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Paizo Employee Creative Director

Golden-Esque wrote:

Dear James Jacobs,

You've mentioned before that you occasionally work on the RPG Line in addition to your duties as Supreme Dinosaur Overload of Golarion. Do you have your tiny, tyrannosaurus claws in anything in the upcoming books (Bestiary 3, Ultimate Equipment, Advanced Race Guide)?

If so, care to share some details (even if they're left a bit vague)?

I developed almost all of the monsters in Bestiary 3. I also designed/developed some of the new races that are showing up in Advance Race Guide (the ones from Tian Xia—samsarans, kitsune, wayangs, and nagajis).

And my claws are hardly tiny to an easily lifted up and eaten afternoon snack like you...


James Jacobs wrote:
Golden-Esque wrote:

Dear James Jacobs,

You've mentioned before that you occasionally work on the RPG Line in addition to your duties as Supreme Dinosaur Overload of Golarion. Do you have your tiny, tyrannosaurus claws in anything in the upcoming books (Bestiary 3, Ultimate Equipment, Advanced Race Guide)?

If so, care to share some details (even if they're left a bit vague)?

I developed almost all of the monsters in Bestiary 3. I also designed/developed some of the new races that are showing up in Advance Race Guide (the ones from Tian Xia—samsarans, kitsune, wayangs, and nagajis).

And my claws are hardly tiny to an easily lifted up and eaten afternoon snack like you...

... well alright then. Could you please direct me to the person in Customer Service that I would need to speak with to complain about being eaten alive by the Creative Director?

Paizo Employee Creative Director

2 people marked this as a favorite.
Golden-Esque wrote:
... well alright then. Could you please direct me to the person in Customer Service that I would need to speak with to complain about being eaten alive by the Creative Director?

Nope. Just ate that person. We'll have to hire another one. I expect them to start at about lunchtime tomorrow.


James Jacobs wrote:
Golden-Esque wrote:
... well alright then. Could you please direct me to the person in Customer Service that I would need to speak with to complain about being eaten alive by the Creative Director?
Nope. Just ate that person. We'll have to hire another one. I expect them to start at about lunchtime tomorrow.

So how do you like your employees? Barbeque, braised, fried, roasted? Do you use a sauce? What kind?

Is "manwich" the most accidentally-cannibalistic name ever?


1 person marked this as a favorite.

James,
tonight I had to watch my 5 yr old niece. We read the Dr Seuss book, "Oh say can you say, Dinosaurs", which she loves. We then pretended to be dinos, with her being a screeching Pterodactyl while I was a mighty Triceratops that chased her around the house.

Later, she turned into a ice cream vampire, and I made her a bowl of ice cream topped with strawberry sauce and orange Halloween sprinkles.

Night well spent??


Now that it's been out for awhile(and I have my own copy) can you tell us which of the Iconics met their end in Undead Revisited? I've figured out a couple, but not all of them

Also, what's the picture of on I believe page 2? The badass looking undead with the big horns and energy around it's hand?

Paizo Employee Creative Director

ANebulousMistress wrote:

So how do you like your employees? Barbeque, braised, fried, roasted? Do you use a sauce? What kind?

Is "manwich" the most accidentally-cannibalistic name ever?

I have co-workers, not employees. But barbeque is good.

And manwich is only accidentally cannibalistic for guy cannibals.

Paizo Employee Creative Director

Monkeygod wrote:

James,

tonight I had to watch my 5 yr old niece. We read the Dr Seuss book, "Oh say can you say, Dinosaurs", which she loves. We then pretended to be dinos, with her being a screeching Pterodactyl while I was a mighty Triceratops that chased her around the house.

Later, she turned into a ice cream vampire, and I made her a bowl of ice cream topped with strawberry sauce and orange Halloween sprinkles.

Night well spent??

Yes indeed. Well done!


Monkeygod wrote:

Now that it's been out for awhile(and I have my own copy) can you tell us which of the Iconics met their end in Undead Revisited? I've figured out a couple, but not all of them

Also, what's the picture of on I believe page 2? The badass looking undead with the big horns and energy around it's hand?

Um... some iconics were killed in Undead Revisited? What? Am I missing something?

And, though Im not James Jacobs, looks to me like either a Graveknight or a Lich... I'm thinking Lich cause he's not in all full plate armor.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
AbsolutGrndZer0 wrote:
Monkeygod wrote:

Now that it's been out for awhile(and I have my own copy) can you tell us which of the Iconics met their end in Undead Revisited? I've figured out a couple, but not all of them

Also, what's the picture of on I believe page 2? The badass looking undead with the big horns and energy around it's hand?

Um... some iconics were killed in Undead Revisited? What? Am I missing something?

And, though Im not James Jacobs, looks to me like either a Graveknight or a Lich... I'm thinking Lich cause he's not in all full plate armor.

In the book there are several images of iconics apparently being killed. don't fear, they were saved by the timely use of hero points.

They get them even if we don't use that option.

Paizo Employee Creative Director

1 person marked this as a favorite.
Monkeygod wrote:

Now that it's been out for awhile(and I have my own copy) can you tell us which of the Iconics met their end in Undead Revisited? I've figured out a couple, but not all of them

Also, what's the picture of on I believe page 2? The badass looking undead with the big horns and energy around it's hand?

OK! Now that I'm back at work...

Page 2: That's a picture of Tar-Baphon, the Whispering Tyrant (compare to the cover of the Inner Sea World Guide).

BODAK: Killing Sajan (because chaos HATES law!)
DEVOURER: Killing Seltyiel (because devourers are Wes's favorite undead, and Seltyiel's his favorite iconic)
GRAVEKNIGHT: Killing Seelah (because paladins don't always win)
LICH: Killing Ezren (because he deserved it for not having as badass magic as the lich)
MOHRG: Killing Imrijka (because she probably got that mohrg executed in the first place)
NIGHTSHADE: Killing Alain (because he's a jerk)
RAVENER: Killing Amiri (because she underestimated her hit points)
SHADOW: Killing Damiel (because he chose the wrong time and place to dose up)
SPECTRAL DEAD: Killing Alahazra (because I didn't want to kill Kyra in that picture)
WIGHT: Killing Harsk (just because)

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
NIGHTSHADE: Killing Alain (because he's a jerk)

Alain or the nightshade?

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:
NIGHTSHADE: Killing Alain (because he's a jerk)
Alain or the nightshade?

Alain. The nightshade's doing the rest of us a favor.


James Jacobs wrote:
Diego Rossi wrote:
James Jacobs wrote:
NIGHTSHADE: Killing Alain (because he's a jerk)
Alain or the nightshade?
Alain. The nightshade's doing the rest of us a favor.

Jeez, with a list like that, did Merisiel sneak into the office and write James's reply? I also notice that Merisiel apparently does not die in that book .... Hm ... the plot thickens!


1 person marked this as a favorite.
Golden-Esque wrote:
James Jacobs wrote:
Diego Rossi wrote:
James Jacobs wrote:
NIGHTSHADE: Killing Alain (because he's a jerk)
Alain or the nightshade?
Alain. The nightshade's doing the rest of us a favor.
Jeez, with a list like that, did Merisiel sneak into the office and write James's reply? I also notice that Merisiel apparently does not die in that book .... Hm ... the plot thickens!

Just because I know how to sneak into his office and take over his account and know how to disguise myself as a dinosaur doesn't mean I wrote that post at all.


I recently started collecting back issues of Dungeon to give myself something to read while waiting for new pathfinder books....

Started reading Issue number 100 a few days ago, and while i am reading the adventure called "Beast of Burden" I thought the giant beast, called The Kadtanach, sounded really familiar. I knew i had read of something similar in a pathfinder book. So, i went to my collection of PF modules and searched for awhile, and finally found the one that was nagging at me. In the PF Module "Clash of the Kingslayers" (which i very much like this adventure btw) there is a very similar beast named "The Agronach".

SO, my question is, is there any connection, or is this just coincidence? Very similar creatures, and both the names end with the same four letters, nach. Not sure if this is a James Jacobs question or if i should ask elsewhere, but i am very curious about this.


About Furcas the Duke of Hell.

Furcas(Duke of Rethoric) described in the Book of Fiend from Green Ronin is the same Furcas (Knight of The Laurels) presented in the book Prince of Darkness from Paizo?

Paizo Employee Creative Director

Alephtau wrote:

I recently started collecting back issues of Dungeon to give myself something to read while waiting for new pathfinder books....

Started reading Issue number 100 a few days ago, and while i am reading the adventure called "Beast of Burden" I thought the giant beast, called The Kadtanach, sounded really familiar. I knew i had read of something similar in a pathfinder book. So, i went to my collection of PF modules and searched for awhile, and finally found the one that was nagging at me. In the PF Module "Clash of the Kingslayers" (which i very much like this adventure btw) there is a very similar beast named "The Agronach".

SO, my question is, is there any connection, or is this just coincidence? Very similar creatures, and both the names end with the same four letters, nach. Not sure if this is a James Jacobs question or if i should ask elsewhere, but i am very curious about this.

Aside from the fact that both adventures were published by Paizo, no.

It's possible that Christine saw mention of the Kadtanach and the letters "nach" stuck in her head when it came time for her to create the Argonach.

But it's just as likely that it's simply a case of parallel design. After publishing something on the order of 500 adventures... chances are good there'll be similarities popping up in there now and then.

Paizo Employee Creative Director

kaymanklynman wrote:

About Furcas the Duke of Hell.

Furcas(Duke of Rethoric) described in the Book of Fiend from Green Ronin is the same Furcas (Knight of The Laurels) presented in the book Prince of Darkness from Paizo?

Nope; different creatures.

Similarly, the Nocticula from Book of Fiends is a different creature than the Nocticula from Pathfinder.

We take a LOT of cues from real-world myth... which is also where Book of Fiends took a lot of ITS cues from. As a result, both books have a lot of similar creatures. Some, like Abraxas, end up being very similar. Others do not.

Scarab Sages

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?


Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

Not James, but I kinda don't like this and have seen it myself. Since it's a feat first from Qadira, then Inner Sea World Guide, I think you should either be from Qadira to take it or at least trained with a dervish from there.

my two cp

Sovereign Court

Monkeygod wrote:
Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dervish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

Not James, but I kinda don't like this and have seen it myself. Since it's a feat first from Qadira, then Inner Sea World Guide, I think you should either be from Qadira to take it or at least trained with a dervish from there.

my two cp

I would like to see a version for rapiers. In some ways it would be less powerful (they are already finesse weapons and already one-handed piercing weapons) but would suit the flavour of some places better.

So, James, can we have an offical rapier version of Dawnflower Dervish?


Will you ever list rune spells and their abilites, would be helpfull


Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

I, personally, don't use Dervish Dancer in my campaigns for that reason. Instead, I offer this feat:

Dexterous Dervish
Your skill with your chosen weapon is so great that your blows inflict more damage then one would expect due to careful, surgeon-like finesse.

Prerequisites: Weapon Finesse, Weapon Focus with selected weapon.

Benefits: When you take this feat, select a light or one-handed weapon. You can apply your Dexterity modifier to weapon attack rolls and weapon damage rolls in place of your Strength modifier while wielding that weapon. In addition, if you wield your selected weapon in your off-hand and possess the Two-Weapon Fighting feat, treat your selected weapon as a light weapon for the purpose of determining any penalties to attack rolls that you suffer while Two-Weapon Fighting. This feat does not allow you to wield a two-handed weapon in one hand unless the weapon already possesses this ability, such as the bastard sword or the katana.

Special: This feat can only be applied to the bastard sword, katana, or a similar weapon if you are proficient with that weapon as a one-handed weapon. This feat only applies to the bastard sword and most similar weapons while it is wielded in one hand. This restriction does not apply to the katana; you can apply this feat’s benefits to the katana even if it is wielded in two hands, but you still must be proficient with that weapon in order to gain these benefits. This feat can also be applied to double weapons such as the quarterstaff or the dwarven urgosh, but only while you are using the weapon as if you were two-weapon fighting.

Special: This feat can be taken multiple times. It’s effects do not stack. Each time you select this feat, select a new weapon that meets this feat’s prerequisites to apply it to.

Paizo Employee Creative Director

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Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

It's not a problem immediately, no. Frankly, I wish there were MORE options to use Dex for your damage for finesse weapons.

If you as a GM are getting tired of seeing the Dervish Dance feat... either put some restrictions (including roleplaying restrictions—say you have to worship Sarenrae or something) on the feat or ban it from your table.

Paizo Employee Creative Director

1 person marked this as a favorite.
GeraintElberion wrote:
Monkeygod wrote:
Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dervish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

Not James, but I kinda don't like this and have seen it myself. Since it's a feat first from Qadira, then Inner Sea World Guide, I think you should either be from Qadira to take it or at least trained with a dervish from there.

my two cp

I would like to see a version for rapiers. In some ways it would be less powerful (they are already finesse weapons and already one-handed piercing weapons) but would suit the flavour of some places better.

So, James, can we have an offical rapier version of Dawnflower Dervish?

Nope, because Sarenrae (the Dawnflower) doesn't use a rapier. ;-)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

I think there's an aesthetic problem, but what they're doing is fully allowable.

Part of the problem is that the dervish dancer/scimitar package is the only thing that delivers all the goodies of dex to damage/ high dex ac/reflex save bonuses and init modifiers as a complete Ready To Eat Meal.

Unless you forbid the feat, dex-based melee optimisers WILl take it... because it's one of those feats too good for a dex fighter to pass up.

If you don't want every dex-based meleer to look like a cardboard copy clone, than you need new packages which deliver comparable goods which.

1. Don't stack with the package.

2. Don't overlap with it. In that investing with the second package would disincentive one from taking the first.


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Will their be an in-depth book about runelords, they can be in many campaigns outside of The Runelord campaign but theirs so little on the rune magics so if you would make some rune magic please. It would be very helpful for a campaign I am in where my wizard is a scholar who wants to find anchient magics such as rune magic, and yes he does have the language of the runelords, allthough I'm forgeting what it is called. Also within it more on the soul gems please. Thank you for your time.


Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

Not James but there is a magic weapon enhancement that allows you to use Dex for damage on weapon finessable weapons. It is called Agile and is in the Pathfinder Society Field Guide page 50.


James Jacobs wrote:
Matthew Trent wrote:

Recently I've noticed that every dex baised meele build my players try winds up using the Dirvish Dancer feet to add dex to weapon damage and a scimitar regardless of character orgin or backstory. Do you think this is a problem?

If so any tips on how to solve it?

Also, would you allow the feet to be applied to other weapons / do you think equivalent feets for other weapons is appropriate?

It's not a problem immediately, no. Frankly, I wish there were MORE options to use Dex for your damage for finesse weapons.

If you as a GM are getting tired of seeing the Dervish Dance feat... either put some restrictions (including roleplaying restrictions—say you have to worship Sarenrae or something) on the feat or ban it from your table.

I actually like it too, and in the "more options" thing, I actually created a "Improved Dervish Dancer" which has the previous as a prereq, plus two-weapon fighting, and it lets you treat scimitars as light weapons as long as you are wielding two (so no bastard sword/scimitar combos, just scimitar/scimitar) and changes the "no weapon in off-hand" caveat on Dervish Dancer to "only if wielding another scimitar"


Well... it should be mentioned that the new Pathfinder Society Field Guide does a lot to solve the dex-damage problem:

Agile (Melee Weapon Special Ability)
Aura moderate transmutation; CL 7th; Price +1 bonus
Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. The agile weapon enhancement can only be placed on melee weapons that are usable with the Weapon Finesse feat.

Legal for society play and everything. This should satisfy all dex-damage demands, yes?


James, are you planning to go to NeonCon in Las Vegas this year?

Have you every been to Las Vegas at all.

Do you eatig at Buffets?

Other than gambling, have you seen any on the shows and entertainments here is Las Vegas. If so, which ones?

If you are in Las Vegas this year, can you sign my copy of Fiendish Codex I: Hordes of the Abyss


1) Do you think that your love of Dinosaurs has been blown out of proportion on the Paizo forums?

2) Do you feel like you're answering some questions over and over again in this thread, and if so, what ones?

3) Are there some days you wish this thread didn't exist, and if so, why?

4) Do the forums have a big impact on how you do your job, and if so, how?

5) What questions are you surprised you don't get asked in this thread?

Thank you for taking the time to answer so many questions in this thread!

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

Dear J.Jacobs-

My dad is an old school gamer at heart, growing up with Basic D&D and into AD&D. He is flying out for a visit in November and wants to play a high level Pathfinder session. I have decided to use one of two modules but am unsure as to which one I should pick.

Before I state them, I understand that you cannot necessarily mention which one is better over the other. I am more looking for the opinion of which adventure would best suit a classic bread & butter all father gamer who loves roleplay elements as much as some hack & slash. I am deciding between the Tomb of the Iron Medusa or the Witch War Legacy...and thoughts?

Note: I have not read either module as I may be playing in it so i do not want to ruin any surprises for myself.

Thank you for your time and game on sir!!


You wrote the alchemist? Nice. I love that class, flavor and crunch working together in one delicious creamy nougat.

What action is it for the non alchemist to use an infusion created with the infusion ability? Is it a standard action to draw and drink like it is for the alchemist, or is it essentially a potion for non alchemists where they have to draw it as a move action and drink as a standard action?

Is it possible to pour a potion or infusion down the throat of a conscious character? Sometimes my alchemists party members forget to take their vitamins.

Paizo Employee Creative Director

Run, Just Run wrote:
Will their be an in-depth book about runelords, they can be in many campaigns outside of The Runelord campaign but theirs so little on the rune magics so if you would make some rune magic please. It would be very helpful for a campaign I am in where my wizard is a scholar who wants to find anchient magics such as rune magic, and yes he does have the language of the runelords, allthough I'm forgeting what it is called. Also within it more on the soul gems please. Thank you for your time.

There's some information about Thassilonian magic in Inner Sea Magic, but for now you'll need to check out the adventure paths that have runelord-related elements (Rise of the Runelords, and to a lesser extent Curse of the Crimson Throne and Second Darkness) for runelord tidbits.

Paizo Employee Creative Director

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LoreKeeper wrote:

Well... it should be mentioned that the new Pathfinder Society Field Guide does a lot to solve the dex-damage problem:

Agile (Melee Weapon Special Ability)
Aura moderate transmutation; CL 7th; Price +1 bonus
Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. The agile weapon enhancement can only be placed on melee weapons that are usable with the Weapon Finesse feat.

Legal for society play and everything. This should satisfy all dex-damage demands, yes?

Weird how a book developed by me ended up with something like that in it...

It's like I have an agenda or something.

Paizo Employee Creative Director

BluePigeon wrote:

James, are you planning to go to NeonCon in Las Vegas this year?

Have you every been to Las Vegas at all.

Do you eatig at Buffets?

Other than gambling, have you seen any on the shows and entertainments here is Las Vegas. If so, which ones?

If you are in Las Vegas this year, can you sign my copy of Fiendish Codex I: Hordes of the Abyss

I'm not planning on going to NeonCon this year.

I've never been to Las Vegas.

I do like eating at buffets, but they're not really good for someone who's trying to lose weight/count calories.

Haven't seen any.

And I can sign books whenever/wherever I am when you show up... you might wanna bring a pen, since there are times when I don't have a pen in reach. Frightening but true!

Paizo Employee Creative Director

Uninvited Ghost wrote:

1) Do you think that your love of Dinosaurs has been blown out of proportion on the Paizo forums?

2) Do you feel like you're answering some questions over and over again in this thread, and if so, what ones?

3) Are there some days you wish this thread didn't exist, and if so, why?

4) Do the forums have a big impact on how you do your job, and if so, how?

5) What questions are you surprised you don't get asked in this thread?

Thank you for taking the time to answer so many questions in this thread!

1) Not at all.

2) There are certainly some questions that get repeated, but over the course of so many pages none in particular have been repeated enough yet to annoy me.

3) Nope! I love this thread! It's always there to distract me when I need distractions from work!

4) Yes. It's a great way to get customer feedback. They're PARTICULARLY helpful in playtest type situations, or in getting feedback on something we're reprinting or redoing some way. Tte upcoming Rise of the Runelords hardcover's a great example of that.

5) I'm surprised... in a GOOD way... that there aren't more "edition war" type questions. Makes me hopeful that the whole idea of one game needing to "win" or whatever is dying off. (crosses fingers) The tabletop RPG industry may be small, but it's more than big enough for all of us.

Paizo Employee Creative Director

the Haunted Jester wrote:

Dear J.Jacobs-

My dad is an old school gamer at heart, growing up with Basic D&D and into AD&D. He is flying out for a visit in November and wants to play a high level Pathfinder session. I have decided to use one of two modules but am unsure as to which one I should pick.

Before I state them, I understand that you cannot necessarily mention which one is better over the other. I am more looking for the opinion of which adventure would best suit a classic bread & butter all father gamer who loves roleplay elements as much as some hack & slash. I am deciding between the Tomb of the Iron Medusa or the Witch War Legacy...and thoughts?

Note: I have not read either module as I may be playing in it so i do not want to ruin any surprises for myself.

Thank you for your time and game on sir!!

Hmmm... I'd actually go with Iron Medusa, since that adventure's more of an old schol adventure, and if your dad's familiar with Mike Shel's old adventure "The Mud Sorcerer's Tomb" from Dungeon Magazine, I'm sure he'd appreciate the chance to play through a new adventure by him!

Paizo Employee Creative Director

BigNorseWolf wrote:

You wrote the alchemist? Nice. I love that class, flavor and crunch working together in one delicious creamy nougat.

What action is it for the non alchemist to use an infusion created with the infusion ability? Is it a standard action to draw and drink like it is for the alchemist, or is it essentially a potion for non alchemists where they have to draw it as a move action and drink as a standard action?

Is it possible to pour a potion or infusion down the throat of a conscious character? Sometimes my alchemists party members forget to take their vitamins.

Thanks! Although the majority of what makes the Alchemist cool, of course, is thanks to Jason and the design team. They took my initial draft and really whipped it into shape! (I believe my initial draft is what was in the very first alchemist playtest.)

Using an infusion is the same action as a typical spell casting. Drawing and mixing the components and then drinking most infusions is a standard action for an alchemist; that's the main reason we call them infusions and not potions, in fact, so that there's no confusion there.

It's possible to pour a potion down someone else's throat, but generally NOT possible for an infusion; the alchemist is the only one normally able to enjoy the benefits of his infusions.


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James,

At Gen Con you explained that 'surfaces' onto which a Symbol of Death, Fear, etc. could be drawn onto did not include flesh (so, no bare-chested Monks with Symbols of Death tattooed on them). What about armor or shields, such as a breast plate or a tower shield?

Also, since many golems are created from base materials that could also be a surface (i.e. stone or glass), could a golem have a Symbol drawn onto it?

Finally, if a character within 60 feet of a hidden or covered Symbol cast Detect Magic and waited the three rounds to fully discern the properties of the Symbol, would the aura of the Symbol appear as an outline or highlight of the Symbol itself, thereby exposing the caster to the effects of the Symbol? Am I correct in assuming that auras generated by Detect Magic outline or highlight the creature or item that is radiating the magical signature, so a magic dagger looks like a glowing dagger or dagger-shape, etc.?


Quote:

Using an infusion is the same action as a typical spell casting. Drawing and mixing the components and then drinking most infusions is a standard action for an alchemist; that's the main reason we call them infusions and not potions, in fact, so that there's no confusion there.

It's possible to pour a potion down someone else's throat, but generally NOT possible for an infusion; the alchemist is the only one normally able to enjoy the benefits of his infusions.

For these questions i was referring specifically to a (double checks alchemist terminology flowchart) an elixir modified with the infusion discovery

Infusion: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

The question is if the ability to draw/mix/chug all as a standard action was inherent in the alchemist himself (thanks to special training and many a drinking contest) or if the ability to draw/mix/chug as a standard action was inherent in the extract process and was granted to others if the alchemist hands them an infusion.

Paizo Employee Creative Director

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Shoggothic wrote:

James,

At Gen Con you explained that 'surfaces' onto which a Symbol of Death, Fear, etc. could be drawn onto did not include flesh (so, no bare-chested Monks with Symbols of Death tattooed on them). What about armor or shields, such as a breast plate or a tower shield?

Also, since many golems are created from base materials that could also be a surface (i.e. stone or glass), could a golem have a Symbol drawn onto it?

Finally, if a character within 60 feet of a hidden or covered Symbol cast Detect Magic and waited the three rounds to fully discern the properties of the Symbol, would the aura of the Symbol appear as an outline or highlight of the Symbol itself, thereby exposing the caster to the effects of the Symbol? Am I correct in assuming that auras generated by Detect Magic outline or highlight the creature or item that is radiating the magical signature, so a magic dagger looks like a glowing dagger or dagger-shape, etc.?

Nope; a "surface" isn't something mobile. It has to be something immobile for a symbol to be able to be inscribed on it. And if a character used detect magic to look for hidden symbols, no, the symbol wouldn't trigger; the character would have to make the normal "identify spell effect" skill check to figure it out.

Paizo Employee Creative Director

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BigNorseWolf wrote:
Quote:

Using an infusion is the same action as a typical spell casting. Drawing and mixing the components and then drinking most infusions is a standard action for an alchemist; that's the main reason we call them infusions and not potions, in fact, so that there's no confusion there.

It's possible to pour a potion down someone else's throat, but generally NOT possible for an infusion; the alchemist is the only one normally able to enjoy the benefits of his infusions.

For these questions i was referring specifically to a (double checks alchemist terminology flowchart) an elixir modified with the infusion discovery

Infusion: When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects.

The question is if the ability to draw/mix/chug all as a standard action was inherent in the alchemist himself (thanks to special training and many a drinking contest) or if the ability to draw/mix/chug as a standard action was inherent in the extract process and was granted to others if the alchemist hands them an infusion.

In that case, the alchemist creates the infusion and then has to give it to someone; they can either drink it themselves or they can let the alchemist dose them up, although that takes a 2nd action beyond creating the infusion.


James,

I have found a map scale issue with the Candlestone Caverns mega-dungeon in the Dungeons of Golarion Campaign Setting and wanted your input as to what the correct scale should be.

According to the map scale on page 6 of DoG, each grid square for the Candlestone Caverns is equal to 10 feet. This cannot be the case.

The Pathfinder Society Scenario #37-'The Beggar's Pearl', describes Level 2 of the Candlestone Caverns in detail and the dungeon parameters measured from the Entrance to the Mushroom Caves indicates that The Hall of Wonders should be about 250 feet long by about 155 feet wide, not counting the 2nd floor.

So unless the 11 encounters featured on the 1st floor of 'Beggar's' Hall of Wonders are supposed to take place in what looks in DoG like area about 10 feet x 5 feet, the scale is incorrect.


James Jacobs wrote:
A metric ton of awesome advice removed

Thanks again James. Having a direct line to your thinking is quite, well, surreal for me.

Just something that I would like to add if I may. I think we have enough rules. I mean core stuff. What I really want to see from Paizo is more deep thinking and extrapolation of what you have built already. I really think Pathfinder is poised at a point where you can keep going down the rule bonanza route (I'm talking classes, combat, spells, feats here) where you just keep piling this stuff on, or you can take the system to a whole new level, somewhere that DND has never gone. One of the cool things about DND is the sandbox of cool things you can play with. One of its weaknesses (in my mind) has been material that says ok we have stuff, how does this stuff all fit together.

Your APs do this, within the scope of the given story. Doing it outside of an AP story would be sublime.


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Pathfinder Adventure Path Subscriber

Hi James--

I just sat down with my 2y.o. daughter and we leafed through Ultimate Magic, looking at the pictures. Her only real reaction was to the picture of the saurian shaman on page 39. She said "she's got no clothes on!"

Just thought you might like to know how a two-year-old views fantasy art. ; )

--Mike

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Shoggothic wrote:

James,

At Gen Con you explained that 'surfaces' onto which a Symbol of Death, Fear, etc. could be drawn onto did not include flesh (so, no bare-chested Monks with Symbols of Death tattooed on them). What about armor or shields, such as a breast plate or a tower shield?

Also, since many golems are created from base materials that could also be a surface (i.e. stone or glass), could a golem have a Symbol drawn onto it?
.?

Nope; a "surface" isn't something mobile. It has to be something immobile for a symbol to be able to be inscribed on it.

How "immobile" should be the surface to quality?

I just had the awesome image of a pirate ship entering an enemy port with a symbol of Insanity or Fear draw on his sails or forecastle (it would have to be widened to cover a significant area, but the basic idea still make of a impressive entrance).

From your post the sails are not eligible but the forecastle is sufficiently "immobile", being part of a big structure or it would necessarily have to be a stationary structure?

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