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If I were to use the gate spell, could I funnel in water or heat from the planes of water and fire, respectively?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

Paizo Employee Creative Director

Rysky wrote:

Style and/or story wise what is the best way to differentiate Gods/unimaginably powerful

Outsiders and the Old Ones? Both can be alien and unknown to mortals and install madness in them just by thoughts and presence.

By making the Old Ones uncaring for the most part about their worshipers.

Paizo Employee Creative Director

Ral' Yareth wrote:
James Jacobs wrote:


A demon lord is the equivalent of a tier 10 mythic creature in or out of its realm. I'm not sure why anyone would ever need to know its tiers though...

So one could know how many times per day demon lords can use their Mythic Power (Su)?

"Each day, it can expend a number of uses of
mythic power equal to its mythic rank."

We already tell you that as part of the demon lord traits entry though, as well as in their stats in their special attack line. It's 10/day.

Paizo Employee Creative Director

Albatoonoe wrote:
If I were to use the gate spell, could I funnel in water or heat from the planes of water and fire, respectively?

Nope. You can use gate to travel to planes or to call creatures to your plane, but the spell doesn't make a "hole" that allows whatever's on the other side to pour through or be poured into.

Paizo Employee Creative Director

Archpaladin Zousha wrote:

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

We first introduced these two deities (and a few more) back in the middle of Serpent's Skull, in the third adventure. Can't remember off the top of my head if we revealed alignments there or not... if we haven't then we haven't made that decision yet.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

We first introduced these two deities (and a few more) back in the middle of Serpent's Skull, in the third adventure. Can't remember off the top of my head if we revealed alignments there or not... if we haven't then we haven't made that decision yet.

Fishing out my copy of City of Seven Spears, I've located the place where they talk about them. Apart from a brief description that was expanded on and explicated in Mythic Realms, there's little else, and certainly no suggestion of their alignments. Guess that means it's whatever you guys decide! :)

Silver Crusade

James Jacobs wrote:
Rysky wrote:

Style and/or story wise what is the best way to differentiate Gods/unimaginably powerful

Outsiders and the Old Ones? Both can be alien and unknown to mortals and install madness in them just by thoughts and presence.
By making the Old Ones uncaring for the most part about their worshipers.

So by having the clerics/inquisitors powers fail?

Sorry for the poor wording, let me try again:

With things like Archdevils, Demon Lords, Qippoth Lords, the Four Horsemen, and other evil deities (Zon-Kuthon Rovagug in particular) how can one best show the difference. Is it still the indifference to their followers (which aside from the above powers failing I don't really know of a way to show ingame/Instory)?

Silver Crusade

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

We first introduced these two deities (and a few more) back in the middle of Serpent's Skull, in the third adventure. Can't remember off the top of my head if we revealed alignments there or not... if we haven't then we haven't made that decision yet.
Fishing out my copy of City of Seven Spears, I've located the place where they talk about them. Apart from a brief description that was expanded on and explicated in Mythic Realms, there's little else, and certainly no suggestion of their alignments. Guess that means it's whatever you guys decide! :)

I'm gonna go with Good for Acavna, she sacrificed herself. A GOD sacrificed herself for one little ball of dirt and water and all the mortals therein in the vast darkness of existence. She's a hero who instead of going on to accomplish greater and greater deeds traded her life for that of a child.

I'd like to say the same for Amaznen but I'm not sure if he was as altruistic or simply helped because his wife did.


Mr. James Jacobs,

From what I understand you have stated in the past that there are things in Second Darkness you would change or fix. Have you openly stated what these are? If so are they somewhere or would just tell me here?


James Jacobs wrote:
Ral' Yareth wrote:
James Jacobs wrote:


A demon lord is the equivalent of a tier 10 mythic creature in or out of its realm. I'm not sure why anyone would ever need to know its tiers though...

So one could know how many times per day demon lords can use their Mythic Power (Su)?

"Each day, it can expend a number of uses of
mythic power equal to its mythic rank."

We already tell you that as part of the demon lord traits entry though, as well as in their stats in their special attack line. It's 10/day.

I swear I cannot find that information in the stats for Xoveron and Shax. Or in the demon lord traits entry.

Is it possible that it was left out of the final version?

Not that it matters now, in light of your clarification.

Thank you very much!


Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:
James Jacobs wrote:


A demon lord is the equivalent of a tier 10 mythic creature in or out of its realm. I'm not sure why anyone would ever need to know its tiers though...

So one could know how many times per day demon lords can use their Mythic Power (Su)?

"Each day, it can expend a number of uses of
mythic power equal to its mythic rank."

We already tell you that as part of the demon lord traits entry though, as well as in their stats in their special attack line. It's 10/day.

I swear I cannot find that information in the stats for Xoveron and Shax. Or in the demon lord traits entry.

Is it possible that it was left out of the final version?

Not that it matters now, in light of your clarification.

Thank you very much!

Yeah, it was left out. I tried looking everywhere to find it in both Adventures, but it somehow got forgotten.

Liberty's Edge

Does Osirion share the Egyptian fascination for cats?


So, if I were to make a monster made of trash and sewage, which do you think would be a better choice? A ghost posession, a construct, an ooze, or something else?

Silver Crusade

Soon we will have stats for him so we can finally end the question once and for all:

Who would win, Treerazer vs. Cthulhu ?

:3


How would you stat out the monsters from Shadow of the Colossus, battle system notwithstanding? Would they be outsiders? Constructs? Magical beasts?


Rysky wrote:

Soon we will have stats for him so we can finally end the question once and for all:

Who would win, Treerazer vs. Cthulhu ?

:3

I don't think that's going to be much of a contest.

What's the highest level you've taken a party to, in both 3.X and Pathfinder? I mean from 1 to __, rather than making a high level test party.


James Jacobs wrote:
Thomas LeBlanc wrote:

What is the holy symbol for Count Ranalc?

Of the alternate channel abilities from Ultimate Magic, which fit his portfolio? I was thinking darkness for his shadow portfolio, but I am unsure of what the other choices may be available for a hidden priest to be played in PFS. The contracts/oaths could serve for betrayal, but nothing seems to work for his exile portfolio.

We haven't designed his holy symbol yet, so I can't say off the top of my head. Darkness is a good choice for his alternate channel.

I've got an artist friend who is willing to render my Ninja/Cleric of Count Ranalc. I noticed that the post from last November said that a Holy Symbol hadn't been made yet. Any progress on that front. Even a hint would help. Thanks.

Verdant Wheel

1 person marked this as a favorite.

These are some photografic work about the African Gods

There is still time for the creation of new Garundi gods or Empyreal Lords in northern Garundi that actually are naturally Mwangi culturally ? Or this ship has sail after Serpent Skull already been publushed and only, maybe, when sothern garundi is ever explored we have chance for this ? Or even then is too late ?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

We first introduced these two deities (and a few more) back in the middle of Serpent's Skull, in the third adventure. Can't remember off the top of my head if we revealed alignments there or not... if we haven't then we haven't made that decision yet.
Fishing out my copy of City of Seven Spears, I've located the place where they talk about them. Apart from a brief description that was expanded on and explicated in Mythic Realms, there's little else, and certainly no suggestion of their alignments. Guess that means it's whatever you guys decide! :)

Correct. And until we do a "Deities of Azlant" type thing... which isn't on the schedule or is even being talked about... we're not gonna nail those down.

But if I had to today... Acavna was Chaotic Good and Amaznen was Lawful Neutral.

Paizo Employee Creative Director

3 people marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Style and/or story wise what is the best way to differentiate Gods/unimaginably powerful

Outsiders and the Old Ones? Both can be alien and unknown to mortals and install madness in them just by thoughts and presence.
By making the Old Ones uncaring for the most part about their worshipers.

So by having the clerics/inquisitors powers fail?

Sorry for the poor wording, let me try again:

With things like Archdevils, Demon Lords, Qippoth Lords, the Four Horsemen, and other evil deities (Zon-Kuthon Rovagug in particular) how can one best show the difference. Is it still the indifference to their followers (which aside from the above powers failing I don't really know of a way to show ingame/Instory)?

A deity doesn't have to care about its worshipers in order to grant them spells.

And further, it's a VERY complex topic I was trying to keep succinct. You should check out Pathfinder #46's big article I wrote about the Old Cults and the way they worship for more info! :-)

Basically... the worshipers of the Great Old Ones and Outer Gods are less organized and more "crazy" than worshipers of fiends. Worshipers of devils or demons will tend to have larger cults and more support on a regional scale, whereas the Old Cultists are more localized and don't interact with other cultists elsewhere in the world. There are, of course, exceptions—there always are. And in particular worship of demons and especially qlippoth can start feeling like Great Old One/Outer God worship.

The BEST way to do different flavors, though, is to read. Read a bunch of Lovecraft stories (particularly Call of Cthulhu, Whisperer in the Darkness, The Thing on the Doorstep, and The Dunwich Horror) to see how these cultists work, then compare that to stories about demon/devil cults (Rosemary's Baby, The Exorcist, The Omen, The Last Exorcisim) and that will help.

Paizo Employee Creative Director

2 people marked this as a favorite.
The NPC wrote:

Mr. James Jacobs,

From what I understand you have stated in the past that there are things in Second Darkness you would change or fix. Have you openly stated what these are? If so are they somewhere or would just tell me here?

The three biggest lessons I learned from Second Darkness, and the things I'd change:

Spoiler:

1) No XP gap between book 2 and 3.

2) Give the Gold Goblin/Riddleport portion a proper closure. Filling the XP gap in between books 2 and 3 is the best place here—adding a level's worth of closure so that the PCs can say goodbye to Riddleport and move on to the next part of the adventure path lets them do so without missing the first 3rd of the adventure's setup.

3) Rework the 5th adventure to make it into more of a sandbox conspiracy investigation in Kyonin in which the elves have more opportunities to be friendly and supportive of the PCs, so that the PCs in the end WANT to help them with the rogue element of their government. I'd shrink Thorn's End quite a bit and work to make the elves more likable overall.

The rest of the AP works quite well, I think... it's those three things that cause the most dissatisfaction in the campaign as far as I can tell.

Paizo Employee Creative Director

Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:
James Jacobs wrote:


A demon lord is the equivalent of a tier 10 mythic creature in or out of its realm. I'm not sure why anyone would ever need to know its tiers though...

So one could know how many times per day demon lords can use their Mythic Power (Su)?

"Each day, it can expend a number of uses of
mythic power equal to its mythic rank."

We already tell you that as part of the demon lord traits entry though, as well as in their stats in their special attack line. It's 10/day.

I swear I cannot find that information in the stats for Xoveron and Shax. Or in the demon lord traits entry.

Is it possible that it was left out of the final version?

Not that it matters now, in light of your clarification.

Thank you very much!

That's because they only get their mythic power uses on their Abyssal realm, and the stats don't include their Abyssal realm boons. This is because they're supposed to be tougher foes on their homes.

The info you're looking for is on page 81 of Pathfinder 73, under the "Abyssal Realms" that talks about Demon Lords. This information is reprinted in Bestiary 4, but NOT in Pathfinder volumes after #73, so there is, alas, an information gap.

Further compounding things is that the page on page 73 that talks about this is somewhat vague on a few points, since we had to send #73 to the printer a few months before Bestiary 4, where the wording was still being worked out. Here's the full text from Bestiary 4, as a preview...

"Bestiary 4")[b wrote:
Mythic[/b]: A demon lord functions as a 10th mythic rank creature, including the mythic power ability (10/day, surge +1d12) [while in its Abyssal realm]. It may expend uses of mythic power to use the mythic versions of any spell-like ability denoted with an asterisk (*) just as if the ability were a mythic spell.

Paizo Employee Creative Director

Odraude wrote:


Yeah, it was left out. I tried looking everywhere to find it in both Adventures, but it somehow got forgotten.

Yeah... not "forgotten" as much as "not written yet." As I mentioned above... we had to develop and send out the first few AP volumes before the text was finalized in Bestiary 4 about how demon lords work. Once Bestiary 4 is out, things will work fine. In theory.

Paizo Employee Creative Director

1 person marked this as a favorite.
Coridan wrote:
Does Osirion share the Egyptian fascination for cats?

Yes.

Paizo Employee Creative Director

Albatoonoe wrote:
So, if I were to make a monster made of trash and sewage, which do you think would be a better choice? A ghost posession, a construct, an ooze, or something else?

Construct!

Paizo Employee Creative Director

1 person marked this as a favorite.
Rysky wrote:

Soon we will have stats for him so we can finally end the question once and for all:

Who would win, Treerazer vs. Cthulhu ?

:3

I'd put money on Cthulhu.

Paizo Employee Creative Director

Voyd211 wrote:
How would you stat out the monsters from Shadow of the Colossus, battle system notwithstanding? Would they be outsiders? Constructs? Magical beasts?

Until I figured out the aforementioned "Climbing on monsters and treating them as moving terrain" subrules... I wouldn't stat them out as all. But their monster types would be whatever made sense. Some could be outsiders, some constructs, some dragons, some monstrous humanoids, etc. Same route I took with kaiju, basically.

Paizo Employee Creative Director

Zhangar wrote:
Rysky wrote:

Soon we will have stats for him so we can finally end the question once and for all:

Who would win, Treerazer vs. Cthulhu ?

:3

I don't think that's going to be much of a contest.

What's the highest level you've taken a party to, in both 3.X and Pathfinder? I mean from 1 to __, rather than making a high level test party.

In 3rd edition, 1st to 21st.

In Pathfinder, 1st to 15th/tier 1 and counting!

Paizo Employee Creative Director

Erik Garland wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:

What is the holy symbol for Count Ranalc?

Of the alternate channel abilities from Ultimate Magic, which fit his portfolio? I was thinking darkness for his shadow portfolio, but I am unsure of what the other choices may be available for a hidden priest to be played in PFS. The contracts/oaths could serve for betrayal, but nothing seems to work for his exile portfolio.

We haven't designed his holy symbol yet, so I can't say off the top of my head. Darkness is a good choice for his alternate channel.
I've got an artist friend who is willing to render my Ninja/Cleric of Count Ranalc. I noticed that the post from last November said that a Holy Symbol hadn't been made yet. Any progress on that front. Even a hint would help. Thanks.

No progress.

Paizo Employee Creative Director

Draco Bahamut wrote:

These are some photografic work about the African Gods

There is still time for the creation of new Garundi gods or Empyreal Lords in northern Garundi that actually are naturally Mwangi culturally ? Or this ship has sail after Serpent Skull already been publushed and only, maybe, when sothern garundi is ever explored we have chance for this ? Or even then is too late ?

Serpent's Skull pretty much reveals nothing at all about Southern Garund. There's still PLENTY of time to develop the core 20 deities of Garund. There'll probably be more overlap there with the Inner Sea deities than there was between Tian Xia and the Inner Sea though...

Silver Crusade

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Style and/or story wise what is the best way to differentiate Gods/unimaginably powerful

Outsiders and the Old Ones? Both can be alien and unknown to mortals and install madness in them just by thoughts and presence.
By making the Old Ones uncaring for the most part about their worshipers.

So by having the clerics/inquisitors powers fail?

Sorry for the poor wording, let me try again:

With things like Archdevils, Demon Lords, Qippoth Lords, the Four Horsemen, and other evil deities (Zon-Kuthon Rovagug in particular) how can one best show the difference. Is it still the indifference to their followers (which aside from the above powers failing I don't really know of a way to show ingame/Instory)?

A deity doesn't have to care about its worshipers in order to grant them spells.

And further, it's a VERY complex topic I was trying to keep succinct. You should check out Pathfinder #46's big article I wrote about the Old Cults and the way they worship for more info! :-)

Basically... the worshipers of the Great Old Ones and Outer Gods are less organized and more "crazy" than worshipers of fiends. Worshipers of devils or demons will tend to have larger cults and more support on a regional scale, whereas the Old Cultists are more localized and don't interact with other cultists elsewhere in the world. There are, of course, exceptions—there always are. And in particular worship of demons and especially qlippoth can start feeling like Great Old One/Outer God worship.

The BEST way to do different flavors, though, is to read. Read a bunch of Lovecraft stories (particularly Call of Cthulhu, Whisperer in the Darkness, The Thing on the Doorstep, and The Dunwich Horror) to see how these cultists work, then compare that to stories about demon/devil cults (Rosemary's Baby, The Exorcist, The Omen, The Last Exorcisim) and that will help.

Much obliged :3

Silver Crusade

How does the inhabitants of Good aligned planes feel about mortals coming there to explore and hang out?

The psychopomps of The Boneyard?


James Jacobs wrote:
littlehewy wrote:

1) Do you have a personal view on how dependent a character's appearance (level of beauty) is on their Cha score?

5) Have you read/seen much Shakespeare, and if so, do you enjoy his work?

1) Charisma is more about the mental part of self-confidence, the way you carry yourself, leadership qualities, and the like, appearance is a small subset of that. Charisma works best when it's thought of as one of the 3 mental stats... if Int is your mental "dexterity" and Wisdom is the health of your mind (AKA Con), then Charisma is how strong your personality and mind are (equating to Str). That said... if your CHA is high, I generally assume the character is significant looking in some way, be it beautiful or hideous.

5) I've read/seen a lot of Shakespeare, but not as much as I want! Studied his works a fair bit in college even. Which is more or less a requirement if you're an English major I suppose.

Could one really be a adventurer then with a badly dumped CHA? I mean, people with really weak personalities don’t seem to be the kind of person who goes adventuring in the first place.

Whedon's "Much Ado..." is pretty fun. of course nothing beats Sir Ian in RIII, even tho that play is worthless historically.

Paizo Employee Creative Director

Rysky wrote:

How does the inhabitants of Good aligned planes feel about mortals coming there to explore and hang out?

The psychopomps of The Boneyard?

Varies. There's a HUGE range of personalities in the outer planes. Some wouldn't mind. Some would welcome the explorers. Some would hate it. A few would fight against it.


DrDeth wrote:
James Jacobs wrote:
littlehewy wrote:

1) Do you have a personal view on how dependent a character's appearance (level of beauty) is on their Cha score?

5) Have you read/seen much Shakespeare, and if so, do you enjoy his work?

1) Charisma is more about the mental part of self-confidence, the way you carry yourself, leadership qualities, and the like, appearance is a small subset of that. Charisma works best when it's thought of as one of the 3 mental stats... if Int is your mental "dexterity" and Wisdom is the health of your mind (AKA Con), then Charisma is how strong your personality and mind are (equating to Str). That said... if your CHA is high, I generally assume the character is significant looking in some way, be it beautiful or hideous.

5) I've read/seen a lot of Shakespeare, but not as much as I want! Studied his works a fair bit in college even. Which is more or less a requirement if you're an English major I suppose.

Could one really be a adventurer then with a badly dumped CHA? I mean, people with really weak personalities don’t seem to be the kind of person who goes adventuring in the first place.

Whedon's "Much Ado..." is pretty fun. of course nothing beats Sir Ian in RIII, even tho that play is worthless historically.

Mechanically, it's always hard to be an adventurer with a badly dumped ability score. Ability damage/drain exists, and anyone with a dump stat is especially vulnerable.

Of course if you are more interested in the story, then it can be more fun to have a flawed character who has to work around their weaknesses.


If we wanted to get information on the playtest for the new classes, who do you think would be the person quickest to break after hypothetical kidnapping?

I have so many questions, but only anticipate "You'll have to wait."

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:

After reading through my brand new copy of Mythic Realms (AWESOME BOOK by the way!) and I have some questions.

What was the alignment of Acavna, the Azlanti goddess of battle and the moon? How about her beloved, the magic god Amaznen?

We first introduced these two deities (and a few more) back in the middle of Serpent's Skull, in the third adventure. Can't remember off the top of my head if we revealed alignments there or not... if we haven't then we haven't made that decision yet.
Fishing out my copy of City of Seven Spears, I've located the place where they talk about them. Apart from a brief description that was expanded on and explicated in Mythic Realms, there's little else, and certainly no suggestion of their alignments. Guess that means it's whatever you guys decide! :)

Correct. And until we do a "Deities of Azlant" type thing... which isn't on the schedule or is even being talked about... we're not gonna nail those down.

But if I had to today... Acavna was Chaotic Good and Amaznen was Lawful Neutral.

Ooh, a chaotic good goddess romancing a lawful neutral god? That has all kinds of potential for spicy stories! FAN-FIC-WRITIN' TIME! XD

Paizo Employee Creative Director

2 people marked this as a favorite.
Kairos Dawnfury wrote:

If we wanted to get information on the playtest for the new classes, who do you think would be the person quickest to break after hypothetical kidnapping?

I have so many questions, but only anticipate "You'll have to wait."

You'll have to wait.

Also, kidnapping might make things go more quickly for the abductor, but they would CERTAINLY slow down or even cancel the playtest for everyone else, so said kidnapper would have to contend with a legion of angry Pathfinder fans. Something to keep in mind!

Lantern Lodge RPG Superstar 2014 Top 4

James Jacobs wrote:
Belle Mythix wrote:
James Jacobs wrote:
Voyd211 wrote:
Have you ever played Shadow of the Colossus? If so, how would you stat out the colossi?
I have for a little bit. Long enough to know it's a fun game, and that if we DID do monsters like that, we'd have to invent an entire new rules subsystem for fighting monsters while you're crawling around on them... which is a tough thing to do and a niche enough subsystem that I'm really not sure what sort of book would be the right place for it...

People have been begging for this since Kaiju were mentioned for Bestiary 4.

The kaiju rules have a LITTLE bit of this... but this type of fighting isn't really something Pathfinder does well at.

Not to derail too much, but I've shared my own thoughts on the matter if anyone is interested. I'm an avid fan of Shadow of the Colossus :)


James, if I ready an action and the condition for the action is met, do I have to undertake that action? For example, let's say I was in a standoff with somebody, and I aimed a longbow and ordered him to drop his weapon. I ready an action to shoot him at the end of his turn if he does not drop the weapon during the turn. On his turn he does not drop the weapon, but he yells out something in response to my demand that I want to hear more about. Do I have to take the readied action to shoot him, since the condition for the action was met, or can I skip the action since I've decided I want to talk more?

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
James, if I ready an action and the condition for the action is met, do I have to undertake that action? For example, let's say I was in a standoff with somebody, and I aimed a longbow and ordered him to drop his weapon. I ready an action to shoot him at the end of his turn if he does not drop the weapon during the turn. On his turn he does not drop the weapon, but he yells out something in response to my demand that I want to hear more about. Do I have to take the readied action to shoot him, since the condition for the action was met, or can I skip the action since I've decided I want to talk more?

You don't have to undertake the readied action, but if you don't, you lose the turn, basically. That's the difference between readying and delaying.


James Jacobs wrote:
Kairos Dawnfury wrote:

If we wanted to get information on the playtest for the new classes, who do you think would be the person quickest to break after hypothetical kidnapping?

I have so many questions, but only anticipate "You'll have to wait."

You'll have to wait.

Also, kidnapping might make things go more quickly for the abductor, but they would CERTAINLY slow down or even cancel the playtest for everyone else, so said kidnapper would have to contend with a legion of angry Pathfinder fans. Something to keep in mind!

Curse your insufferable logic! How long do we have to wait?


Kairos Dawnfury wrote:
James Jacobs wrote:
Kairos Dawnfury wrote:

If we wanted to get information on the playtest for the new classes, who do you think would be the person quickest to break after hypothetical kidnapping?

I have so many questions, but only anticipate "You'll have to wait."

You'll have to wait.

Also, kidnapping might make things go more quickly for the abductor, but they would CERTAINLY slow down or even cancel the playtest for everyone else, so said kidnapper would have to contend with a legion of angry Pathfinder fans. Something to keep in mind!

Curse your insufferable logic! How long do we have to wait?

Insufferable logic is a part of his job.


James Jacobs wrote:
Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:
James Jacobs wrote:


A demon lord is the equivalent of a tier 10 mythic creature in or out of its realm. I'm not sure why anyone would ever need to know its tiers though...

So one could know how many times per day demon lords can use their Mythic Power (Su)?

"Each day, it can expend a number of uses of
mythic power equal to its mythic rank."

We already tell you that as part of the demon lord traits entry though, as well as in their stats in their special attack line. It's 10/day.

I swear I cannot find that information in the stats for Xoveron and Shax. Or in the demon lord traits entry.

Is it possible that it was left out of the final version?

Not that it matters now, in light of your clarification.

Thank you very much!

That's because they only get their mythic power uses on their Abyssal realm, and the stats don't include their Abyssal realm boons. This is because they're supposed to be tougher foes on their homes.

The info you're looking for is on page 81 of Pathfinder 73, under the "Abyssal Realms" that talks about Demon Lords. This information is reprinted in Bestiary 4, but NOT in Pathfinder volumes after #73, so there is, alas, an information gap.

Further compounding things is that the page on page 73 that talks about this is somewhat vague on a few points, since we had to send #73 to the printer a few months before Bestiary 4, where the wording was still being worked out. Here's the full text from Bestiary 4, as a preview...

"Bestiary 4")[b wrote:
Mythic[/b]: A demon lord functions as a 10th mythic rank creature, including the mythic power ability (10/day, surge +1d12) [while in its Abyssal realm]. It may expend uses of mythic power to use the mythic versions of any spell-like ability denoted with an asterisk (*) just as if the ability were a mythic spell.

Thanks for the preview!

I was hoping bestiary 4 would have more to say on the matter.

Question....

Realistically, when can I expect a sourcebook/APG/module related to Galt?


Dear mr. James Jacobs :3

Im a big fan for carrion crown, im going to run it for 3rd time for a new players.
I want to know if you are planning to make pawns for this AP (t´will be awesome).

If don´t: what do we need to make this happen?
Can you make a Kickstarter to support this one?
there are many of us that would love this pawns on our tables... and for other people, i guess they don´t want to miss this pawns too... So, What do you say?
Make this happen, t´will be a nice Christmas present!!


James Jacobs wrote:
Rysky wrote:

Soon we will have stats for him so we can finally end the question once and for all:

Who would win, Treerazer vs. Cthulhu ?

:3

I'd put money on Cthulhu.

You say that without even knowing what the contest is?

What if we're not talking about a fight, but a game of chess, a dance-off or a children's card game?


Cthulhu is CR 30, Treerazer is CR 25. My money's on the squid.

A question on possession, if I may. With Demons Revisited, there are various feats and the like that expand and provide a rules context for demons and other evil outsiders possessing mortals. Are there plans on similarly expanding it with the idea of celestials (angels, azata, archons, etc.) possessing mortals as well? Or, if not possession, then the idea of channeling them, such as what was put forward in WotC's Book of Exalted Deeds with celestials entering into a mortal's body with permission?


Have you played Bayonetta?

If you haven't, the basic premise is that you're a witch who hunts evil angels.

My question: What would be the best way to stat out these angels? They're explicitly holy, yet also explicitly evil. Do they still get the good subtype?

Some of these angels also have nonstandard shapes. Dear and Decorations are heads with wings, Irenics are cars, Enchants are wheels, Fortitude is a two-headed dragon with an upside-down human head for a torso, and Justice is... well... this. Despite the weirdness, they're all still angels.

Paizo Employee Creative Director

Kairos Dawnfury wrote:
James Jacobs wrote:
Kairos Dawnfury wrote:

If we wanted to get information on the playtest for the new classes, who do you think would be the person quickest to break after hypothetical kidnapping?

I have so many questions, but only anticipate "You'll have to wait."

You'll have to wait.

Also, kidnapping might make things go more quickly for the abductor, but they would CERTAINLY slow down or even cancel the playtest for everyone else, so said kidnapper would have to contend with a legion of angry Pathfinder fans. Something to keep in mind!

Curse your insufferable logic! How long do we have to wait?

Until it's done!

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