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James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Sovereign Court

ANebulousMistress wrote:
James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Awesome.

Paizo Employee Creative Director

Ringtail wrote:
Speaking of alignments, any chance we will ever see expansion descriptors for emotions or traits attatched to stat blocks in adventures to shorthand motivations, personalities, or tactics for less important NPCs who might not get a few paragraphs detailing them? For example: someone who is CE (angry) male humanoid (human) might not make the most tacticly sound decisions and might be affected differently by mind-affecting spells and effects, or a LN (lazy) female humanoid (half-orc) might be a bit apathetic in social situations and be more susceptable to fatige and exhaustion effects. Or would that be all too complicated to flesh out and not be worth what it could add to the game?

Interesting idea... but I don't think it's that necessary. If an NPC is important enough for us to say they're angry, we'll say so in text. It's easier and more fun to read real sentences, after all.

Paizo Employee Creative Director

Roshan wrote:
Question about summoned monsters. Do they disappear when you fall unconscious or do they follow the last order given until they poof.

Eidolons do... but other summoned monsters do not vanish when you fall unconscious or die.

Paizo Employee Creative Director

ANebulousMistress wrote:
James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Obvioiusly all lawful evil meat eaters need extensive errata.

Silver Crusade

James Jacobs wrote:
ANebulousMistress wrote:
James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Obvioiusly all lawful evil meat eaters need extensive errata.

Could strict adherence to table manners skew them back towards lawful?

Paizo Employee Creative Director

Mikaze wrote:
James Jacobs wrote:
ANebulousMistress wrote:
James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Obvioiusly all lawful evil meat eaters need extensive errata.
Could strict adherence to table manners skew them back towards lawful?

ONLY if they put their cutlery in the right order. That includes that tricksy soup spoon.

Dark Archive

James Jacobs wrote:
Mikaze wrote:
James Jacobs wrote:
ANebulousMistress wrote:
James Jacobs wrote:
In games I run... eating an intelligent creature is chaotic, but not evil. KILLING an intelligent creature to eat it starts to feel evil, though.

But...

Legends for Rakshasa emphasize, among their eerily beautiful nature and inherent nobility, their penchant for hunting and eating human flesh. And yet, we are lawful outsiders. Native outsiders to be sure, evil to the core of course, but lawful. I can't be running around committing chaotic acts, it's against what I am. But I can't not eat people, how am I supposed to keep those unruly slaves in line if I can't eat one of them to set an example?

Obvioiusly all lawful evil meat eaters need extensive errata.
Could strict adherence to table manners skew them back towards lawful?
ONLY if they put their cutlery in the right order. That includes that tricksy soup spoon.

so its LE to give your guests 105 pieces of Cutlery and expect them to order them currectly and use them corrects or suffer terrible consequences?


Pathfinder Rulebook Subscriber

Sorry for the likely very obvious question, but it came up last session. This involves whether there's a difference between abilities warding against "effects" or "spells and effects".

The Harrowed feat grants a "+1 bonus on all Will saves made to resist enchantment effects." Half-elves are immune to "magical sleep effects". Neither uses the term "spells and effects", which are used in other places -- for example, the cavalier's greater banner ability.

Is this intended to mean that Harrowed does not grant a bonus against enchantment spells, or half-elves are not immune to the sleep spell?

This seems like a strange conclusion to reach, but this was actually suggested at my last game to be the meaning when the word "spells" was not included, and I just don't agree. I can't find anything covering this in the Core Rulebook. Thanks!

Dark Archive

can a lv12 alchemist become a Lich?


1)If you designed the polymorph spells for Constructs, Fey, Oozes, and Outsiders what spell level would you start the lowest level version of each?

2)From a design point of view I have always felt it was weird that swarms(fine and diminutive) can not be harmed by weapons but a creature who is made of mist or using gasious form can. What do you think about this?

3)What is the most challenging or stressful project you have ever had to work on?

4)How would you feel about teenage mutant ninja kappas?

5)Are there any new oracle curses you could think up(other than the unfinished mute curse) or did think up that you guys would use?

6)Would you ever stat up a platipus, kangaroo, tazmanian devil, sloth, armodillo, or lantern fish?

7)How would you feel about giant versions of molecrickets, moths, butterflys, fireflys, snails, or stick bugs?

Liberty's Edge

What is the worst in game relationship, you have had?


8)How would you feel about giant versions of natilus, lantern fish, sea cucumber, sea slugs, cuttlefish, starfish, sea anemone, or clams?

9)In pathfinder can you still use the energy from a flaming(or frost, shock,etc.) weapon to harm a swarm?

10)Are there any spellcasting classes that cannot become a lich?

11)Wich of Golarion's oceans/seas is the most dangerous?

12)What is Golarion's highest mountain?

13)Are there any swarms in the beastairy 3 that are not animals, vermin, or undead?

14)Sarusan wouldn't have to the Golarion version of "monster island"?

15)Are there any other spawn of Rovagug than the ones mention like maybe lesser or even greater ones?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


And the idea of a 256 or 320 page book of prestige classes with no ties to any world content sounds like a recipe for the exact type of prestige classes that 3.5 players and GMs grew tired of.

Only GM's and non-Munchkin players. The latter eat this sort of thing like a Time Lord on jellybabies. Of course they're generally the people I try to avoid gaming with like the plague.


ONLY if they put their cutlery in the right order. That includes that tricksy soup spoon.

-Its great for eyeballs.


James Jacobs wrote:
ONLY if they put their cutlery in the right order. That includes that tricksy soup spoon.

You know, I always considered myself a strong Neutral Good because I'm not huge into traditions and I don't have a problem with overstepping the law if there's an urgent enough need, but now I see that it's because I only have a vague understanding of cutlery.


James Jacobs wrote:


I actually like airships. What I don't like about them is when they're included in a game world without them being a significant part of that game world's "draw."

Golarion doesn't have an airship industry, but that doesn't mean there are no airships. They exist on a VERY small scale, though—and when we do something with an airship, that airship will be the focus of the adventure or whatever. They're not numerous enough to mention in "Inner Sea World Guide," but we might someday do an adventure with one of them.

Any chance of a globe-trotting dirigible AP? Perhaps something with a time limit... maybe... 80 days?


Evil Lincoln wrote:
James Jacobs wrote:


I actually like airships. What I don't like about them is when they're included in a game world without them being a significant part of that game world's "draw."

Golarion doesn't have an airship industry, but that doesn't mean there are no airships. They exist on a VERY small scale, though—and when we do something with an airship, that airship will be the focus of the adventure or whatever. They're not numerous enough to mention in "Inner Sea World Guide," but we might someday do an adventure with one of them.

Any chance of a globe-trotting dirigible AP? Perhaps something with a time limit... maybe... 80 days?

That would be the coolest AP ever! I yearn to run this campaign.

*Is off to write an adventure based on a dirigible race around Golarion.


If an inteligent sword could only use a spell ability on itself like an obisidan sword that can cast make whole on itself how would you price that?


There aren't 105 pieces of cutlery at a standard place setting, there are only 18:

dinner fork, salad fork, fish fork, fish knife, seafood fork, beef fork, relish fork, tea spoon, table spoon, soup spoon, caviar spoon, dessert spoon, pasta spoon, steak knife, butter knife, dinner knife, oyster knife, and cheese knife

Any truly lawful individual should know that. Of course there's more cutlery for special occasions, like Tuesdays.

Paizo Employee Creative Director

ulgulanoth wrote:
can a lv12 alchemist become a Lich?

Can an alchemist create a phylactery? If yes, then yes. If no, then no.

Paizo Employee Creative Director

Dumb Paladin wrote:

Sorry for the likely very obvious question, but it came up last session. This involves whether there's a difference between abilities warding against "effects" or "spells and effects".

The Harrowed feat grants a "+1 bonus on all Will saves made to resist enchantment effects." Half-elves are immune to "magical sleep effects". Neither uses the term "spells and effects", which are used in other places -- for example, the cavalier's greater banner ability.

Is this intended to mean that Harrowed does not grant a bonus against enchantment spells, or half-elves are not immune to the sleep spell?

This seems like a strange conclusion to reach, but this was actually suggested at my last game to be the meaning when the word "spells" was not included, and I just don't agree. I can't find anything covering this in the Core Rulebook. Thanks!

Ummm... no. You're overanalyzing and confusing things.

The sleep spell is a sleep effect. Elves are thus immune to it.
An enchantment spell causes an enchantment effect, and thus the Harrowed trait grants a save bonus.

Paizo Employee Creative Director

Honey Cat wrote:
What is the worst in game relationship, you have had?

The one where my character spent a year, real time, in a campaign infiltrating a Thay outpost and was well on her way toward redeeming the entire outpost only to have another player start the place on fire and start killing the mostly-redeemed red wizards just because the player was "bored and wanted a fight," thereby ruining a year's work of development for my character.

I ended up quitting the campaign a few months later as a result (including a couple of other reasons related to the same player), even though that campaign was one of the most fun I'd ever had and the character I played was my favorite character ever (favorite enough to pick her, Shensen, as my PC for the NPC Guide). Lame.

Paizo Employee Creative Director

Evil Lincoln wrote:
James Jacobs wrote:


I actually like airships. What I don't like about them is when they're included in a game world without them being a significant part of that game world's "draw."

Golarion doesn't have an airship industry, but that doesn't mean there are no airships. They exist on a VERY small scale, though—and when we do something with an airship, that airship will be the focus of the adventure or whatever. They're not numerous enough to mention in "Inner Sea World Guide," but we might someday do an adventure with one of them.

Any chance of a globe-trotting dirigible AP? Perhaps something with a time limit... maybe... 80 days?

Jade Regent's the closest we'll probably ever get to that plot.

Paizo Employee Creative Director

doctor_wu wrote:
If an inteligent sword could only use a spell ability on itself like an obisidan sword that can cast make whole on itself how would you price that?

No differently than any other intelligent sword ability.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)If you designed the polymorph spells for Constructs, Fey, Oozes, and Outsiders what spell level would you start the lowest level version of each?

2)From a design point of view I have always felt it was weird that swarms(fine and diminutive) can not be harmed by weapons but a creature who is made of mist or using gasious form can. What do you think about this?

3)What is the most challenging or stressful project you have ever had to work on?

4)How would you feel about teenage mutant ninja kappas?

5)Are there any new oracle curses you could think up(other than the unfinished mute curse) or did think up that you guys would use?

6)Would you ever stat up a platipus, kangaroo, tazmanian devil, sloth, armodillo, or lantern fish?

7)How would you feel about giant versions of molecrickets, moths, butterflys, fireflys, snails, or stick bugs?

1) Probably the same level we started Vermin Shape at.

2) I think it's weirder that swarms always take up four five-foot squares no matter what. Some times, game balance/design issues exist for game-play balance issues and nothing else—other times they exist because two designers build rules for similar things but don't realize that they're doing it differently. In the case of swarms, though, I don't think it's weird at all—theres a big difference between damaging a few dozen individuals of a monster that's made up of thousands and thousands of individuals and damaging a single individual who makes up a monster that is a single individual.

3) Right now? "Dragon Empires Gazetteer." AKA: The most stressful is the one that I'm working on at any given moment.

4) Annoyed to the point of making the stinky face.

5) There's effectively an unlimited number of oracle curses, but spending time coming up with oracle curses that we know we don't have room to publish is a waste of time. We'll do more oracle curses eventually, but until then, I don't really see the need to brainstorm any.

6) Yes. Some of them have been statted up already, in fact.

7) As long as the giant versions are worth fighting, I'd be fine with it.

Paizo Employee Creative Director

2 people marked this as a favorite.
Dragon78 wrote:

8)How would you feel about giant versions of natilus, lantern fish, sea cucumber, sea slugs, cuttlefish, starfish, sea anemone, or clams?

9)In pathfinder can you still use the energy from a flaming(or frost, shock,etc.) weapon to harm a swarm?

10)Are there any spellcasting classes that cannot become a lich?

11)Wich of Golarion's oceans/seas is the most dangerous?

12)What is Golarion's highest mountain?

13)Are there any swarms in the beastairy 3 that are not animals, vermin, or undead?

14)Sarusan wouldn't have to the Golarion version of "monster island"?

15)Are there any other spawn of Rovagug than the ones mention like maybe lesser or even greater ones?

8) Also fine—some of THOSE have been statted up already as well.

9) Yes. It's energy damage, not weapon damage.

10) The ones who can't create a phylactery can't.

11) The Valashmaian Sea, with the Antarktos Ocean coming in second.

12) Mount Himcho in the Wall of Heaven—it's 37,400 feet tall.

13) Nope.

14) Nope. Sarusan's not "monster island."

15) Yes.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Dragon78 wrote:

8)How would you feel about giant versions of natilus, lantern fish, sea cucumber, sea slugs, cuttlefish, starfish, sea anemone, or clams?

9)In pathfinder can you still use the energy from a flaming(or frost, shock,etc.) weapon to harm a swarm?

10)Are there any spellcasting classes that cannot become a lich?

11)Wich of Golarion's oceans/seas is the most dangerous?

12)What is Golarion's highest mountain?

13)Are there any swarms in the beastairy 3 that are not animals, vermin, or undead?

14)Sarusan wouldn't have to the Golarion version of "monster island"?

15)Are there any other spawn of Rovagug than the ones mention like maybe lesser or even greater ones?

8) Also fine—some of THOSE have been statted up already as well.

9) Yes. It's energy damage, not weapon damage.

10) The ones who can't create a phylactery can't.

11) The Valashmaian Sea, with the Antarktos Ocean coming in second.

12) Mount Himcho in the Wall of Heaven—it's 37,400 feet tall.

13) Nope.

14) Nope. Sarusan's not "monster island."

15) Yes.

Where is the Antarktos Ocean?

Paizo Employee Creative Director

Justin Franklin wrote:
Where is the Antarktos Ocean?

South pole. Most of the southern hemisphere, in fact, is the Antarktos Ocean.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Justin Franklin wrote:
Where is the Antarktos Ocean?
South pole. Most of the southern hemisphere, in fact, is the Antarktos Ocean.

Excellent. Thanks again!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Will the bestiary three (3) be containing a LG improved familiar companion?

Paizo Employee Creative Director

DiscoDragin wrote:
Will the bestiary three (3) be containing a LG improved familiar companion?

Yes.


James Jacobs wrote:
DiscoDragin wrote:
Will the bestiary three (3) be containing a LG improved familiar companion?
Yes.

Will it have opossable thumbs? so it can use wands?


Hmm. Apparently some Candian researchers are reporting they've found what might be some early feathers and possible proto-feathers in amber: *link*

Edit:
BBC news has apparently talked to one of the researchers, and he says he thinks some of the specimens may be dinosaur feathers: *Link*


With the addition of "Immortality" as a level 20 Wizard Discovery... why would a wizard ever even consider being a Lich? Are they discoveries like ultra-secret until the player picks them, or what?

As for the Improved Familiar question, will it actually tell the requirements for that familiar, unlike most in the Bestiary 2? That I can think of only the Brownie actually tells the alignment and level to have it as a familiar, the rest just say "A spellcaster who meets the prerequisites may take this as an Improved Familiar at the appropriate level."


Quick (maybe) Golarion lore question:

Are there names for the four major winds? If so, what are they and what aspects do each have? If not, would following the basic aspects of the Greek/Roman winds probably work out if I were going to do something involving it for Wayfinder?

Dark Archive

AbsolutGrndZer0 wrote:
With the addition of "Immortality" as a level 20 Wizard Discovery... why would a wizard ever even consider being a Lich? Are they discoveries like ultra-secret until the player picks them, or what?

Immortality means you won't die of old age.

Becoming a lich means that you gain +1 hp/die, +5 natural armor, gain a *raft* of immunities (cold, electricity, mind-affecting effects, all Fort effects that don't also affect objects, energy drain, ability damage/drain, nonlethal damage, disease, poison, etc., etc.), a paralyzing touch, a fear aura, some skill bonuses, darkvision, +2 Int/Cha/Wis, DR 15/bludgeoning & magic, rejuvenate even if you are killed, etc. *and* won't die of old age. Plus, no more need for food, drink or sleep (and you can still polymorph into forms with functioning taste buds, if a warm-from-the-oven biscuit with butter and honey is your preferred 'comfort food' while researching new ways to create demiplanes).

Plus you can become a lich much earlier than you can become Immortal, and, if you want to lose all the lich stuff, you can blow a wish, miracle, resurrection or true resurrection when you hit 20th level and go back to being mortal and then pick the Immortality discovery anyway.


AbsolutGrndZer0 wrote:

With the addition of "Immortality" as a level 20 Wizard Discovery... why would a wizard ever even consider being a Lich? Are they discoveries like ultra-secret until the player picks them, or what?

As for the Improved Familiar question, will it actually tell the requirements for that familiar, unlike most in the Bestiary 2? That I can think of only the Brownie actually tells the alignment and level to have it as a familiar, the rest just say "A spellcaster who meets the prerequisites may take this as an Improved Familiar at the appropriate level."

Because not every spellcaster is going to have the arcane skill to make it to 20th level to take that discovery before dying of old age. And as Set said, becoming a lich gives you death wards far beyond simply not dying of old age. You can't be poisoned, you're immune to disease, you rejuvenate quickly, and you can a ton of additional arcane power. All at the low, low price of destroying your mortal coil. Sounds reasonable to me. If you want to be an abomination against all that draws breath, of course.


1 person marked this as a favorite.
Quote:
With the addition of "Immortality" as a level 20 Wizard Discovery... why would a wizard ever even consider being a Lich?

The same reason people do steroids instead of working out more


Pathfinder Rulebook Subscriber
James Jacobs wrote:
Dumb Paladin wrote:

Sorry for the likely very obvious question, but it came up last session. This involves whether there's a difference between abilities warding against "effects" or "spells and effects".

The Harrowed feat grants a "+1 bonus on all Will saves made to resist enchantment effects." Half-elves are immune to "magical sleep effects". Neither uses the term "spells and effects", which are used in other places -- for example, the cavalier's greater banner ability.

Is this intended to mean that Harrowed does not grant a bonus against enchantment spells, or half-elves are not immune to the sleep spell?

This seems like a strange conclusion to reach, but this was actually suggested at my last game to be the meaning when the word "spells" was not included, and I just don't agree. I can't find anything covering this in the Core Rulebook. Thanks!

Ummm... no. You're overanalyzing and confusing things.

The sleep spell is a sleep effect. Elves are thus immune to it.
An enchantment spell causes an enchantment effect, and thus the Harrowed trait grants a save bonus.

To be fair, I believed it was as you just said -- I'm afraid others in my group were overanalyzing and confusing it. But your post is nonetheless very helpful, thank you. :)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
AbsolutGrndZer0 wrote:

With the addition of "Immortality" as a level 20 Wizard Discovery... why would a wizard ever even consider being a Lich? Are they discoveries like ultra-secret until the player picks them, or what?

Essentially yes... that's why they're called Discoveries. :) And as they were in Ars Magica, presumably the Discovery is unique to each wizard that finds it, and fatal to anyone else who tries to shortcut their way there.

One thing to keep in mind is that most Wizards never make it that far... either through lack of ambition, or finding themselves with a crippling malady that ends their adventuring career as a mortal. Or facing a terminal illness that's going to kill them and no ordinary means will save them. (Xykon comes to mind as someone in that position after the druids infected him with a plague that rendered him essentially a non-mage)

In those circumstances, since Lichdom is essentially a "known" discovery, that route can become very appealing to those who get past the downsides.


1)How would you feel about "bloodline discoveries"(or maybe bloodline talents) for sorcerers that are similiar to arcane discoveries in what you give up to learn them but are use to add and/or enhance abilities related to your bloodline?

2)How many golems made into the beastairy 3?

3)How do you rate the classes in the Advanced players guide? Did you help design any of them? Are there any changes you would have made?

4)Beer, Wine, or other?

5)So will there be new racial traits for all the races in the Advanced races book?

6)I know it is early to ask this but for Ultimate equipment, how much of this book will be magic items, 1/3, 1/2, 2/3?

7)Do you snack when working? if so what do you get?

8)How do you feel about Oracle mysteries based on Art, Love, Light, Strength, Riches, Peace, Music, Dance, Creation, Luck, Karma, Monsters, Dragons, Balance, Sins, or Protection?

9)How about some more information on Witch's Patrons and Summoner's Eidolons?

10)Will there be plant creatures that humaniod or part humaniod in the Beastairy 3? Have you ever heard of the Alraune?

Dark Archive

Dragon78 wrote:


5)What is your favorite type of fiend(demons, devils, oni, rakshasa, azuras, etc.)
James Jacobs wrote:

5) Demons.

Not suprising, JJ's love of demons is about as subtle as his love for dinosaurs. How about a demon dinosaur?

Anyway, a few questions:

[1] What is your favorite demon?
[2] What is your favorite demon lord?
[3] When are we going to see more information about Qlippoths?
[4] What is your favorite devil?
[5] What is your favorite arch-devil?
[6] Is there any particular lore reason why devils are such misogynists?

Scarab Sages

James,

While I'm there, do you want anything from Japan?

Shadow Lodge

Favorite non-fantasy RPG?


Can a god create a minor spirit that would be sent to a summoner to be their eidolon? If so, would that god retain any sort of control over that spirit's form? Could this god alter the summoner's subconscious will into choosing evolutions similar to how a witch's patron guides its charges into specific talents represented through bonus spells?

Essentially, can a forgotten god use a summoner to grow a new planar ally even though the summoner has no idea what's going on?


Is there any plans for an Arcadia World Guide?

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