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...NOOOO!!

Someone linked to the Monster Girl Encyclopedia!! WE'RE ALL GONNA DIE!!

However, that got me thinking. If I wanted to create a unique monster which is more or less an Ooze in the shape of a Humanoid (with a possible limited Intelligence), how should I go about it? Create a unique Ooze with certain traits, or apply some odd template to an existing Ooze?

(Belle should know what I speak of)

RPG Superstar 2011 Top 8

Keldoclock wrote:

@Void Munchkin

You could get a job testing CRPGs, but man, would it suck. At best, poor job security and poor pay. At worst, 24 hour workdays. Seriously.

@James Jacobs

I've read the Bestiary 3 and now I'm inspired to create a ratfolk alchemist who will hopefully end up with armies of clockwork soldiers (the shiniest army!), but I've ran into one stumbling block-
Every single ratfolk or wererat miniature I've managed to find is naked! That won't do for a civilized rodent like mine! Do you know of any ratfolk that are a little less... exposed, or will I just have to perform amateur surgery on my miniatures?

Sorry to butt in, but check out the Skaven minis for Warhammer by Games Workshop. It's basically their ratpeople army and yes, they wear clothes, usually pretty ratty robes (pun intended).

Paizo Employee Creative Director

Icyshadow wrote:

...NOOOO!!

Someone linked to the Monster Girl Encyclopedia!! WE'RE ALL GONNA DIE!!

However, that got me thinking. If I wanted to create a unique monster which is more or less an Ooze in the shape of a Humanoid (with a possible limited Intelligence), how should I go about it? Create a unique Ooze with certain traits, or apply some odd template to an existing Ooze?

(Belle should know what I speak of)

There's nothing to say an ooze has to be a shapeless blob. A human-shaped ooze could either be an ooze, an outsider, or an aberration.


James Jacobs wrote:
Belle Mythix wrote:

What categories would those two monster-girls fall into?

The first one : (1) and (2)

The second one : hmm, (x)

What do you mean by "category?"

I could see both being represented by half-dragons (half-dragon human, half-dragon lillend).

.

.
Thought so, would look cooler than the 3.5 idea (the pathfinder one is hard to judge) ... A different half-dragon template maybe...


Icyshadow wrote:

...NOOOO!!

Someone linked to the Monster Girl Encyclopedia!! WE'RE ALL GONNA DIE!!

However, that got me thinking. If I wanted to create a unique monster which is more or less an Ooze in the shape of a Humanoid (with a possible limited Intelligence), how should I go about it? Create a unique Ooze with certain traits, or apply some odd template to an existing Ooze?

(Belle should know what I speak of)

.

.
I didn't link to the MGE proper, that would be NSFW...

The Humanoid Ooze came to my mind too... Ooze (augmented Humanoid) or Humanoid (augmented Ooze)... Maybe aberation or monstrous humanoid.


Are there any master-student (padawan, sith lord...) relationships between the stronger mages in the setting? Such as Nex and Geb being fellow students of Jatembe or anything like that? Further, are there any spellcasters active in Golarion today that were former apprentices of the movers and shakers listed in Inner Sea Magic? Obviously in Irrisen with Baba Yaga, but are there also former students of Geb, or Nex, or Aroden, or the Runelords, or Tar-Baphon around? In extension, do wizards trace lineages of apprenticeship that go back in this manner, such as all Arcanamirium apprentices tracing lineage to the Arclords, and then to Nex? Last, will there be any more references to the Hawthorn Witch, mentioned in Classic Treasures Revisited?


Quote:
Every single ratfolk or wererat miniature I've managed to find is naked!

A little green stuff (kneadite) or grey stuff over the mini should take care of that. Robes are easy to sculpt, and even armor isn't that bad.

Shadow Lodge

Pathfinder Rulebook Subscriber

Hi James and Happy 2012 :-)

I was thinking of Sorcerers, bloodlines, multi-classing and the Eldritch Heritage (EH) feats.

I think it is very interesting that a fighter could The EH chain to get the benefits of the bloodline powers but a character with class levels in Sorc can't take these feats to continue the bloodline she already has but could "grow" a 2nd, new one using these.

How reasonable do you think it would be to use Sorc class levels as alternate pre-reqs for the EH feat chain for multi-classing Sorcs or do you think this is just a reasonable sacrifice for multi-classing?


Right, now that I've dried my tears and manned back up again.......

In regards to the artwork, do you ever feel the characters are a little bit too-cheese-cake/beef-cake-ish? Don't get me wrong, I love the Iconics and the rest of the Artwork, but at times I feel like a dirty teenager when the female members of the gaming table flip open a manual and play 'spot the nip' or ask me how much hair-removing wax costs in-game.

And yes, all three of them buy shaving kits tailored to women asap. I can bore you all rigid with stories of how they've used shaving cream and razors to get out of prisons....

Paizo Employee Creative Director

Analysis wrote:
Are there any master-student (padawan, sith lord...) relationships between the stronger mages in the setting? Such as Nex and Geb being fellow students of Jatembe or anything like that? Further, are there any spellcasters active in Golarion today that were former apprentices of the movers and shakers listed in Inner Sea Magic? Obviously in Irrisen with Baba Yaga, but are there also former students of Geb, or Nex, or Aroden, or the Runelords, or Tar-Baphon around? In extension, do wizards trace lineages of apprenticeship that go back in this manner, such as all Arcanamirium apprentices tracing lineage to the Arclords, and then to Nex? Last, will there be any more references to the Hawthorn Witch, mentioned in Classic Treasures Revisited?

Absolutely. In various forms. We've explored some of them in adventures, in fact. Some wizards might trace back their lineages, and might do so to trace their training all the way back... we haven't done too much with this, but it does show up now and then.

We have no plans to do much more with the Hawthorn Witch at this point, as far as I know.

Paizo Employee Creative Director

HalfOrcHeavyMetal wrote:

Right, now that I've dried my tears and manned back up again.......

In regards to the artwork, do you ever feel the characters are a little bit too-cheese-cake/beef-cake-ish? Don't get me wrong, I love the Iconics and the rest of the Artwork, but at times I feel like a dirty teenager when the female members of the gaming table flip open a manual and play 'spot the nip' or ask me how much hair-removing wax costs in-game.

And yes, all three of them buy shaving kits tailored to women asap. I can bore you all rigid with stories of how they've used shaving cream and razors to get out of prisons....

Perhaps sometimes... but in the end, that's kind of what the genre expects and sustains. The game isn't about ordinary people, in any case... it's about the extraordinary people. Player characters, for example, aren't the types to self-select for mediocrity. Furthermore... artists do what artists do, and a lot of artists like painting the human form.

Paizo Employee Creative Director

Kieviel wrote:

Hi James and Happy 2012 :-)

I was thinking of Sorcerers, bloodlines, multi-classing and the Eldritch Heritage (EH) feats.

I think it is very interesting that a fighter could The EH chain to get the benefits of the bloodline powers but a character with class levels in Sorc can't take these feats to continue the bloodline she already has but could "grow" a 2nd, new one using these.

How reasonable do you think it would be to use Sorc class levels as alternate pre-reqs for the EH feat chain for multi-classing Sorcs or do you think this is just a reasonable sacrifice for multi-classing?

I'm not all that familiar with the Eldritch Heritage feats, honestly. As for multi-classing... you should ALWAYS give something up when you multi-class. Otherwise, we've failed at our fundamental game design philosophy that the base classes should be good to 20th.

RPG Superstar 2011 Top 8

Since you're a Netflix guy, have you seen "Borgia" on the Netflix streaming? This isn't the Showtime version but a foreign production (everyone speaks English though). I enjoyed it but it is very adult and quite a bit twisted (after all it is about the Borgias). Still, gave me something to watch now that Tudors is over and I have to wait for season two of Spartacus and the Martin series.


Has the Church of Razmir a chance of becoming a faction in Pathfinder Society play? Or more generally will there be more Factions for PFS one day?

(PS: I wish you and Paizo a succesfull 2012)


To the people who want a humanoid-ooze or intelligent ooze try the Ghaunadan / Slithering Tracker and Omox/Alkilith all intelligent / ooze like creatures.

My question this time is: What is the name of the green lady growing from a venus fly trap which is drawn somewhere in a product I can't remember, is that the green mother, a new creature or a subspecies of Alraune or Dryad?


Happy New Year Mister James Jacobs! I wish you a lot of good Health, Money and Luck.

.

if only I lived near you... if just to play games with you.

.

*Gets lost in thoughts* "Half-Fiend Dino, or maybe Half-Dragon Dino..."

Paizo Employee Creative Director

John Benbo wrote:
Since you're a Netflix guy, have you seen "Borgia" on the Netflix streaming? This isn't the Showtime version but a foreign production (everyone speaks English though). I enjoyed it but it is very adult and quite a bit twisted (after all it is about the Borgias). Still, gave me something to watch now that Tudors is over and I have to wait for season two of Spartacus and the Martin series.

Haven't seen it yet, but Wes is raving about it. Although he's no longer confused by the fact that there's this version AND the Showtime version, at least..

Paizo Employee Creative Director

Sleet Storm wrote:

Has the Church of Razmir a chance of becoming a faction in Pathfinder Society play? Or more generally will there be more Factions for PFS one day?

(PS: I wish you and Paizo a succesfull 2012)

Nope; no chance. Because the Church of Razmir works much better as an antagonist than it does a non-evil PC option.

Paizo Employee Creative Director

Sincubus wrote:

To the people who want a humanoid-ooze or intelligent ooze try the Ghaunadan / Slithering Tracker and Omox/Alkilith all intelligent / ooze like creatures.

My question this time is: What is the name of the green lady growing from a venus fly trap which is drawn somewhere in a product I can't remember, is that the green mother, a new creature or a subspecies of Alraune or Dryad?

That green lady is one of the Eldest; in particular, it's the Green Mother.


Why do you hate the Deathless type anyway?

Paizo Employee Creative Director

Belle Mythix wrote:
Why do you hate the Deathless type anyway?

Mostly for completely aesthetic and philosophical design reasons.

I'm not a fan of the design philosophy that there must be opposites of everything, for one. Nor am I a fan of the idea that an animated dead body can be anything other than good.

Furthermore, the word "undead" has a lot of weight behind it; it's been around for a LONG time. The word "deathless" as a type of animated dead creature has not, and as such it lacks the gravity and tradition I prefer for story elements.

And finally, undead are spooky. Making "good undead" devalues their fear factor and trivializes them in ways I'm not interested in going along with.


Belle Mythix wrote:
Icyshadow wrote:

...NOOOO!!

Someone linked to the Monster Girl Encyclopedia!! WE'RE ALL GONNA DIE!!

However, that got me thinking. If I wanted to create a unique monster which is more or less an Ooze in the shape of a Humanoid (with a possible limited Intelligence), how should I go about it? Create a unique Ooze with certain traits, or apply some odd template to an existing Ooze?

(Belle should know what I speak of)

I didn't link to the MGE proper, that would be NSFW...

The Humanoid Ooze came to my mind too... Ooze (augmented Humanoid) or Humanoid (augmented Ooze)... Maybe aberation or monstrous humanoid.

Thanks for the tips. And actually, my main homebrew race IS inspired by the MGE, though I am embarassed to admit that.

Also, James. Why are there no good-aligned Eldest?


James Jacobs wrote:
Belle Mythix wrote:
Why do you hate the Deathless type anyway?

Mostly for completely aesthetic and philosophical design reasons.

I'm not a fan of the design philosophy that there must be opposites of everything, for one. Nor am I a fan of the idea that an animated dead body can be anything other than good.

Furthermore, the word "undead" has a lot of weight behind it; it's been around for a LONG time. The word "deathless" as a type of animated dead creature has not, and as such it lacks the gravity and tradition I prefer for story elements.

And finally, undead are spooky. Making "good undead" devalues their fear factor and trivializes them in ways I'm not interested in going along with.

.

.
Make sense, I understand why you said that it's up to the GM if he wants them...

*removes "good ghost" of the list of thing I could play if JJ was my GM.*

Speaking of black, white and gray, any plans for an any-neutral half-outsider?

Paizo Employee Creative Director

Icyshadow wrote:
Also, James. Why are there no good-aligned Eldest?

That's an interesting mystery, isn't it? ;-P

There's a reason, but not one I'm ready to reveal quite yet.

Paizo Employee Creative Director

Belle Mythix wrote:

Make sense, I understand why you said that it's up to the GM if he wants them...

*removes "good ghost" of the list of thing I could play if JJ was my GM.*

Speaking of black, white and gray, any plans for an any-neutral half-outsider?

Ghosts are actually the ONLY kind of undead I could see being good aligned, since ghosts are created in a pretty unusual way, and since there's plenty of EXCELLENT fiction out there that predates Pathfinder that has great examples of good or kindly spirits.

Vampires are probably a close second, although there's not nearly as many good examples of kindly vampires in fiction that don't annoy me.

In any event, I'd be unlikely to let a player play a ghost anyway... not because of the undead or alignment issues, but merely because ghosts can do things right out of the box at 1st level that no player character should be able to do.

No plans yet for a neutral half-outsider. Mostly because the neutral outsiders are SO varied in theme and appearance that making a generic neutral half-outsider would be kinda frustrating and lame.


Is a parade in Geb with skeltons and zombies marching silly or something that could really happen?

Paizo Employee Creative Director

doctor_wu wrote:
Is a parade in Geb with skeltons and zombies marching silly or something that could really happen?

It absolutely would and does happen... although it's not a fun-time event as much as it would be a parade of martial prowess, showing off the government's power to field vast armies of undead. They don't have floats or homecoming queens in Gebbite parades.

Dark Archive

James Jacobs wrote:
They don't have floats or homecoming queens in Gebbite parades.

SIGH. Stops refining Gebbite Homecoming Queen PrC that was a work in progress.

What do you want me to do with all these Masterwork parade floats I was about to ship to Geb?


Some questions concerning a favourite Lovecraftian horror: Is it possible to raise or resurrect a Worm that Walks? It's type is not undead, but it is formed from a dead person. If slain, can it be raised, and if so, does it rise as a hive of worms or as the original person? Can the swarm grow with time to become larger than the size of the original creature? Does a Worm that Walk age? Alternately, could it be thought of as a population rather than a creature, with new worms continually hatching as the old ones die, so that the whole continues indefinitely? Could a Worm that Walks divide, or bud off child hives?

Also, I wish you a satisfying 2012!

Paizo Employee Creative Director

Analysis wrote:

Some questions concerning a favourite Lovecraftian horror: Is it possible to raise or resurrect a Worm that Walks? It's type is not undead, but it is formed from a dead person. If slain, can it be raised, and if so, does it rise as a hive of worms or as the original person? Can the swarm grow with time to become larger than the size of the original creature? Does a Worm that Walk age? Alternately, could it be thought of as a population rather than a creature, with new worms continually hatching as the old ones die, so that the whole continues indefinitely? Could a Worm that Walks divide, or bud off child hives?

Also, I wish you a satisfying 2012!

A worm that walks can't be raised from the dead, since its body falls apart upon its death (so lesser effects like raise dead won't work) and greater effects will simply resurrect the body into its original body, not into the worm that walks form.

The swarm cannot grow larger; it's stuck in the shape of the original creature.

It does not age, really... as individual worms die, they're replaced by new ones. Effectively, a worm that walks is immortal in that regard.

Beyond its specifically listed abilities, a worm that walks cant divide into two worms, nor can it "bud" offspring.

Sczarni RPG Superstar 2012 Top 32

Cheapy wrote:

I was swimming in a lake once, and got a cut from stepping on a clam.

I'd give them a CR 1/128.

James Jacobs wrote:
Sincubus wrote:
@Cheapy LOL!! Now that was really funny! Thanks for the laugh on this rather boring, lonely and endless new years day!
We didn't have room to add every single monster from every single Pathfinder bestiary. We chose the ones we did using a combination of personal favorites and what the book needed for a good spread of monster types and CRs. The bog strider didn't fit either. The skull ripper has another place to live in the near future.

Since you don't actually fight them make them a hazard. If so, Cheapy failed his Perception check and took 1d2 damage...

James, are we going to see more hazards/haunts in upcoming products? Care to name a few? I really enjoy them. I recently had a party go through a temple of Zyphus encountering nothing but hazards and haunts(those who died by the hazards). Was fun for me and they had a blast trying to outwit and outguess the hazards created by the cultists (a friend and I).


Thomas LeBlanc wrote:
Cheapy wrote:

I was swimming in a lake once, and got a cut from stepping on a clam.

I'd give them a CR 1/128.

James Jacobs wrote:
Sincubus wrote:
@Cheapy LOL!! Now that was really funny! Thanks for the laugh on this rather boring, lonely and endless new years day!
We didn't have room to add every single monster from every single Pathfinder bestiary. We chose the ones we did using a combination of personal favorites and what the book needed for a good spread of monster types and CRs. The bog strider didn't fit either. The skull ripper has another place to live in the near future.
Since you don't actually fight them make them a hazard. If so, Cheapy failed his Perception check and took 1d2 damage...

Man, the water was murky. And you don't know if they charged my foot or not. I don't even know, they had full concealment!

Thomas LeBlanc wrote:


James, are we going to see more hazards/haunts in upcoming products? Care to name a few? I really enjoy them. I recently had a party go through a temple of Zyphus encountering nothing but hazards and haunts(those who died by the hazards). Was fun for me and they had a blast trying to outwit and outguess the hazards created by the cultists (a friend and I).

Oh, I can answer that one too. Well, not for Paizo, but for Rite.

Spoiler'd due to advertising:

Rite Publishing has a number of supplements with Haunts and Hazards. 30 Haunts for Houses, 30 Haunts for Objects (which won a Best Supplement award for any RPG this year), and 30 Haunts for Ships and Shores.

101 Hazards and Disasters was just released two days ago (and will appear on Paizo.com sometime today once Liz gets in).


Awhile back I asked you about a concept I had of a wizard from the Mana Wastes, and her being a Primal Wizard archetype as part of that and you liked it, but after extensive reading I'm wondering how it would work in the end? Is SOME magic possible when primal storms are around, that the wizard who was a primalist would be able to cast spells because they are less affected by the magic sucking of the mana storms, or would all her training be purely theoretical until she actually left the Mana Wastes?


Hey James,

Was curious on what your thoughts are on what powers the full version of Book of the Damned would posses?

I figure it would contain all the spells from each individual Book, along with the the Spell-Like Abilities, but what else??

Also,
The Diablosit's Master Conjuror ability says you can add in your Bluff, Diplomacy or Intimidate to the Charsima check when Calling. Do you add all 3? The highest? Player's choice? Something else?


My reading of that is that it's an exclusive or, so it's player's choice. Which will effectively be the highest of the three.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, are we going to see more hazards/haunts in upcoming products? Care to name a few? I really enjoy them. I recently had a party go through a temple of Zyphus encountering nothing but hazards and haunts(those who died by the hazards). Was fun for me and they had a blast trying to outwit and outguess the hazards created by the cultists (a friend and I).

We make up new hazards and new haunts relatively regularly in our adventures—that'll remain the primary place you'll see these things showing up in the future.

Paizo Employee Creative Director

AbsolutGrndZer0 wrote:
Awhile back I asked you about a concept I had of a wizard from the Mana Wastes, and her being a Primal Wizard archetype as part of that and you liked it, but after extensive reading I'm wondering how it would work in the end? Is SOME magic possible when primal storms are around, that the wizard who was a primalist would be able to cast spells because they are less affected by the magic sucking of the mana storms, or would all her training be purely theoretical until she actually left the Mana Wastes?

The Mana Wastes do have periodic "calms" where magic works normally. Think of the magic in the Mana Wastes as wind and a character's ability to harness magic as a ship's sail—some days, the wind isn't there at all and your sail simply doesn't work. On most days, there's enough of a breeze that you can do all your sailing tricks. But then on some days, the wind is crazy enough to wreck things.

Paizo Employee Creative Director

Monkeygod wrote:

Hey James,

Was curious on what your thoughts are on what powers the full version of Book of the Damned would posses?

I figure it would contain all the spells from each individual Book, along with the the Spell-Like Abilities, but what else??

Also,
The Diablosit's Master Conjuror ability says you can add in your Bluff, Diplomacy or Intimidate to the Charsima check when Calling. Do you add all 3? The highest? Player's choice? Something else?

The powers of the full Book of the Damned are actually in development. All will be revealed some day (relatively) soon!

For the master conjurer ability... the key word is "or". You pick the one that's the best when you need to. Or if you want to, you can pick a lesser one if you want.


1 person marked this as a favorite.
HalfOrcHeavyMetal wrote:

regards to the artwork, do you ever feel the characters are a little bit too-cheese-cake/beef-cake-ish? Don't get me wrong, I love the Iconics and the rest of the Artwork, but at times I feel like a dirty teenager when the female members of the gaming table flip open a manual and play 'spot the nip' or ask me how much hair-removing wax costs in-game.

And yes, all three of them buy shaving kits tailored to women asap. I can bore you all rigid with stories of how they've used shaving cream and razors to get out of prisons....

You know, we have a long-standing, houseruled cantrip called "Hair" which I think we stole from one of the 2e spell compendium books. It allows removal and growth, styling and coloring of a character's hair. I think the material component is a silver comb worth like 10gp. Whatever, it solves that issue.

Most people in our group like to discuss the look of our characters and we don't allow a silly cantrip to be used as a disguise kit. (it would be the same as a wig anyway) Perhaps this solution might be better than razors and shaving cream.

-Tundra

Sczarni RPG Superstar 2012 Top 32

James, you ever dual cast spark in Skyrim? Or cast it while holding a lunar sword in the other hand? Do you feel like an evil Jedi and cackle maniacally?

Sczarni RPG Superstar 2012 Top 32

Cheapy wrote:

Oh, I can answer that one too. Well, not for Paizo, but for Rite.

** spoiler omitted **...

Oooh! Thanks.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, you ever dual cast spark in Skyrim? Or cast it while holding a lunar sword in the other hand? Do you feel like an evil Jedi and cackle maniacally?

I have not done any of that stuff yet.


Pathfinder Lost Omens, Rulebook Subscriber

For several years, since 3.5 anyways, I have had difficulty with spellcasters seemingly having automatic access to the new spells from outside the Core Rulebook. I've experimented with things such as limiting players to one spell from outside the Core per spell level, but that doesn't seem very fair to me, and I haven't yet come up with a good solution.

My multi-part question is: Do you limit the availability of certain spells in games you run? If so, how do you do it?

Sczarni RPG Superstar 2012 Top 32

Just try it out on a bandit camp sometime. Don't forget to cackle though.

What is your favorite quest on Skyrim? Favorite location? Do you have an animal or companion assisting you?

What is your favorite game with playing cards? Or any other cards?

I tried Monopoly Deal with the wife and family and found too many rules holes to exploit, so I am banned from it at family functions. You ever played it?

Paizo Employee Creative Director

Squeakmaan wrote:

For several years, since 3.5 anyways, I have had difficulty with spellcasters seemingly having automatic access to the new spells from outside the Core Rulebook. I've experimented with things such as limiting players to one spell from outside the Core per spell level, but that doesn't seem very fair to me, and I haven't yet come up with a good solution.

My multi-part question is: Do you limit the availability of certain spells in games you run? If so, how do you do it?

These days, I don't limit spell access at all.

Before, I've maintained a special list of what spells were available, drawing from core rulebooks and numerous other books, augmented by a significant number of spells I designed myself. In some incarnations of my homebrew, I even organized the spells into categories of common, uncommon, and rare. Common spells are available to anyone. Uncommon spells must be sought out and purchased or found. Rare spells can only be found as a result of adventuring.

But these days, I have less time to tinker like that and I generally just allow full access to any Paizo publication for spells, with the caveat that if a player picks a spell from something other than the Core Rulebook and that spell hasn't seen play, I get to both say yes/no to the spell at the start, and reserve the right to take the spell away from the player (giving him/her a free replacement choice) if it turns out to be broken in some way I didn't anticipate.


What is your favorite non core PC race?

What is your favorite archetype?

In my campaign setting the gods are so poorly understood by mortals that they lack alignments (they have difficult to understand goals and moral codes) and people aren't even sure if god is the correct term for them, and I use an alignment system that lacks a good/evil matrix, so the default assumption that paladins lose their powers if they aren't good doesn't work for me. I came up with the alternate system, where a paladin's fall from grace takes a long time, with the character losing paladin abilities for antipaladin abilities one by one as she descends further and further into unacceptable actions, until finally there is nothing left of her paladin abilities whatsoever. Redemption works the opposite way, with antipaladin abilities being traded out for paladin abilities one by one. Do you approve of this system of handling paladins falling from grace?

Paizo Employee Creative Director

Thomas LeBlanc wrote:
What is your favorite quest on Skyrim? Favorite location? Do you have an animal or companion assisting you?

I'm not done yet, but so far I've quite enjoyed the prison break quest, the "woke up in a different city after a night of drinking" quest, and the "chase the bad thief into the ancient ruins" quest in the Thieves' guild questline. If I thought more about them, I'm sure I'd come up with a few more that I liked as much or more—I'm VERY impressed with how many interesting quests Bethesda squeezed into this game.

My favorite location so far is probably Riften.

I don't have a companion assiting me now... I used Lydia for a long time though, and might go back to get her help again.

Thomas LeBlanc wrote:
What is your favorite game with playing cards? Or any other cards?

Magic: The Gathering. Or maybe Poker. Although some day I need to try the new Arkham Horror...

Thomas LeBlanc wrote:
I tried Monopoly Deal with the wife and family and found too many rules holes to exploit, so I am banned from it at family functions. You ever played it?

Have not tried it yet.

Paizo Employee Creative Director

Kelsey MacAilbert wrote:

What is your favorite non core PC race?

What is your favorite archetype?

In my campaign setting the gods are so poorly understood by mortals that they lack alignments (they have difficult to understand goals and moral codes) and people aren't even sure if god is the correct term for them, and I use an alignment system that lacks a good/evil matrix, so the default assumption that paladins lose their powers if they aren't good doesn't work for me. I came up with the alternate system, where a paladin's fall from grace takes a long time, with the character losing paladin abilities for antipaladin abilities one by one as she descends further and further into unacceptable actions, until finally there is nothing left of her paladin abilities whatsoever. Redemption works the opposite way, with antipaladin abilities being traded out for paladin abilities one by one. Do you approve of this system of handling paladins falling from grace?

Tengu.

Dawnflower Dervish (bard)—this is also the only archetype I'm currently using as a player, so I'm biased, I guess...

As long as the player of a paladin has the ability to know what his/her code should require, and has a way to notice (if only via some sort of check that doesn't necessarily ensure success) if he or she is drifting... sounds fun!


James Jacobs wrote:

Tengu.

Dawnflower Dervish (bard)—this is also the only archetype I'm currently using as a player, so I'm biased, I guess...

As long as the player of a paladin has the ability to know what his/her code should require, and has a way to notice (if only via some sort of check that doesn't necessarily ensure success) if he or she is drifting... sounds fun!

I have a thing for tieflings, especially tiefling paladins, but when my copy of Bestiary 3 comes in the mail I'll probably end up playing a lot of catfolk.

Spellslinger wizard. Most definitely.

Paladins still know their code, and players are informed that they've gained a paladin or antipaladin ability, though they can choose to have their character not know if that makes a more interesting RP for them. Another idea I had is allowing a paladin to be created with some antipaladin abilities for players who want to play a character who does a lot of morally questionable things for what the believe is a good purpose, and who is neither wholly paladin or wholly antipaladin.


Have you played Cthulhu Saves the World? If so: Did you enjoy it?

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