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Paizo Employee Creative Director

doc the grey wrote:

Cool now follow up follow up question, what happens to a petitioner that is killed? Are they obliterated or do they now that they are outsiders do they eventually reconstitute themselves like demons, devils, and other outsiders do?

It's pretty much obliterated and the "soulstuff" it was made of gets recycled.

Paizo Employee Creative Director

Itchy wrote:

Discussion about Baba Yaga on another thread put me in a mindset of thinking about the small amount of Russian writing that I have read.

James, have you ever read Night Watch, Day Watch, Twilight Watch, and New Watch by Sergei Lukyanenko?

-If so, what did you think of the books?

-If not, SHAME ON YOU! GO BUY THEM AND READ THEM NOW SO YOU CAN ANSWER MY QUESTION!!

-I mean, if not, why not?

-If you have not read them, (for what it's worth) I recommend them. They are a fun read. You could watch the movies too, but don't judge the books based on them.

One of the things about the books that I enjoyed was how Magicians and Witches, while very similar had very different means of gaining in power.

-Aaron

Haven't read them.

Because I saw the movies and the 2nd movie was terrilbe, I kinda gave up on the whole thing. I know that's probably unfair to the books... but it is what it is.

And because I'm not the one developing that Adventure Path anyway; that's Rob's baby.

And because I've got more books than I could ever read of my own I need to justify having bought before I branch out into unknown territory for me.

Paizo Employee Creative Director

Patereye wrote:
James Jacobs wrote:
Patereye wrote:
Also could we ever see a formal Arcane Archer archetype in the future? (and have them use gravity bow)
Arcane Archer is a prestige class, not an archetype. And that's that.

That is fair. AA is a fine prestige class.

Actually on that note. Are we going to see any new Prestige classes in the future?

I personally would love to see Exotic Weapon Master or a 'Legacy Weapon' style prestige class in the Ultimate Equipment.

Yup.

We have "Paths of Prestige" coming out in a month in fact—that book contains 30 new prestige classes.

For the most part, new prestige classes going forward will not appear in the rulebook line, though, but in our other books—and they'll be designed to fill in-world roles in Golarion. So the concepting would be something more like "We need a prestige class to represent this cult of demon worshiping pirates who are really good at hypnosis," and then build the class to fill that role, rather than one that exists specifically to hyperspecialize in a specific rules element.

Ultimate Equipment has ONLY equipment in there, by the way. No new rules for characters in the form of prestige classes or archetypes or anything like that.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
doc the grey wrote:

Cool now follow up follow up question, what happens to a petitioner that is killed? Are they obliterated or do they now that they are outsiders do they eventually reconstitute themselves like demons, devils, and other outsiders do?

It's pretty much obliterated and the "soulstuff" it was made of gets recycled.

Does this soulstuff become more outsiders or is it used as the basis for new mortal souls?

Paizo Employee Creative Director

Jiggy wrote:

James,

I'm making an oni-spawn tiefling PC. Which is more appropriate as a starting language: infernal or abyssal?

Thanks!

If you're lawful, infernal. If you're chaotic, abyssal. If you're neither, flip a coin.

Paizo Employee Creative Director

BluePigeon wrote:
James Jacobs wrote:
BluePigeon wrote:
James, which would be better in a Pathfinder scenario, cybernetic dinosaurs or dinobots, with proper copyright and trademark permissions.

Neither.

1) The more robot parts you add to dinosaurs, the less cool they get.

2) The more robot parts you add to a Pathfinder Society scenario, which is the shortest and most slimmed down adventure product we do on the smallest adventure budget we have, the less likely we are to be able to do those robot parts' rules the justice they deserve.

Okay, robotics are out of the question. But what about hyper-intelligent psionic dinosaurs that keep humanoids, human, and demi-humans as servants and pets.

Still not really appropriate for a Golarion adventure since we don't have those in the world.

Paizo Employee Creative Director

doc the grey wrote:
James Jacobs wrote:
doc the grey wrote:

Cool now follow up follow up question, what happens to a petitioner that is killed? Are they obliterated or do they now that they are outsiders do they eventually reconstitute themselves like demons, devils, and other outsiders do?

It's pretty much obliterated and the "soulstuff" it was made of gets recycled.
Does this soulstuff become more outsiders or is it used as the basis for new mortal souls?

That's kinda unclear... but I suspect it gets recycled as new mortal souls. Or simply becomes part of the outer planes' reality. Or is absorbed or destroyed.

At a certain point, not saying what happens is important though.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

James Jacobs wrote:
Jiggy wrote:

James,

I'm making an oni-spawn tiefling PC. Which is more appropriate as a starting language: infernal or abyssal?

Thanks!

If you're lawful, infernal. If you're chaotic, abyssal. If you're neither, flip a coin.

Thanks! So it's in no way tied to my fiendish heritage?


aasimar question...

blood of angels back where it has character descriptions, it has beautiful preportioned and another that says graceful.

which definition of graceful was used??

Paizo Employee Creative Director

Jiggy wrote:
James Jacobs wrote:
Jiggy wrote:

James,

I'm making an oni-spawn tiefling PC. Which is more appropriate as a starting language: infernal or abyssal?

Thanks!

If you're lawful, infernal. If you're chaotic, abyssal. If you're neither, flip a coin.
Thanks! So it's in no way tied to my fiendish heritage?

Nope. If it were... then oni-spawn would probably start with a language like Giant or whatever their humanoid race analog would be.

Paizo Employee Creative Director

Steelfiredragon wrote:

aasimar question...

blood of angels back where it has character descriptions, it has beautiful preportioned and another that says graceful.

which definition of graceful was used??

"Having or showing elegance or grace."


so beauty then???

if thats the case, why have beautiful preportioned along with it....


Steelfiredragon wrote:

so beauty then???

if thats the case, why have beautiful preportioned along with it....

Because those two words mean different things.

Paizo Employee Creative Director

Steelfiredragon wrote:

so beauty then???

if thats the case, why have beautiful preportioned along with it....

No.

Grace has nothing to do with beauty. Grace is all about poise, how you carry yourself, balance, and the like.

You can be beautifully proportioned and super clumsy.

You can be ugly and super graceful.

Aasimars tend to be beautiful and graceful.


One California native to another, how is life in Seattle? If my college applications go my way, I may be there in a year.

Silver Crusade

1. Have you ever seen the 1977 Japanese horror film Hausu?

2. Why did Japan make Hausu?


What monster is the hardest for you to correctly spell the name?

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber
James Jacobs wrote:
the Haunted Jester wrote:

The story of The Giant Who Had No Heart is one of my favorites and I was wondering, since all of the Paizo staff seem to love lore and myths, if this tale could be included somewhere?

The possibilities of this tales being made into a creature as part of an Adventure Path or story element, a PFS scenario, perhaps even a module! It is a touching story for me and I was curious if the myth has at least come across the creative table at Paizo and maybe what its chances of being included in the future could be. Thanks again Mr. Jacobs, game on !! -HJ

I've actually never heard that story; thanks for the link!

We go to the mythology and folktale "well" an awful lot for Pathifnder though, and so I wouldn't be surprised to find us doing something inspired by that (or any other legend) some day.

Sooo...has there been any progress in possibly getting this folk tale to come to life? I know things are awfully busy as of late for everyone at Paizo, I have to try though every once in awhile.


Why keep the "Barbarian can't be lawful" (despite "Barbarian" cultures being the most stereotypically associated with honor and tradition) but remove the (equally stupid) "Bard can't be lawful"?

Will there ever be a way to kind Kami and Oni without planehopping?

Was the Purifier Oracle's bonus spells meant to replace the mystery bonus spells, or were they meant to be what you gain for losing spells known through the Diminished Spellcasting "feature"?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

James, have you had a chance to look at the Fire Montain Games evil adventure path "Way of the Wicked"? If so, what do you think of it? And what do you think of the fact that Gary McBride seems to be managing this with only two people working on it, himself writing all the adventures and Michael Clarke doing all the artwork?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kelsey MacAilbert wrote:
One California native to another, how is life in Seattle? If my college applications go my way, I may be there in a year.

It's actually really quite nice. I grew up on the northern California coast, so the weather is actually pretty similar—there's actually about the same amount of rain, but the winters are quite a bit cooler.

But yeah... it feels a lot like a high-population northern California in a lot of ways. I quite like it!

Paizo Employee Creative Director

Mikaze wrote:

1. Have you ever seen the 1977 Japanese horror film Hausu?

2. Why did Japan make Hausu?

1) No... but I should.

2) Hausu is hardly the movie from Japan that begs that question the most.

Paizo Employee Creative Director

doctor_wu wrote:
What monster is the hardest for you to correctly spell the name?

Hekathonkichereiesesss.

Paizo Employee Creative Director

the Haunted Jester wrote:
James Jacobs wrote:
the Haunted Jester wrote:

The story of The Giant Who Had No Heart is one of my favorites and I was wondering, since all of the Paizo staff seem to love lore and myths, if this tale could be included somewhere?

The possibilities of this tales being made into a creature as part of an Adventure Path or story element, a PFS scenario, perhaps even a module! It is a touching story for me and I was curious if the myth has at least come across the creative table at Paizo and maybe what its chances of being included in the future could be. Thanks again Mr. Jacobs, game on !! -HJ

I've actually never heard that story; thanks for the link!

We go to the mythology and folktale "well" an awful lot for Pathifnder though, and so I wouldn't be surprised to find us doing something inspired by that (or any other legend) some day.

Sooo...has there been any progress in possibly getting this folk tale to come to life? I know things are awfully busy as of late for everyone at Paizo, I have to try though every once in awhile.

None at all, actually. Been pretty powerfully distracted by conventions and stuff.

Paizo Employee Creative Director

deuxhero wrote:

Why keep the "Barbarian can't be lawful" (despite "Barbarian" cultures being the most stereotypically associated with honor and tradition) but remove the (equally stupid) "Bard can't be lawful"?

Will there ever be a way to kind Kami and Oni without planehopping?

Was the Purifier Oracle's bonus spells meant to replace the mystery bonus spells, or were they meant to be what you gain for losing spells known through the Diminished Spellcasting "feature"?

Because I don't think that "Barbarians can't be lawful" is stupid at all. It actually makes a heck of a lot of sense to me. Barbarians are in a lot of ways "anti-monks."

Ummm... kind Kami and Oni? I don't understand the question.

Dunno.

Paizo Employee Creative Director

Zaister wrote:
James, have you had a chance to look at the Fire Montain Games evil adventure path "Way of the Wicked"? If so, what do you think of it? And what do you think of the fact that Gary McBride seems to be managing this with only two people working on it, himself writing all the adventures and Michael Clarke doing all the artwork?

I have not had a chance to look at that adventure path, actually. I don't have a lot of time to look through a lot of 3rd party publications these days, unfortunately.

As for Gary working it by himself? I hope for his health and sanity he's not trying to do monthly installments!


1 person marked this as a favorite.

*gets Magnimar in the mail*

*reads through*

*reaches page 40, column 2*

...so that's the answer! All along the secret has been that it wasn't really important at all!

Well played, JJ. :D


James Jacobs wrote:

I have not had a chance to look at that adventure path, actually. I don't have a lot of time to look through a lot of 3rd party publications these days, unfortunately.

As for Gary working it by himself? I hope for his health and sanity he's not trying to do monthly installments!

Every two months actually. Four issues down, health and sanity still relatively in check.

I would happily send you free copies, James, if you'd like them.

Gary McBride
Fire Mountain Games

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


Because I don't think that "Barbarians can't be lawful" is stupid at all. It actually makes a heck of a lot of sense to me. Barbarians are in a lot of ways "anti-monks."

I take it then, that you're not overly fond of monk/barbarian combos. How would you handle a player in one of your games that wants to go that route?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
doctor_wu wrote:
What monster is the hardest for you to correctly spell the name?
Hekathonkichereiesesss.

Not a fan of the hundred handed ones? What is your favorite Greek mythology inspired pathfinder creature?


Sorry that was a typo. Meant to say bind (as in planar binding).

Speaking of anti monks, WHY do Monks STILL have their two main class features COMPLETELY incompatible (Fast movement and Flurry, which is a full round action and you can't move during)?


LazarX wrote:
James Jacobs wrote:


Because I don't think that "Barbarians can't be lawful" is stupid at all. It actually makes a heck of a lot of sense to me. Barbarians are in a lot of ways "anti-monks."

I take it then, that you're not overly fond of monk/barbarian combos. How would you handle a player in one of your games that wants to go that route?

Have him take the Martial Artist archetype.

- Gauss

Paizo Employee Creative Director

Evil Midnight Lurker wrote:

*gets Magnimar in the mail*

*reads through*

*reaches page 40, column 2*

...so that's the answer! All along the secret has been that it wasn't really important at all!

Well played, JJ. :D

Not important until we get to the Adventure Path or mega-adventure that builds upon this seed into something pretty significant.

AKA: I'm far from done with this particular storyline.

In time, it'll get more important. Maybe even sooner than you might think.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:


Because I don't think that "Barbarians can't be lawful" is stupid at all. It actually makes a heck of a lot of sense to me. Barbarians are in a lot of ways "anti-monks."

I take it then, that you're not overly fond of monk/barbarian combos. How would you handle a player in one of your games that wants to go that route?

I think that's actually a fun combo. There's a barbarian/monk in "The Infernal Syndrome," an adventure I wrote the majority of, for example.

If a player wanted to go that route... I'd work with the player to figure things out. The best way would be to start in one class and then have an event during game play that gives the character a good in-game reason to switch classes, though. Unless the player just wanted a single level dip in one class, in which case the life-changing event that has a character changing from a savage roaring berserker into a contemplative graceful martial-artist (or vice versa) can happen as part of the PCs' background.

Paizo Employee Creative Director

Stratagemini wrote:
James Jacobs wrote:
doctor_wu wrote:
What monster is the hardest for you to correctly spell the name?
Hekathonkichereiesesss.
Not a fan of the hundred handed ones? What is your favorite Greek mythology inspired pathfinder creature?

That's not at all what I said.

I actually think they're REALLY cool, and the way Patrick designed them (with some help from Jason and myself on some weird special attacks) is really neat.

The question was about the monster that's hardest for me to spell the name. That's got nothing to do with whether or not I'm a fan of a monster.

In any case.

My favorite Greek mythology inspired Pathfinder monster is scylla.

Sovereign Court Contributor

James Jacobs wrote:
Evil Midnight Lurker wrote:

*gets Magnimar in the mail*

*reads through*

*reaches page 40, column 2*

...so that's the answer! All along the secret has been that it wasn't really important at all!

Well played, JJ. :D

Not important until we get to the Adventure Path or mega-adventure that builds upon this seed into something pretty significant.

AKA: I'm far from done with this particular storyline.

In time, it'll get more important. Maybe even sooner than you might think.

Wow.

Paizo Employee Creative Director

1 person marked this as a favorite.
deuxhero wrote:

Sorry that was a typo. Meant to say bind (as in planar binding).

Speaking of anti monks, WHY do Monks STILL have their two main class features COMPLETELY incompatible (Fast movement and Flurry, which is a full round action and you can't move during)?

Ah. Well... I'm pretty sure that there's nothing in planar binding or planar ally that says the outsider cannot be a native outsider. It just needs to be an outsider, so you can still call in oni or kami with the spell. And furthermore, the plain-old binding spell itself works on ANY creature.

Fast movement and flurry are NOT completely incompatible. In fact, I'd say they support each other quite well, since if a combat starts with foes being far away, it's the fast characters who will be able to reach the targets in melee first. The fact that monks move fast means that they'll get to the enemy first in most combats (often MUCH more quickly than heavily armored characters who are suffering movement penalties), which means they'll be able to make full attack actions more often in the combat.

Even then... a class needs multiple options. And those options don't always have to work all at the same time. Saying that flurry and fast movement are Completely Incompatible is kind of like saying evasion and sneak attack are incompatible, or spellcasting and channel energy are incompatible.


How is it decided who answears the questions in the 'Ask *(insert iconic name here)* all your questions here!' threads?


1 person marked this as a favorite.

Actually, Planar Binding DOES require the target be on a another plane

Quote:
Casting this spell attempts a dangerous act: to lure a creature from another plane

It is one of those rules hidden in fluff text everyone hates.

James Jacobs wrote:
Saying that flurry and fast movement are Completely Incompatible is kind of like saying evasion and sneak attack are incompatible, or spellcasting and channel energy are incompatible.

Evasion is a passive defensive ability and sneak attack is an active ability that activates off attack. While actually being in melee tends to reduce being targeted for AoE spells, it still pops in in situations like "use area of effect stuff to get rid of the invisible guy", "I'll take a 5 foot step outside of the flank and their threatened area, then cast an area of effect spell to hit them both" and while they don't lead into each other (as for example, a Ninja's Vanishing Trick and Sneak Attack do), nothing about it flat out stops you from using the other (as taking advantage of extended movement or flurry does).

As for spellcasting and CE: Without variant channeling for useful effects, they actually are (Damage quickly outpaces healing, especially 1d6*(CL/2). Channel Energy is always far behind average damage for one attack), and are never used inside of combat. No one cares because casting on its own is VERY powerful.


A weird question just to warn you:

In Golarion attractive outsiders are often summoned by lonely conjurers. Normally is this kind of action is frowned upon by most folks?

I would think yes.

With that in mind is a summoner using his Eidolon in a similar fashion just as looked down upon or looked down more?


Thinking of Eidolons:

Do unfettered eidolons still have until negative constitution until they are dead or sent back to the plane from whence they came?

Also, can unfettered eidolons heal on their own?

Paizo Employee Creative Director

John Kretzer wrote:
How is it decided who answears the questions in the 'Ask *(insert iconic name here)* all your questions here!' threads?

It's kind of decided by whoever has the energy and talent to do so. And who's got the interest in doing so. And whether or not I'm okay with them representing the iconic in the first place, to a certain extent.

Paizo Employee Creative Director

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deuxhero wrote:

Evasion is a passive defensive ability and sneak attack is an active ability that activates off attack. While actually being in melee tends to reduce being targeted for AoE spells, it still pops in in situations like "use area of effect stuff to get rid of the invisible guy", "I'll take a 5 foot step outside of the flank and their threatened area, then cast an area of effect spell to hit them both" and while they don't lead into each other (as for example, a Ninja's Vanishing Trick and Sneak Attack do), nothing about it flat out stops you from using the other (as taking advantage of extended movement or flurry does).

As for spellcasting and CE: Without variant channeling for useful effects, they actually are (Damage quickly outpaces healing, especially 1d6*(CL/2). Channel Energy is always far behind average damage for one attack), and are never used inside of combat. No one cares because casting on its own is VERY powerful.

I'm not interested in getting into an argument about pedantics.

I'm just saying that many classes have powers that can't be used simultaneously, and the monk is no different.

Paizo Employee Creative Director

1 person marked this as a favorite.
The NPC wrote:

A weird question just to warn you:

In Golarion attractive outsiders are often summoned by lonely conjurers. Normally is this kind of action is frowned upon by most folks?

I would think yes.

With that in mind is a summoner using his Eidolon in a similar fashion just as looked down upon or looked down more?

Depends on the folk. Golarion is a lot more open-minded overall than Earth. (Not sure where we've said "attractive outsiders are often summoned by lonely conjurers" though...)

Paizo Employee Creative Director

The NPC wrote:

Thinking of Eidolons:

Do unfettered eidolons still have until negative constitution until they are dead or sent back to the plane from whence they came?

Also, can unfettered eidolons heal on their own?

Unfettered eidolons are monsters, and thus follow monster rules, not eidolon rules. They can thus heal on their own. They fall unconscious at -1 hit points and die at hp equal to their Constitution. Whether or not they vanish back to their home plane depends on if they've been summoned to the spot or not.


James Jacobs wrote:
Evil Midnight Lurker wrote:

*gets Magnimar in the mail*

*reads through*

*reaches page 40, column 2*

...so that's the answer! All along the secret has been that it wasn't really important at all!

Well played, JJ. :D

Not important until we get to the Adventure Path or mega-adventure that builds upon this seed into something pretty significant.

AKA: I'm far from done with this particular storyline.

In time, it'll get more important. Maybe even sooner than you might think.

Ah, nice. :)

Might this be the same AP/m-a that explains why Pazuzu is so interested in Varisia?

Sczarni

You often mention how everyone at Paizo is just packed with work.

If you could hire one additional person to work at Paizo -- salary cost not an issue and current employer not an issue -- who would it be, and what job would they do there?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

1) How much have you been using the Paizo Game Space? Have you been using it for any regular games/campaigns, or just testing it out? Do you have any thoughts about it you can share?

2) Similarly, how much have you played the Pathfinder Adventure Card Game? I was lucky enough to playtest during Paizo Con, and thought it was a blast!

Paizo Employee Creative Director

Evil Midnight Lurker wrote:
Might this be the same AP/m-a that explains why Pazuzu is so interested in Varisia?

Probably not.

Paizo Employee Creative Director

Trinite wrote:

You often mention how everyone at Paizo is just packed with work.

If you could hire one additional person to work at Paizo -- salary cost not an issue and current employer not an issue -- who would it be, and what job would they do there?

We just did. Project manager.

The tricky thing right now isn't being able to pay for new salaries though. We can do that. The tricky thing is we're out of room, physically, to add new employees.

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