>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

33,001 to 33,050 of 83,732 << first < prev | 656 | 657 | 658 | 659 | 660 | 661 | 662 | 663 | 664 | 665 | 666 | next > last >>
Paizo Employee Creative Director

Cerberus Seven wrote:
Hello again, oh' toothy-mawed one. I was wondering, just how much detail have you guys put into the demi-plane of Dreams so far? I'm curious just how big it is, how magic and gravity and other physics stuff works there, how crowded and dangerous it is, stuff like that. Also, just how closely does it border Leng? If you want to just direct me to books or AP entries that detail a bunch of stuff about it, similar to how the last Kingmaker book went into stuff on the First World, that'd be cool too. Thanks in advance!

Not much. It's not a region we've explored in great detail yet, but if you just go ahead and use Lovecraft's Dreamlands, for which entire game supplements and novels have been written, you'll not be far off of where I'd go with detailing it for Golarion.

The Plane of Dreams is as big as a solar system, at the very least. Probably larger—I suspect all Material Plane worlds have their own dream planes that are all connected. It shares a physical border with Leng; you can walk from the Plane of Dreams to Leng if you wanted. So far, the book we've done the most with Leng in is Pathfinder #65.


James Jacobs wrote:
Voyd211 wrote:
What creature types, other than outsider, can be used as heralds?
Heralds are intended to be things a cleric conjures via greater planar ally. Since that spell can ONLY conjure outsiders... all heralds have to be outsiders.

Odd... that would mean that you can't use the Grand Defender. That guy's a construct, isn't it?


Note to self: borrow ALL of Shattered Star from our Jade Regent GM.
Thanks James, I'll see if I can get my hands on the Dreamlands stories. Oh, before I go for the weekend...besides Cthulhu, will any of the other Great Old Ones from the back of Carrion Crown #4 be statted up in Bestiary 4? Like, say...Mhar? (please say yes please say yes please say yes)

Paizo Employee Creative Director

Voyd211 wrote:
James Jacobs wrote:
Voyd211 wrote:
What creature types, other than outsider, can be used as heralds?
Heralds are intended to be things a cleric conjures via greater planar ally. Since that spell can ONLY conjure outsiders... all heralds have to be outsiders.
Odd... that would mean that you can't use the Grand Defender. That guy's a construct, isn't it?

That's an error I'd like to some day fix. Either with the Grand Defender's stats or with the planar ally/planar binding spells.

Paizo Employee Creative Director

Cerberus Seven wrote:

Note to self: borrow ALL of Shattered Star from our Jade Regent GM.

Thanks James, I'll see if I can get my hands on the Dreamlands stories. Oh, before I go for the weekend...besides Cthulhu, will any of the other Great Old Ones from the back of Carrion Crown #4 be statted up in Bestiary 4? Like, say...Mhar? (please say yes please say yes please say yes)

There's gonna be 3 great old ones in Bestiary 4. Mhar is not one of them—he's too Golarion specific to appear in a Bestiary.

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber
Voyd211 wrote:
James Jacobs wrote:
Voyd211 wrote:
What creature types, other than outsider, can be used as heralds?
Heralds are intended to be things a cleric conjures via greater planar ally. Since that spell can ONLY conjure outsiders... all heralds have to be outsiders.
Odd... that would mean that you can't use the Grand Defender. That guy's a construct, isn't it?

There are exceptions, Voyd. Mother's Maw is an Undead with the True Herald Ability and the Evil and Extraplanar Subtype. I think what James was saying is that in GENERAL stick to outsider. If there is ABSOLUTELY a good reason to deviate, go ahead but generally stick to the Outsider type.

Examples to me)

Erastil's Herald is the Grim White Stag which has very much an animal theme. It's an Outsider. If the god has a heavy animal theme, I would still have the Herald be an Outsider version of that animal around CR 15 and around 18HD.

On the other, Urgathoa as a goddess is ALL about undead. Her Herald probably deserves an exception to keep with her theme of undead. (In fact me and my GM were talking about how casting the Planar Ally spells for her is kinda difficult to adjudicate - she may have a few daemon servants but it just doesn't feel right to call in the vast majority of them. Though thinking on it Nightshades MIGHT be appropriate planar allies for Urgathoa, maybe I should ask James Jacobs on this question.)

As to Grand Defender. I don't know if I really agree with Torag having a construct as a herald. I get that he's the god of the forge but I don't really know.

Paizo Employee Creative Director

Really... the problem is that there's no way to conjure something that's not an outsider. That's a problem that the planar ally/planar binding/gate spells have had since 3rd edition, and it's not one, alas, we fixed in Pathfinder. We're stuck with it for now. We get around it by putting in special clauses and abilities for monsters that allow them to be called by these types of spells as special qualities for those monsters. See the retriever as an example.


Hello James

Congatogen: works just like the mutagen ability (including the natural armor bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance-. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.

Cognatogen was intended to be considered the same substance has Mutagens? including limitations and benefits?

So if this is the case then does it mean that Vest of stable mutation would work with the Cognatogen to lessen the debilitating effects?

Vest of stable mutation:
This leather vest is fitted with a number of pockets that are useful for storing the ingredients necessary for alchemical tinkering.

The main ability of this vest, however, is to lessen the debilitating effects of an alchemist’s mutagen. While under the effect of any type of mutagen, the wearer takes no penalty to ability scores from that mutagen.

Would the Orchid's drop extract work with my cognatogen?

Orchid's drop:
Alchemists have tried for centuries to recreate Artokus Kirran’s feat of genius that created the sun orchid elixir. Although they have yet to unlock the elixir’s exact formula, their efforts have not been entirely wasted. One by-product of their experiments was the orchid’s drop formula. This extract, distilled from a much-diluted drop of the nectar of a sun orchid flower, can transform an alchemist's mutagen into a potent healing tonic.

As long as you’re under the effects of orchid’s drop, drinking a dose of your mutagen heals you of 2d10 points of damage. For the spell’s duration, you gain a +2 alchemical bonus on all saving throws.

Would the Journal of the beast within work with the Cognatogen has well?

These are a few of the many specific items, abilities and extracts that alters the mutagen class feature but none of them says that affects the cognatogen in the same way which is a totally disadvantage to the cognatogen discovery. If its the same substance for the limitations it should be the same substance for the benefits right?

Paizo Employee Creative Director

Jose Suarez 916 wrote:

Hello James

Congatogen: works just like the mutagen ability (including the natural armor bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance-. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.

Cognatogen was intended to be considered the same substance has Mutagens? including limitations and benefits?

So if this is the case then does it mean that Vest of stable mutation would work with the Cognatogen to lessen the debilitating effects?

** spoiler omitted **

Would the Orchid's drop extract work with my cognatogen?

** spoiler omitted **

Would the Journal of the beast within work with the Cognatogen has well?

These are a few of the many specific items, abilities and extracts that alters the mutagen class feature but none of them says that affects the cognatogen in the same way which is a totally...

As with all super complex rules questions like this one, the best place to ask them is over in the rules forum where they can be FAQed.


James Jacobs wrote:
First... I would strongly consider rebuilding the map of Thistletop to give the place more room, not only for your nearly double-sized group room to move around, but so you can bolster the numbers of foes they meet. Simply changing the scale of the dungeon to 1 square = 10 feet is the easiest, although that does then start to make it feel weirdly big for goblins...

Oh nice, it may seem "wierdly big for goblins" but it's old-school size. Even gobbos used to have 10' squares for their kips.

P.S. to make it a question: is it ok to call gobbos "gobbos"?


James Jacobs wrote:
We don't have much more to say about Princess Eutropia yet, although I like to think of her as the great heroine of Taldor who will some day save it from its own faults and warts and unfortunate traditions.

If that happens then Taldor will be Tethyrized. Is that a good thing from a gameplay standpoint?

I asked once what the chances might be for making Cheliax a nicer place (say, expanding on the seeds that were planted in the Children of Westcrown AP, and ultimately rooting out the diabolism and returning it to something like it was pre-death-of-Aroden), and some Dev here said not much, at least not in official publications, because it would make it a less useful foil for gameplay.

Am I wrong to think that applies to the flaws of Taldor, too?

Paizo Employee Creative Director

Porphyrogenitus wrote:
James Jacobs wrote:
First... I would strongly consider rebuilding the map of Thistletop to give the place more room, not only for your nearly double-sized group room to move around, but so you can bolster the numbers of foes they meet. Simply changing the scale of the dungeon to 1 square = 10 feet is the easiest, although that does then start to make it feel weirdly big for goblins...

Oh nice, it may seem "wierdly big for goblins" but it's old-school size. Even gobbos used to have 10' squares for their kips.

P.S. to make it a question: is it ok to call gobbos "gobbos"?

Depends who you are. I'm not a fan of it.

Paizo Employee Creative Director

Porphyrogenitus wrote:
James Jacobs wrote:
We don't have much more to say about Princess Eutropia yet, although I like to think of her as the great heroine of Taldor who will some day save it from its own faults and warts and unfortunate traditions.

If that happens then Taldor will be Tethyrized. Is that a good thing from a gameplay standpoint?

I asked once what the chances might be for making Cheliax a nicer place (say, expanding on the seeds that were planted in the Children of Westcrown AP, and ultimately rooting out the diabolism and returning it to something like it was pre-death-of-Aroden), and some Dev here said not much, at least not in official publications, because it would make it a less useful foil for gameplay.

Am I wrong to think that applies to the flaws of Taldor, too?

If we do this as an adventure path, it will only be "Tetherized" for that single adventure path. ALL of our APs make changes to the world; some more than others, and if someone doesn't like a change, they just have to ignore that particular AP or just never run it in their game.


James Jacobs wrote:
That's an error I'd like to some day fix. Either with the Grand Defender's stats or with the planar ally/planar binding spells.

Would it be possible to apply a simple "Outsider" template to it?


James Jacobs wrote:
Depends who you are. I'm not a fan of it.

Thanks for the replies. Goblins it is, then.

(It's just my Kobold was never a fan of them...)

Paizo Employee Creative Director

Porphyrogenitus wrote:
James Jacobs wrote:
That's an error I'd like to some day fix. Either with the Grand Defender's stats or with the planar ally/planar binding spells.
Would it be possible to apply a simple "Outsider" template to it?

I guess, but that's an ugly patch.


I'll try and think of a more elegant one then and if I think of one, I'll let you know!

Not that I expect I'll out-creative the Developers.


FYI I am subscribed to the AP line currently, but have little hope of playing most of these (I am DMing Rise of the Runelords, but we are on hiatus do to time zone issues). I just like reading the books

To make this a question (s):

1) Have you had a chance to watch Hemlock Grove yet? What did you think?

2) Also, is Grave Encounters 2 worth watching when I return to the magical land of Netflix? I was skeptical of the first one, but actually enjoyed it.


Hm... oddness.

The retriever is a construct, and yet it can be called by planar ally/binding. Weird.

Paizo Employee Creative Director

MMCJawa wrote:

FYI I am subscribed to the AP line currently, but have little hope of playing most of these (I am DMing Rise of the Runelords, but we are on hiatus do to time zone issues). I just like reading the books

To make this a question (s):

1) Have you had a chance to watch Hemlock Grove yet? What did you think?

2) Also, is Grave Encounters 2 worth watching when I return to the magical land of Netflix? I was skeptical of the first one, but actually enjoyed it.

1) Haven't watched any of Hemlock Grove yet. It's reviews have been mediocre enough that I'm not that eager to get into it; I just got caught up on "The Killing," and am about 1/3 into the 7th season of "Dexter," and still need to finish watching "Fringe" and to give "Bates Motel" and "Hannibal" a try. Hemlock Grove can wait.

2) Grave Encounters 2 is indeed pretty good. It's actually one of the more interesting concepts for a sequel I've seen.

Paizo Employee Creative Director

Voyd211 wrote:

Hm... oddness.

The retriever is a construct, and yet it can be called by planar ally/binding. Weird.

Not weird at all. That's a case I just mentioned as being a specific exception to the rule, and one that I put into the retriever's writeup specifically to allow those spells to conjure these monsters. Which if I hadn't... you couldn't.


Is there likely to be another book on outsiders in the vein of Book of the Damned and Chronicle of the Righteous next year?


James Jacobs wrote:
Jose Suarez 916 wrote:

Hello James

Congatogen: works just like the mutagen ability (including the natural armor bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance-. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.

Cognatogen was intended to be considered the same substance has Mutagens? including limitations and benefits?

So if this is the case then does it mean that Vest of stable mutation would work with the Cognatogen to lessen the debilitating effects?

** spoiler omitted **

Would the Orchid's drop extract work with my cognatogen?

** spoiler omitted **

Would the Journal of the beast within work with the Cognatogen has well?

These are a few of the many specific items, abilities and extracts that alters the mutagen class feature but none of them says that affects the cognatogen in the same way which is a totally...

As with all super complex rules questions like this one, the best place to ask them is over in the rules forum where they can be FAQed.

Its so hard to receive answers from the rules team these days, you got no clue : /. You are like the only person from the whole staff in the entire website answering a few rules questions, we need like 10 or 20 James Jacobs around the rules forums lol, clone yourself!!!.

At last could you just answer it like ''if you were the GM''?
Would you allow an alchemist in ur campaign to use those spells and abilities to affect the cognatogen the same way it affects the mutagen? Do you find it fair? No need for detailed explaniation.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Jose Suarez 916 wrote:
James Jacobs wrote:
Jose Suarez 916 wrote:

Hello James

Congatogen: works just like the mutagen ability (including the natural armor bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance-. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.

Cognatogen was intended to be considered the same substance has Mutagens? including limitations and benefits?

So if this is the case then does it mean that Vest of stable mutation would work with the Cognatogen to lessen the debilitating effects?

** spoiler omitted **

Would the Orchid's drop extract work with my cognatogen?

** spoiler omitted **

Would the Journal of the beast within work with the Cognatogen has well?

These are a few of the many specific items, abilities and extracts that alters the mutagen class feature but none of them says that affects the cognatogen in the same way which is a totally...

As with all super complex rules questions like this one, the best place to ask them is over in the rules forum where they can be FAQed.

Its so hard to receive answers from the rules team these days, you got no clue : /. You are like the only person from the whole staff in the entire website answering a few rules questions, we need like 10 or 20 James Jacobs around the rules forums lol, clone yourself!!!.

At last could you just answer it like ''if you were the GM''?
Would you allow an alchemist in ur campaign to use those spells and abilities to affect the cognatogen the same way it affects the mutagen? Do you find it fair? No need for detailed explaniation.

Mutagens and Cognatogens are two separate abilities that work in a smiler manner. however the vest would not help you at all in helping the effects of your cognatogen due to 1.It affects Mutagens, and 2.The spells used to make it are only meant to alleviate physical drawbacks. if you want the vest to work on cognatogens you have to redesign the vest with a different set of spells to alleviate its drawbacks.

Orchids Drop should be usable on a cognatogen.

Journal of the Beast would also not work as it affects the physical mutagen only, and in terms of other discoveries anything that affects the physical powers of the mutagen cannot work on the cognatogen. so only the persistent and infuse abilities should affect the cognatogen.

Shadow Lodge

i just picked up animal archive and i was curious about the intelligent animal section...it seems to only refer to the effects of the awaken spell...i know if you cast awaken you can no longer use that animal as an animal companion...

is the same true for animals wearing magic items that boost their intelligence such as a +6 headband of vast intelligence?

The Exchange

Two unrelated questions!

1) If there would be a biowere RPG style computer game set in Golarion, do you think it would be wise/awesome to have it closely follow the plot of one of the published Paizo APs? If so, which AP will it be? I know Rise of the Runelords is the go-to option for adapting APS into something new, but maybe another AP could be really awesome here (Curse of the Crimson Throne? Shattered Star?)

2) I never really got how Summon Nature's Ally works - obviously you don't actually summon an animal the same you you summon an outsider... right? As another question about summoning, does it happen to people that they, for example, walk around hell, encounter a big scary devil who starts chasing them, and then suddenly the devil disappears with a popping sound, summoned elsewhere?

Paizo Employee Creative Director

Filby Pott wrote:
Is there likely to be another book on outsiders in the vein of Book of the Damned and Chronicle of the Righteous next year?

Maybe. We don't announce titles that far out though, so more details on yes or no for this question will need to wait.

Paizo Employee Creative Director

Jose Suarez 916 wrote:


Its so hard to receive answers from the rules team these days, you got no clue : /. You are like the only person from the whole staff in the entire website answering a few rules questions, we need like 10 or 20 James Jacobs around the rules forums lol, clone yourself!!!.

At last could you just answer it like ''if you were the GM''?
Would you allow an alchemist in ur campaign to use those spells and abilities to affect the cognatogen the same way it affects the mutagen? Do you find it fair? No need for detailed explaniation.

Trust me, I have plenty of clues about the subject. At one point I was answering more rules questions on this thread, in fact, but that ended up causing a lot more problems than it solved. I'm not the only person on the staff answering questions, but I might be the one who has the most active presence on the boards. But the others are here as well. You just need to be patient.

As for your question... now that you've narrowed it down to a single sentence and aren't presenting it as a thesis that you're hoping I'll provide bits of evidence and facts that can be picked apart for a hidden agenda, I'm more comfortable answering.

I think alchemists are one of the classes that is the more prone to player abuse than most others, and as such I am naturally wary about player desires to increase power and/or options, so I would probably adopt a very conservative response to this question if it occurred in play. I'd let the player treat a cognatogen as a mutagen, but I would reserve the rights to go back on that if it ever ended up feeling overpowered.

AKA: It's kinda uncharted territory, so don't be afraid to try it out, but don't be afraid to roll back the rulings if it's too much.

Paizo Employee Creative Director

nohar wrote:

i just picked up animal archive and i was curious about the intelligent animal section...it seems to only refer to the effects of the awaken spell...i know if you cast awaken you can no longer use that animal as an animal companion...

is the same true for animals wearing magic items that boost their intelligence such as a +6 headband of vast intelligence?

I would say no, but I probably wouldn't let most animals wear a headband because their heads are simply not shaped right for it.

Paizo Employee Creative Director

Lord Snow wrote:

Two unrelated questions!

1) If there would be a biowere RPG style computer game set in Golarion, do you think it would be wise/awesome to have it closely follow the plot of one of the published Paizo APs? If so, which AP will it be? I know Rise of the Runelords is the go-to option for adapting APS into something new, but maybe another AP could be really awesome here (Curse of the Crimson Throne? Shattered Star?)

2) I never really got how Summon Nature's Ally works - obviously you don't actually summon an animal the same you you summon an outsider... right? As another question about summoning, does it happen to people that they, for example, walk around hell, encounter a big scary devil who starts chasing them, and then suddenly the devil disappears with a popping sound, summoned elsewhere?

1) I'd rather it do something new. Something that plays to the strengths of a videogame. What's good for pen and paper is not always good for computer games, and vice-versa.

2) Summon spells do not actually pull in creatures from elsewhere. They, like a summoner's eidolon, create a "duplicate" of an ideal creature, creating it from raw magic and allowing it to live as a sort of short-lived clone or, well, eidolon of the source material. It doesn't exist before the spell is cast. It doesn't exist after it is cast. And so it has no memories of what it did before the spell. It's it's own magically created temporary form of life summoned into existance for only as long as the spell lasts. That's the difference between a summon and a calling conjuration effect.


James Jacobs wrote:
Jose Suarez 916 wrote:


Its so hard to receive answers from the rules team these days, you got no clue : /. You are like the only person from the whole staff in the entire website answering a few rules questions, we need like 10 or 20 James Jacobs around the rules forums lol, clone yourself!!!.

At last could you just answer it like ''if you were the GM''?
Would you allow an alchemist in ur campaign to use those spells and abilities to affect the cognatogen the same way it affects the mutagen? Do you find it fair? No need for detailed explaniation.

Trust me, I have plenty of clues about the subject. At one point I was answering more rules questions on this thread, in fact, but that ended up causing a lot more problems than it solved. I'm not the only person on the staff answering questions, but I might be the one who has the most active presence on the boards. But the others are here as well. You just need to be patient.

As for your question... now that you've narrowed it down to a single sentence and aren't presenting it as a thesis that you're hoping I'll provide bits of evidence and facts that can be picked apart for a hidden agenda, I'm more comfortable answering.

I think alchemists are one of the classes that is the more prone to player abuse than most others, and as such I am naturally wary about player desires to increase power and/or options, so I would probably adopt a very conservative response to this question if it occurred in play. I'd let the player treat a cognatogen as a mutagen, but I would reserve the rights to go back on that if it ever ended up feeling overpowered.

AKA: It's kinda uncharted territory, so don't be afraid to try it out, but don't be afraid to roll back the rulings if it's too much.

Thanks James, thats all I was asking for.

Sczarni RPG Superstar 2012 Top 32

In the Inner Sea World Guide a wardstone is listed as requiring CL 20th. In Inner Sea Magic there does not appear to be any listed 20th level caster that appears to be appropriate in creating them. Will the creator be revealed in the first installment of Wrath of the Righteous or one of the supporting products? According the description of The Worldwound Incursion a wardstone is damaged. So I was hoping to see if that would be covered.

I seem to recall you saying the Demonscope have been retconned out. Why was that decision made? The Demon Within was my first Golarion specific product I purchased and that saddens me a little.

:(

Paizo Employee Creative Director

Thomas LeBlanc wrote:

In the Inner Sea World Guide a wardstone is listed as requiring CL 20th. In Inner Sea Magic there does not appear to be any listed 20th level caster that appears to be appropriate in creating them. Will the creator be revealed in the first installment of Wrath of the Righteous or one of the supporting products? According the description of The Worldwound Incursion a wardstone is damaged. So I was hoping to see if that would be covered.

I seem to recall you saying the Demonscope have been retconned out. Why was that decision made? The Demon Within was my first Golarion specific product I purchased and that saddens me a little.

:(

The creation of artifacts works beyond the normal established rules. Furthermore, the list of spellcasters in Inner Sea Magic is far from complete. We'll certainly have more to say about the wardstones in upcoming products, but in the case of artifacts, often the gods themselves or powerful outsiders like solars or balors or whatever are called in to help.

As for the retconns... a lot of our early modules were written at a time where we didn't quite have all of our proverbial ducks in a row. In "The Demon Within," the idea that no demon can teleport at all in the entire Worldwound simply doesn't work—it's a vastly oversimplified take that prevents too many stories from being told. Other elements got a few things wrong as well—in those earlier days, we didn't really have someone doing a Creative Director job to make sure that everyone who worked on Golarion products was working on the SAME Golarion, essentially.

As a result, some changes exist in what is essentially the difference between the 3.5 products we published and the Pathfinder products—the rules aren't the only things we changed, in other words, to fit our vision.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Another elfy question: Can male half-elves grow facial hair?


Advice needed James.

Alchemical Allocation Extract Lv2 is giving me more headaches that I would like because its too open (no restrictions).

I probably wouldnt find this extract broken if the Alchemist could only use it with his own brewed potions but the fact that he can get any potion of any caster level and use it infinite times at higher caster levels is almost ridiculous and the fact that some classes have spells out of normal levels such as Summonner having Haste (Lv2) and Stoneskin (Lv3) makes it worst.

So an Alchemist with just a Lv2 extract can keep simulating indefinitely a 3rd and a 4th level spell with the duration and variables of the potion. So with just a Lv2 extract you can have 150 points of DR, or a +5 AC Magical Vestment or +5 AC from Barkskin/Shield of Faith and so on.

It is sooo wrong as a GM to think Alchemical Allocation is so unbalanced? A player complains all the time about me being paranoid and stating "its just a potion". To me potions are not insignificant as he wants me to see. I think potion are a lot more stronger and useful but the one time use limit them well.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How was the party?


Does anything in the rules think about battles in freefall?

Things like this is what I mean.

Those are just ridiculously awesome and a half.


Related to the wardstone questions you've been fielding - if the Gazeteer or Campaign Setting includes information that was then omitted from the Inner Sea World Guide, does that mean it is no longer valid? Or is that too broad of a statement to make?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Another elfy question: Can male half-elves grow facial hair?

Nope.

Paizo Employee Creative Director

Karse wrote:

Advice needed James.

Alchemical Allocation Extract Lv2 is giving me more headaches that I would like because its too open (no restrictions).

I probably wouldnt find this extract broken if the Alchemist could only use it with his own brewed potions but the fact that he can get any potion of any caster level and use it infinite times at higher caster levels is almost ridiculous and the fact that some classes have spells out of normal levels such as Summonner having Haste (Lv2) and Stoneskin (Lv3) makes it worst.

So an Alchemist with just a Lv2 extract can keep simulating indefinitely a 3rd and a 4th level spell with the duration and variables of the potion. So with just a Lv2 extract you can have 150 points of DR, or a +5 AC Magical Vestment or +5 AC from Barkskin/Shield of Faith and so on.

It is sooo wrong as a GM to think Alchemical Allocation is so unbalanced? A player complains all the time about me being paranoid and stating "its just a potion". To me potions are not insignificant as he wants me to see. I think potion are a lot more stronger and useful but the one time use limit them well.

It's not so wrong to think anything is unbalanced. Not all campaigns are created equal.

Paizo Employee Creative Director

Justin Franklin wrote:
How was the party?

Fun, on one hand; I got some recognition for my 10 year anniversary at Paizo. But as it turns out, being on a diet where you can't drink booze or eat dairy, sugar, carbs, or fat means that parties are kinda frustrating...

Paizo Employee Creative Director

Voyd211 wrote:

Does anything in the rules think about battles in freefall?

Things like this is what I mean.

Those are just ridiculously awesome and a half.

It's not really something that has a lot of chances to come into play in most campaigns. We did an encounter in Pathfinder #14 where you're in a fight inside of a ruined tower that collapses and rolls down a hill, so that's close... but as for full-on freefall fights, the best way to handle that is just treat it as an airborne battle where the participants are in high wind and can't fly.

Paizo Employee Creative Director

Foiled Again wrote:
Related to the wardstone questions you've been fielding - if the Gazeteer or Campaign Setting includes information that was then omitted from the Inner Sea World Guide, does that mean it is no longer valid? Or is that too broad of a statement to make?

That's far too broad of a statement to make.

I did remove the idea that the rivers surrounding the Worldwound had a magical silt in them that just happened to be in the exact right river at the exact right place to make the Worldwound just happen to be something that's hedged into an exact national border. That was FAR to convenient for my tastes and broke my sense of disbelief. Today, the wardstones are the result of the crusaders and their magic, not a happenstance bit of forced luck.

As for the rest of it... there's more details in the upcoming Worldwound book and in Wrath of the Righteous. But when you're running those games, you probably should just ignore a lot of the stuff about the setting from the early adventure "The Demon Within," and just go with what we've updated in those books since some of the elements in "The Demon Within" are simply far too restrictive for storytelling in the Worldwound, or simply don't understand how demons actually work in Golarion. Think of that adventure as a rough draft or beta of the Worldwound, I guess.

It's a cool adventure, and the authors did a fine job with it, but we gave them some faulty information and didn't correct some incorrect assumptions, mostly because the module wasn't really developed with an eye toward Golarion's big picture.


Hm... How does airborne combat work, anyway? The PRD is rather sparse on the matter.

Meaning, it's not mentioned.

Sovereign Court Contributor

James Jacobs wrote:
Justin Franklin wrote:
How was the party?
Fun, on one hand; I got some recognition for my 10 year anniversary at Paizo. But as it turns out, being on a diet where you can't drink booze or eat dairy, sugar, carbs, or fat means that parties are kinda frustrating...

Totally with you on that one. I've had parties for me where I couldn't eat anything but carrots and water.


Jeff Erwin wrote:
James Jacobs wrote:
Justin Franklin wrote:
How was the party?
Fun, on one hand; I got some recognition for my 10 year anniversary at Paizo. But as it turns out, being on a diet where you can't drink booze or eat dairy, sugar, carbs, or fat means that parties are kinda frustrating...

Totally with you on that one. I've had parties for me where I couldn't eat anything but carrots and water.

I'm sure 'proper' etiquette prevents one from pointing it out, but that's hardly a party 'for you' when that happens, despite the planner's intentions.

James, I know psychic/psionics are not part of canon at this time, but have you any suggestions for how they might implemented in a RotTL campaign? As in, do any the NPCs and foes lend themselves to the use of psionics?

I'm thinking that they will not be terribly common, but I think a character with such abilities (if anyone creates one) in a world where they are otherwise unknown is unlikely, so I'd like to incorporate them as a bit of spice.

I wasn't going to purchase the anniversary edition of RotRL, but since we are talking about playing it, I think I will bite that bullet when the budget allows. I was happy to support Paizo with a subscription when the first one came out and thought the revision wasn't really necessary since all I figured I would do is read it (which is thus far all I've done with any APs that I didn't play here in PBP).


James Jacobs wrote:
Karse wrote:

Advice needed James.

Alchemical Allocation Extract Lv2 is giving me more headaches that I would like because its too open (no restrictions).

I probably wouldnt find this extract broken if the Alchemist could only use it with his own brewed potions but the fact that he can get any potion of any caster level and use it infinite times at higher caster levels is almost ridiculous and the fact that some classes have spells out of normal levels such as Summonner having Haste (Lv2) and Stoneskin (Lv3) makes it worst.

So an Alchemist with just a Lv2 extract can keep simulating indefinitely a 3rd and a 4th level spell with the duration and variables of the potion. So with just a Lv2 extract you can have 150 points of DR, or a +5 AC Magical Vestment or +5 AC from Barkskin/Shield of Faith and so on.

It is sooo wrong as a GM to think Alchemical Allocation is so unbalanced? A player complains all the time about me being paranoid and stating "its just a potion". To me potions are not insignificant as he wants me to see. I think potion are a lot more stronger and useful but the one time use limit them well.

It's not so wrong to think anything is unbalanced. Not all campaigns are created equal.

With that being said.... How would you deal as a GM with things you consider unbalanced? Because the overpower player will complain that all Im doing is nerfing his character, he never see my point that that much power can mess up the story big time and mess up the fun too.

Sovereign Court Contributor

AinvarG wrote:
Jeff Erwin wrote:
James Jacobs wrote:
Justin Franklin wrote:
How was the party?
Fun, on one hand; I got some recognition for my 10 year anniversary at Paizo. But as it turns out, being on a diet where you can't drink booze or eat dairy, sugar, carbs, or fat means that parties are kinda frustrating...

Totally with you on that one. I've had parties for me where I couldn't eat anything but carrots and water.

I'm sure 'proper' etiquette prevents one from pointing it out, but that's hardly a party 'for you' when that happens, despite the planner's intentions.

(aside)

Surprise and heartfelt parties, even if poorly planned, are always awesome to experience, I think. I like seeing my friends have a good time, and not all my friends are organized enough to understand my bizarre dietary habits/needs. I'm sure the same is true of Mr. Jacobs.
(/aside)

Happy 10 years, James!

May you next decade eclipse the last! Be lean, cunning, and fecund in your creativity!


Fair enough. I don't do parties for the food (or alcohol), anyway, so I totally see your point. But I must point out that it's been over ten years since someone threw a party "for me" so I'm not speaking with a lot of experience, anyway.

I must have been channeling some bitterness from an event in my forgotten past, hm?

Congratulations, James, on so many great and creative years and here's to many more.

Do you ever wake up in the middle of the night to jot down ideas that came to you in your sleep? Or is the creative process a more conscious effort?

Paizo Employee Creative Director

Voyd211 wrote:

Hm... How does airborne combat work, anyway? The PRD is rather sparse on the matter.

Meaning, it's not mentioned.

It's covered via the fly skill for the most part.

1 to 50 of 83,732 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards