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Paizo Employee Creative Director

Jose Suarez 916 wrote:

Scrap Bomb (Su): When the alchemist creates a bomb, he can choose to have it explode into shards of shrapnel that deal piercing damage. A creature that takes a direct hit from a scrap bomb takes 1 point of bleed damage per die of bomb damage unless it succeeds at a Reflex save.

Is it just a single bleed damage that I can do multiple times in a turn?

or does work with the normal rules of bleeding, which multiple hits wont stack the bleed damage in a single turn?

It's a single point of bleed damage. It doesn't stack with itself. 1 bleed is actually not insignificant.

Paizo Employee Creative Director

Stratagemini wrote:

I know paizo has a policy against having dragons mingling all wily nilly with humanoids in humanoid shape so that you can no longer tell whether every NPC is actually a dragon in disguise.

** spoiler omitted **

Are there any dragons taking human form in Dragons Unleashed?

I didn't work on that book, so I'm not sure. I hope that if there are, then whoever developed it justified it well.

Paizo Employee Creative Director

Morain wrote:
Where would be a good place for a Tarrasque to sleep unnoticed on the inner sea continent?

Anywhere that's wilderness. There's a lot of choices. Every nation has countless options. Pick your favorite and go with it.


James Jacobs,

Regarding the feat Leadership, what really does the "Special power" modifier mean?

Yes, it can be defined by the GM but any kind of guidance you can give would be helpful because, as near as I can tell, just about every PC class qualifies.

Note: I am not asking for a ruling, just an opinion. :)

- Gauss


Hey James,

I was looking at some maps of Golarion and noticed there are no roads marked on them...

So does Golarion have roads?

If so, why did you guys not put them on the maps?

If you guys did...where can I find the maps that mark the roads?


John Kretzer wrote:

Hey James,

I was looking at some maps of Golarion and noticed there are no roads marked on them...

So does Golarion have roads?

If so, why did you guys not put them on the maps?

If you guys did...where can I find the maps that mark the roads?

IANJJ, but I would guess that a lot of the maps are too "zoomed out" to make that level of detail desirable. If you go closer, such as in the Sandpoint Hinterlands map in the RotRL Anniversary Edition, the roads are detailed.


Besides the druid and ranger, are there any classes (or class archetypes) that could be considered nature heroes? I'm inclined to say the barbarian also qualifies, but I can't be 100% on that.

Contributor

Gauss wrote:

James Jacobs,

Regarding the feat Leadership, what really does the "Special power" modifier mean?

Yes, it can be defined by the GM but any kind of guidance you can give would be helpful because, as near as I can tell, just about every PC class qualifies.

Note: I am not asking for a ruling, just an opinion. :)

- Gauss

In my kitsune samurai's campaign, I earned this bonus during a ritual that made him the spiritual leader of a legion of hobgoblins. He had to eat the testicles of a half-green dragon velociraptor. Who had been corrupted by a fiendish force. When he managed to do so without vomiting all over the place (successful Fortitude save), the hobgoblins started spreading rumors about my PC's virile potency, which granted him the 'special power' bonus.

So yeah. Your Mileage May Vary with this one.


Hello James.

I'm having a lot of fun with my Alchemist, throwing bombs and sharing extracts with our Cavalier turned Mammoth Rider.

There is a thing that has caused some discussion though: Can an Alchemist learn a new extract from a divine scroll. In this specific case the spell Restoration.

I have searched these forums far and wide, and while I have found many discussion to the like, with compelling arguments on both sides, nothing has been definitive.

In fact this thread (http://paizo.com/threads/rzs2noi3?can-an-alchemist-add-a-formula-from-a-di vine) says it's answered in the FAQ, but I cannot for the life of me find it anywhere.

The Exchange

It recenlty occured to me that with the advanced player guide we got an aracne druid (witch), a divine socerer (oracle) and an arcane bard (inquisitor). Of course none of these parallels are 100% accurate but I find them pretty close. Couple of questions:

1) Am I right about the way I see things? are those three classes I mentioned supposed to be counterparts to core classes that use the other half of the magic in golarion? Was that the guiding ptinciple when designing them?

2) If so, are there any plans on creating arcane versions of the paladin or the ranger? is the magus perhaps sort of an arcane version of the ranger?

On a totaly unrelated nore: If it bleeds, can you kill it?


I think you mean DIVINE bard.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

What does Terrasque taste like?

The Exchange

Voyd211 wrote:
I think you mean DIVINE bard.

Yeah, I do :P

happens to the best, I suppose, and to me, as well.

Paizo Employee Creative Director

Gauss wrote:

James Jacobs,

Regarding the feat Leadership, what really does the "Special power" modifier mean?

Yes, it can be defined by the GM but any kind of guidance you can give would be helpful because, as near as I can tell, just about every PC class qualifies.

Note: I am not asking for a ruling, just an opinion. :)

- Gauss

It's specifically set up so that it can be defined by the GM. In my opinion, it should be a special power that helps to codify the character as being a great leader. Spellcasting wouldn't necessarilly count, but a character who up to that point has displayed an affinity toward casting spells that bolster allies or manipulate people would. A monk's immunities or a cleric's channel energy ability wouldn't count, but a bard's bardic performance or a cleric with the Nobility domain would count.

Paizo Employee Creative Director

John Kretzer wrote:

Hey James,

I was looking at some maps of Golarion and noticed there are no roads marked on them...

So does Golarion have roads?

If so, why did you guys not put them on the maps?

If you guys did...where can I find the maps that mark the roads?

Golarion has roads. We put them on every single city map, for example, and also put them on small scale maps such as the Sandpoint Hinterlands map.

We decided not to put roads on the bigger maps for 3 reasons:

1) Roads clutter the aesthetics of the map.

2) Roads increase the complexity of creating the map.

3) The scale is so big that roads would look unnecessarily important or sparse, depending on our density of roads.

Paizo Employee Creative Director

Voyd211 wrote:
Besides the druid and ranger, are there any classes (or class archetypes) that could be considered nature heroes? I'm inclined to say the barbarian also qualifies, but I can't be 100% on that.

There are several classes that easily fall into the role of "nature heroes." Druid and ranger and barbarian are obvious ones, but a cleric with the right deity or oracle with the right mystery would count as well. And frankly, you can pretty much set up ANY class to be a nature hero, depending on the skills and feats and areas of specialization and faiths and RP choices you make.

Paizo Employee Creative Director

Gongon wrote:

Hello James.

I'm having a lot of fun with my Alchemist, throwing bombs and sharing extracts with our Cavalier turned Mammoth Rider.

There is a thing that has caused some discussion though: Can an Alchemist learn a new extract from a divine scroll. In this specific case the spell Restoration.

I have searched these forums far and wide, and while I have found many discussion to the like, with compelling arguments on both sides, nothing has been definitive.

In fact this thread (http://paizo.com/threads/rzs2noi3?can-an-alchemist-add-a-formula-from-a-di vine) says it's answered in the FAQ, but I cannot for the life of me find it anywhere.

Alchemists are arcane users, and as such can't learn extracts from divine scrolls unless you house rule it. If your alchemist is particularly religious, I think letting him learn extracts from divine scrolls is cool.

In fact... I actually think that the "divine/arcane" requirement for scrolls is kinda lame and overcomplicated. In my games, if a person finds a scroll of protection from evil, it works equally well for a divine spellcaster and an arcane spellcaster. You'll note some of this philosophy creeps into our modules, because we generally don't bother saying whether a scroll is divine or arcane.

Paizo Employee Creative Director

Lord Snow wrote:

It recenlty occured to me that with the advanced player guide we got an aracne druid (witch), a divine socerer (oracle) and an arcane bard (inquisitor). Of course none of these parallels are 100% accurate but I find them pretty close. Couple of questions:

1) Am I right about the way I see things? are those three classes I mentioned supposed to be counterparts to core classes that use the other half of the magic in golarion? Was that the guiding ptinciple when designing them?

2) If so, are there any plans on creating arcane versions of the paladin or the ranger? is the magus perhaps sort of an arcane version of the ranger?

On a totaly unrelated nore: If it bleeds, can you kill it?

1) That's certainly one way to look at it, but it wasn't really a design philosophy. The guiding principles in designing them were:

Witch: Make a class that lets folks create characters who function like classic witches from fantasy and literature and mythology.
Inquisitor: Make a class that lets folks create investigator/bounty hunter type religious characters.
Oracle: Make a spontaneous divine spellcaster.

2) No plans. The magus is a codified fighter/wizard class that doesn't have the baggage of multiclassing.

Not necessarily.

Paizo Employee Creative Director

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Stratagemini wrote:
What does Terrasque taste like?

Victory.


Can the Adopted trait apply to the actual stat-block racial traits? For instance, could a character adopted by humans get the bonus feat? This is one that's been driving me absolutely nuts.


James Jacobs wrote:
Jose Suarez 916 wrote:

Scrap Bomb (Su): When the alchemist creates a bomb, he can choose to have it explode into shards of shrapnel that deal piercing damage. A creature that takes a direct hit from a scrap bomb takes 1 point of bleed damage per die of bomb damage unless it succeeds at a Reflex save.

Is it just a single bleed damage that I can do multiple times in a turn?

or does work with the normal rules of bleeding, which multiple hits wont stack the bleed damage in a single turn?

It's a single point of bleed damage. It doesn't stack with itself. 1 bleed is actually not insignificant.

OK so let me get this straight, lets say I hit my target with 5 bomb attacks which will do 6d6+int of damage each, this means that Scrap bomb will do an extra 6 points of bleed damage(1 point of bleed damage per bomb dice) in a single round because it wont stack from multiple attacks and then it will apply the ''bleed'' condition rules on the target normally right?

So the bleed rules will make him take 6 points of bleed damage INITIALLY the same round that I hit him with my bomb and then 6 points of bleed damage later at the beginning of his turn?

or will he take just 6 points of bleed damage ONLY at the beginning of his turn with no initial bleed damage?


Also, can armor (such as a chain shirt) be custom-made for an animal companion, or is there special armor for such creatures?


Are your going to get a copy of Dragon's Crown?
Note the Japanese site has All 6 character movies

Paizo Employee Creative Director

Voyd211 wrote:
Can the Adopted trait apply to the actual stat-block racial traits? For instance, could a character adopted by humans get the bonus feat? This is one that's been driving me absolutely nuts.

No.

Adopted can only allow you to select "RACE" traits.

The things you gain from your race, like darkvision and weapon familiarity and elven magic are "RACIAL" traits.

We probably should have picked a different word for race traits in hindsight, but if you keep in mind the difference between "race" and "racial" then it all makes sense.

Paizo Employee Creative Director

1 person marked this as a favorite.
Jose Suarez 916 wrote:
James Jacobs wrote:
Jose Suarez 916 wrote:

Scrap Bomb (Su): When the alchemist creates a bomb, he can choose to have it explode into shards of shrapnel that deal piercing damage. A creature that takes a direct hit from a scrap bomb takes 1 point of bleed damage per die of bomb damage unless it succeeds at a Reflex save.

Is it just a single bleed damage that I can do multiple times in a turn?

or does work with the normal rules of bleeding, which multiple hits wont stack the bleed damage in a single turn?

It's a single point of bleed damage. It doesn't stack with itself. 1 bleed is actually not insignificant.

OK so let me get this straight, lets say I hit my target with 5 bomb attacks which will do 6d6+int of damage each, this means that Scrap bomb will do an extra 6 points of bleed damage(1 point of bleed damage per bomb dice) in a single round because it wont stack from multiple attacks and then it will apply the ''bleed'' condition rules on the target normally right?

So the bleed rules will make him take 6 points of bleed damage INITIALLY the same round that I hit him with my bomb and then 6 points of bleed damage later at the beginning of his turn?

or will he take just 6 points of bleed damage ONLY at the beginning of his turn with no initial bleed damage?

Sounds like it's a FAQ candidate for the rules forum now.

Bleed damage, though, never applies in the round it's caused. It only ever happens at the start of a bleeding character's turn on the round AFTER the wound that caused it is delivered.

Paizo Employee Creative Director

Voyd211 wrote:
Also, can armor (such as a chain shirt) be custom-made for an animal companion, or is there special armor for such creatures?

Animal Archive covers this in some detail.

Paizo Employee Creative Director

Azure_Zero wrote:

Are your going to get a copy of Dragon's Crown?

Note the Japanese site has All 6 character movies

No plans to do so, since I'd never really heard of it until now.


What do you think of these
WoW desparation

EA doing Star Wars

Disney owning Star Wars

League of Legends Community <- Slightly not Work safe


I know you're a big fan of Dark Souls (Hell yeah!), but have you ever played Dragon's Dogma? If so, what did you think of it?

Silver Crusade

Have you seen this book yet? :3

Paizo Employee Creative Director

1 person marked this as a favorite.
Azure_Zero wrote:

What do you think of these

1) WoW desparation

2) EA doing Star Wars

3) Disney owning Star Wars

4) League of Legends Community <- Slightly not Work safe

1) Ha. It's kinda true. I'm still paying for my sub, but I've only played like twice in the year. I'm still not level capped. I'm probably done with it... but not due to any fault on Blizzard's side. It's because all the people I used to play with drifted away—had they stuck around, I'd still be there. I essentially see WoW as a VERY pretty chat room with a lot of fun videogaming attached to it.

2) Shrug. Didn't play the Star Wars MMO (no Mac client) and was never a huge fan of Star Wars in the first place.

3) Disney owning Marvel seems to work pretty well, so I'm quite optimistic that them owning Star Wars will result, eventually, in a movie I want to see and might enjoy.

4) Doesn't surprise me at all. Humans tend to get worse once they are on the Internet.

Paizo Employee Creative Director

Odraude wrote:
I know you're a big fan of Dark Souls (Hell yeah!), but have you ever played Dragon's Dogma? If so, what did you think of it?

Haven't played it.

Paizo Employee Creative Director

Rysky wrote:
Have you seen this book yet? :3

Nope. Looks like it's absolutely not my sense of humor though.

Dark Archive

Ok, the bat's gone off to the rules forum marked as a faq candidate, and I'll hold back asking any related questions until I know what the answer to that is.

Thank you for your help so far, though.

I have just one other rules-related question that I would like to ask:

If a PC falls (or jumps) into a 10' square pit with a tiger inside, how should I handle combat between opponents that are *forced* to share the same space?

Richard


James Jacobs wrote:
Odraude wrote:
I know you're a big fan of Dark Souls (Hell yeah!), but have you ever played Dragon's Dogma? If so, what did you think of it?
Haven't played it.

Ah okay. I would highly recommend you play it. It is like Skyrim, Dark Souls and Shadow of the Colossus has a baby. The class system is really good, and fights are quite fun. For larger creatures, like ogres and cyclops, you can climb them and attack their weak points. The game is very challenging and there are a lot of call-backs to D&D (creator is a huge fan). Definitely give it a try.

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.

I'd love to see good "climbing up big monsters" rules for Pathfinder. Especially with Kaiju and other titanic-sized creatures coming up. Being able to scale up the back of a dragon ala Beowulf and stab it is so improbable right now in-game.


Super duper +1 to Robert Brookes...clinging type rules!

Paizo Employee Creative Director

richard develyn wrote:

Ok, the bat's gone off to the rules forum marked as a faq candidate, and I'll hold back asking any related questions until I know what the answer to that is.

Thank you for your help so far, though.

I have just one other rules-related question that I would like to ask:

If a PC falls (or jumps) into a 10' square pit with a tiger inside, how should I handle combat between opponents that are *forced* to share the same space?

Richard

Use the rules for squeezing.

Sczarni RPG Superstar 2012 Top 32

Robert Brookes wrote:
I'd love to see good "climbing up big monsters" rules for Pathfinder. Especially with Kaiju and other titanic-sized creatures coming up. Being able to scale up the back of a dragon ala Beowulf and stab it is so improbable right now in-game.

They were created for AD&D and exist for 3.5 somewhere. I posted my working house rules a while back. But haven't used them in a while.

James, will there be special rules for fighting kaiju?

Paizo Employee Creative Director

1 person marked this as a favorite.
Thomas LeBlanc wrote:
James, will there be special rules for fighting kaiju?

There are special rules for kaiju in Bestiary 4. Not a lot. Not a lot at all. But they're there.

At least, they were there in the text I turned over to the developer! ;-P

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
James, will there be special rules for fighting kaiju?

There are special rules for kaiju in Bestiary 4. Not a lot. Not a lot at all. But they're there.

At least, they were there in the text I turned over to the developer! ;-P

WOOHOO!

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
James, will there be special rules for fighting kaiju?

There are special rules for kaiju in Bestiary 4. Not a lot. Not a lot at all. But they're there.

At least, they were there in the text I turned over to the developer! ;-P

WOOHOO!

I can tell by the tone of your WOOHOO that you're really eager for these rules. Gird your expectations. It's not a complete new rules set for fighting kaiju. It's 2 or 3 sentences of brief notes and advice on the topic. It's not a lot at all, as I said.

Bestiaries aren't the place to introduce complex new rules subsystems.

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
James Jacobs wrote:
Thomas LeBlanc wrote:
James, will there be special rules for fighting kaiju?

There are special rules for kaiju in Bestiary 4. Not a lot. Not a lot at all. But they're there.

At least, they were there in the text I turned over to the developer! ;-P

WOOHOO!
I can tell by the tone of your WOOHOO that you're really eager for these rules. Gird your expectations. It's not a complete new rules set for fighting kaiju. It's 2 or 3 sentences of brief notes and advice on the topic. It's not a lot at all, as I said.

Way to dash my dreams! Like telling a child Santa is not real or a horny Japanese adolescent that tentacle monsters aren't real.

James (back to an earlier skipped question from me), what is the strangest currency you have come across in a tabletop RPG?

Liberty's Edge

JAMES JACOBS I HAVE HEARD THAT YOU ADVOCATE A SWASHBUCKLER BASE CLASS. ARE YOU OPEN TO A DIFFERENT OPTION FOR THIS IDEA?

P.S. I STOLE YOUR WALLET


James Jacobs wrote:

I can tell by the tone of your WOOHOO that you're really eager for these rules. Gird your expectations. It's not a complete new rules set for fighting kaiju. It's 2 or 3 sentences of brief notes and advice on the topic. It's not a lot at all, as I said.

Bestiaries aren't the place to introduce complex new rules subsystems.

Ah! My Woohoo is thusly held in check now. I too was hoping for some sort of clinging rules. Mythic content maybe?


I have a Game master question, do you award experience points after every encounter or at the end of the session. just curious as to your view, i myself have been at the end but have been thinking about going the other route with Reign of Winter, which is great so far.


1) In the Inner Sea World Guide, the Tower of Slant Shadows in Nidal is said to actually be a Star Tower used by Zon-Kuthon to help bind Rovagug. Was this done while he was still Dou-Bral?

2) Did his transformation into Zon-Kuthon change the nature of the Star Towers?

3) How do new gods emerge besides from the Test of the Starstone? If you can't reveal how it happens for Golarion, can you say how other campaign settings have handled it?

4) You've mentioned before that in a hypothetical 2nd Edition, you think iterative attacks should be replaced by everyone getting the Vital Strike chain automatically. Do you think that, unlike the Vital Strike chain, bonus damage would get multiplied if this were implemented?

5) Do you have an idea of how you would deal with balancing critical feats to compensate for the reduced number of chances to crit?

Silver Crusade

Concerning the Assassin prestige class, would you allow someone who was basically taken and inducted into the organization at a young age but later escaped actually take levels in the prestige class once they hit the other requirements to represent all the training the went though or would they still have to be evil/ apart of an assassin team/group/organization?


Rysky wrote:
Would a Fire specialized Magus be a good representative for the Pyromancer class and build from Dark Souls or should I just build a new class from the ground up?

theres a Pyromancer, a very neat 20 level class from fat goblin press!!

i enjoy it at all (also, the class brings a lot of new fire themed spells)


Full BAB Rogue in Plate wrote:

JAMES JACOBS I HAVE HEARD THAT YOU ADVOCATE A SWASHBUCKLER BASE CLASS. ARE YOU OPEN TO A DIFFERENT OPTION FOR THIS IDEA?

P.S. I STOLE YOUR WALLET

Indoor voices, please?

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