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1) So psychopomps know Abyssal, Celestial, and Infernal. What language do they use when writing the Boneyard's records? Is it simply based on the personal preferences of any given psychopomp? Is there some sort of unified standard that's changed over time?

2) Am I correct in thinking that Abyssal has been around much longer than Celestial or Infernal?

3) Who came up with the Iathavos Qlippoth?

4) How does samsaran blood taste? Would creatures that consume blood find it to be a special treat, or find it somewhat dissatisfying?

5) Are you planning to catch Into Darkness?

6) Would a kitsune clan living in Taldor be in danger if it was known they were actually fox people? In Ustalav the answer would be "yes" (Ustalav assumes "animal person = lycanthrope"), but I don't know how paranoid/intolerant Taldor's citizenry normally is.


Jessie Scott wrote:

Hey James! I love your involvement with the community. Question for you:

Rangers don't get an animal companion till 4th level, and as you pointed out the selection was slimmer as well because Jason didn't feel Rangers needed a bad-ass companion. However with the introduction of the Mad Dog archetype, we now have a powerhouse Barbarian having a full druid list of animals to choose from and they get their companion at level 1.

1) Is there any ideas currently of creating a ranger archetype with a featured companion at level 1?

2) Do you have any input on class features that could be switched or removed to make having an animal companion at first level viable for a ranger? Currently there is the "Falconer" archetype, which restricts choices to only bird companions, and the companion is much weaker until the ranger hits 4th level.

Ideas that come to mind are reduced Favored Enemy bonuses (halved), pushing back the ability to cast spells till later (or reducing the number of spells per day). Alternatively, what about a Combat Style that focuses on an Animal Companion?

Thanks!

Dude, Spell-Less Ranger has that feature in one of his archetypes!!

Grand Lodge RPG Superstar 2012 Top 32

James,
I have a cleric of Iomedae looking at adding one of the 1d6 energy damage enchantments to his longsword. Does Iomedae favor (or dis-favor) any particular energy type? If my cleric worshipped Sarenrae I'd obviously go with flaming on a scimitar; does Iomedae have any such energy preferences?

Thanks!

P.S. While you're at it, what about other deities? Do any of them (that aren't glaringly obvious, like Sarenrae) prefer one energy type on their weapons over another?

Silver Crusade

Going off an earlier Couatl related question, since they appearantly don't have an in-Golarion genesis would you mind telling us what it would be if you had to make one, I understand if you don't want to answer this, it would just be appreciated though.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Well I just finished Dishonored and I think you've said you played it so did you play a low chaos or high chaos playthrough? If both which did you prefer?
I ended my playthrough in low chaos. Then played Knife of Dunwall and ended that in high chaos.

Thankies for the response.

Did you have a favorite moment from the game as a whole?

Favorite character?

Did you ever find yourself just sheathing and unsheathing the sword (things way too frickin hypnotic)?

Favorite moment was probably...

Spoiler:
...finally challenging Daod and getting to decide his fate... but the first time you go into the weird parallel dreamworld was cool too.

Favorite character was probably either Daod or maybe the crazy grandma whats-her-name.

And nope!

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
Joana wrote:
What happens to the consciousness of a character possessed by a ghost's Malevolence? The text says it acts as magic jar but without a receptacle, so is the host creature unconscious/insensible for the duration of the possession or still aware of what's going on around it and what its body is doing but unable to act?
The possessed character's consciousness remains in the body and can observe and feel everything normally; it just has no control over anything.
I always thought that the subject of a ghosts possession was treated as a life force with no place to go, i.e. slain, much like the Banshees of Warcraft D20.

Nope. When you're possessed, your spirit does not become a seperate entity/new monster.

Paizo Employee Creative Director

kevin_video wrote:

This question is not mine, but one found unanswered on another forum. I'm hoping you can answer it, James.

"A small Cavalier can take a wolf mount at level one. A wolf has 13 hp (2d8+4), AC 14, and a 1d6 bite attack.

If you're at 4th level, you can get a dog mount. A dog has 6 hp (1d8+2), AC 13, and a 1d4 bite attack.

....How does that make sense!? You get access to an (objectively) less powerful mount at a higher level?"

My guess? Is it because the dog starts out small sized, then is medium at 4th level? If so, you guys might want to spell this out to people a little better.

My guess is that it's a good question for the rules forum and a FAQ.

Paizo Employee Creative Director

Blackstorm wrote:

Questions about the Magus:

In the last session, I used my Hexcrafter Magus in this way:

a) Cast chill touch, try to hit.
b) Then casting Frostbite, trying to hit.
c) Then casting Frigid Touch, trying to hit.

Now, a couple of question arised:

1) What if I miss with Chill Touch and/or Frostbite? Te spell text says I get one touch per caster level, so, if I miss, do I waste a touch? Or I effectively use them only when I hit?

2) As per Chill Touch description, once I have Chill Touch+Frostbite touches remained, if I cast and discharge Frigid Touch through my simitar, I should deal (1d6+ by Str scimitar)+(1d6 + possibily 1 Str damage by Chill Touch)+(1d6+CL nonlethal + fatigued by Frostbite)+(4d6 + staggered by Frigid Touch). Is that correct?

The main question is only if I miss an attack with forstbite/chill touch, what happen? Do I waste one touch or do I retain until hit?

1) If you miss , you waste the touch attack. It's not like holding a charge.

2) Dunno. That's confusing. I'd bring that over to the rules forum if I were you.

Paizo Employee Creative Director

Alleran wrote:

A couple of questions on the Runelords (I seem to have a definite pattern with the topics I'm most interested in...):

1) Throughout the history of Thassilon, how often were Runelords actually brought under the forcible sway of other Runelords using magic? Not just things like Sorshen allying with and then betraying them, but actual effects like the Crown of the Iron King (Ultimate Equipment), Dominate, simulacrums loyal to the one doing the controlling, and so on and so forth.

2) If this took place, did it ever happen to Xanderghul and/or Sorshen?

3) The Swords of Sin. Which Runelord first had the idea to make them? Or did they all sort of collectively come to the conclusion that they wanted/needed champions who would have special weapons? (Xanderghul at least intended to - at first - personally wield Baraket, based on Artifacts and Legends.)

4) Which of them decided on swords? Runelords obviously don't customarily wield swords as their "signature" weapons.

5) Following on from the previous questions, which was the first sword actually made? (Which Runelord was first and which sword was first may, after all, not be the same thing.)

6) Were the Swords of Sin a relatively late invention of Thassilon, or closer to the beginning? Or did they spring up separately throughout the history of Thassilon in ones and twos?

7) At any point, did the chosen champions of the Swords try to go against the Runelord when said Runelord succeeded a previous Runelord who had appointed the champion?

8) The description for the Swords of Sin says that without the Runelord awake/active, they only have the powers of a +2 weapon with the noted special abilities from the Core book. Does this also include, for example, the +5 to Bluff checks of Baraket or the immunity to Enchantment effects of Asheia, or is it solely the attributes like Flaming, Spell-Storing, Speed and so on?

1) This is unrevealed... but it didn't happen all that often and when it did, it didn't last long.

2) Nope; those two never had that happen.

3) We talk a little more about these in Shattered Star and in Artifacts & Legends, and might even have said who did them first. I can't recall off the top of my head.

4) Again, see #3. They likely chose swords because, like in modern Golarion, they're among the most widespread and well-known weapons. As for choosing something they don't use themselves... since it was for someone else all along, why not?

5) See #3 above.

6) They were pretty early.

7) Perhaps, but doubtful.

8) It's ONLY the attributes like flaming and so on.

Paizo Employee Creative Director

Zhangar wrote:

1) So psychopomps know Abyssal, Celestial, and Infernal. What language do they use when writing the Boneyard's records? Is it simply based on the personal preferences of any given psychopomp? Is there some sort of unified standard that's changed over time?

2) Am I correct in thinking that Abyssal has been around much longer than Celestial or Infernal?

3) Who came up with the Iathavos Qlippoth?

4) How does samsaran blood taste? Would creatures that consume blood find it to be a special treat, or find it somewhat dissatisfying?

5) Are you planning to catch Into Darkness?

6) Would a kitsune clan living in Taldor be in danger if it was known they were actually fox people? In Ustalav the answer would be "yes" (Ustalav assumes "animal person = lycanthrope"), but I don't know how paranoid/intolerant Taldor's citizenry normally is.

1) Personal preference.

2) Yes.

3) Me.

4) Like human blood.

5) Paizo is taking the whole company to see it tomorrow afternoon as a thanks to everyone for working so hard over the Gen Con crunch, so, yup!

6) Depends on the region and how they presented themselves. They'd certainly be an object of curiosity and suspicion.

Paizo Employee Creative Director

Jiggy wrote:

James,

I have a cleric of Iomedae looking at adding one of the 1d6 energy damage enchantments to his longsword. Does Iomedae favor (or dis-favor) any particular energy type? If my cleric worshipped Sarenrae I'd obviously go with flaming on a scimitar; does Iomedae have any such energy preferences?

Thanks!

P.S. While you're at it, what about other deities? Do any of them (that aren't glaringly obvious, like Sarenrae) prefer one energy type on their weapons over another?

Unless a deity's obvious about it, they don't have a preference. Iomedae's favorite weapon enhancements are probably banes versus undead and evil outsiders though.

Paizo Employee Creative Director

Rysky wrote:
Going off an earlier Couatl related question, since they appearantly don't have an in-Golarion genesis would you mind telling us what it would be if you had to make one, I understand if you don't want to answer this, it would just be appreciated though.

They DO Have an in-Golarion genesis. No one's decided what it is yet, and I'm not generally comfortable making those decisions for creatures I haven't done a lot of thought about.

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Going off an earlier Couatl related question, since they appearantly don't have an in-Golarion genesis would you mind telling us what it would be if you had to make one, I understand if you don't want to answer this, it would just be appreciated though.
They DO Have an in-Golarion genesis. No one's decided what it is yet, and I'm not generally comfortable making those decisions for creatures I haven't done a lot of thought about.

Okies NP :3, just glad to know there is one.

Silver Crusade

James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Well I just finished Dishonored and I think you've said you played it so did you play a low chaos or high chaos playthrough? If both which did you prefer?
I ended my playthrough in low chaos. Then played Knife of Dunwall and ended that in high chaos.

Thankies for the response.

Did you have a favorite moment from the game as a whole?

Favorite character?

Did you ever find yourself just sheathing and unsheathing the sword (things way too frickin hypnotic)?

Favorite moment was probably...** spoiler omitted **

Favorite character was probably either Daod or maybe the crazy grandma whats-her-name.

And nope!

Response Spoiler:
Yeah fighting him was awesome (it was also the first time in the game since the attack on the Empress that I had used combat), mine was after kidnapping Sokolov and seeing that picture Emily drew of you, made playing Low Chaos So. Fxcking. Worth It.
Silver Crusade

Also would the way Corvo as well as other characters fight in Dishonored be a good example of a duelist/swashbuckler class?

Paizo Employee Creative Director

Rysky wrote:
Also would the way Corvo as well as other characters fight in Dishonored be a good example of a duelist/swashbuckler class?

More like a magus, I think. Knife in one hand, magic in the other.


Juda de Kerioth wrote:
Jessie Scott wrote:

Hey James! I love your involvement with the community. Question for you:

Rangers don't get an animal companion till 4th level, and as you pointed out the selection was slimmer as well because Jason didn't feel Rangers needed a bad-ass companion. However with the introduction of the Mad Dog archetype, we now have a powerhouse Barbarian having a full druid list of animals to choose from and they get their companion at level 1.

1) Is there any ideas currently of creating a ranger archetype with a featured companion at level 1?

2) Do you have any input on class features that could be switched or removed to make having an animal companion at first level viable for a ranger? Currently there is the "Falconer" archetype, which restricts choices to only bird companions, and the companion is much weaker until the ranger hits 4th level.

Ideas that come to mind are reduced Favored Enemy bonuses (halved), pushing back the ability to cast spells till later (or reducing the number of spells per day). Alternatively, what about a Combat Style that focuses on an Animal Companion?

Thanks!

Dude, Spell-Less Ranger has that feature in one of his archetypes!!

Which Archetype is that? I don't remember seeing an Archetype that grants an animal companion at 1st level (the ranger level equally the druid level that is).

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Also would the way Corvo as well as other characters fight in Dishonored be a good example of a duelist/swashbuckler class?
More like a magus, I think. Knife in one hand, magic in the other.

True, what then would you say would be a good representative of a duelist/swashbuckler class that you envision from movies or a video game?


Blackstorm wrote:

Questions about the Magus:

In the last session, I used my Hexcrafter Magus in this way:

a) Cast chill touch, try to hit.
b) Then casting Frostbite, trying to hit.
c) Then casting Frigid Touch, trying to hit.

Now, a couple of question arised:

1) What if I miss with Chill Touch and/or Frostbite? Te spell text says I get one touch per caster level, so, if I miss, do I waste a touch? Or I effectively use them only when I hit?

2) As per Chill Touch description, once I have Chill Touch+Frostbite touches remained, if I cast and discharge Frigid Touch through my simitar, I should deal (1d6+ by Str scimitar)+(1d6 + possibily 1 Str damage by Chill Touch)+(1d6+CL nonlethal + fatigued by Frostbite)+(4d6 + staggered by Frigid Touch). Is that correct?

The main question is only if I miss an attack with forstbite/chill touch, what happen? Do I waste one touch or do I retain until hit?

I play a Hexcrafter Magus as well in one of my campaigns. If you're not really familiar with the rules, especially for magic, they can be quite confusing. Hopefully I can clear up some errors.

When you cast a spell and miss with a touch attack, you still have that spell readied in your hand. You have one minute to touch/hit someone with it so it goes off. Now, if you cast another spell, the first spell is immediately gone and replaced with the new spell. You can not use Spellstrike to deliver more than one spell per round as that is impossible given the rules for magic (without something like a quicken magic or the like).

For example, if you cast Chill Touch, you get a free attack to deliver the spell (through touch or your weapon as a Magus). If you miss, you still hold the charge. If you cast a spell next round, Chill Touch immediately ends and your new spell takes effect. In order to take advantage of Chill Touch (1 touch/level right?) you have to make all those attacks before casting another spell. Since Spell Combat can't be used with Haste, Chill Touch is a useful spell to have on hand if you get the benefits of Haste.

Does that make sense? If you want to play a Magus correctly, please read this post by Grick: http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell


Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Also would the way Corvo as well as other characters fight in Dishonored be a good example of a duelist/swashbuckler class?
More like a magus, I think. Knife in one hand, magic in the other.
True, what then would you say would be a good representative of a duelist/swashbuckler class that you envision from movies or a video game?

Three Musketeers. Also, Jack Sparrow is a total Swashbuckler.


Mr jacobs
Of your work at paizo what make you more proud?


Pathfinder Rulebook Subscriber

Dear Benevolent King Tyrant Lizard,

Regarding Razmir(an)...

What type of classes would be typical to see in service of the (False) Living God?

Sorcerers and Wizards are the obvious two. Fighters, Rangers, Rogues would be easy to include. Alchemists, Barbarians, Cavaliers I can all picture as well.

Witches not so much. Monks perhaps?

Clerics and Paladins are the obvious exclusions.

But what about Oracles and Inquisitors?

Is it possible that an individual could believe in the idea of Razmir, the Living God, so much that they begin to manifest oracular powers? Also, while Inquisitors certainly have Divine connections, would it be possible to so fervently believe in the Living God that it would some how power Inquisitions?

Silver Crusade RPG Superstar 2014 Top 16

Dear Mr. Jacobs:

1) This is a question coming from a development direction. Do you find it difficult to tell your fans "no" sometimes? I'll try to explain what I mean:

I've seen many people over the years clamoring for a dragonborn-style race of partial dragons as a player race. Paizo as a whole has shied away from that idea, and instead have given Kobolds the dragon-like feats and abilities. Another example would be non-evil undead (though the Juju Oracle snuck by).

So, do you ever feel like the pressure from fans of your work causes you difficulty in writing what you really want? Do you feel like we, as fans, contribute a lot to Golarion through our requests and demands of you, or do you have Golarion pretty fleshed out in your mind, and what the fans want takes a distinct backseat to that?

2) Have you gotten to play Munchkin Pathfinder yet, and if so can you tell me what the other two classes are? All we know so far are Witch and Alchemist, and it's KILLING me not knowing!

Thanks in advance for your replies, and just so you know, this is my favorite thread to read through when I'm not replying to questions about my guides or things like that!

Tyler Beck


Jessie Scott wrote:
Which Archetype is that? I don't remember seeing an Archetype that grants an animal companion at 1st level (the ranger level equally the druid level that is).

maybe you need to see this

http://paizo.com/products/btpy8sdd?New-Paths-1-The-Expanded-Spellless-Range r


Does Frostbite works like Chill Touch in the terms of giving a number of attacks as in the answer http://paizo.com/threads/rzs2l7ns&page=513?Ask-James-Jacobs-ALL-your-Qu estions-Here#25604 ?

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:
Also would the way Corvo as well as other characters fight in Dishonored be a good example of a duelist/swashbuckler class?
More like a magus, I think. Knife in one hand, magic in the other.
True, what then would you say would be a good representative of a duelist/swashbuckler class that you envision from movies or a video game?

Hmmmm...

Nothing immediately comes to mind. A better place to go for examples would be movies—characters like whats-his-name from Princess Bride, Arya Stark, Zorro, Tim Roth's character from Rob Roy, and various pirates from various pirate movies all do the job.

Paizo Employee Creative Director

Nicos wrote:

Mr jacobs

Of your work at paizo what make you more proud?

Burnt Offerings.

Paizo Employee Creative Director

Memento Mortis wrote:

Dear Benevolent King Tyrant Lizard,

Regarding Razmir(an)...

What type of classes would be typical to see in service of the (False) Living God?

Sorcerers and Wizards are the obvious two. Fighters, Rangers, Rogues would be easy to include. Alchemists, Barbarians, Cavaliers I can all picture as well.

Witches not so much. Monks perhaps?

Clerics and Paladins are the obvious exclusions.

But what about Oracles and Inquisitors?

Is it possible that an individual could believe in the idea of Razmir, the Living God, so much that they begin to manifest oracular powers? Also, while Inquisitors certainly have Divine connections, would it be possible to so fervently believe in the Living God that it would some how power Inquisitions?

Bards are huge, because they are the best at pretending to be clerics. He has some inquisitors, but not a lot of oracles. And while an oracle could worship Razmir, that isn't enough to grant them their oracle powers—those come from other things.

Paizo Employee Creative Director

cartmanbeck wrote:

Dear Mr. Jacobs:

1) This is a question coming from a development direction. Do you find it difficult to tell your fans "no" sometimes? I'll try to explain what I mean:

I've seen many people over the years clamoring for a dragonborn-style race of partial dragons as a player race. Paizo as a whole has shied away from that idea, and instead have given Kobolds the dragon-like feats and abilities. Another example would be non-evil undead (though the Juju Oracle snuck by).

So, do you ever feel like the pressure from fans of your work causes you difficulty in writing what you really want? Do you feel like we, as fans, contribute a lot to Golarion through our requests and demands of you, or do you have Golarion pretty fleshed out in your mind, and what the fans want takes a distinct backseat to that?

2) Have you gotten to play Munchkin Pathfinder yet, and if so can you tell me what the other two classes are? All we know so far are Witch and Alchemist, and it's KILLING me not knowing!

Thanks in advance for your replies, and just so you know, this is my favorite thread to read through when I'm not replying to questions about my guides or things like that!

Tyler Beck

1) I don't find it difficult to say no at all, especially if I know or feel that it's for the best of the game/campaign setting/adventure/product. I don't really feel pressure from fans in this regard, frankly, but I do from fellow game designers at some times. My philosophy is to design Golarion and it's line of products as best I can while being true to Golarion's vision, and that what we DO put in there will be enough to please fans.

2) I haven't played it yet. And it's not my place to spoil things for that game; sorry!

Paizo Employee Creative Director

Blackstorm wrote:
Does Frostbite works like Chill Touch in the terms of giving a number of attacks as in the answer http://paizo.com/threads/rzs2l7ns&page=513?Ask-James-Jacobs-ALL-your-Qu estions-Here#25604 ?

I'd guess so.

Contributor

How many dino treats would be enough to get you to e-mail me my copy of the Ultimate Campaign PDF tonight? I've been so pumped for this book ... I'm not sure if I can wait much longer for it. •.•


Not sure if there is a rules section I should be asking in, but: Can witches, and Magi leave spell slots open, in order to fill them later, like how a Wizard can?

Sczarni RPG Superstar 2012 Top 32

On the list at the bottom under Demiplanes and other dimensions, which of them are planes? Demiplanes? Are any on that list no longer existent?

Paizo Employee Creative Director

Alexander Augunas wrote:
How many dino treats would be enough to get you to e-mail me my copy of the Ultimate Campaign PDF tonight? I've been so pumped for this book ... I'm not sure if I can wait much longer for it. •.•

More dino treats than I could buy with all the paychecks I wouldn't get for getting fired for sending out a PDF of a book before it was available! :-P

Paizo Employee Creative Director

Issac Daneil wrote:
Not sure if there is a rules section I should be asking in, but: Can witches, and Magi leave spell slots open, in order to fill them later, like how a Wizard can?

Everyone who prepares spells can do that if the GM lets them.

Contributor

James Jacobs wrote:
Alexander Augunas wrote:
How many dino treats would be enough to get you to e-mail me my copy of the Ultimate Campaign PDF tonight? I've been so pumped for this book ... I'm not sure if I can wait much longer for it. •.•
More dino treats than I could buy with all the paychecks I wouldn't get for getting fired for sending out a PDF of a book before it was available! :-P

Then who would be the appropriate person to send my dino treats to in order to get a green light for shipping the subscriber copies of Ultimate Campaign? And does said person like dino treats? I may have already invested in several islands' worth.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
On the list at the bottom under Demiplanes and other dimensions, which of them are planes? Demiplanes? Are any on that list no longer existent?

They're all still out there somewhere. Of them all, the First World is an actual plane. I could see a few others like Leng and the Dimension of Dream being qualified as planes as well.

Paizo Employee Creative Director

Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:
How many dino treats would be enough to get you to e-mail me my copy of the Ultimate Campaign PDF tonight? I've been so pumped for this book ... I'm not sure if I can wait much longer for it. •.•
More dino treats than I could buy with all the paychecks I wouldn't get for getting fired for sending out a PDF of a book before it was available! :-P
Then who would be the appropriate person to send my dino treats to in order to get a green light for shipping the subscriber copies of Ultimate Campaign? And does said person like dino treats? I may have already invested in several islands' worth.

Whosoever at Paizo is tired of being paid, I suppose.


Before I get back to my incessant questioning, I'd like to thank you for indulging my obsessions. You've made this forum fun. :)

Now, back to my questions.

1. When using fabricate to create a large structure (ship, temple, etc.), can I use the Engineer skill?

2. For greater teleport, what counts as a "reliable description?"

3. Does mind blank foil commune and contact other plane?

4. Why's Damiel a worshiper of Norgorber? Aren't their alignments too far apart?

5. And that reminds me, what sort of theme was Paizo going for when they designed the alchemist base class? I'm getting an overly gothic vibe.

6. How exactly do spells like dream and nightmare tie into alchemy?

7. In Chronicles of the Righteous, are there any Empyreals themed around alchemy, invention, or transformation?

8. Since Andoran's based on early America, does it have an equivalent of the Masons?

9. Why would a woman aware of Hell's misogyny (such as Abrogail II) willingly serve it?

10. How can I play Pathfinder without a battle grid?

Paizo Employee Creative Director

AlgaeNymph wrote:

1. When using fabricate to create a large structure (ship, temple, etc.), can I use the Engineer skill?

2. For greater teleport, what counts as a "reliable description?"

3. Does mind blank foil commune and contact other plane?

4. Why's Damiel a worshiper of Norgorber? Aren't their alignments too far apart?

5. And that reminds me, what sort of theme was Paizo going for when they designed the alchemist base class? I'm getting an overly gothic vibe.

6. How exactly do spells like dream and nightmare tie into alchemy?

7. In Chronicles of the Righteous, are there any Empyreals themed around alchemy, invention, or transformation?

8. Since Andoran's based on early America, does it have an equivalent of the Masons?

9. Why would a woman aware of Hell's misogyny (such as Abrogail II) willingly serve it?

10. How can I play Pathfinder without a battle grid?

1) If you mean "Knowledge (engineering)," then only if your GM says it's okay. I would instead require Craft (carpentry) or Craft (shipmaking) or the like.

2) GM's interpretation. I would say having been there counts, as would having someone describe the locaiton in great detail. But in the end, it's basically code for "you can teleport here if the GM says yes."

3) Huh? Why would it? Commune doesn't target a creature with mind blank, so you can still use it or contact other plane to learn about a creature with mind blank. Mind blank only protects against spells that directly attempt to interact with the target.

4) Not for an alchemist. Although that does bear looking in to anyway...

5) I did the initial design on the class; I was going for a gothic and slightly steampunk gritty feel. If you've played the Witcher games, you know the inspiration.

6) Think of them as extracts you drink and then they put you to sleep so you can send your mind out to influence dreams.

7) I'm not sure; I wasn't really involved in that book and haven't had a chance to look at it, but I'm sure there are.

8) Nope. There's some equivalents, sort of, up in Ustalav though.

9) Abrogail II doesn't serve hell; she uses it as a tool and a blueprint for Thrune.

10) With tape measures or marked strings to measure distances on a gridless battle mat? Or if you don't want to use a battle mat at all... you can try to simply describe things, but the game's really not built for that kind of play.


The starship that crashed on Numeria - I assume that there are chunks of it that, while not as big as the Silver Mount, are still big enough to serve as dungeons? Or maybe be incorporated into a settlement (like how the town of Megaton in Fallout 3 was built up in the crater of an unexploded bomb and the wreckage of several crashed airliners)?

Speaking of Numeria - any chance of it getting some adventure modules in the future, like the Alkenstar one?


James Jacobs wrote:
Thomas LeBlanc wrote:
On the list at the bottom under Demiplanes and other dimensions, which of them are planes? Demiplanes? Are any on that list no longer existent?
They're all still out there somewhere. Of them all, the First World is an actual plane. I could see a few others like Leng and the Dimension of Dream being qualified as planes as well.

And where´s Ravenloft?


Will the Mythic Adventures book have rules for how Leadership and cohorts interact with Mythic PCs? For example, if a Mythic PC has a few Mythic tiers and is thus going up against extraordinarily powerful opponents that would normally be well beyond their abilities, cohorts (which tend to be much weaker than the PC they're cohort to) will probably have an even harder time of it than the PC would if the latter wasn't Mythic.

So will there be an option for the cohorts to become strong enough to keep pace with the normal level difference they'd be under?

Will cohorts be able to become mythic at all?

And if any of this will be the case, will it be for any path, or primarily just the Marshal?

Liberty's Edge

Jessie Scott wrote:


Dude, Spell-Less Ranger has that feature in one of his archetypes!!

Which Archetype is that? I don't remember seeing an Archetype that grants an animal companion at 1st level (the ranger level equally the druid level that is).

I think he is referring to this:

spoiler:
The Spell-less Ranger from Kobold Press, which, among other things, allows the spell-less ranger to get his animal companion at 1st level. There is also an archetype which allows the spell-less ranger to concentrate much more on his animal companion ...

The Expanded Spell-less Ranger


Pathfinder Rulebook Subscriber

Dear Magnanimous King Tyrant Lizard,

The Worm That Walks Template specifies only that a creature be an evil spellcaster. As such you could potentially have a WTW-Bard or WTW-Antipaladin. What do you think is the most interesting class to make into a Worm That Walks and why?

Thanks!

Paizo Employee Creative Director

ShadowFighter88 wrote:

The starship that crashed on Numeria - I assume that there are chunks of it that, while not as big as the Silver Mount, are still big enough to serve as dungeons? Or maybe be incorporated into a settlement (like how the town of Megaton in Fallout 3 was built up in the crater of an unexploded bomb and the wreckage of several crashed airliners)?

Speaking of Numeria - any chance of it getting some adventure modules in the future, like the Alkenstar one?

The smaller star ship "chunks" are absolutely big enough to containt heir own "dungeons."

Chances of us doing SOMETHING with Numeria some day are great.

Paizo Employee Creative Director

8 people marked this as a favorite.
Juda de Kerioth wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
On the list at the bottom under Demiplanes and other dimensions, which of them are planes? Demiplanes? Are any on that list no longer existent?
They're all still out there somewhere. Of them all, the First World is an actual plane. I could see a few others like Leng and the Dimension of Dream being qualified as planes as well.

And where´s Ravenloft?

Hidden beyond the mists. Those mists being the fumes of Intellectual Property and Copyright Law. We can't see through them, but your GM probably can.

Paizo Employee Creative Director

Alleran wrote:

Will the Mythic Adventures book have rules for how Leadership and cohorts interact with Mythic PCs? For example, if a Mythic PC has a few Mythic tiers and is thus going up against extraordinarily powerful opponents that would normally be well beyond their abilities, cohorts (which tend to be much weaker than the PC they're cohort to) will probably have an even harder time of it than the PC would if the latter wasn't Mythic.

So will there be an option for the cohorts to become strong enough to keep pace with the normal level difference they'd be under?

Will cohorts be able to become mythic at all?

And if any of this will be the case, will it be for any path, or primarily just the Marshal?

I believe that Leadership is mentioned... but it's a bigger topic for Ultimate Campaign. Whether or not a cohort can become mythic will be left entirely to the GM and circumstances, I think.

Exact details on how Leadership works for mythic characters isn't something I can talk about yet.

Paizo Employee Creative Director

Memento Mortis wrote:

Dear Magnanimous King Tyrant Lizard,

The Worm That Walks Template specifies only that a creature be an evil spellcaster. As such you could potentially have a WTW-Bard or WTW-Antipaladin. What do you think is the most interesting class to make into a Worm That Walks and why?

Thanks!

I think they're ALL interesting because it's an interesting template. A ranger is probably the least obvious choice.


The party in my campaign has moved into a wing of an inn as their HQ, and the halfling wants to buy appropriately-sized furnishings to replace the bed, desk, chair, etc., in his room. Ultimate Equipment doesn't have prices for furniture (unless I'm missing it somewhere) and Ultimate Campaign includes furniture in the price for building a room. About how much would you say basic furnishings like a bedstead, table, and chair cost to purchase or have made?

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