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Shadow Lodge Contributor, RPG Superstar 2010 Top 8

James Jacobs wrote:


I'm not a fan of any of the psionic races. They're all kinda silly in my opinion, and do weird things like have one be a completely human looking aberration. Bleh.

We wouldn't keep those races at all if we did a psionics book, I would suspect. What would we do instead? Dunno. That's still a long way down the road.

If you did come out with new races for a psionics book, would you be willing to include a couple oddball options?

For example, I wasn't a huge fan of the dromite, but I appreciated that they let me play a psychic bug-person.

Paizo Employee Creative Director

harmor wrote:

1. Was the Huntsman weapon property written correctly? Seems kinda underwhelming.

2. If not, why would a character want this on their weapon vs. something that always gives +1d6 damage?

You're going to have to be a bit more specific about that weapon quality, as in... where's it from? (AKA: I'm more focused on the creative side of the company, not the rules side...)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DM Nickademus wrote:

I have always wanted to read H.P. Lovecraft and recently bought the leatherbound classic edition for $20 from Barnes and Noble(which I recommend to anyone who likes to "keep" books). I am a programmer by trade so my library is mostly technical.

Considering the size of the tome(large) and the time I have to read for fun(small), which story would you suggest one start reading for optimal Lovecraftian expierience?

It doesn't really matter. Lovecraft's stories are pretty much self-contained individual works. I'd suggest starting from the first one in the contents and work from there.


Pathfinder Roleplaying Game Superscriber

Who was the person/people who made the (incredibly wise) decision back in the beginning to publish the first Paizo adventure path, Shackled City?

Paizo Employee Creative Director

HalfOrcHeavyMetal wrote:

Where would you see a family/Clan of Half-Orcs settling peacefully (relatively, perhaps, would be the best term for this >_>) within Golarion outside of the oblivion-seeking Orcish territories? Areas where they can focus their natural aggression without coming into conflict with their neighbours seems to suggest a more down-to-earth lifestyle, such as farming, logging, fishing or other labor-heavy occupations where their natural aggression can be safely focused into productive lifestyles.

Something else that occurs to me is that Orcish physiology seems to create multiple births often amongst Orcs, but while limited to smaller numbers of children at a time, Half-Orcs also seem to follow suit with 'large' births or having litters, so to speak. If a community of Half-Orcs were allowed to grow and develop, how long would it take for an small group of around twenty or thirty to expand into a few hundred? Given four or three children a 'litter', losing one child on average, giving birth every five years with a cap of four litters per female, I would estimate the community would reach 200 adults by 50 or so years.

One of the islands in the Ironbound Archipelago; forget which one, but there's some non-agro half orcs living there.

And it's Orc philosophy in Golarion, not "orcish." We don't put "ish" at the end of any of our races to turn the name into an adjective.

Paizo Employee Creative Director

gbonehead wrote:

Yikes, you're going to be even more disappointed in Sucker Punch than you think ... I'd make this one a Redbox at best; that way you're only out $1 plus that part of your life.

I do think it's worth seeing; the effects are cool, but ... that's about all it has going for it. In my opinion, it's even flatter than Watchmen or 300.

Yup, which is why I've mostly avoided it. The "it's all in your mind/it was all a dream" convention plus a topic that should have been rated R but is instead sanitized to be mass market is a two strikes situation.

I'll check it out on Netflix or HBO or whatever.

Paizo Employee Creative Director

LazarX wrote:
Alorha wrote:

Something I've always wondered: how quickly do genie-blooded, aasimars, and tieflings age? I've usually treated them as having the half-elf progression, but I cannot recall reading anywhere if they live longer than humans. Maybe I missed something in Pathfinder 25 (which had a great article going into tieflings as characters), but even that did not seem to shed light on the matter.

On a completely different note, which is your favorite Doctor? I've got a special place for the 10th, but the 11th is growing on me.

I have a feeling that my affection for the 11th is largely due to the synergy he has with the new producer Steven Moffat. (Tennant left the series because his producer was leaving as well.)

I think Moffat seems to be the one that's come to grips with the realisation that Dr. Who has really only paid lip-service at best with science fiction and has realised what the show was about all along. A strange magical quirky man with many faces and moods, and his magical blue traveling box.

In a way, these men have returned to Dr Who's original roots, a children's show, but instead of being lame attempts at historical education, it's magical fantasy show with a strong undercurrent of horror beneath. Moffat's been concentrating on classic phobias, frightful clowns, spiders, cracks in the wall and things under the sofa. And no one has ever frightened so effectively with unmoving statues.

Hey! Get your own ask questions thread! :-P

Paizo Employee Creative Director

MeanDM wrote:
Who was the person/people who made the (incredibly wise) decision back in the beginning to publish the first Paizo adventure path, Shackled City?

Christopher Youngs came up with the idea for an adventure path in the first place.

Paizo Employee Creative Director

Andrew Crossett wrote:

What's your favorite Lovecraft mythos story that wasn't written by Lovecraft himself?

Who would you cast as human-form Nyarlathotep in a movie?

"Notebook Found in a Deserted House," by Robert Bloch.

Any great actor, since Nyarlathotep can be pretty much any type of person.

Scarab Sages

I'm just proofreading the project papers of a teacher
(he still needs one exam but is an active teacher while writing it because of his professional skills in biology and math - maybe different here in germany then in the US) he's done, concerning the value of a RPG group on his school and evaluating an RPG project week done earlier this year. He asked me not only to proofread but to possibly comment on where he could add to his papers.
Can you think of something that should absolutly be in there?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Can we have more Saffron House please?


1)We know there are a "lot" of Tieflings on Golarian but what about Aasimars? Are there any places they call home? Places were they would be considered "common" place?

2)Have you guys finished the rules/game mechanics and prices for the other six skymetals? I am not asking for details since you will eventially but in a book but I just want a "yes" or "no"? well of course I would like to know witch one is the most valuable?

3)Are you guys still going to put the monsters from the bonus beastiary into ether beastiary 3 or maybe 4?

4)Has it ever been stated what class(es) that Queen Abrogail II is suposed to be?

5)The technic league are called sorcerers but is this there actual class or are they mixed with various arcane casters?

So maybe a misfit monsters redeemed 2 but as for Classic trasures revisted there is a much less a chance


The fiction in the Council of Thieves adventure path mentioned something called a "hell coal" which was used to destroy a soul. Does it actually destroy the soul? Where can the stats for this item be found?


Adventure Path Charter Subscriber
James Jacobs wrote:
MeanDM wrote:
Who was the person/people who made the (incredibly wise) decision back in the beginning to publish the first Paizo adventure path, Shackled City?
Christopher Youngs came up with the idea for an adventure path in the first place.

pardon me, mr. jacobs, but didn't chris thomasson come up with the idea for the adventure path?


I'd like to just chime in again with another "Thanks" for taking your own valuable time to answer all these questions. :)

Paizo Employee Creative Director

feytharn wrote:

I'm just proofreading the project papers of a teacher

(he still needs one exam but is an active teacher while writing it because of his professional skills in biology and math - maybe different here in germany then in the US) he's done, concerning the value of a RPG group on his school and evaluating an RPG project week done earlier this year. He asked me not only to proofread but to possibly comment on where he could add to his papers.
Can you think of something that should absolutly be in there?

Just that they're an excellent way to promote cooperation and creative problem solving and can encourage math and reading (since the better you are at those two skills, the better you are at RPGs).

Paizo Employee Creative Director

Jam412 wrote:
Can we have more Saffron House please?

That's a Wes question... but probably so.

Paizo Employee Creative Director

messy wrote:
James Jacobs wrote:
MeanDM wrote:
Who was the person/people who made the (incredibly wise) decision back in the beginning to publish the first Paizo adventure path, Shackled City?
Christopher Youngs came up with the idea for an adventure path in the first place.
pardon me, mr. jacobs, but didn't chris thomasson come up with the idea for the adventure path?

Same person.

When he came up with the idea for the Adventure Path, he was Chris Thomasson. His name has changed in the decade or so since that event, and he's now Chris Youngs.

Paizo Employee Creative Director

The Guardian Beyond Beyond wrote:
The fiction in the Council of Thieves adventure path mentioned something called a "hell coal" which was used to destroy a soul. Does it actually destroy the soul? Where can the stats for this item be found?

It's not yet been statted up at all. Whether or not it actually destroys a soul is unclear and depends on the GM. Since the forces of hell actually don't WANT to destroy souls, since souls are what keeps the Infernal Machine going, I would suppose it doesn't actually destroy a soul.

If it were an Abaddon coal, then maybe so. But "Abaddon coal" is a kinda lame name.

Paizo Employee Creative Director

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Dragon78 wrote:

1)We know there are a "lot" of Tieflings on Golarian but what about Aasimars? Are there any places they call home? Places were they would be considered "common" place?

2)Have you guys finished the rules/game mechanics and prices for the other six skymetals? I am not asking for details since you will eventially but in a book but I just want a "yes" or "no"? well of course I would like to know witch one is the most valuable?

3)Are you guys still going to put the monsters from the bonus beastiary into ether beastiary 3 or maybe 4?

4)Has it ever been stated what class(es) that Queen Abrogail II is suposed to be?

5)The technic league are called sorcerers but is this there actual class or are they mixed with various arcane casters?

So maybe a misfit monsters redeemed 2 but as for Classic trasures revisted there is a much less a chance

1) There are aasimars on Golarion, but there's not a place in the Inner Sea region where they gather in great numbers. There ARE other regions on Golarion where they do... but we aren't quite ready to say more about that yet.

2) There's rules for one of the sky metals in the upcoming Dungeons of Golarion. We'll get to the remaining ones eventually.

3) Yes.

4) No. If and when we do an adventure where she plays a role, we want the luxury of being able to decide the best class for her there and then for that adventure. That's mostly why we don't list classes and levels for NPCs in the first place.

5) They're sorcerers. Many of them multiclassed with fighter or rogue.

Grand Lodge

James,

Can we expect a boxed set of Intro to Pathfinder in the future? I REALLY want to get some of the child like creatures at the school I work with involved with my favorite hobby of all time. I think the core rule book is a bit much to show elementary kids just yet....:)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


Hey! Get your own ask questions thread! :-P

My apologies. I have been severely and inappropriately overposting in this thread and promise to curb myself in the future. It has been a serious misuse of the Paizo messageboards and I'll work on correcting myself from now on.

Contributor

Dinkster the Dinkmeister wrote:

James,

Can we expect a boxed set of Intro to Pathfinder in the future? I REALLY want to get some of the child like creatures at the school I work with involved with my favorite hobby of all time. I think the core rule book is a bit much to show elementary kids just yet....:)

Check back with us in October!

Grand Lodge

James,

Thank you Thank you Thank you!!!!
+100 to Pathfinder... Now all I need to do is get them to drink Mountain Dew and the world will be mine!!!! Muah hahahahahaha


Pathfinder Adventure Subscriber

Question from the Old World: What the heck is Mountain Dew?


It's a highly caffeinated carbonated beverage; kinda....lemon lime.


Kajehase wrote:
Question from the Old World: What the heck is Mountain Dew?

Ah, Mountain Dew, the nectar of gamers, the Green Delight, the Drink of Gamers...

Or as I like to call it, "Elf-P1ss" :)

It's a cola produced by Pepsi, and in some circles is considered the gamer/geek drink of choice due to its relatively high caffeine content and green coloration (reminiscent of elves). Go look it up online, you'll find plenty of information on this New World substance. It's my particular favorite, but then again I'm a gamer in the New World :)


It's kinda crappy; you're not missing anything.

Grand Lodge

OH NO NO NO Mountain Dew Whiteout is a cross between the beverage Squirt and Mountain Dew... That stuff is DA BOMB!!!! Mountain Dew Rules!!!! hahahaha


This is why the French make fun of us.


Pathfinder Rulebook Subscriber
Lathiira wrote:
Kajehase wrote:
Question from the Old World: What the heck is Mountain Dew?

Ah, Mountain Dew, the nectar of gamers, the Green Delight, the Drink of Gamers...

Or as I like to call it, "Elf-P1ss" :)

It's a cola produced by Pepsi, and in some circles is considered the gamer/geek drink of choice due to its relatively high caffeine content and green coloration (reminiscent of elves). Go look it up online, you'll find plenty of information on this New World substance. It's my particular favorite, but then again I'm a gamer in the New World :)

Don't forget the fact that it's got more sugar than any other drink on the market.

So you get a caffein buzz, and a sugar rush at the same time. It's about the strongest buzz you can get short of freebasing a mixture of jolt cola and blue agave nectar.


It's the same color as radiator fluid.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Mountain Dew is Crack in liquid consumable form.


I like Mountain Dew Voltage. It's raspberry and ginseng flavored. And most importantly, it's blue, not green.


Kvantum wrote:
No, the real champion is Mountain Dew Throwback. Caffeine and Pure Cane Sugar plus none of that High Fructose Corn Syrup garbage giving it a bitter aftertaste. You can't get it everywhere in the US anymore, but we have it all over the place here in Texas.

I didn't realize it wasn't widely distributed. I haven't had a problem finding it, but I live in a suburb of Chicago, so I imagine it may be a little easier for me than someone who lives in Idaho or some other remote region.

Voltage is still best, though.

RPG Superstar 2009 Top 32

Mr. Jacobs,

Has the PathfinderRPG become so bloated with "Archetypes" that the original classes in the core rulebook have become obsolete?


Talonne Hauk wrote:
Kvantum wrote:
No, the real champion is Mountain Dew Throwback. Caffeine and Pure Cane Sugar plus none of that High Fructose Corn Syrup garbage giving it a bitter aftertaste. You can't get it everywhere in the US anymore, but we have it all over the place here in Texas.

I didn't realize it wasn't widely distributed. I haven't had a problem finding it, but I live in a suburb of Chicago, so I imagine it may be a little easier for me than someone who lives in Idaho or some other remote region.

Voltage is still best, though.

I grew up in a Pepsi family - my stepfather ran a bottling plant for over 40 years - so we always had Mountain Dew of some sort around the house (my parents preferred the diet variety).

But now, I've graduated to a whole new level: Mountain Dew AMP.

Jeez Louise, that stuff is powerful. Running on three hours of sleep and got an eight hour shift and a five hour game session behind it? Drink a can of Amp. It's the soda that makes addicts not miss amphetamines anymore.


Pathfinder Adventure Path Subscriber

Heh. Here in Australia we apparently get the caffeine-free version as standard. Caffeinated Mountain Dew is simply not sold here.


Are changelings immune to girdles of opposite gender since they are always female?

Paizo Employee Creative Director

Lord Fyre wrote:

Mr. Jacobs,

Has the PathfinderRPG become so bloated with "Archetypes" that the original classes in the core rulebook have become obsolete?

I don't think so. Do you?

Does anyone else? (I'm actually curious—I think that there IS a point where there's "enough" archetypes, just as 3.5 reached a point where there were enough prestige classes... I don't think we're there yet, but by the time Ultimate Combat is out, we'll be close.)

The fact that no matter how many archetypes are out there, you're still a rogue or a bard or a fighter pretty much means that the original classes aren't obsolete at all—that's one way that archetypes are, in my opinion, a stronger design paradigm than new base classes or prestige classes.

Paizo Employee Creative Director

doctor_wu wrote:


Are changelings immune to girdles of opposite gender since they are always female?

Not immune, but it's easy enough for them to undo whatever the girdle does. Although whether or not it changes their baseline underlying personality... that's a thing only the GM can answer.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

I don't think we're there yet, but by the time Ultimate Combat is out, we'll be close.

Honestly, I don't know. It will probably be enough for now. However, later on down the line, if you do books on (for example) the other planets in the solar system, we may have need of other archetypes. I'd say that as long as you continue to print them for a reason, like to fill niches, instead of just as book filler(3.5 strategy), you should be fine.


cynarion wrote:
Heh. Here in Australia we apparently get the caffeine-free version as standard. Caffeinated Mountain Dew is simply not sold here.

I'm sorry. So, so sorry. I hadn't even heard of such a thing until you mentioned it. You have my utmost sympathies, getting the incomplete, imperfect version of liquid Nirvana :)


James Jacobs wrote:


Does anyone else? (I'm actually curious—I think that there IS a point where there's "enough" archetypes, just as 3.5 reached a point where there were enough prestige classes... I don't think we're there yet, but by the time Ultimate Combat is out, we'll be close.)

Since you're asking I think not. I think some classes 'might' suffer from this, but other do not. I don't think clerics/wizards/sorcerers/rangers are there at all. I don't play barbarians/rogues(in pathfinder yet)/bards/druids.

Fighter and monks are a toss up for me. I love some Archetypes, but I still feel like the standard is a great choice.

From what I've seen on the board is does seem like most people drift away from the core barbarian, but that's just speculation.

Paizo Employee Creative Director

One thing that I think archetypes do VERY well is allow for two base classes to feel very different.

If we get to a point where you can have an entire party of adventurers all composed of the same class, but everyone in the party feels like a different character while STILL all feeling like fighters or rogues or witches or whatever, that's the best place to be.

Shadow Lodge

James Jacobs wrote:


I don't think so. Do you?

I do not. I personally like the archetype system, and feel there are times when the base is still relevant. 3/4 times I'll play a base monk for stunning fist, even though I love the flavor of four winds.

Fighter is harder, since its a class that already favored specializing in a way of fighting, but even then, there may be some builds that favor the vanilla.

I like the options, but I don't feel overwhelmed. I do prefer this to prestige classes, as I feel like I'm the type of character I want to be out of the gate, instead of at level 6.

There definitely might be a point where there are enough archetypes, but as a character building mechanism I really like them. They remind me of kits from 2nd ed. I loved kits.

Shadow Lodge

James Jacobs wrote:
I think that there IS a point where there's "enough" archetypes, just as 3.5 reached a point where there were enough prestige classes...

Unfortunately, they then proceeded to publish several hundred more prestige classes...

I think the core classes have about enough...so I'm hoping that Ultimate Magic and Ultimate Combat concentrate more on the APG classes (as well as the Magus and the Gunslinger).

The Gunslinger has become it's own core class now, correct? Or is it still just an "alternate" fighter?


James Jacobs wrote:

One thing that I think archetypes do VERY well is allow for two base classes to feel very different.

If we get to a point where you can have an entire party of adventurers all composed of the same class, but everyone in the party feels like a different character while STILL all feeling like fighters or rogues or witches or whatever, that's the best place to be.

Personally, no, I do not feel the class "market" is oversaturated. Diversity is the spice of life, or the game. I prefer the archetypes over prestige classes. Prestige classes seem more suitable for NPCs than PCs.

That being said, I will say I have had make adjustments if a group roles are not covered. Roles defined as being some sort of damage taker type, a damage dealer type, a healer, and a utility type person(skill based). Of course, many pathfinder classes cover a mix of these roles but as I look at an assembled group of players, if one of these roles is missing, the adventure becomes increasingly more difficult.

I would also suggest posting a survey at some time to find out what people play the most. You should also think about keeping character sheets online at some point as a service. You could then data mine a character database whenever you want and see player trends and would help making business decisions. If you already have this, I have not seen it.

Also, I just wanted to mention, I saw that you used gust of wind/rot grub swarm combo against Jason...awesome! Did anyone die?

Paizo Employee Creative Director

Kthulhu wrote:
The Gunslinger has become it's own core class now, correct? Or is it still just an "alternate" fighter?

That's an answer we'll be giving closer to Gen Con.


cynarion wrote:
Heh. Here in Australia we apparently get the caffeine-free version as standard. Caffeinated Mountain Dew is simply not sold here.

In Cananda it's illegal for any clear soft drink to have caffiene in it.

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