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Evil Lincoln wrote:
Troodos wrote:
is the Tarrasque not Rovagug's herald?

Are you making the case that PCs should be able to call a Terrasque?

You crazy.

no, so to my players: dont get any ideas


Adventure Paths are great, but some times we want to run a homebrew and pull in bits a pieces. Wondering if you guys will consider creating "mini-Adventure Packs" that homebrewers can mix and mingle into their campaign?

Example of a 10th level Side Adventure Pack:

You hear of rumors of people becoming missing in the city. You even hear that the local Thieve's guild has a bounty on whomever is causing all the missing persons (its cutting into their business).

The party eventually narrows it down to a upscale tavern. They learn that the innkeeper is not too friendly...well actually very unfriendly to them (they know the party is on to them).

The innkeeper is actually a polymorphed dragon who is using his "Misty Red Beer" to lure unsuspecting patrons to be used as sacrifices for an evil ritual.

Stuff like that...or is that something you'd rather third-party types provide?


So a Ranger shoots a Monk with Manyshot, and the Monk has deflect arrows...

Does the monk slap away one or both hits???

The language of deflect arrows seems to talk about 'attack and hit', whereas the ranger is launching an attack with two 'hits'.

It's language gone mad I tells ya!...


Charles Evans 25 wrote:

James Jacobs:

Are Inner Sea Magic and Jade Regent relatively free of Ultimate Magic references?

IANJJ, but, I have read my brother's copy of Inner Sea Magic and I didn't see a single UM reference in it. If I happened to miss it, it's hardly essential, and you can probably put away UM for the forseeable.


James Jacobs I am writing you today because my DM is saying wizards(or any other spellcaster) can't create spells because he is not good about saying if a spell is to powerful or not, so I wanted to see what you thought about it and how you would deal with it, I was thinking saying to my DM that we could minus the time and money of researching spells for that level per enchantment since I'm the party enchanter. What do you think about this, and could you help me flesh out a good comprimise.


Someone else's post about Oracle Mysteries in UM made me remember I wanted to ask this... What about Pharasma granting mysteries that give you the ability to summon undead? She hates undead and would completely smite any of her clerics that even considered creating undead, would she not? IDHMBWM but I recall that in the APG she was one of the deities that granted "Death" which is somewhat making sense cause it's one of her domains... but is this a case of rules being overidden by story when given the ability to create undead, by the rules (or at least every GM I ever knew has done it sometimes) of clerics a deity (the GM) can say "No, I'm not giving you that spell today, you get this one." Pharasma I think would be like "Yeah, I can let you create undead but will not and since you asked, you get NO spells today."


Run, Just Run wrote:
James Jacobs I am writing you today because my DM is saying wizards(or any other spellcaster) can't create spells because he is not good about saying if a spell is to powerful or not, so I wanted to see what you thought about it and how you would deal with it, I was thinking saying to my DM that we could minus the time and money of researching spells for that level per enchantment since I'm the party enchanter. What do you think about thi s, and could you help me flesh out a good comprimise.

Are you talking about creating your own spells, such as homebrew spells? Read the rules; that's ALWAYS up to your GM, and if he doesn't want to let you (or any other players) to create your own spells for fear of balance, well, there is no need for compromise; he's the GM. He's the final arbiter of such things, and admitting an incompetency on his part is more than you're going to get from most GMs. You should respect your GM's decision and use the hundreds of spells that were officially printed by Paizo.

You could see about picking yourself up a copy of Rite Publishing 101 Spells series and see if your GM will let you "create" one of those spells if you like the fluff of creating your own spells. While not official Paizo spells, I am told that they are extremely well-balanced among themselves and the Paizo-brand of spells.


Evil Lincoln wrote:
Charles Evans 25 wrote:

James Jacobs:

Are Inner Sea Magic and Jade Regent relatively free of Ultimate Magic references?
IANJJ, but, I have read my brother's copy of Inner Sea Magic and I didn't see a single UM reference in it. If I happened to miss it, it's hardly essential, and you can probably put away UM for the forseeable.

Thanks. I'll keep an eye on local games stores for this one then, if it's free of references to The Necronomicon: The Bulmahn Edition. :)


Hey James, I was wondering, as someone with seemingly strong views on how monks work, would you be willing to chime in on how the text about there being no such thing as an offhand unarmed strike for a monk works with TWF?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
Justin Franklin wrote:
I know the answer, but considers this me saying I noticed. So is it safe to assume the redo of Rise of the Runelords is coming since there is at least 3 pieces of artwork for it in the new releases?

Huh? What new releases? What artwork?

Rise of the Runelords is our most popular Adventure Path. Why wouldn't we capitalize on that popularity and continue to use its themes in more current products?

Nualia in Inner Sea Magic, the Goblin's attacking in Goblins of Golarion, and Ezrien fighting the Stone Giants in Ultimate Combat. Could be coincidence of course. ;)
Ah.

And I was right. ;) I look forward to it.

Liberty's Edge

A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?


Dear James Jacobs

I had a look through the Jade Regent player's guide and it helped a couple things with the wagons we have been running in Kingmaker, but it also raises some questions. We have been trying to figure out the AC of an individual wagon and what the hardness of one would be. Don't know if I am missing it or what, but this is something that has had us stumped for months. Sure the book has information on how a wagon effects a caravan, but we need info on individual wagons. For instance, how much hardness would a covered wagon have, as well as AC. The same goes for the armored wagon, which I am planning to upgrade to since our covered wagon was smashed.


Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?

I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.


Jaçinto wrote:
Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?
I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.

Can I buy armor made of that? Or if its glass can i sunder the scabbard so it'll fall to the ground?


Davick wrote:
Jaçinto wrote:
Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?
I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.
Can I buy armor made of that? Or if its glass can i sunder the scabbard so it'll fall to the ground?

The glass was just an example. Plus have you seen the inside of a scabbard? Some of them have layers. Wood on the outside and sometimes cloth on the inside. Stuff like that. Try not to over think it.


Jaçinto wrote:
Davick wrote:
Jaçinto wrote:
Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?
I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.
Can I buy armor made of that? Or if its glass can i sunder the scabbard so it'll fall to the ground?
The glass was just an example. Plus have you seen the inside of a scabbard? Some of them have layers. Wood on the outside and sometimes cloth on the inside. Stuff like that. Try not to over think it.

still though, anything you can make a scabbard out of to hold it, you can make an armor out of to stop it.


Pathfinder Adventure Path Subscriber
AbsolutGrndZer0 wrote:
Someone else's post about Oracle Mysteries in UM made me remember I wanted to ask this... What about Pharasma granting mysteries that give you the ability to summon undead? She hates undead and would completely smite any of her clerics that even considered creating undead, would she not? IDHMBWM but I recall that in the APG she was one of the deities that granted "Death" which is somewhat making sense cause it's one of her domains... but is this a case of rules being overidden by story when given the ability to create undead, by the rules (or at least every GM I ever knew has done it sometimes) of clerics a deity (the GM) can say "No, I'm not giving you that spell today, you get this one." Pharasma I think would be like "Yeah, I can let you create undead but will not and since you asked, you get NO spells today."

Given James is probably busy with Gen Con, I will take a shot at this one.

For one thing, in a strictly fluff-based sense, deities don't grant oracles their powers directly. Instead, Oracles tend to venerate a concept, which may or may not overlap with particular gods' domains. See these posts for James' and SKR's thoughts.

That aside, speaking of Pharasma and the Death domain, James created a blog post a while ago that answers your question. That solves the problem for Pharasma's domain spells.

After that, it just comes down to the GM. If I were GMing and a Pharasmin cleric kept trying to use (e.g.) animate dead I'd start by sitting down with the player and exploring his/her knowledge of Pharasma's background, filling in the gaps where necessary. The player would then have an opportunity to change deities if he/she wished.

Failing that, I'd strip the PC of his/her powers for going against Pharasma's teachings. Pharasma is not going to sit by and watch while one of her clerics does precisely what she wants them not to do.


Pathfinder Adventure Path Subscriber
Jaçinto wrote:

Dear James Jacobs

I had a look through the Jade Regent player's guide and it helped a couple things with the wagons we have been running in Kingmaker, but it also raises some questions. We have been trying to figure out the AC of an individual wagon and what the hardness of one would be. Don't know if I am missing it or what, but this is something that has had us stumped for months. Sure the book has information on how a wagon effects a caravan, but we need info on individual wagons. For instance, how much hardness would a covered wagon have, as well as AC. The same goes for the armored wagon, which I am planning to upgrade to since our covered wagon was smashed.

You could create your own stats, which you could work out from the end of the Additional Rules section (pp173-175 of the Core Rulebook), or you could just pick up Ultimate Combat, which has vehicle statblocks written in, including those for wagons (of the light, standard and heavy varieties). You should be able to find what you need there.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Davick wrote:
Jaçinto wrote:
Davick wrote:
Jaçinto wrote:
Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?
I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.
Can I buy armor made of that? Or if its glass can i sunder the scabbard so it'll fall to the ground?
The glass was just an example. Plus have you seen the inside of a scabbard? Some of them have layers. Wood on the outside and sometimes cloth on the inside. Stuff like that. Try not to over think it.
still though, anything you can make a scabbard out of to hold it, you can make an armor out of to stop it.

Most magic weapons with special effects stop them when not wielded or when sheated (it is the wrong term? the spell checker think so).

Probably the brilliant weapon effect stop when the weapon is not wielded. Or the hilt is made in a way that will mate perfectly with the right scabbard, keeping the weapon safely struck in it.

Think what a weapon constantly dripping acid would do. Or one whose blade is constantly flaming or emitting electrical discharges.


Diego Rossi wrote:
Davick wrote:
Jaçinto wrote:
Davick wrote:
Jaçinto wrote:
Coridan wrote:
A brilliant weapon ignores all non-living material. Can it be sheathed or would it simply fall through the scabbard?
I am guessing the blade passes through non-living material but the hilt and whatnot would not. The hand guard would stop on the scabbard. Also perhaps the scabbard is made of a special material or enchanted so it is the only think the blade can not pass though. Kinda like glass and acid.
Can I buy armor made of that? Or if its glass can i sunder the scabbard so it'll fall to the ground?
The glass was just an example. Plus have you seen the inside of a scabbard? Some of them have layers. Wood on the outside and sometimes cloth on the inside. Stuff like that. Try not to over think it.
still though, anything you can make a scabbard out of to hold it, you can make an armor out of to stop it.

Most magic weapons with special effects stop them when not wielded or when sheated (it is the wrong term? the spell checker think so).

Probably the brilliant weapon effect stop when the weapon is not wielded. Or the hilt is made in a way that will mate perfectly with the right scabbard, keeping the weapon safely struck in it.

Think what a weapon constantly dripping acid would do. Or one whose blade is constantly flaming or emitting electrical discharges.

While I agree, this is the most reasonable and easiest way to go about it (and how I handle it mostly), the Brilliant Energy entry lacks the phrase "upon command" seen in flaming, frost, etc.


Hey James,

So how is (or was depending when you get to read this thread again) GenCon going?


John Kretzer wrote:

Hey James,

So how is (or was depending when you get to read this thread again) GenCon going?

I am no James Jacobs, but you could check the Paizo Blog (not the store or web fiction one but the main one) since they occasionally post pictures there... ;)

Scarab Sages

James,

I noticed that all of Paizo's Pathfinder lines have been updated during GenCon except for the Modules line. Does this mean that the line is being discontinued, or will announcements about future products be forthcoming?

I certainly hope the line will continue to be supported, along with Planet Stories (which I notice didn't get any updates either).

Thanks!


How do change or cancel an order? Some how an order I made got split and two items got repeated.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
PirateDevon wrote:

Dear James Jacobs,

I am writing today because I have just read something and I simply *must* ask you about it. I believe you have specified that the first, as in "The Motion Picture", Star Trek movie is your third favorite of all Start Trek film.

I am going to suppress my desire to say all sorts of things and simply ask; why is that your third favorite of *all* Star Trek films?

Because it has a sense of wonder to it, and because it has a neat sort of almost Lovecraftian element to it with the crew encountering a powerful otherworldly prescence, and because it was mostly absent of the later movies' abandonment of cool science fiction elements for stuff I'm less interested in.

I always thought that The Motion Picture was a potentially great movie mucked up by execution and pajama uniforms. If the alien had been truly ALIEN as opposed to a knockoff of TOS' Nomad, I'd have probably more sympathetic to it. Wrath of Khan of all the Trek films is the only film that stands on the merits of being a film, mainly because of the performance and sheer presence of Ricardo Montaulbaun. None of the others would have been watchable without the name "Star Trek" appended to it.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Timothy Ferdinand wrote:
No doubt this question has been asked before, but where is the equator in Golarion? I can't see it on the maps of the inner sea region. the reason I ask is because I want to know whether the sun would be in the northern sky or the southern sky in Katapesh. thanks and apologies if this has been asked before or if I'm just missing something obvious.

Or perhaps Golarian is like another famous game world where the sun rises and sets everywhere at the same time? :)


Congratulations to James and his team for scooping the Campaign Setting ENNIE this year. :)


you will ever make a hardcover commerative version of RotRL with
the updated rules?

Dark Archive

Black XIII wrote:

you will ever make a hardcover commerative version of RotRL with

the updated rules?

Already announced look in product discussions


Hope you had a great time...welcome back.

Can you apply the bonus from a Defending Spiked Gauntlet when you attack with another weapon in the same hand? Is that considered "wielding" it?

RPG Superstar 2012 Top 16

SKR already specifically said that you must attack with a weapon to get the defending bonus. Attacking with another weapon is not attacking with the Defending weapon.

No.

==Aelryinth

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
weirmonken wrote:

James,

I noticed that all of Paizo's Pathfinder lines have been updated during GenCon except for the Modules line. Does this mean that the line is being discontinued, or will announcements about future products be forthcoming?

I certainly hope the line will continue to be supported, along with Planet Stories (which I notice didn't get any updates either).

Thanks!

I'll cover that one... the Modules line didn't get any new announcements at Gen Con because the January module that *would* have been announced this week was the RPG Superstar-winning module, and so had already been announced. And the details on the March and May Modules haven't *quite* been finalized.

We'll be announcing the spring 2012 Modules and Player Companions in maybe a month or so, I'd guess.

Dark Archive

Vic Wertz wrote:
weirmonken wrote:

James,

I noticed that all of Paizo's Pathfinder lines have been updated during GenCon except for the Modules line. Does this mean that the line is being discontinued, or will announcements about future products be forthcoming?

I certainly hope the line will continue to be supported, along with Planet Stories (which I notice didn't get any updates either).

Thanks!

I'll cover that one... the Modules line didn't get any new announcements at Gen Con because the January module that *would* have been announced this week was the RPG Superstar-winning module, and so had already been announced. And the details on the March and May Modules haven't *quite* been finalized.

We'll be announcing the spring 2012 Modules and Player Companions in maybe a month or so, I'd guess.

Thanks, Vic.


cynarion wrote:
AbsolutGrndZer0 wrote:
Someone else's post about Oracle Mysteries in UM made me remember I wanted to ask this... What about Pharasma granting mysteries that give you the ability to summon undead? She hates undead and would completely smite any of her clerics that even considered creating undead, would she not? IDHMBWM but I recall that in the APG she was one of the deities that granted "Death" which is somewhat making sense cause it's one of her domains... but is this a case of rules being overidden by story when given the ability to create undead, by the rules (or at least every GM I ever knew has done it sometimes) of clerics a deity (the GM) can say "No, I'm not giving you that spell today, you get this one." Pharasma I think would be like "Yeah, I can let you create undead but will not and since you asked, you get NO spells today."

Given James is probably busy with Gen Con, I will take a shot at this one.

For one thing, in a strictly fluff-based sense, deities don't grant oracles their powers directly. Instead, Oracles tend to venerate a concept, which may or may not overlap with particular gods' domains. See these posts for James' and SKR's thoughts.

That aside, speaking of Pharasma and the Death domain, James created a blog post a while ago that answers your question. That solves the problem for Pharasma's domain spells.

After that, it just comes down to the GM. If I were GMing and a Pharasmin cleric kept trying to use (e.g.) animate dead I'd start by sitting down with the player and exploring his/her knowledge of Pharasma's background, filling in the gaps where necessary. The player would then have an opportunity to change deities if he/she wished.

Failing that, I'd strip the PC of...

If James Jacobs were here, he'd mention about how he hates how Oracles have deities associated with their Mysteries for several reasons: one, oracles are described as pantheon worshipers and not the followers of individual deities; two, whomever associated each mystery with the Golarion deities didn't consult the Campaign Setting Team for advice, and three, Golarion stuff shouldn't be in the Core Roleplaying line, with several exceptions (Cleric Domains).


James Jacobs in the Ultimate Combat ability a new feat was introduced; "Dimensional Agility". It works of a monk's class ability or the ability to cast Dimension Door. Can you find out for me if this feat was intended to work with the shadowdancer's Shadow Jump class ability?

If so, a slight errata might be in order?

Thanks

Scarab Sages

Vic Wertz wrote:

We'll be announcing the spring 2012 Modules and Player Companions in maybe a month or so, I'd guess.

Thanks, Vic.

I assume the same goes for Planet Stories?

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Dragon78 wrote:
How do change or cancel an order? Some how an order I made got split and two items got repeated.

I did that once. It was easily corrected writing to costumer service, at customer.service@paizo.com.

You can find a link to it in your account page.


Hi, James I was thinking of making a Sorcerer character with a heavy Tien Xia flavor. I wanted to give him an Oni bloodline but I'm not sure the best why to go about it. I was thinking Rakshasa would be the best fet for an Oni Blooded character. what are your thoughts?

Thank again for taking time to answer my question.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

James, I didn't get a chance to say hi at Gen Con, so I did want to say here instead that I think that this thread is my favorite place on the internet. Thanks for making it entertaining and fun to read!


Hey James,

Is it possible that maybe there's a mistake concearning the Musket Training ability of the Musket Master gunslinger archetype? As with the meelee two handed weapons, shouldnt't the dexterity bonus to damage also scale up to 1.5 times the gunslinger's dexterity modifier? I ask that because my calculations show a great unbalance between a pistolero and a musket master damage output, even when comparing a single-shot damage and it's bonuses.

Paizo Employee Creative Director

Dumb Paladin wrote:


"OOC" question this time:

What do you think is a really good threshold for a group, in terms of putting up with a problematic player, before the group (or the GM) should ask that player to leave?

Is it ... the number of disruptive things that player does, or how often that player does it? Does how much other players' enjoyment is reduced matter? Should the player get a certain number of sessions to 'mend their ways'?

Kind of curious what your personal feelings are on this ... everyone has different answers, and I've read lots of them.

First off... what better way to unwind from another level-draining Gen Con than to answer questions?

For me, the threshold of how much one should put up with a disruptive player is T-1 days before his/her antics cause someone else in the game to quit the game. Preferably MUCH sooner, though.

Paizo Employee Creative Director

2 people marked this as a favorite.
Timothy Ferdinand wrote:
No doubt this question has been asked before, but where is the equator in Golarion? I can't see it on the maps of the inner sea region. the reason I ask is because I want to know whether the sun would be in the northern sky or the southern sky in Katapesh. thanks and apologies if this has been asked before or if I'm just missing something obvious.

Neither the Arctic circle NOR the Equator appear on the map of the Inner Sea region. The tropic runs more or less through southern Nex, if I remember correctly.

You'll be able to see both the arctic circle and the equator on the upcoming map of Tian Xia, which covers a LOT more surface area than the Inner Sea region.

Paizo Employee Creative Director

Justin Franklin wrote:
James Jacobs wrote:
Ringtail wrote:
The fourth party I've run RotRL for since it came out finished Burnt Offerings recently. The dwarven inquisitor felt terrible at the end when the party's hellknight-in-training chose to coup-de-grace the unconscious, beaten ** spoiler omitted ** I just wanted to pop in and say thanks for a great adventure. You've given myself and the numerous party's I've run through it many hours of fun and a truly memorable villian.

Yay! Thanks!

And poor Nualia!

Did you like the new artwork for Nualia? ;)

There's been more than one new bit of Nualia artwork, in fact. The one I like the most hasn't yet been revealed.

Paizo Employee Creative Director

Evil Lincoln wrote:
What is the plural of Decapus? Decapodes? Decapuses? Surely not Decapi...

I'm still confused by the plural of octopus.

Probably decapuses?

Paizo Employee Creative Director

Enlight_Bystand wrote:
It'll be Decapuses. It has the same Greek root as Octopus, which pluralises to Octopuses.

Which isn't necessarily what we use in our house style as the plural of octopus. Again... it's confusing. This is a Sutter or Judy or Chris question.

Paizo Employee Creative Director

Evil Lincoln wrote:
Enlight_Bystand wrote:
It'll be Decapuses. It has the same Greek root as Octopus, which pluralises to Octopuses.
In that event, I should imagine Paizo would use the english plural for cyclops as well, rather than the Greek. I suspect you are right, though.

This one's easy.

Our plural for cyclops is cyclopes.

Paizo Employee Creative Director

harmor wrote:

Adventure Paths are great, but some times we want to run a homebrew and pull in bits a pieces. Wondering if you guys will consider creating "mini-Adventure Packs" that homebrewers can mix and mingle into their campaign?

Example of a 10th level Side Adventure Pack:

You hear of rumors of people becoming missing in the city. You even hear that the local Thieve's guild has a bounty on whomever is causing all the missing persons (its cutting into their business).

The party eventually narrows it down to a upscale tavern. They learn that the innkeeper is not too friendly...well actually very unfriendly to them (they know the party is on to them).

The innkeeper is actually a polymorphed dragon who is using his "Misty Red Beer" to lure unsuspecting patrons to be used as sacrifices for an evil ritual.

Stuff like that...or is that something you'd rather third-party types provide?

Check out Dungeons of Golarion or Lost Cities for our take on "mini-adventure paths" filled with all sorts of adventure hooks.

Or any of the gazetteer sections for the nations in the Inner Sea World Guide, for that matter.

Paizo Employee Creative Director

1 person marked this as a favorite.
Shifty wrote:

So a Ranger shoots a Monk with Manyshot, and the Monk has deflect arrows...

Does the monk slap away one or both hits???

The language of deflect arrows seems to talk about 'attack and hit', whereas the ranger is launching an attack with two 'hits'.

It's language gone mad I tells ya!...

Deflect Arrows works only once per round. Manyshot allows an archer to shoot multiple arrows, but you only make one attack roll, so Deflect Arrows would block all arrows grouped in anyone particular Manyshot attack.

Paizo Employee Creative Director

Charles Evans 25 wrote:

James Jacobs:

Are Inner Sea Magic and Jade Regent relatively free of Ultimate Magic references? Whilst Ultimate Magic is probably much better illustrated than The Necronomicon it has what I imagine to be a remarkably similar sanity devouring effect and at this point I'd just like to archive my printed copy of Ultimate Magic and not bother with it any time in the near future (except maybe to take it out occasionally and admire the pictures :D ).
Anyway. I'm interested in Inner Sea Magic and Jade Regent but reluctant to purchase products which require more than passing use of The Necr-... err... Ultimate Magic.
Help please?

Nope. Ultimate Magic is used now and then in ALL of our products going forward, when using content from Ultimate Magic makes sense. That said, usage of Ultimate Magic is relatively light in those products.

Paizo Employee Creative Director

AbsolutGrndZer0 wrote:
Someone else's post about Oracle Mysteries in UM made me remember I wanted to ask this... What about Pharasma granting mysteries that give you the ability to summon undead? She hates undead and would completely smite any of her clerics that even considered creating undead, would she not? IDHMBWM but I recall that in the APG she was one of the deities that granted "Death" which is somewhat making sense cause it's one of her domains... but is this a case of rules being overidden by story when given the ability to create undead, by the rules (or at least every GM I ever knew has done it sometimes) of clerics a deity (the GM) can say "No, I'm not giving you that spell today, you get this one." Pharasma I think would be like "Yeah, I can let you create undead but will not and since you asked, you get NO spells today."

First of all... the gods don't grant mysteries. The oracle class itself is what grants the mysteries. Whether or not those mysteries come from somewhere else is, well, a mystery. Hence the name.

An oracle that worships a single deity would be unusual, but not impossible. An oracle that worships only Pharasma could indeed summon undead if she picked the right spells and mysteries, but she'd be branded a heretic by the church.

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