D&D released to support their rules.
So you are saying Manual of the Planes and The Dungeoneer's Survival Guide are next year's hardcovers? ;)

I kinda think that might be the exact opposite of what I'm saying.

Paizo Employee Creative Director

Tirisfal wrote:
How did you go about naming the gods for your homebrew setting?

Through lots of trial and error. Some I came up with by using real-world names. Some I came up with by spelling words backwards and then rearranging letters. Some I just made up out of the blue.

Paizo Employee Creative Director

Belle Mythix wrote:

Reposting...

James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?

I'm not sure what you're asking there... seems like you left some words out.


James Jacobs wrote:
Belle Mythix wrote:

Reposting...

James Jacobs wrote:
Archpaladin Zousha wrote:
Earlier you mentioned that Sakvroth is the universal sign-language for people that dwellin the Darklands. That's all fine and dandy, but what about deaf or mute people that dwell on the surface or have taken a vow of silence or other people who use sign-language? It's my understanding that Sakvroth is specifically used when they don't want surfacers listening in, so is there a sign-language that people on the surface who can't or won't speak can communicate with others? Or do they do things like write out their statements or read lips? What does an awakened gorilla do if she wants to order a drink at the bar?
Sakvroth is not meant to be a language for the deaf, but they can certainly use it. There is no official braille or sign language in Pathfinder. That's a shortcoming of our design of the world. That said... with remove blindness/deafness being a low level spell... it's easier to fix in Golarion than it is on Earth.

Physical muteness (independent of deafness)... Regeneration?

"Cult of Silence", vow of silence, large area permanent Zone of Silence ?

I'm not sure what you're asking there... seems like you left some words out.

Reasons for using Sign Language, and ways around those reasons...

How is the site update affecting your job?


The Land Before Time Series... Good or Bad?


hey james how many pages is tghe emerald spire hardcover...cant wait

Paizo Employee Creative Director

Belle Mythix wrote:


How is the site update affecting your job?

It's not really, apart from making it more pleasing to look at the website.

Paizo Employee Creative Director

Tels wrote:
The Land Before Time Series... Good or Bad?

Lame.

Paizo Employee Creative Director

watchmanx wrote:
hey james how many pages is tghe emerald spire hardcover...cant wait

If I remember correctly, it's 160 pages.


James Jacobs wrote:
Tirisfal wrote:
How did you go about naming the gods for your homebrew setting?
Through lots of trial and error. Some I came up with by using real-world names. Some I came up with by spelling words backwards and then rearranging letters. Some I just made up out of the blue.

Thanks! I think you just helped me peel back some of my writer's block :)


Hi James!

Spoilers for Wrath of the Righteous...

Spoiler:
Areelu Vorlesh is one of the major players in the Worldwound, but it seems her stat block limited the amount of information that could be presented in her writeup. So, a few questions.

1) Where did you get inspiration for her from? Iggwilv or maybe the Chantry and the Circle of Mages in Dragon Age?

1a) She seems to have sworn service to Deskari in return for his help in retaliating against the people who imprisoned her for the crime of using arcane magic. Was she likely evil before her imprisonment, or did this action actually 'cause' her turn to evil? Was she a victim of circumstance? (Though that doesn't excuse her actions, of course.)

2) Speaking of Dragon Age, are you looking forward to Dragon Age Inquisition?

3) Even though Varric is a dwarf, did you enjoy his character in Dragon Age II?

4) Any ideas as to who/what Flemeth is, or what role she will play?

5) Do you happen to know off-hand if the same artist (and who) did the bestiary art of Nocticula and the NPC Gallery art of Areelu? It's okay if you don't! I just wanted to say that I really thought both pieces were well-done. Paizo's art has always been top-notch, imo.

6) Do you produce any artwork yourself? And if so, are there any examples anywhere?

Thanks for taking the time to answer any of these! :D

The Exchange

First of all, I love the setting. I started playing pathfinder about 2 years ago and haven't stopped loving it, but there has been a nagging question that I've had about starting ages.

How do you interpret them in the setting? Lets say you have a twenty year old human and a twenty year old elf. I would think that objectively, they would be physically at the same place. Though the elf would't be a child, he would still be considered a long ways off from being mature by elven standards.

There are some who would argue that a twenty year old elf would have the same physical and mental maturity level as a human child while others (myself included) would argue that they are as mature as a human is at that age, but aren't considered mature by elven standards. The overall aging process works differently, I know, but I have not seen a concrete example of elven adolescence. What is your opinion on the race in that regard? What exactly is adolescence for an elf? How would you extend that interpretation to another long lived race like the sylph?


James Jacobs wrote:
Belle Mythix wrote:


How is the site update affecting your job?
It's not really, apart from making it more pleasing to look at the website.

Does your Creative Directory-ness extend to things like the web site or are they more or less constrained to things Golarion?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
What, in your mind, would be the best way to incorporate amnesia into one of the APs? Which would it work best in, for example? Would amnesia be a viable way for a more experienced character to be "de-levelled" and thus start at first level when their backstory might have elements that suggested they had more experience or power prior to the start?

That's a very good question.

Ask me again in a year or two. ;-)

...Well-played, sir. Well-played. There goes my next few paychecks.

Is there a tournament circuit in Golarion? The only time we've seen an actual tournament with a joust has been in Kingmaker. Other nations seem less concerned with it and prefer old-fashioned arena combat, it seems (Cheliax in particular).

Paizo Employee Creative Director

1 person marked this as a favorite.
Varisian Wanderer wrote:

Spoiler:
Areelu Vorlesh is one of the major players in the Worldwound, but it seems her stat block limited the amount of information that could be presented in her writeup. So, a few questions.

1) Where did you get inspiration for her from? Iggwilv or maybe the Chantry and the Circle of Mages in Dragon Age?

1a) She seems to have sworn service to Deskari in return for his help in retaliating against the people who imprisoned her for the crime of using arcane magic. Was she likely evil before her imprisonment, or did this action actually 'cause' her turn to evil? Was she a victim of circumstance? (Though that doesn't excuse her actions, of course.)

2) Speaking of Dragon Age, are you looking forward to Dragon Age Inquisition?

3) Even though Varric is a dwarf, did you enjoy his character in Dragon Age II?

4) Any ideas as to who/what Flemeth is, or what role she will play?

5) Do you happen to know off-hand if the same artist (and who) did the bestiary art of Nocticula and the NPC Gallery art of Areelu? It's okay if you don't! I just wanted to say that I really thought both pieces were well-done. Paizo's art has always been top-notch, imo.

6) Do you produce any artwork yourself? And if so, are there any examples anywhere?

Thanks for taking the time to answer any of these! :D

Spoiler:
1) A little bit of both, but Iggwilv is definately the primary inspiration.

1a) She was indeed evil before her imprisonment; she wasn't a victim of circumstance.

2) Yes. Very Very Very VERY much.

3) He's one of the few exceptions to my disinterest in dwarves, as are all Dragon Age dwarves. They're quite cool.

4) Baba Yaga!

5) I'm not sure; that's an art department question.

6) I used to draw a LOT back in high school and college. Not so much anymore, even though I hope to get back into it some day. My favored medium was plain old pencil drawing. I don't have any samples online to view at the moment, but I should maybe scan them in and show them off...

Paizo Employee Creative Director

Uncle Taco wrote:

First of all, I love the setting. I started playing pathfinder about 2 years ago and haven't stopped loving it, but there has been a nagging question that I've had about starting ages.

How do you interpret them in the setting? Lets say you have a twenty year old human and a twenty year old elf. I would think that objectively, they would be physically at the same place. Though the elf would't be a child, he would still be considered a long ways off from being mature by elven standards.

There are some who would argue that a twenty year old elf would have the same physical and mental maturity level as a human child while others (myself included) would argue that they are as mature as a human is at that age, but aren't considered mature by elven standards. The overall aging process works differently, I know, but I have not seen a concrete example of elven adolescence. What is your opinion on the race in that regard? What exactly is adolescence for an elf? How would you extend that interpretation to another long lived race like the sylph?

Starting ages are, to a certain extent, there so we can avoid folks becoming distressed that we're encouraging the "child in danger" tropes. They're also there because they've ALWAYS been in the game, and we didn't want to ditch them because we wanted to keep as much of 3.5 as we could when we did Pathfinder.

Elf ages DO cause problems, as do the other long-lived races, that haven't yet been adequately explored. The forlorn elves are pretty much my take on them though.

Paizo Employee Creative Director

Buri wrote:
James Jacobs wrote:
Belle Mythix wrote:


How is the site update affecting your job?
It's not really, apart from making it more pleasing to look at the website.
Does your Creative Directory-ness extend to things like the web site or are they more or less constrained to things Golarion?

It's pretty much focused on the product lines themselves, not so much "real world" things like the website or customer service.

Paizo Employee Creative Director

Archpaladin Zousha wrote:


Is there a tournament circuit in Golarion? The only time we've seen an actual tournament with a joust has been in Kingmaker. Other nations seem less concerned with it and prefer old-fashioned arena combat, it seems (Cheliax in particular).

There are tourneys all over the Inner Sea. There's not really a "circuit" of them though.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is that because political tensions are running so hot that people can't really travel from country to country competing? Or simply because there's not enough organization for a standardized, continent-wide set of competitions? I think I remember reading that tourneys were a way for knights to practice their trade (fighting) when there weren't any wars to fight, and I suppose the Inner Sea's current, almost Cold-War-like state (and the Worldwound, of course) means most knights/military professionals don't have a need for the sport at the moment.

You've made your distaste for paladins clear. What would it take to "redeem" a paladin character in your eyes? Or would you dislike a paladin character right away because they're a paladin?

Dark Archive

James Jacobs wrote:
Samy wrote:

James, I was stalking you guys' base on Google Maps (sorry for being creepy!) and I got curious. What's that huge building right east of you, in the middle of that wasteland looking area? It looks like some sort of mining area, what is it, a gravel factory or something?

Do you guys ever sneak over the fence at midnight to LARP Fallout there? :D

Oh, and how much of a part of that entire 7120 building is you guys?

The big building is a brand-new Fed Ex distribution hub. There was a lot of construction and landscaping going on there recently in preparation for it.

James and Wes and Adam have climbed up the hill to look around there a few years back and have... stories.

Counting Goblinworks, we're about 75% of the building I'd guess. Probably a little more.

Out of curiosity what are the other 25%?


I had an idea for a country that had had to deal with over-enthusiastic adventurers in the past; they have either caused such huge problems, or repeatedly cause problems that the government has issued 'papers' (an I.D.) to every citizen and civilian. The idea is that those who don't have legitimate papers, don't get served by the population. Because when adventurers come to town, bad things tend to happen.

The idea comes from the nickname some people give to players as 'murderhobos'. My question is, what country in Golarion is the most likely to institute something like this? Doesn't have to be this exactly, just a country that issues some sort of I.D. to people to aid in tracking them. Like a passport.


What ethnicity are the natives of Nidal? I know they predate the Age of Darkness but wasn't sure what ethnic group they fell under, since they don't seem to have their own.


Odd timing considering the first question in this morning's batch, but I'm brainstorming a small one-shot adventure focusing on an NPC who's convinced they are, essentially, a paladin, on a personal murderous crusade against a list of "wicked" individuals (think Frailty here if you've seen it).

I don't want to go with an actual paladin obviously, just someone who's convinced their god is ordering them to strike their victims down, where those victims are actually being whispered in their ear by some creature/item/innate magical ability they're seriously misinterpreting.

So... off-hand, can you rattle off a few creatures that would have the capability and desire to motivate someone like that?

Spoiler:
To narrow things down, I'm planning to wedge this into the awkward gap between books 2 and 3 of Second Darkness for a 6 player party, foreshadowing the whole "would-be champion of good just becomes a bloodthirsty zealot" theme of the later Winter Council stuff. So ideally, I need something that would be a reasonable inhabitant of Riddleport, with a CR around a 6 or 7, a plausible selfish reason to want specific people with criminal connections dead, and some capacity for magical suggestion. Bonus points if there's an actual connection to elves/drow/demons.

So far the best I've come up with is a very bored will-o'-wisp, a ghost with some grudges, or a cleric of Calistria passing things along to a deluded follower, but I feel like I'm missing a really obvious choice.

Grand Lodge

Hey, just wanted to say first of all that I love Pathfinder, played AD&D with my mates a few years ago but didn't really get into RPGs until I cracked open the Core Rule Book at the local gaming store with my now Tuesday night GM. Since then I've bought the CRB, APH, UM, UE, B1 and B3 in the span of the last six months and haven't regretted a thing. We've just started to use the mythic rules at our table and they are amazing, very easy to understand and incorporate, I'm torn between getting the Mythic rule book or UC as my next book. Personally I've thrown the Mortal Herald path on my PC (though due to crazy not having a soul campaign stuff it doesn't affect him quite so much)and I really like the fluff and RP options it brings to the table.
My questions for you are:
A) What should my next book be?
and
B) How should my GM instigate the Mortal Herald power up, or rather how did you intend for it to be received?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
Marthkus wrote:
James Jacobs wrote:
Marthkus wrote:

How does magic jar work against outsiders?

Since they don't have a separate soul, what happens?

It works normally.
OK, but for further clarification: Does that mean the outsider's "soul" goes into the jar? We weren't exactly sure how that would work, since outsiders do not have a separate body and soul.
Yes. Works just the same.
That's the problem, it can't work the same way, because an Outsider's soul isn't separate from the body, it's one piece as it were. It would seem to me that that would prevent the Outsider from being a valid target and someone else, (possibly an ally in battle with the Outsider) might be targeted by mistake since the life force in the magic jar has no senses other than the perception of life forces outside it.

Then think of it this way; the spell extracts the soul essence from the outsider's body, in the (metaphorically) same way a meat dehydrator pulls water out of a piece of meat. Only it does it much faster and without changing the physical nature of the body (since unlike water, soul energy doesn't have mass or weight or volume). Once that energy's out, a new soul can pop in and magic jar the outsider.

If that still doesn't work for you, then you absolutely should house rule magic jar and all similar effects to say that outsiders can't be affected by possession effects... but that's a slippery slope, especially considering that possession is one of the most iconic things many outsiders do.

True, but considering that PC's generally aren't built the same way Outsiders are being true dual soul/body beings, it's not much of a problem. Also most outsiders that can possess, like a Shadow Demon, or a ghost, don't need a physical receptacle, even though they use magic jar mechanics, they simply insert their own incorporeal selves into their targets. (Ars Magica always described it graphically, using the medieval paradigm that breath is literally life, a ghost would literally flow into it's victim,s nose and mouth.) Did you know that traditionally the reason for saying Geshundheit (Get Back In There!) was for the ancient belief that if you sneezed too hard that you might sneeze out your own ghost? The idea is to scare the person's ghost back into it's body before it was too late.

And as intellect devourerers and puppet masters demonstrate, there's more than one way to walk the posession road.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

Is that because political tensions are running so hot that people can't really travel from country to country competing? Or simply because there's not enough organization for a standardized, continent-wide set of competitions? I think I remember reading that tourneys were a way for knights to practice their trade (fighting) when there weren't any wars to fight, and I suppose the Inner Sea's current, almost Cold-War-like state (and the Worldwound, of course) means most knights/military professionals don't have a need for the sport at the moment.

You've made your distaste for paladins clear. What would it take to "redeem" a paladin character in your eyes? Or would you dislike a paladin character right away because they're a paladin?

It's mostly because of the design philosophy for Golarion that we try to avoid doing too much overarching elements that drift between regions, frankly. The world is built first and foremost to be a realm to run games in, and as such is built to be modular so that any realm any one GM doesn't like can be relatively easily excised. If we do a lot of work to develop interconnected elements between nations, that gets progressively less modular and makes the various nations and regions more co-dependant, which isn't what we really want. Had we built Golarion to be a shared universe for novels or games that folks can't expand upon on their own, that might have been different.

Paladins are my least favorite class primarily due to how gamers play them or react to other gamers playing them. The way to "redeem" them in my eyes would be for those problem players and GMs to act more maturely when it comes to the paladin and to not use it as a rules-sanctioned opportunity to be disruptive. We tried to take steps toward this goal by specifically spelling out in the text of the Core Rulebook that paladins don't have to be blindly devoted to their code—they're as much heroes of good as they are of law, and if the law means they're not doing good, or if doing good requires breaking some laws... they can do that in moderation.

Time will tell if that's enough to eventually overwhelm 30+ years of momentum with some folks using the paladin's code as an excuse to play a disruptive character, or as an excuse to try to make another player's game less fun by trying to trick/force their paladin character to lose their paladinhood.

Paizo Employee Creative Director

Kevin Mack wrote:
James Jacobs wrote:
Samy wrote:

James, I was stalking you guys' base on Google Maps (sorry for being creepy!) and I got curious. What's that huge building right east of you, in the middle of that wasteland looking area? It looks like some sort of mining area, what is it, a gravel factory or something?

Do you guys ever sneak over the fence at midnight to LARP Fallout there? :D

Oh, and how much of a part of that entire 7120 building is you guys?

The big building is a brand-new Fed Ex distribution hub. There was a lot of construction and landscaping going on there recently in preparation for it.

James and Wes and Adam have climbed up the hill to look around there a few years back and have... stories.

Counting Goblinworks, we're about 75% of the building I'd guess. Probably a little more.

Out of curiosity what are the other 25%?

There's a printer and a day care, I think. And The south side of the building isn't ALL our warehouse... but it might be. Not sure. It might be closer to 85% Paizo for all I know.

Paizo Employee Creative Director

Tels wrote:

I had an idea for a country that had had to deal with over-enthusiastic adventurers in the past; they have either caused such huge problems, or repeatedly cause problems that the government has issued 'papers' (an I.D.) to every citizen and civilian. The idea is that those who don't have legitimate papers, don't get served by the population. Because when adventurers come to town, bad things tend to happen.

The idea comes from the nickname some people give to players as 'murderhobos'. My question is, what country in Golarion is the most likely to institute something like this? Doesn't have to be this exactly, just a country that issues some sort of I.D. to people to aid in tracking them. Like a passport.

In my experience, that kind of nation tends to engender an antagonistic relationship with the player characters. Games set in areas with this type of charter or papers or whatever for adventurers tend to not be able to be about any plot OTHER than the PCs trying to deal with the government. Which is fine if that's the campaign you want to run... but in my opinion, that is FAR too limiting on the available storylines for adventures.

It's an interesting idea for a story, but not a very workable one for a game.

The concept of a "murderhobo" is a metagame concept anyway. Remember, all of the murderhobos in other games run by other GMs are NOT part of your game's canon. They don't exist. The only PCs in your game are the ones you run. That's like 4 or so people. Hardly enough for a nation to get worked up enough about, and hardly enough to set precedents for.

Paizo Employee Creative Director

Betwixt wrote:
What ethnicity are the natives of Nidal? I know they predate the Age of Darkness but wasn't sure what ethnic group they fell under, since they don't seem to have their own.

The region of Nidal was mostly settled (and only very lightly) by Shoanti and Varisians before the Age of Darkness. Today, the Shoanti are long gone, and the Varisians are a minority.

Paizo Employee Creative Director

Googleshng wrote:

Odd timing considering the first question in this morning's batch, but I'm brainstorming a small one-shot adventure focusing on an NPC who's convinced they are, essentially, a paladin, on a personal murderous crusade against a list of "wicked" individuals (think Frailty here if you've seen it).

I don't want to go with an actual paladin obviously, just someone who's convinced their god is ordering them to strike their victims down, where those victims are actually being whispered in their ear by some creature/item/innate magical ability they're seriously misinterpreting.

So... off-hand, can you rattle off a few creatures that would have the capability and desire to motivate someone like that?

** spoiler omitted **

Your current list of spoilered suggestions sound good to me! AKA: I try not to get too far into the collaborative design space on this thread... I don't have time to help everyone build their campaigns and adventures, so I don't want to set a precedent that I might be able to help some folks some of the time. Sorry!

Paizo Employee Creative Director

Balancer wrote:

Hey, just wanted to say first of all that I love Pathfinder, played AD&D with my mates a few years ago but didn't really get into RPGs until I cracked open the Core Rule Book at the local gaming store with my now Tuesday night GM. Since then I've bought the CRB, APH, UM, UE, B1 and B3 in the span of the last six months and haven't regretted a thing. We've just started to use the mythic rules at our table and they are amazing, very easy to understand and incorporate, I'm torn between getting the Mythic rule book or UC as my next book. Personally I've thrown the Mortal Herald path on my PC (though due to crazy not having a soul campaign stuff it doesn't affect him quite so much)and I really like the fluff and RP options it brings to the table.

My questions for you are:
A) What should my next book be?
and
B) How should my GM instigate the Mortal Herald power up, or rather how did you intend for it to be received?

Yay; thanks for playing the game!

A) If your GM is running a Mythic game, then Mythic Adventures is the best bet. Otherwise, if you're playing a combat-themed character Ultimate Combat's a better choice.

B) I actually didn't design much of Mythic Adventures at all, so I don't really have any insight in how I intended something from the book to be received. My suggestion would be for your GM to look your character history and background and personality over and tailor the path and all of its integration to your character to those elements.

Paizo Employee Creative Director

LazarX wrote:

True, but considering that PC's generally aren't built the same way Outsiders are being true dual soul/body beings, it's not much of a problem. Also most outsiders that can possess, like a Shadow Demon, or a ghost, don't need a physical receptacle, even though they use magic jar mechanics, they simply insert their own incorporeal selves into their targets. (Ars Magica always described it graphically, using the medieval paradigm that breath is literally life, a ghost would literally flow into it's victim,s nose and mouth.) Did you know that traditionally the reason for saying Geshundheit (Get Back In There!) was for the ancient belief that if you sneezed too hard that you might sneeze out your own ghost? The idea is to scare the person's ghost back into it's body before it was too late.

And as intellect devourerers and puppet masters demonstrate, there's more than one way to walk the posession road.

I did know that about sneezing.

In any case... I kinda feel that the question's been answered—if there's more to discuss (as well there might be) it'd be best to move the discussion to its own thread and to keep this one to questions.

Contributor

1. What are your favorite monster types? (e.g. Dragon, Undead, etc.)

2. How do you feel about constructs in general?

3. Are you excited to provide a whole slew of constructs in Iron Gods?

4. How did you feel about the Warforged of Eberron?

5. Other than the Wyrwood, is there space for more construct races in Golarion or the universe?

6. How are you preparing for the upcoming release of Dark Souls 2?

7. The new Batman game has been announced. How do you feel about Batman in general?

8. Have you played the Arkham games?

9. What comic books have you read and enjoyed?

10. Are there any comics you are interested in that you haven't read?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Will we be seeing any of the new iconics in the iron gods AP? I think the half-Orc war priest would fit very well with this setting.

Paizo Employee Creative Director

donato wrote:

1. What are your favorite monster types? (e.g. Dragon, Undead, etc.)

2. How do you feel about constructs in general?

3. Are you excited to provide a whole slew of constructs in Iron Gods?

4. How did you feel about the Warforged of Eberron?

5. Other than the Wyrwood, is there space for more construct races in Golarion or the universe?

6. How are you preparing for the upcoming release of Dark Souls 2?

7. The new Batman game has been announced. How do you feel about Batman in general?

8. Have you played the Arkham games?

9. What comic books have you read and enjoyed?

10. Are there any comics you are interested in that you haven't read?

1) Outsiders and Aberrations.

2) They can be interesting, but they're difficult to design.

3) Yes.

4) Don't like them at all.

5) I suppose, although I'd rather not go the zero-HD route for them. I prefer the android approach to that design space.

6) By pre-ordering it, pre-ordering the strategy guide, and preparing to take a personal day from work to play it.

7) Batman is one of my favorite superheroes.

8) I played the first two and enjoyed them a LOT, but didn't play the 3rd one, mostly due to its poor reviews.

9) Sandman, Turok (the original Gold Key ones), From Hell, Neonomicon, all of the old horror comics like Vault of Horror and House of Mystery, Elfquest, League of Extraordinary Gentlemen, Watchmen, and of course Pathfinder!

10) The Walking Dead, Planetary, The Dark Tower.

Paizo Employee Creative Director

zergtitan wrote:
Will we be seeing any of the new iconics in the iron gods AP? I think the half-Orc war priest would fit very well with this setting.

Nope. In part due to the fact that we had to order art for the covers before the art was available for the new iconics, but also in part due to the fact that they need to debut first without being distracted by adventures.

Scarab Sages

James Jacobs wrote:
zergtitan wrote:
Will we be seeing any of the new iconics in the iron gods AP? I think the half-Orc war priest would fit very well with this setting.
Nope. In part due to the fact that we had to order art for the covers before the art was available for the new iconics, but also in part due to the fact that they need to debut first without being distracted by adventures.

Is it difficult to get one of the iconics to stop adventuring long enough to have Mr Reynolds paint their combat portraits?

How do you manage to get more than one together for a cover shoot? Put misleading ads on the "Adventurer's Wanted" bill board at all the taverns?

Do the monsters, particularly the Mythic Red Dragon (Mythic Adventures), have to have wranglers and handlers during the scene posing?

Paizo Employee Creative Director

archmagi1 wrote:
James Jacobs wrote:
zergtitan wrote:
Will we be seeing any of the new iconics in the iron gods AP? I think the half-Orc war priest would fit very well with this setting.
Nope. In part due to the fact that we had to order art for the covers before the art was available for the new iconics, but also in part due to the fact that they need to debut first without being distracted by adventures.

Is it difficult to get one of the iconics to stop adventuring long enough to have Mr Reynolds paint their combat portraits?

How do you manage to get more than one together for a cover shoot? Put misleading ads on the "Adventurer's Wanted" bill board at all the taverns?

Do the monsters, particularly the Mythic Red Dragon (Mythic Adventures), have to have wranglers and handlers during the scene posing?

Kinda, yeah.

Bribery works very well, but some of them are friendly enough or eager to spread their fame and do it for free.

Yes. And we need to replace those handlers a LOT.


Thanks for taking the time to reply James !

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Are you still playing Warcraft, or have you tabled it until the next expansion?


LazarX wrote:
Did you know that traditionally the reason for saying Geshundheit (Get Back In There!) was for the ancient belief that if you sneezed too hard that you might sneeze out your own ghost?

I hate a ruin a good story, but 'gesundheit' is German for 'good health'.

Paizo Employee Creative Director

LazarX wrote:
Are you still playing Warcraft, or have you tabled it until the next expansion?

I'm still active, but haven't played for a bit; my Blizzard time has been absorbed by Hearthstone lately.

I did just get my red raptor mount a week or so ago though, and that was the culmination of MANY years of work.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Hill Giant wrote:
LazarX wrote:
Did you know that traditionally the reason for saying Geshundheit (Get Back In There!) was for the ancient belief that if you sneezed too hard that you might sneeze out your own ghost?
I hate a ruin a good story, but 'gesundheit' is German for 'good health'.

I'm going to pass the blame to Mark Rein-Hagen and his crew on that one. :)


Hello James! Hope everything is going your way lately!

1. I've noticed Molthune doesn't get much love in modules or PFS products as a setting, just as an antagonist occasionally. Heck, I'm pretty sure the moon has been featured more times. Do you know if there's any reason for this, or just an odd coincidence?
2. Speaking of, how do you guys pick which countries/settings to use for any given module?
3. Daemonic opinion of the Worldwound: positive or negative?
4. How do the kami and fey interact? I'd imagine generally friendly, since they have similar purposes, but would the fey have a haughty "we were here first" attitude?
5. Are there kami and oni on other planets?
6. Do you have a favorite oni?
7. How often do imperial dragons end up in the Inner Sea Region, and vice versa with chromatics/metallics in Tian Xia? Do they have a general set of rules about staying out of each others territories?
8. What's the relationship between Urgathoa and Apollyon like?
9. Who are your top 4 succubi/incubi in fiction?
10. For future reference, is there a question limit you prefer for posts? Obviously not too many, but is there a sweet number you like the most?

Thank you for your time!

Paizo Employee Creative Director

KetchupKing wrote:

Hello James! Hope everything is going your way lately!

1. I've noticed Molthune doesn't get much love in modules or PFS products as a setting, just as an antagonist occasionally. Heck, I'm pretty sure the moon has been featured more times. Do you know if there's any reason for this, or just an odd coincidence?
2. Speaking of, how do you guys pick which countries/settings to use for any given module?
3. Daemonic opinion of the Worldwound: positive or negative?
4. How do the kami and fey interact? I'd imagine generally friendly, since they have similar purposes, but would the fey have a haughty "we were here first" attitude?
5. Are there kami and oni on other planets?
6. Do you have a favorite oni?
7. How often do imperial dragons end up in the Inner Sea Region, and vice versa with chromatics/metallics in Tian Xia? Do they have a general set of rules about staying out of each others territories?
8. What's the relationship between Urgathoa and Apollyon like?
9. Who are your top 4 succubi/incubi in fiction?
10. For future reference, is there a question limit you prefer for posts? Obviously not too many, but is there a sweet number you like the most?

Thank you for your time!

1) Fangwood Keep. Molthune's been featured in more adventures than many other regions as a result. We'll do more there some day.

2) It's a combination of what we want to see explored, what sorts of stories need to be told, what kind of product support we want to do, what sort of adventure needs to be done next, and the desires of the writer and/or developer and/or creative director pretty much.

3) Positive, since it results in more deaths.

4) They'd probably get along pretty okay for the most part.

5) Yes.

6) I quite like the ogre magi from a traditionalist's standpoint, but I'm also pretty fond of the void yai from a power standpoint... but I'm also kinda fond of the tengu one since that's the only one I actually designed myself.

7) Very rarely, but that's more just simply due to regional factors and the fact that dragons aren't really world travelers. There's not a collection of "dragon rules" out there.

8) Tenuous alliances with periodic treacheries.

9) Not counting succubi I helped design (such as Malcanthet, Nocticula, Arueshalae, and so on... there's been a LOT looking back over the years...), I guess I'd say Fall From Grace from Torment, Catherine from the game of the same name, Jennifer from Jennifer's Body, and Lily from the first short in V/H/S. There's actually not a lot to choose from.

10) Ten is the most that's really easy to handle at once.

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