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Paizo Employee Creative Director

Guy St-Amant wrote:

1) Happy New Year!

2) How are you today?

3) Are you satisfied with your diet?

4) Rate this insanity: Druid/Hunter/Ranger hybrid with Synthesis Summoner; Druid/Hunter/Ranger fusing/merging with their Animal Companion.

1) Thanks.

2) Meh.

3) Yes.

4) Why not give that character leadership so he can get a cohort just as complex?

Paizo Employee Creative Director

Vaziir Jivaan wrote:

Forgive me if it's already been asked...

I'm a huge Jade Regent fan. I love the classic "regain the throne" storyline and how all things tie together. That being said...

Why is Jade Regent skipped over for accessories? I see AP's both before and after Jade Regent that have gotten "pawns" and miniature sets but alas, Jade Regent seems to be looked over.

-Vaz

Because we don't have capacity to do those accessories for everything at once, and tend to focus on the more current APs. We may or may not get to Jade Regent eventually.

Paizo Employee Creative Director

xavier c wrote:
Does a demigod level character have to be an Empyreal lord to have a planar Realm on Elysium or heaven or Nirvana

No.

But neither have we detailed rules on how a character can gain a planar realm there... nor is a mythic character who can grant spells actually a demigod. They're more in the category of quasi-deity. Akin to the power level of a Nascent Demon Lord or the like.

Dark Archive

Hey James this might be a stupid question but as it is what our group is going through (I am the GM), It is about Arueshalae

:
In her redemption article it talks about falling in love and it being returned as being one of her penances. I have a paladin of Iomedae that wants to form a relationship with her. As she is not yet redeemed what do you think on this and do you have any advice on how to add this into the game?

Thanks for the help.


So, how do you feel about tortoiseshells?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What do you do when you want to play a character that's different from your usual kinds of characters, but just can't think of one that just "pops out" or "get your interest?"

I'm struggling to come up with a concept for a Second Darkness PC, and while other APs have easy-to-read themes and ideas for one to latch on to (Thassilon research in RotRL and Shattered Star, tieflings in Council of Thieves, paladins in Wrath of the Righteous and Carrion Crown, etc.), Second Darkness seems a lot harder to dissect and figure out, especially given that the PCs in this are supposed to be gambling-hall employees that happen to get dragged into something much bigger than them.

Any advice?


Have you ever watched Fist of the North Star?

I ask because of the monk's Quivering Palm class feature. It acts almost EXACTLY like the main character's Hokuto Shinken fighting style, though without the exploding body parts.

"Omae wa mou shindeiru."

Grand Lodge

James Jacobs wrote:
blackbloodtroll wrote:
James Jacobs wrote:
blackbloodtroll wrote:
Do Entomanothropes exist in Golarion?

A quick search on google reveals no hits for that word other than associations with D&D. So... no. They're product identity of Wizards of the Coast.

We do have humanoids who change into arthropods, like the aranea or the jorugumo, but they're not "were-insects" and that's not really a category of monster I'm interested in exploring.

What about Weresquid, or Wereoctopus?

Meh. Seems kinda silly.

A humanoid who can turn into a squid or octopus does not seem silly... but the name "were-" in front of it does.

Lycanthropy, in my opinion, is better when it's focused on vertebrates like reptiles, fish, birds, or mammals... and even better when it draws upon real-world mythologies/literature like werewolves or wererats or werejaguars or wearbears or the like.

Oh? Weresharks cool, but Weresquid, or Wereoctopus, "silly"?

Maybe, someone has a fear of the coolness factor of tentacles?


One of my players is concerned that someone he needs dead might be brought back to life and he just asked me what "lost forever" means in the Bag of Holding description: "if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever."

I told him it meant that the opening to the extra-dimensional space was closed but that everything inside was safe and unharmed, that a Make Whole spell could restore it, and Wish could probably retrieve anything from inside it.

His plan is to turn his target to stone, shove him in a bag of holding, then stab the bag.

What exactly does "lost forever" mean in the context of the bag being ruptured?

Alternatively, are there any ways to absolutely destroy a soul or prevent resurrection?

Contributor

Cool or Uncool?

Spoiler:

I've been working on the Leaders for a rival kingdom that my PCs will be competing with. I've been going with a "multiclass" theme for the lot of them (with the exception of the General, who is their iconic single class character) and after much internal debating, I decided to make this nation's High Priest a multiclass Fighter (Unarmed Fighter) / Oracle (Lore Mystery) / Summoner (Synthesist). The built is based on using the eidolon's Skilled evolution to give the summoner a +8 racial bonus to each of the six monster-identifying Knowledge skills, the Lore Mystery's lore keeper revolution to make all Knowledge skills Charisma-based skills, and the Unarmed Fighter's bonus style feat to pick up a combat style feat that grants bonuses when the Summoner successfully identifies his opponents via a Knowledge check (Kirin Style).

The cool part? His backstory. Several sessions ago, my PCs' actions directly lead to the death of a powerful samsaran oracle of Apollo. Because of the nature of her death, her soul was cut off from the normal cycle of reincarnation, damning her to transform into some horrible thing. Before that could happen, however, her soul latched onto a young man (this character) and now she manifests herself as his eidolon armor, whispering the future's secrets into his ears, which he used to gain his position of power in the rival government.

Morale of the story: its fun to make the PCs accountable for their actions!

Paizo Employee Creative Director

brad2411 wrote:

Hey James this might be a stupid question but as it is what our group is going through (I am the GM), It is about Arueshalae

** spoiler omitted **

Thanks for the help.

That sounds like exactly the type of thing she needs to get on her way to redemption, in fact... as long as the Paladin's not TOO pushy on the Lawful side of things.

Paizo Employee Creative Director

2 people marked this as a favorite.
SnowJade wrote:
So, how do you feel about tortoiseshells?

They're pretty, but I prefer them on tortoises where they can use them to be alive.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

What do you do when you want to play a character that's different from your usual kinds of characters, but just can't think of one that just "pops out" or "get your interest?"

I'm struggling to come up with a concept for a Second Darkness PC, and while other APs have easy-to-read themes and ideas for one to latch on to (Thassilon research in RotRL and Shattered Star, tieflings in Council of Thieves, paladins in Wrath of the Righteous and Carrion Crown, etc.), Second Darkness seems a lot harder to dissect and figure out, especially given that the PCs in this are supposed to be gambling-hall employees that happen to get dragged into something much bigger than them.

Any advice?

I generally don't play characters I don't want to play or that can't get my interest, because I end up hating the character and disliking the game.

Play the character you want, in other words. The Player's Guides for our APs are filled with helpful ideas and traits to trigger ideas too.

Paizo Employee Creative Director

Voyd211 wrote:

Have you ever watched Fist of the North Star?

I ask because of the monk's Quivering Palm class feature. It acts almost EXACTLY like the main character's Hokuto Shinken fighting style, though without the exploding body parts.

"Omae wa mou shindeiru."

I red some of the manga years and years and years ago and liked it. I was very disappointed with the animated version of it. But yes, that's definitely one way to envision the quivering palm attack.

Paizo Employee Creative Director

2 people marked this as a favorite.
blackbloodtroll wrote:

Oh? Weresharks cool, but Weresquid, or Wereoctopus, "silly"?

Maybe, someone has a fear of the coolness factor of tentacles?

It's a matter of opinion, frankly. About 75% of what I find silly about a "weresquid" or a "wereoctopus" is the name, in any case.

Anyone who's read half of what I've written for D&D and Pathfinder over the past decade knows I don't shy away from tentacles.

Paizo Employee Creative Director

Alexander Augunas wrote:

Cool or Uncool?

** spoiler omitted **

Sorry... I try not to get involved in reviews of design work for rules or game stuff unless it's something I'm paying someone to do for me.

Paizo Employee Creative Director

Brave Little Donut wrote:

One of my players is concerned that someone he needs dead might be brought back to life and he just asked me what "lost forever" means in the Bag of Holding description: "if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever."

I told him it meant that the opening to the extra-dimensional space was closed but that everything inside was safe and unharmed, that a Make Whole spell could restore it, and Wish could probably retrieve anything from inside it.

His plan is to turn his target to stone, shove him in a bag of holding, then stab the bag.

What exactly does "lost forever" mean in the context of the bag being ruptured?

Alternatively, are there any ways to absolutely destroy a soul or prevent resurrection?

Lost forever means what you want it to mean. Remember, what can happen to NPCs can happen to PCs.

One way to handle this is to get the player to trust you as the GM that you won't arbitrarily bring back enemies that have been killed, of course. You as the GM have a perfect tool there; you just say "His soul is judged by Pharasma" and presto, no coming back. Whether or not you want to tell the player that is up to you... but to a certain extent player/GM trust is what's really going on here.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

What do you do when you want to play a character that's different from your usual kinds of characters, but just can't think of one that just "pops out" or "get your interest?"

I'm struggling to come up with a concept for a Second Darkness PC, and while other APs have easy-to-read themes and ideas for one to latch on to (Thassilon research in RotRL and Shattered Star, tieflings in Council of Thieves, paladins in Wrath of the Righteous and Carrion Crown, etc.), Second Darkness seems a lot harder to dissect and figure out, especially given that the PCs in this are supposed to be gambling-hall employees that happen to get dragged into something much bigger than them.

Any advice?

I generally don't play characters I don't want to play or that can't get my interest, because I end up hating the character and disliking the game.

Play the character you want, in other words. The Player's Guides for our APs are filled with helpful ideas and traits to trigger ideas too.

I understand. But what do you do when you feel like your characters are starting to feel "cookie-cutter?" For instance, a majority of the characters I write up for AP play seem to be falling into the "unlikely paladin" archetype, whether they're a Shoanti, a dhampir, a tiefling, a Kellid, with some unusually accepting paladin orders in their backstory to justify becoming a paladin. And the rest of them tend to be "non-traditional-race wizards" meaning wizards who are dwarves, halflings or half-orcs or some other race not traditionally known for producing wizards.

On an unrelated note, are there ways for a vampire spawn to gain free will while their parent vampire is still around? And to what extent is a vampire spawn under the control of their parent? Do they have personality and stuff just with a compulsion to obey their master's commands? Or are they just drones until their creator is dead "Yes master, I serve the master, blah blah blah?"


James Jacobs wrote:
Brave Little Donut wrote:

One of my players is concerned that someone he needs dead might be brought back to life and he just asked me what "lost forever" means in the Bag of Holding description: "if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever."

I told him it meant that the opening to the extra-dimensional space was closed but that everything inside was safe and unharmed, that a Make Whole spell could restore it, and Wish could probably retrieve anything from inside it.

His plan is to turn his target to stone, shove him in a bag of holding, then stab the bag.

What exactly does "lost forever" mean in the context of the bag being ruptured?

Alternatively, are there any ways to absolutely destroy a soul or prevent resurrection?

Lost forever means what you want it to mean. Remember, what can happen to NPCs can happen to PCs.

One way to handle this is to get the player to trust you as the GM that you won't arbitrarily bring back enemies that have been killed, of course. You as the GM have a perfect tool there; you just say "His soul is judged by Pharasma" and presto, no coming back. Whether or not you want to tell the player that is up to you... but to a certain extent player/GM trust is what's really going on here.

Thanks, I assumed it was one of those "GM discretion" deals, I'll stick with my first instinct, which I think is also what would happen if you Disjunctioned a Bag of Holding.

My players trust me, at least I think they do, the issue is that the NPC in question has the money and influence to swing a True Resurrection or two if he were killed. He's running for Mayor of a large city-state and the players are convinced that he has to be stopped. They're not wrong about him, they just can't prove it.

I'd hoped they could resolve things with some political espionage but they've opted to just be murderhobos instead.


Does Sarenrae have any/many worshippers that are druids?

Silver Crusade

The Golux wrote:
Does Sarenrae have any/many worshippers that are druids?

"We shall now call to order the morning meeting of The Sunflower Court".

Fear them.


1) What would you say are the main differences between High Fantasy and Heroic Fantasy?

2) Which type of Fantasy setting would you say Golarion is? I myself find it hard to categorize.


Hello James! I hope you had a good new Year.

I'd love to ask yet more questions about a certain Nascent Demon Lord; please tell me to stop if (or when) I get annoying.

1) What is the current relationship between Shamira and Sarenrae? How do they view one another?

2) How do their cults view one another?

And now, for something completely different...

3) A character may have the seed to become mythic because of his parentage (see: Godling). Is it imperative that the character in question is actually a direct child of a godlike entity, or could this power be passed on, dormant, for some generations?
What about mythic potential for a character whose both (non-mythic) parents are descendants from (different) godlike ancestors?


Do you believe that hard work can beat talent?

What exactly does the word talent mean in your opinion?


Wait... So the Quivering Palm CAN be flavored into exploding body parts?

Now I want to see a mythic monk do that to the final boss of Wrath of the Righteous. That would just be hilariously awesome.

Also, there's a second anime called New Fist of the North Star, that features better animation and enough blood'n'guts to do the manga justice.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

I understand. But what do you do when you feel like your characters are starting to feel "cookie-cutter?" For instance, a majority of the characters I write up for AP play seem to be falling into the "unlikely paladin" archetype, whether they're a Shoanti, a dhampir, a tiefling, a Kellid, with some unusually accepting paladin orders in their backstory to justify becoming a paladin. And the rest of them tend to be "non-traditional-race wizards" meaning wizards who are dwarves, halflings or half-orcs or some other race not traditionally known for producing wizards.

On an unrelated note, are there ways for a vampire spawn to gain free will while their parent vampire is still around? And to what extent is a vampire spawn under the control of their parent? Do they have personality and stuff just with a compulsion to obey their master's commands? Or are they just drones until their creator is dead "Yes master, I serve the master, blah blah blah?"

I always try to come up with a few quirks for any character I play, even if it's the same exact type of character I've previously played, to avoid feeling cookie cutter. But mostly, I just try to play a different class each time I make a new character; that usually does the trick. Pile some weird personality quirks and background history to build off of, and maybe forge a specific link with another PC (such as being a brother or sister), and presto! Unique character.

Books like Ultimate Campaign can help a LOT in providing new ideas and quirks like this for your characters.

Vampire spawn are pretty minor creatures, and as such would likely never gain free whill while their creator is still around. They do still have personalities, but not very strong ones.

Paizo Employee Creative Director

The Golux wrote:
Does Sarenrae have any/many worshippers that are druids?

I believe so. She's a sun goddess as well as the rest, after all. If we haven't said anything in particular about them in her article in Pathfinder or elsewhere, you can assume that they exist but are rare and unorganized.

Paizo Employee Creative Director

Icyshadow wrote:

1) What would you say are the main differences between High Fantasy and Heroic Fantasy?

2) Which type of Fantasy setting would you say Golarion is? I myself find it hard to categorize.

1) High Fantasy is one where there's a lot of magic and improbable unbelievable supernatural stuff and creatures. Heroic Fantasy isn't really a term I've heard a lot of, and I would guess it's applied to stories where the good guys are the focus and happy endings are much more likely to result. You can certainly have a story that does both, since they're kinda measuring different things in my definition.

2) Golarion is intended to cover a HUGE spread of different genres. I guess the best word for its setting would be "patchwork" or "variable" or something like that... It's primarily a place for you to play games, after all, and since the generic "you" has such different interests we made Golarion into a setting that has a place for, we hope, everyone.

Paizo Employee Creative Director

Midnight_Angel wrote:

Hello James! I hope you had a good new Year.

I'd love to ask yet more questions about a certain Nascent Demon Lord; please tell me to stop if (or when) I get annoying.

1) What is the current relationship between Shamira and Sarenrae? How do they view one another?

2) How do their cults view one another?

And now, for something completely different...

3) A character may have the seed to become mythic because of his parentage (see: Godling). Is it imperative that the character in question is actually a direct child of a godlike entity, or could this power be passed on, dormant, for some generations?
What about mythic potential for a character whose both (non-mythic) parents are descendants from (different) godlike ancestors?

1) Beyond what I've said in Midnight Isles and in Lords of Chaos, I'm not ready to explain their relationship more. It's complicated and still shrouded in secrets and mystery.

2) As enemies.

3) That's left entirely up to you and/or the GM. It's left vague so you can build the story YOU want.

Paizo Employee Creative Director

Icyshadow wrote:

Do you believe that hard work can beat talent?

What exactly does the word talent mean in your opinion?

I suppose hard work can beat talent, but it can't beat hard work AND talent.

Talent is the ability to something well when other people who try to do the same thing have to resort to hard work and even then might not equal your skill.

Paizo Employee Creative Director

Voyd211 wrote:

Wait... So the Quivering Palm CAN be flavored into exploding body parts?

Now I want to see a mythic monk do that to the final boss of Wrath of the Righteous. That would just be hilariously awesome.

Also, there's a second anime called New Fist of the North Star, that features better animation and enough blood'n'guts to do the manga justice.

Quivering palm kills people. You can certainly say that if you kill someone with it that they splatter and burst. Up to your GM's discretion, of course.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

I understand. But what do you do when you feel like your characters are starting to feel "cookie-cutter?" For instance, a majority of the characters I write up for AP play seem to be falling into the "unlikely paladin" archetype, whether they're a Shoanti, a dhampir, a tiefling, a Kellid, with some unusually accepting paladin orders in their backstory to justify becoming a paladin. And the rest of them tend to be "non-traditional-race wizards" meaning wizards who are dwarves, halflings or half-orcs or some other race not traditionally known for producing wizards.

On an unrelated note, are there ways for a vampire spawn to gain free will while their parent vampire is still around? And to what extent is a vampire spawn under the control of their parent? Do they have personality and stuff just with a compulsion to obey their master's commands? Or are they just drones until their creator is dead "Yes master, I serve the master, blah blah blah?"

I always try to come up with a few quirks for any character I play, even if it's the same exact type of character I've previously played, to avoid feeling cookie cutter. But mostly, I just try to play a different class each time I make a new character; that usually does the trick. Pile some weird personality quirks and background history to build off of, and maybe forge a specific link with another PC (such as being a brother or sister), and presto! Unique character.

Books like Ultimate Campaign can help a LOT in providing new ideas and quirks like this for your characters.

Vampire spawn are pretty minor creatures, and as such would likely never gain free whill while their creator is still around. They do still have personalities, but not very strong ones.

I just feel like I play the same two classes all the time, waffling between the "religious warrior" and "archaeologist wizards." That I'm in a rut.

So for the vampire spawn, no cute and awesome with little goth hats and dresses until their creator is dead?


Is the Pure Legion like the spanish inquisition of Rahadoum


James Jacobs wrote:
Voyd211 wrote:

Wait... So the Quivering Palm CAN be flavored into exploding body parts?

Now I want to see a mythic monk do that to the final boss of Wrath of the Righteous. That would just be hilariously awesome.

Also, there's a second anime called New Fist of the North Star, that features better animation and enough blood'n'guts to do the manga justice.

Quivering palm kills people. You can certainly say that if you kill someone with it that they splatter and burst. Up to your GM's discretion, of course.

Quivering Palms don't kill people. Monks kill people.


Hello Mr. Jacobs!

I hope 2014 finds you doing fantastic. I have a question in regards to the dreaded seven runelords. Who are the most similar villains, in either fiction or real life, to each of the runelords? I ask so I can get a sense of their personality.

Thank you for your answer!


It's been hinted at that Rovagug might be a type of super qlippoth. If that's true are there others of his kind that are near his power level out there? If he is unique among what he is what was his draw to Golarion out of all the myriad worlds in the multiverse?

How is "qlippoth" pronounced?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Icyshadow wrote:

Do you believe that hard work can beat talent?

What exactly does the word talent mean in your opinion?

I suppose hard work can beat talent, but it can't beat hard work AND talent.

Talent is the ability to something well when other people who try to do the same thing have to resort to hard work and even then might not equal your skill.

I've seen a fair number of talented people who go absolutely nowhere because they weren't willing to do the hard work necessary.

Hard Work can definitely beat Talent, if Talent isn't even bothering to enter the race.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Archpaladin Zousha wrote:

I just feel like I play the same two classes all the time, waffling between the "religious warrior" and "archaeologist wizards." That I'm in a rut.

So for the vampire spawn, no cute and awesome with little goth hats and dresses until their creator is dead?

Try creating your characters the way I've been doing lately. Look for a piece of nice artwork on the Internet.


I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.

Secondly, is there any location in Golarion that you want to set an AP, but for one reason or the other haven't been able to yet?


Archpaladin Zousha wrote:
So for the vampire spawn, no cute and awesome with little goth hats and dresses...

Oh, they would if the master was into that. Mechanically, a normal vampire spawn is a wight with some additional abilities, and has a mental stat array of Int 11, Wis 13, Cha 15. So a vampire spawn is reasonably capable of being charming and witty if that's what master wants.

Classic Horrors Revisited had a sample vampire couple that traveled around as a noblewoman and her most trusted bodyguard. The bodyguard was a full vampire (fighter 9 IIRC), and the noblewoman - the "face" of the pair - was an enslaved spawn acting out the bodyguard's commands.

The control an undead master has over its spawn isn't really defined anywhere I can immediately find, but I've always assumed it was absolute, up to and including suicidal actions. Depending on the master's inclinations, the actions a spawn will be required to undertake to please the master can easily run from the gamut from quaintly charming to gut wrenching, sometimes within the same night.

My apologies, now some questions for Mr. Jacobs:

1) Is Rovagug hostile to the Outer Gods?

2) If not, why?

3) Nocticula has killed a staggering amount of demon lords. Were any of those fights particularly close?

4) Are there any entities who're confirmed to have killed more demon lords than Nocticula?

5) Lamashtu created an Abyssal realm by ripping a chunk out of Hell and incorporating it into the Abyss. That's bad-ass, easily up there with invading Abaddon just to capture and leave with a Horseman. Did Hell launch any serious counter-attack against her for that affront?

6) Does Lamashtu have any other impressively brazen extraplanar invasions under her belt?


Tholomyes wrote:
I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.

They do note that that avatar, the King in Yellow, may actually be an avatar of an Outer God named Hastur, or something to that effect...


The Golux wrote:
Tholomyes wrote:
I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.
They do note that that avatar, the King in Yellow, may actually be an avatar of an Outer God named Hastur, or something to that effect...

Eh, probably as good an explanation as any, but based on both mythos and the fact that he only grants 4 domains, I'm not completely buying that he's actually an Outer God.

Paizo Employee Creative Director

5 people marked this as a favorite.
Archpaladin Zousha wrote:


I just feel like I play the same two classes all the time, waffling between the "religious warrior" and "archaeologist wizards." That I'm in a rut.

Then the answer is obvious. Just play one of those two words. But frankly, I don't see how the practice of mashing 2 words togetehr to make a character concept could be thought of as rut... unless you're saying you ONLY play religious warriors or archeologist wizards... in which case, try some of these (some of which have more than 2 words, I admit):

Roll 1d12!

1 Introspective know-it-all barbarian
2 half-mad oracle
3 snake-charming bard
4 druid with a heart of gold
5 merecenary trapbreaker
6 haunted scout
7 unusually short human sorcerer
8 fire witch
9 undead apologist/redeemer
10 big-game-hunting monk
11 exiled small-town-guard
12 beautiful and flirty wizard

Archpaladin Zousha wrote:
So for the vampire spawn, no cute and awesome with little goth hats and dresses until their creator is dead?

Sure... if that's what their creator wants? I feel like I'm missing some sort of pop culture reference here though...

Paizo Employee Creative Director

xavier c wrote:
Is the Pure Legion like the spanish inquisition of Rahadoum

No. They're not NEARLY as "evil" as the Spanish Inquisition was or is portrayed. Although I guess a few of them could be...


Nobody expected the Spanish Inquisition....

Paizo Employee Creative Director

3 people marked this as a favorite.
Generic GM wrote:

Hello Mr. Jacobs!

I hope 2014 finds you doing fantastic. I have a question in regards to the dreaded seven runelords. Who are the most similar villains, in either fiction or real life, to each of the runelords? I ask so I can get a sense of their personality.

Thank you for your answer!

2014 so far finds me recovering from having my gallbladder removed... but that means every day is better than the last as I recover into a land where there are no lurking and crippling gut pains for me! Which is good!

As for the personalities of the seven runelords and what evil villains they most closely resemble... that's a tough question, since not all of them map all that well, but I'll try...

Xanderghul: Classic evil wizard with a touch of Dorian Grey

Sorshen: Elizabeth Bathory as a full-on wizard

Karzoug: See Rise of the Runelords! :-)

Alaznist: Classic evil demon worshiper with a dash of James Bond villain

Zutha: Fat and slovenly Hannibal Lecter

Belimarius: Old and frumpy version of the evil queen from Snow White

Krune: Any classic villain who relies too much on his minions (none come immediately to mind)

Paizo Employee Creative Director

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Tholomyes wrote:

I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.

Secondly, is there any location in Golarion that you want to set an AP, but for one reason or the other haven't been able to yet?

The decision was twofold:

1) Popularity: Cthulhu is better-known, and is on the cover of the book, so setting him at 30 made sense.

2) Misdirection: Re-read Hastur's entry, and you'll see that the stats presented are in fact for the King in Yellow, and that we hedge our bets a bit there by implying that the actual Hastur is even MORE powerful. I see Hastur as a sort of "bridge" between the categories of Great Old One and Outer God. The power of Hastur has always been the mystery behind the name, and by statting him up as the King in Yellow but saying in print something to the effect of "He's probably not even this; this is probably just his avatar" leaves the door wide open.

Secondly? Yes indeed. We'll get to them all eventually though.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Icyshadow wrote:

Do you believe that hard work can beat talent?

What exactly does the word talent mean in your opinion?

I suppose hard work can beat talent, but it can't beat hard work AND talent.

Talent is the ability to something well when other people who try to do the same thing have to resort to hard work and even then might not equal your skill.

I've seen a fair number of talented people who go absolutely nowhere because they weren't willing to do the hard work necessary.

Hard Work can definitely beat Talent, if Talent isn't even bothering to enter the race.

Obviously. That's kinda the exact thing I said but reversed.

Paizo Employee Creative Director

Zhangar wrote:


1) Is Rovagug hostile to the Outer Gods?

2) If not, why?

3) Nocticula has killed a staggering amount of demon lords. Were any of those fights particularly close?

4) Are there any entities who're confirmed to have killed more demon lords than Nocticula?

5) Lamashtu created an Abyssal realm by ripping a chunk out of Hell and incorporating it into the Abyss. That's bad-ass, easily up there with invading Abaddon just to capture and leave with a Horseman. Did Hell launch any serious counter-attack against her for that affront?

6) Does Lamashtu have any other impressively brazen extraplanar invasions under her belt?

1) To some, yes. To others, not as much but still kinda yes.

2) n/a

3) Yes.

4) No.

5) Yes, but she rebuffed that attack and Hell decided to cut its losses. They didn't want barghests anyway.

6) None so public or notorious. Yet.

Paizo Employee Creative Director

The Golux wrote:
Tholomyes wrote:
I've got a couple questions: What was the decision behind making Cthulhu a higher CR than Hastur? I understand the difference between 29 and 30 isn't much, and an adventuring party won't survive either, but I always felt Hastur to be more powerful than Cthulhu, from what I know of the mythos. I understand it may not have been your decision, but I assume you might know the process that lead to it.
They do note that that avatar, the King in Yellow, may actually be an avatar of an Outer God named Hastur, or something to that effect...

They do indeed.

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