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Paizo Employee Creative Director

Silver Surfer wrote:
James Jacobs wrote:

Nope; no plans to do anything with Dreamed Secrets. It's currently in anything-but-limbo in one of our hardcovers (Inner Sea Gods) so it's not going anywhere anytime soon. It is, in fact, in line with its intents, and I'm not seeing any difference between what you wrote above in italics and what appears in print on page 211 of Inner Sea Gods, so maybe I'm missing the point of the question?

Hmmm... I'd read from someone that due to....

FAQ

That the description for Dreamed Secrets (from pfsrd.com).....

Dreamed Secrets

Meant that a cleric of an Outer God/Great Old One would effectively have no use for the feat.... or does the wording mean that it is more a problem for a spontaneous caster(ie reference to spells known) rather than a prepared caster (eg a cleric)?

Thanks

The whole point of Dreamed Secrets is that it lets a divine spellcaster cast a few spells from the wizard spell list, but at a potential risk of Wisdom damage. That's what it does, and as such it works as well for a cleric of a Great Old One as it would for any cleric. Not sure what the problem is, but if it IS a problem, I suspect it's aggressive over-interpretation of rules. And that's not something I can fix.

But Dreamed Secrets SPECIFICALLY SAYS that you add them to your spells known. The intent of the rules is clear to me; if you're a cleric of a deity and you take the feat, you get to pick some wizard spells to cast.


Hello James, how are you this fine evening?

I have a question about one of the archetypes from inner sea magic, if you don't mind.

The First Worlder summoner's (link) summon nature ally class feature does not include some of the specific text from the summon monster ability from the vanilla summoner.

Specifically it doesn't directly say that the first wolrder can summon as a standard action or that the duration of the spell is increased to 1 minute/level or if he can use it simultaneously with his eidolon or not.

In this specific case, does the lack of text signify that it has the same restrictions of the vanilla summoner, or does it mean that it operates under different rules (full-round casting, round/level duration and usable while eidolon is out and about)?

Thank you in advance!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I learned about the comic Rat Queens after you mentioned it here, and wanted to thank you as it's become my new favorite thing in the world.

So to return the favor, have you ever read Death Vigil?


James Jacobs wrote:
HWalsh wrote:

James, here is one...

And yes, I know Paladins are your least favorite class (no love... Sniffle :P) but my question isn't about Paladins...

My question is about the Anti-Paladin...

...

The name.

Why did you keep the name? That is a horrible name. It sounds... Ugh... If that was the one what won, what were the runners up?

We decided to keep the name because of nostalgia—it's a name that hearkens back to the early editions of the game. Further, we wanted to do a different take on the concept than D&D 3rd edition, which made the role into a prestige class and called it a Blackgaurd. We didn't want to "overwrite" that prestige class by recycling the name, and going with "antipaladin" for the nostalgia value seemed to be the best bet at the time.

At least, that's my understanding. I would have rather not done it at all, frankly, but instead update/adapt the blackguard prestige class, but it was Jason's call in the end so we went with Antipaladin.

The Anti-Paladin was originally an NPC submitted to Dragon Magazine. I only wish people had kept with the original idea.

The Paladin healed, the Anti-Pal harmed.
The Paladin was fearless, the Anti-Pal was a coward.

But yeah, I guess it makes sense... It's just... So terrible sounding heh.

Paizo Employee Creative Director

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Ral' Yareth wrote:

Hello James, how are you this fine evening?

I have a question about one of the archetypes from inner sea magic, if you don't mind.

The First Worlder summoner's (link) summon nature ally class feature does not include some of the specific text from the summon monster ability from the vanilla summoner.

Specifically it doesn't directly say that the first wolrder can summon as a standard action or that the duration of the spell is increased to 1 minute/level or if he can use it simultaneously with his eidolon or not.

In this specific case, does the lack of text signify that it has the same restrictions of the vanilla summoner, or does it mean that it operates under different rules (full-round casting, round/level duration and usable while eidolon is out and about)?

Thank you in advance!

It doesn't indirectly say it either, and in such a case, it's best to assume that it operates the normal way. For summoners, that means that the First Worlder's summon nature's ally spells get the same benefit a normal summoner's summon monster spells gets.

Paizo Employee Creative Director

Squeakmaan wrote:

I learned about the comic Rat Queens after you mentioned it here, and wanted to thank you as it's become my new favorite thing in the world.

So to return the favor, have you ever read Death Vigil?

I have not.

Grand Lodge

Pathfinder Adventure Path Subscriber

How are books mass-produced in Golarion?

I recall references to massed groups of scribes (The Pathfinder Society uses criminals iirc) but I have no memory of the printing press being mentioned.


James Jacobs wrote:
Ral' Yareth wrote:

Hello James, how are you this fine evening?

I have a question about one of the archetypes from inner sea magic, if you don't mind.

The First Worlder summoner's (link) summon nature ally class feature does not include some of the specific text from the summon monster ability from the vanilla summoner.

Specifically it doesn't directly say that the first wolrder can summon as a standard action or that the duration of the spell is increased to 1 minute/level or if he can use it simultaneously with his eidolon or not.

In this specific case, does the lack of text signify that it has the same restrictions of the vanilla summoner, or does it mean that it operates under different rules (full-round casting, round/level duration and usable while eidolon is out and about)?

Thank you in advance!

It doesn't indirectly say it either, and in such a case, it's best to assume that it operates the normal way. For summoners, that means that the First Worlder's summon nature's ally spells get the same benefit a normal summoner's summon monster spells gets.

So under this interpretation it would be fair to assume that the first worlder can only use his summon nature ally spell-like abilities if his eidolon is not summoned, right? (forgive me if I am being dense, english is not my mother language)

Paizo Employee Creative Director

1 person marked this as a favorite.
Darrell Impey UK wrote:

How are books mass-produced in Golarion?

I recall references to massed groups of scribes (The Pathfinder Society uses criminals iirc) but I have no memory of the printing press being mentioned.

There are printing presses on Golarion—see page 257 of the Inner Sea World Guide; that's one way these books can be produced.

Paizo Employee Creative Director

Ral' Yareth wrote:
James Jacobs wrote:
Ral' Yareth wrote:

Hello James, how are you this fine evening?

I have a question about one of the archetypes from inner sea magic, if you don't mind.

The First Worlder summoner's (link) summon nature ally class feature does not include some of the specific text from the summon monster ability from the vanilla summoner.

Specifically it doesn't directly say that the first wolrder can summon as a standard action or that the duration of the spell is increased to 1 minute/level or if he can use it simultaneously with his eidolon or not.

In this specific case, does the lack of text signify that it has the same restrictions of the vanilla summoner, or does it mean that it operates under different rules (full-round casting, round/level duration and usable while eidolon is out and about)?

Thank you in advance!

It doesn't indirectly say it either, and in such a case, it's best to assume that it operates the normal way. For summoners, that means that the First Worlder's summon nature's ally spells get the same benefit a normal summoner's summon monster spells gets.
So under this interpretation it would be fair to assume that the first worlder can only use his summon nature ally spell-like abilities if his eidolon is not summoned, right? (forgive me if I am being dense, english is not my mother language)

Correct. Just like normal for a summoner.


Mr. Jacobs. I was wondering exactly how compatible D&D 3.5 is with Pathfinder. Are they easily meshed with little effort? Or have they evolved to become so different that they can not be used together?

Paizo Employee Creative Director

Jack, that fricking Rogue wrote:
Mr. Jacobs. I was wondering exactly how compatible D&D 3.5 is with Pathfinder. Are they easily meshed with little effort? Or have they evolved to become so different that they can not be used together?

There's a lot of tiny improvements in Pathfinder and a fair number of big ones, but an experienced GM should have relatively little problem using a 3rd edition product with Pathfinder. You'll need to adjust here and there, of course, but one of the main design goals of Pathfinder was to preserve compatibility with 3.5 rules (and by extension, earlier versions of those rules).


Mr. Jacobs,

The Duergar, the evil dwarves, are a disciplined evil race, from what i've read.

Do you think they have, or is there known already, an elite type of soldier? Or a very high in hierarchy related figure, aside from their elders?

I'm having my party venture into the darklands, as such.


James - What products would you recommend reading to get more info on half drow? There's a lot of crunch on them in the ARG, but not a lot of flavor or insight into their cultures compared to traditional half elves.

I remember in Forgotten Realms they're treated a step above voluntarily serving or allied "lesser races", such as duergar, and definitely better than slaves, but constantly reminded they'll never rise even to the station of a commoner drow.

But given Golarion isn't the Realms, I thought you could give me some insight or point me in the right direction.

Liberty's Edge

James Jacobs wrote:
HangarFlying wrote:
James Jacobs wrote:
HangarFlying wrote:
Reflecting back upon your time playing 1st Ed. AD&D, did you adhere to the rules for demi-human class and level limits?
Absolutely not. Hated level limits, and they were one of my favorite things to see go away, finally, in 3rd edition.

Did you keep the racial class restrictions (dwarves can't be magic users, etc.)?

Did you give humans anything extra to make them more attractive to play?

A significant part of my homebrew was that I invented several dozen different variant races and subraces for players to choose, and I tried to spread out the options for classes and level limits a lot better. I generally kept the same themes (no dwarf wizards, for example) except if I felt that breaking a theme for a particular sub race would be fun.

If I remember correctly, I gave humans a free stat boost of their choice; this was before 3.5 actually did the same. I also had a demon-infused race a la tieflings before they came along—I called them kulgores and/or skavelings in my homebrew.

Thanks for the insight!


James Jacobs wrote:
Jack, that fricking Rogue wrote:
Mr. Jacobs. I was wondering exactly how compatible D&D 3.5 is with Pathfinder. Are they easily meshed with little effort? Or have they evolved to become so different that they can not be used together?
There's a lot of tiny improvements in Pathfinder and a fair number of big ones, but an experienced GM should have relatively little problem using a 3rd edition product with Pathfinder. You'll need to adjust here and there, of course, but one of the main design goals of Pathfinder was to preserve compatibility with 3.5 rules (and by extension, earlier versions of those rules).

Ah, so my group members ARE just being incredibly stubborn and bullheaded. Good to know.

Grand Lodge

James Jacobs wrote:
Therrux wrote:

Hey James I have a number of questions if you would be willing to indulge me.

1. What type of slashing weapon is favored by the Monks of the Seven Forms from the nation of Taldor? Would they have access to some sort of trait that would let them use scimitars as monk weapons, or is it some other weapon?

1) For Taldor, the falcata is the one that immediately comes to mind, but th

You Tease-Rex.

Paizo Employee Creative Director

The Fiend Fantastic wrote:

Mr. Jacobs,

The Duergar, the evil dwarves, are a disciplined evil race, from what i've read.

Do you think they have, or is there known already, an elite type of soldier? Or a very high in hierarchy related figure, aside from their elders?

I'm having my party venture into the darklands, as such.

There's plenty of elite duergars; they can be whatever level you need them to be, in fact, and are a good choice for mid or even high level play.

Paizo Employee Creative Director

thegreenteagamer wrote:

James - What products would you recommend reading to get more info on half drow? There's a lot of crunch on them in the ARG, but not a lot of flavor or insight into their cultures compared to traditional half elves.

I remember in Forgotten Realms they're treated a step above voluntarily serving or allied "lesser races", such as duergar, and definitely better than slaves, but constantly reminded they'll never rise even to the station of a commoner drow.

But given Golarion isn't the Realms, I thought you could give me some insight or point me in the right direction.

Mechanically speaking, half-drow in Golarion are not really all that different from other half-elves. The best bets to get more info on them would be Inner Sea Races and Bastards of Golarion.


James Jacobs wrote:
Darrell Impey UK wrote:

How are books mass-produced in Golarion?

I recall references to massed groups of scribes (The Pathfinder Society uses criminals iirc) but I have no memory of the printing press being mentioned.

There are printing presses on Golarion—see page 257 of the Inner Sea World Guide; that's one way these books can be produced.

How mass-produced are they? Is there a Books & Nobles? and given that primitive printing presses are still fairly labor intensive, are books still only for the moneyed classes?


James Jacobs wrote:


The whole point of Dreamed Secrets is that it lets a divine spellcaster cast a few spells from the wizard spell list, but at a potential risk of Wisdom damage. That's what it does, and as such it works as well for a cleric of a Great Old One as it would for any cleric. Not sure what the problem is, but if it IS a problem, I suspect it's aggressive over-interpretation of rules. And that's not something I can fix.

But Dreamed Secrets SPECIFICALLY SAYS that you add them to your spells known. The intent of the rules is clear to me; if you're a cleric of a deity and you take the feat, you get to pick some wizard spells to cast.

OK.... fair enough!

Izargriel Cinderheart, Cleric of Mhar, wishes you a Happy Christmas!


Do you have any plans to see the new Tina Fey/Amy Poehler movie "Sisters"? Does hearing it features a drug dealer named Pazuzu change your mind?

Scarab Sages

Drahliana Moonrunner wrote:
James Jacobs wrote:
Darrell Impey UK wrote:

How are books mass-produced in Golarion?

I recall references to massed groups of scribes (The Pathfinder Society uses criminals iirc) but I have no memory of the printing press being mentioned.

There are printing presses on Golarion—see page 257 of the Inner Sea World Guide; that's one way these books can be produced.
How mass-produced are they? Is there a Books & Nobles? and given that primitive printing presses are still fairly labor intensive, are books still only for the moneyed classes?

Even if there were not tons of wizard apprentices/cleric neophytes, a cantrip/orison makes for a cheap magical item. So, Scrivener's Chant and half a room of flunkies leads to as many books as you want.


As a question on art done for the Runelords, you've mentioned in previous answers, I think, that Sorshen's glaive (the one in Inner Sea Magic) is inaccurate to her overall design. She also doesn't look particularly over the top like some are depicted (e.g. most succubi), or beyond what you tend to see in most fantasy art (barring stuff that goes over the top like the Dragon's Crown sorceress class, or the art of Sophitia in Soul Calibur IV).

Besides her extremely powerful magic, was the way Sorshen acted/spoke a big part of her ability to influence and seduce others, rather than her looks? Or is her image pretty much accurate to how you envisioned her when porting/adapting the Runelords from your homebrew setting?

Silver Crusade

James,
(a) What did you get me for my birthday tomorrow? ;)
(b) When is your birthday?

Paizo Employee Creative Director

2 people marked this as a favorite.
Drahliana Moonrunner wrote:
James Jacobs wrote:
Darrell Impey UK wrote:

How are books mass-produced in Golarion?

I recall references to massed groups of scribes (The Pathfinder Society uses criminals iirc) but I have no memory of the printing press being mentioned.

There are printing presses on Golarion—see page 257 of the Inner Sea World Guide; that's one way these books can be produced.
How mass-produced are they? Is there a Books & Nobles? and given that primitive printing presses are still fairly labor intensive, are books still only for the moneyed classes?

The printing press is relatively new. The meta-reason we put one in the setting was to allow for the creation of cool adventure handouts, of course, but in-world they're not THAT widespread. There are bookstores, but not chain bookstores. Books are expensive, and like the real world, can get VERY expensive and become works of art, but they're not "for the rich only; there are relatively inexpensive books that folks can buy. Remember, a blank spellbook only costs 15 gp, and that's gonna be a big and sturdy volume. A look through ultimate equipment finds other examples; a blue book (a book detailing the seedier entertainment and establishments in a city) is only 5 gp, while a holy text ranges from 1 gp to 100 gp.

Remember, Golarion is NOT the same as a real world medieval setting; it takes some inspiration from that, but the presence of magic and the fact that recorded history has been going on longer on Golarion than on Earth means that in some ways, their standards and quality of living might even be higher than we have today.

Paizo Employee Creative Director

Slithery D wrote:
Do you have any plans to see the new Tina Fey/Amy Poehler movie "Sisters"? Does hearing it features a drug dealer named Pazuzu change your mind?

HA! That's funny, but it doesn't change my mind. With "The Hateful Eight" and "The Revenant" and "Heart of the Sea" and a few others coming out at the same time, and with "Star Wars" and "Hunger Games" having eaten up my movie viewing time earlier this week, and with me heading down south to a small town with only one theater that'll be playing "Creed" while I'm there... chances of me seeing "Sisters" in the theater are pretty much zero.

Dark Archive

What do you think of an Elder Scrolls campaign setting?

Paizo Employee Creative Director

4 people marked this as a favorite.
Alleran wrote:

As a question on art done for the Runelords, you've mentioned in previous answers, I think, that Sorshen's glaive (the one in Inner Sea Magic) is inaccurate to her overall design. She also doesn't look particularly over the top like some are depicted (e.g. most succubi), or beyond what you tend to see in most fantasy art (barring stuff that goes over the top like the Dragon's Crown sorceress class, or the art of Sophitia in Soul Calibur IV).

Besides her extremely powerful magic, was the way Sorshen acted/spoke a big part of her ability to influence and seduce others, rather than her looks? Or is her image pretty much accurate to how you envisioned her when porting/adapting the Runelords from your homebrew setting?

The original design for her glaive was something that had two blades at the end, sort of like a two-tined trident, but with blades instead of spikes. There was, obviously, a miscommunication in the art, and the artist depicted her glaive as having a blade at either end, which kinda annoyed me because I'm really not a fan of double weapons like that—they're kinda nonsensical. But! It's too late now, and honestly today I've kind of grown to like the look for her. She's not intended to be over the top sexually, and that's a look we generally do try to avoid "spamming" or using at all. By deliberately not going super over the top for the Runelord of Lust, that not only plays with expectations and plays against type, but shows that you can be sexy without dressing all nakedy. Compared to most of the other art we do, she IS pretty skimpy in attire, but yeah... her design deliberately walks the line there.

Sorshen used everything in her power to control and command. Her appearance, her magic, and her significant skill at Bluff, Diplomacy, and Intimidate all came into play.

Sorshen was never one of the NPCs from my homebrew—of the runelords, only Alaznist, Krune, Karzoug, Zutha, and Xanderghul were NPCs from my home setting, and of those, they all changed pretty significantly in transforming into wizards. Belimarius was one I made up entirely on the spot, as was Sorshen, whose name was inspired by Sorsha, the best part of that old movie Willow. But the character herself is pretty much all Golarion, with plenty of inspiration from real world and fiction (such as Elizabeth Bathory, obviously).

Paizo Employee Creative Director

10 people marked this as a favorite.
The Fox wrote:

James,

(a) What did you get me for my birthday tomorrow? ;)
(b) When is your birthday?

(a) This official note that the next time you play Pathfinder, you get one free reroll of a d20. You can choose to take that reroll AFTER you know the result of the previous roll, but must take the result of the new roll.

(b) January 9th.

Paizo Employee Creative Director

1 person marked this as a favorite.
NenkotaMoon wrote:
What do you think of an Elder Scrolls campaign setting?

I've played every one of the Elder Scrolls games (with the exception of Battlespire), and have finished them all (no small feat for some of the earlier ones, especially Arena!) save for Elder Scrolls online (which can't be finished, due to the nature of the game), so obviously I'm in love with the setting. A pen and paper translation of the setting would be interesting to see, that's for sure!

Dark Archive

Neat, ESO players already use some systems based on pen and paper for Rp.

What do think of their changes from the traditional Drow (Dunmer in TES) and the Dwarves (Dwemer in TES)?

Paizo Employee Creative Director

2 people marked this as a favorite.
NenkotaMoon wrote:

Neat, ESO players already use some systems based on pen and paper for Rp.

What do think of their changes from the traditional Drow (Dunmer in TES) and the Dwarves (Dwemer in TES)?

Pretty cool; I love the way the Dunmer used insects as beasts of burden in Morrowind. And what they did with Dwarves was REALLY cool; made them into myths and legends so their presence is all over but they themselves are a mystery. I'm pretty okay with the design philosophy of "dwarves should be seen but not heard" I guess. :-P


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

Does Sorshen go into a major fit when her control over someone "goes away"?


What about the "dwarves were just another type of elf, as are orcs"...do you like that "everything is either a man or mer/elf" racial structure?


James Jacobs wrote:
NenkotaMoon wrote:

Neat, ESO players already use some systems based on pen and paper for Rp.

What do think of their changes from the traditional Drow (Dunmer in TES) and the Dwarves (Dwemer in TES)?

Pretty cool; I love the way the Dunmer used insects as beasts of burden in Morrowind. And what they did with Dwarves was REALLY cool; made them into myths and legends so their presence is all over but they themselves are a mystery. I'm pretty okay with the design philosophy of "dwarves should be seen but not heard" I guess. :-P

How do you feel about the fact that the majority of races in TES are all elves? Including Orcs and Dwarves?

Mer = Elf, Orismer, Dunmer, Dwemer, Aldmer etc, are all elves.

Silver Crusade

James Jacobs wrote:
The Fox wrote:

James,

(a) What did you get me for my birthday tomorrow? ;)
(b) When is your birthday?

(a) This official note that the next time you play Pathfinder, you get one free reroll of a d20. You can choose to take that reroll AFTER you know the result of the previous roll, but must take the result of the new roll.

(b) January 9th.

THANKS! :D

Paizo Employee Creative Director

Queen Moragan wrote:
Does Sorshen go into a major fit when her control over someone "goes away"?

Nope; she's not prone to major fits.

Paizo Employee Creative Director

2 people marked this as a favorite.
thegreenteagamer wrote:
What about the "dwarves were just another type of elf, as are orcs"...do you like that "everything is either a man or mer/elf" racial structure?

I like that a lot, in fact.

Paizo Employee Creative Director

2 people marked this as a favorite.
Tels wrote:
James Jacobs wrote:
NenkotaMoon wrote:

Neat, ESO players already use some systems based on pen and paper for Rp.

What do think of their changes from the traditional Drow (Dunmer in TES) and the Dwarves (Dwemer in TES)?

Pretty cool; I love the way the Dunmer used insects as beasts of burden in Morrowind. And what they did with Dwarves was REALLY cool; made them into myths and legends so their presence is all over but they themselves are a mystery. I'm pretty okay with the design philosophy of "dwarves should be seen but not heard" I guess. :-P

How do you feel about the fact that the majority of races in TES are all elves? Including Orcs and Dwarves?

Mer = Elf, Orismer, Dunmer, Dwemer, Aldmer etc, are all elves.

Still like it! ;-P

Silver Crusade

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Are there ways to roleplay the "Lame" oracle curse besides the obvious "born with a club-foot" trope?


Lots of cool technological items from the tech guide (e.g. inssuit, monowhip, lots of heavy weapons) don't appear in the Iron Gods AP. I realize it wouldn't be practical for everything to show up, but was this ever a deliberate case of balance ("we better let a GM decide if he wants this in his game, not force it as default treasure") or was the inclusion of any given item just up to the individual adventure authors and what they felt was right which necessarily added up to lots of items never appearing?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Are there ways to roleplay the "Lame" oracle curse besides the obvious "born with a club-foot" trope?

Sure; why wouldn't there be?

Paizo Employee Creative Director

Slithery D wrote:
Lots of cool technological items from the tech guide (e.g. inssuit, monowhip, lots of heavy weapons) don't appear in the Iron Gods AP. I realize it wouldn't be practical for everything to show up, but was this ever a deliberate case of balance ("we better let a GM decide if he wants this in his game, not force it as default treasure") or was the inclusion of any given item just up to the individual adventure authors and what they felt was right which necessarily added up to lots of items never appearing?

Not all of them do, but there's a monowhip in the 5th adventure if I recall correctly.

All of the technological items were built using the same guidelines as those for magic items, so as far as "game balance" is concerned, let the gp value be your guide. A magic item worth 40,000 gp is equivalent to a technological item worth 40,000 gp.

For most of the tech items, the placement was left to me during the development of the adventure path, since the final rules weren't all available to the adventure writers at the time. The reason why some got in and some did not is purely a combination of author and developer choice... same as how not every magic item in the Core Rulebook shows up in every campaign.


Thanks, I missed that monowhip somehow when I was searching pdfs. I see it now.

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

What led to the decision (if there was ever a conscious one) to not design an "art" style domain?

I bet there were a bunch'o factors, and I'm certainly not against homebrewing one for any Shelynite players, but I'm just wondering the Paizonian opinion.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are a bunch of farmsteads near Sandpoint. I guess these are free farmers. How much do they make in say a year, on average?

What about farmers in other lands? Is serfdom a thing anywhere? Are the farmers in Cheliax mostly serfs or slaves? What about Taldor? Andoran? The River Kingdoms?


James Jacobs wrote:
The Fox wrote:
James, When is your birthday?
January 9th.

Wow, so's mine! :)

Anyway, some questions.

James Jacobs wrote:
Remember, Golarion is NOT the same as a real world medieval setting; it takes some inspiration from that, but the presence of magic and the fact that recorded history has been going on longer on Golarion than on Earth means that in some ways, their standards and quality of living might even be higher than we have today.

1. In what ways?

James Jacobs wrote:
Therrux wrote:
Who do you consider the scariest Runelord?
Alaznist.

2. How's she scarier than Sorshen?


Mr. Jacobs,

With the coming of the new Strange Aeons AP I was wondering, what's your favorite Mythos creature(s) and why?

(Sorry if you've already answered this question)

Thanks!

RPG Superstar 2012 Top 16

James Jacobs wrote:
Archpaladin Zousha wrote:
Are there ways to roleplay the "Lame" oracle curse besides the obvious "born with a club-foot" trope?
Sure; why wouldn't there be?

I think he's looking for alternate versions of what 'lame' might be.

If so:

A twisted back, possibly from scoliosis as a child.

A long-shattered knee. YOur leg is locked straight and can't bend at all. You pivot along when you walk.

Limp amputation, possibly combat, possibly gangrene or disease (gout, diabetes). You have a pegleg or wooden stump.

Your legs are unequal in length, causing you to have a stump leg.

Nerve damage to your leg, you've lost most feeling in your foot/leg and your leg is mostly muscle atrophied. Could be from diabetes or from a back injury. You lurch as you walk.

Swollen feet/ankles. The sheer pain of walking makes you lame. Could be from a form of gout or arthritis, or a broken foot/feet that were set incorrectly as a child. You simply cannot move quickly without experiencing great pain.

These are all different forms of 'lame'. An interesting version could be a person without legs who gets around on masterful control of crutches, and can actually balance on one of them without difficulty.

==Aelryinth

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