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Paizo Employee Creative Director

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The Doomkitten wrote:
What would happen if a put a variety of bleeding-edge weapons with enough ammo to supply an army in the Paizo offices with everyone in them, removed all of the caffeine and sugar in the building, and locked down the place for three days?

There would be a noticeable interruption in the flow of subscription product.

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:
Rysky wrote:

Just saw the art for the Vilderavn!

SQQQQQQQQQUUUUUUUUUUUEEEEEE!!!!!

Would be I correct in guessing what might have inspired it (aside from mythology and folklore)? :3

I have no idea. You'd have to ask Wes. I wasn't involved.
Aw, okay. I know your a From Software fan so I thought it was a shout-out to Sir Artorias from Dark Souls 1.

Oh. No, it wasn't. It's possible it and Sir Artorias both got independently inspired by the same source... but a "black knight" type creature is hardly cutting-edge inspiration...

Paizo Employee Creative Director

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AlgaeNymph wrote:
Speaking of Wayfinder 11, Pathfinder #99 mentions that "Larger cities, such as Senara, are falling to the Glorious Reclamation" (p.3). Does that mean that Senara's going to be involved in Hell's Vengeance?

That is indeed an easter egg for Hell's Vengeance.


James Jacobs wrote:
AlgaeNymph wrote:
Speaking of Wayfinder 11, Pathfinder #99 mentions that "Larger cities, such as Senara, are falling to the Glorious Reclamation" (p.3). Does that mean that Senara's going to be involved in Hell's Vengeance?
That is indeed an easter egg for Hell's Vengeance.

But is Senara, detailed in Wayfinder 11 (p.12-13), going to be in Hell's Vengeance?


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James Jacobs wrote:
Pathos wrote:

If I was a marauding Werewolf, and you shot me with a +3 longbow with mundane arrows... Would your arrow get past my DR?

O,o?

(Nope, no ulterior motives for me asking this here... )

Depends on how much damage I rolled.

Isn't the answer "yes, +3 weapons bypass DR/Silver"?

Grand Lodge

Pathfinder Adventure Path Subscriber

There is an argument out there that all the wording says is that a magical bow will alow its arrows to bypass magical DR; there's no indication that it passes on an amount of magicalness (sorry) which would allow it to cut ghrough silver/adamantine/etc DR.


James Jacobs wrote:
Pathos wrote:

If I was a marauding Werewolf, and you shot me with a +3 longbow with mundane arrows... Would your arrow get past my DR?

O,o?

(Nope, no ulterior motives for me asking this here... )

Depends on how much damage I rolled.

I think I see what you did there...

Paizo Employee Creative Director

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AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
Speaking of Wayfinder 11, Pathfinder #99 mentions that "Larger cities, such as Senara, are falling to the Glorious Reclamation" (p.3). Does that mean that Senara's going to be involved in Hell's Vengeance?
That is indeed an easter egg for Hell's Vengeance.
But is Senara, detailed in Wayfinder 11 (p.12-13), going to be in Hell's Vengeance?

As with Kintargo, which also got detailed in an issue of Wayfinder, it will not necessarily be the same as the official version. Wayfinder is awesome and I love it, but it's produced 100% out of house by folks who are creative but don't have insight into Paizo's plans for the world and when they develop a location in Golarion for Wayfinder, it doesn't always sync up perfectly (or at all, for that matter) with what we need that location to do in an official product.

So yes, Senara is in an upcoming volume of Hell's Vengeance, but don't expect it to be the same or even similar to the version of the town that appeared in Wayfinder is all.

Paizo Employee Creative Director

deinol wrote:
James Jacobs wrote:
Pathos wrote:

If I was a marauding Werewolf, and you shot me with a +3 longbow with mundane arrows... Would your arrow get past my DR?

O,o?

(Nope, no ulterior motives for me asking this here... )

Depends on how much damage I rolled.
Isn't the answer "yes, +3 weapons bypass DR/Silver"?

That is also an accurate answer.

Paizo Employee Creative Director

2 people marked this as a favorite.
Darrell Impey UK wrote:
There is an argument out there that all the wording says is that a magical bow will alow its arrows to bypass magical DR; there's no indication that it passes on an amount of magicalness (sorry) which would allow it to cut ghrough silver/adamantine/etc DR.

There's arguments out there for a lot of things, but when you use a magic bow, it imparts ALL of its magic properties onto the ammunition you fire from it. Including things like +3 weapons penetrating DR/silver.

Dark Archive

Happy Halloween James, I hope you have a fun day
As for a question, how would you keep players involved in a grim dark/ gothic game where the setting is "too large to be changed by their actions" ?

Silver Crusade Contributor

Since the Runelords are "yours"... how deeply were you involved with Pathfinder Society design/development for:

Season 4, Year of the Risen Rune:
Runelord Krune's awakening?


Do you dress up your cat (or cats, I forget which) for Halloween :-)

Sczarni RPG Superstar 2012 Top 32

James, I am running an Old Cult themed adventure on this map (with 20 ft/block scaling). The building has been redone as a stone fort. Where on the map would you hide the secret entrance to the cult lair when they visit (no permanent humanoid inhabitants)? I have an old god or two in mind, but not sure yet...

Dark Archive

Happy Halloween James! (link to film monsters)

Paizo Employee Creative Director

2 people marked this as a favorite.
Kalindlara wrote:

Since the Runelords are "yours"... how deeply were you involved with Pathfinder Society design/development for:

** spoiler omitted **

I helped a little with the metaplot of the season and gave the team "permission" to use that one as they wished, but otherwise wasn't really involved at all.

Paizo Employee Creative Director

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ulgulanoth wrote:

Happy Halloween James, I hope you have a fun day

As for a question, how would you keep players involved in a grim dark/ gothic game where the setting is "too large to be changed by their actions" ?

Kinda a bleh day, alas... first Halloween I've not been on a no-candy diet in about 3 years and I have the flu, so I can't taste food and don't have an appetite anyway.

As for the other question... NO setting should ever be "too large to be changed by PC actions." That's one of the big differences between a tabletop RPG and an MMO on a computer; you CAN adjust and change and affect the world through your actions in ways that the world creator didn't plan. It might be more difficult in a "grim dark/gothic" game, but it should NEVER be impossible.

Paizo Employee Creative Director

captain yesterday wrote:
Do you dress up your cat (or cats, I forget which) for Halloween :-)

No.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, I am running an Old Cult themed adventure on this map (with 20 ft/block scaling). The building has been redone as a stone fort. Where on the map would you hide the secret entrance to the cult lair when they visit (no permanent humanoid inhabitants)? I have an old god or two in mind, but not sure yet...

Wherever you want. It's your game, not mine. Pick the entrance you think the PCs would guess the location the least, I guess... and since I don't know your PCs I can't advise you.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Do you think Mad Max: Fury Road's feminist message is undermined or even invalidated by its cartoonishly misogynist villains who don't accurately represent the kinds of misogyny that are most prevalent in our culture, and the glorification of violence throughout the film, with Furiosa essentially a macho, stoic action hero who just happens to be a woman, rather than illustrating other systems of power that are less anti-social?

Silver Crusade

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Archpaladin Zousha wrote:
Do you think Mad Max: Fury Road's feminist message is undermined or even invalidated by its cartoonishly misogynist villains who don't accurately represent the kinds of misogyny that are most prevalent in our culture, and the glorification of violence throughout the film, with Furiosa essentially a macho, stoic action hero who just happens to be a woman, rather than illustrating other systems of power that are less anti-social?

You haven't met a lot of misogynists have you?

Liberty's Edge

What was the original plan of the Aboleth in regards to Earthfall?

Mythic Realms says that through the sacrifice of Acavna and Amaznen, "Although Azlant was destroyed, the continents reshaped, and the world forced into an age of ash and darkness, life on Golarion survived, and the aboleths seethed."

However, Shadow in the Sky has, "The aboleths underestimated the true magnitude of this impact and accidentally sent their own race into decline as well during the millennium of hardships that followed."

The first suggests that the impact did less damage than the Aboleth wanted, but the second that it did more. There are similar 'more damage' / 'less damage' references in other texts. Did the Aboleth just mistakenly think that the impact would wipe out the surface races, but leave them relatively unaffected? Or did the intervention of the Azlanti gods change the location/force of the impact such that the Aboleth suffered more damage while the surface took less? The meteor was supposed to hit Azlant, but Aroden raised the Starstone at Absalom... does that indicate the impact was off course?


Question about the "any alignments" paladin - since you did the articles for paladins of freedom, etc., for WotC, did that result in a design space that you felt obligated to avoid for Pathfinder? (I guess like Orcus - you COULD do things with it, but you'd rather leave it to WotC/3rd parties?)

Now, I get that you have no problems with staying away from that design space, but is it nevertheless something you decided you needed to avoid?


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James Jacobs wrote:
captain yesterday wrote:
Do you dress up your cat (or cats, I forget which) for Halloween :-)
No.

You're a good man.


Can you explain the reasoning behind the decision to "unchain" the barbarian instead of the fighter? Seems to me the fighter needed "unchaining" much more than the barbarian as the class is widely considered the most powerful pure martial class around.


1)Do you have a favorite type of fleshwarped creature?

2)Which version do you like best the original Blob or the 1980's remake?

3)When you were a kid during Halloween, what did you dress as?

4)What are your top 5 non-Japanese giant monster movies?

5)Which did you like better the original Carrie or the recent remake?

6)What are your top 5 most disappointing remakes for movies?

7)What is the scariest movie you have ever seen?

Liberty's Edge

1 person marked this as a favorite.

Is the Seattle area as rainy as I've heard?

What are your winters like? Do you ever/often/never get heavy snow, or is it mostly slush, or just water all through the winter?

Do many Paizo employees use bicycles or public transportation, or is your area a car-mandatory sort?

What is the general feeling on the area public transportation network? Is the coverage good? Are the carriages dingy?

Do you have any favorite anecdote about what that area is like to live in?

Dark Archive

What's your opinion on Gestalt characters in Pathfinder?


I'm confused by Achaekek's timeline. According to Gods and Magic, Achaekek was created by the gods after the death of Arazni in 3823 AR. However, he was worshiped by the Azlants and killed Yazanova in -212 AR, according to the Campaign Setting. Am I missing something regarding his creation? I'm planning a campaign that is heavily influenced by events in the creation of the gods and Golarion, so I'm trying to make sure I'm kosher on these things when they pop up in the storytelling.

Thanks!


Krysty Underwood wrote:

I'm confused by Achaekek's timeline. According to Gods and Magic, Achaekek was created by the gods after the death of Arazni in 3823 AR. However, he was worshiped by the Azlants and killed Yazanova in -212 AR, according to the Campaign Setting. Am I missing something regarding his creation? I'm planning a campaign that is heavily influenced by events in the creation of the gods and Golarion, so I'm trying to make sure I'm kosher on these things when they pop up in the storytelling.

Thanks!

I found a post where you stated that the earlier version is canon, so is the later one just a myth created by the Red Mantis and/or other groups around that time?

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
Do you think Mad Max: Fury Road's feminist message is undermined or even invalidated by its cartoonishly misogynist villains who don't accurately represent the kinds of misogyny that are most prevalent in our culture, and the glorification of violence throughout the film, with Furiosa essentially a macho, stoic action hero who just happens to be a woman, rather than illustrating other systems of power that are less anti-social?

I don't think that's the case at all.

Paizo Employee Creative Director

CBDunkerson wrote:

What was the original plan of the Aboleth in regards to Earthfall?

Mythic Realms says that through the sacrifice of Acavna and Amaznen, "Although Azlant was destroyed, the continents reshaped, and the world forced into an age of ash and darkness, life on Golarion survived, and the aboleths seethed."

However, Shadow in the Sky has, "The aboleths underestimated the true magnitude of this impact and accidentally sent their own race into decline as well during the millennium of hardships that followed."

The first suggests that the impact did less damage than the Aboleth wanted, but the second that it did more. There are similar 'more damage' / 'less damage' references in other texts. Did the Aboleth just mistakenly think that the impact would wipe out the surface races, but leave them relatively unaffected? Or did the intervention of the Azlanti gods change the location/force of the impact such that the Aboleth suffered more damage while the surface took less? The meteor was supposed to hit Azlant, but Aroden raised the Starstone at Absalom... does that indicate the impact was off course?

The original plan is not 100% clear, and there's some deliberate confusion in there by us to keep int from becoming clear. It can be difficult walking the line between telling everything as it is so that something can only be interpreted one way and suggesting so that each GM can make of it what they want in their game AND have it make sense if we eventually do something with it in print somewhere down the line.

But basically, the aboleths wanted to destroy Azlant and all of surface life, but the intervention of some heroes and gods and other unfactored variants softened the blow. Azlant was mostly destroyed and the world was reshaped, but it recovered, and in so doing there were some new developments (like the Starstone) that the aboleths couldn't predict that rose from those ashes.

Paizo Employee Creative Director

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Zhangar wrote:

Question about the "any alignments" paladin - since you did the articles for paladins of freedom, etc., for WotC, did that result in a design space that you felt obligated to avoid for Pathfinder? (I guess like Orcus - you COULD do things with it, but you'd rather leave it to WotC/3rd parties?)

Now, I get that you have no problems with staying away from that design space, but is it nevertheless something you decided you needed to avoid?

That article was one I was hired to write, not one I pitched to Dragon. By that point, the magazine editors knew I could deliver good work on time, and so they often came to me with requests for articles rather than the other way around—we continued to do that a fair amount for the larger articles up to the last print volume.

I did my best on those articles, but in writing them I came to think that the concept of a paladin for every alignment was not a good idea; that it diluted what made the paladin interesting for one, and for another, the things that make a paladin interesting don't really hold up if you duplicate it with variants eight times. It might have been better to make it an article with stats for a holy warrior for each of the deities of a setting; that at least would give the various classes more flavor to build off of beyond the relatively flavorless nine alignments, but that also opens the floodgates to dozens if not hundreds of classes. Which is kinda unworkable.

In the end, I've pushed hard to avoid doing this in Pathfinder for the reasons above—I just don't think it's a good idea. It dilutes the paladin and isn't all that interesting.

Paizo Employee Creative Director

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Rogar Valertis wrote:
Can you explain the reasoning behind the decision to "unchain" the barbarian instead of the fighter? Seems to me the fighter needed "unchaining" much more than the barbarian as the class is widely considered the most powerful pure martial class around.

We only had room for a few unchained classes, and out of what was then like 30 classes, it was kinda tough to narrow it down. In the end, the four that got chosen were the four that the design team and the publisher wanted to unchain the most. Ask any other group of people to pick four and they'll give you four different answers over and over again... but when you're the publisher and the lead designer of the book in question, it turns out those opinions are the ones that matter the most for determining what classes got the treatment.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Do you have a favorite type of fleshwarped creature?

2)Which version do you like best the original Blob or the 1980's remake?

3)When you were a kid during Halloween, what did you dress as?

4)What are your top 5 non-Japanese giant monster movies?

5)Which did you like better the original Carrie or the recent remake?

6)What are your top 5 most disappointing remakes for movies?

7)What is the scariest movie you have ever seen?

1) Drider

2) The remake.

3) Monsters.

4) Cloverfield, King Kong, Tarantula, Them, It Came From Beneath The Sea

5) Tough choice. Not sure.

6) The Fog, The Wicker Man, Clash of the Titans, King Kong (the 70s version), and the Roland/Emerich 1998 Godzilla.

7) Hmmm. Hard to say. Alien and The Thing really scared me when I first saw them, but I've seen them so many times now that they're actually comfortable. More recently, Blair Witch Project and Paranormal Activity are the only two movies in recent memory that actually scared me enough to make me lose sleep. And as for the most disturbing? Probably Martyrs.

Paizo Employee Creative Director

Samy wrote:

Is the Seattle area as rainy as I've heard?

What are your winters like? Do you ever/often/never get heavy snow, or is it mostly slush, or just water all through the winter?

Do many Paizo employees use bicycles or public transportation, or is your area a car-mandatory sort?

What is the general feeling on the area public transportation network? Is the coverage good? Are the carriages dingy?

Do you have any favorite anecdote about what that area is like to live in?

It's pretty rainy, but this year has been one of the driest in a LOOONG time. The rain isn't torrential, but it's more of a drizzle that happens a lot. So it's spread out over many months, normally, rather than harder rainstorms mostly in the rainy season. But yes... it's pretty rainy up here.

Winters are usually pretty wet and cold. Normally we get one or two or three days of snow spread out, but every few years we get hit a bit harder by snow. With all the hills in the area, and with the fact that it only really snows hard enough to stick so rarely, it really tends to wreak a lot of havoc on traffic, to an extent that a lot of my co-workers who used to live out in the midwest scoff and mock. That said... I will point out that all the people I know who've had snow-related accidents at Paizo are from the midwest...

We also very rarely get REALLY powerful windstorms. One a few years ago was strong enough that it had large portions of the area without power for a week.

The Seattle area is pretty much a car-mandatory place. There IS public transportation, but unless you work in downtown Seattle, you can bank on spending a fair ammount of time on the bus. When I lived in North Seattle and worked at Wizards of the Coast, my bus commute ranged from 90 minutes a day to 3 hours a day, depending on traffic and such. My current solution is to live less than a mile from work. Makes it easy.

Public transportation isn't something folks around here brag about. The busses are pretty safe and relatively clean (or they were 15 years ago when I was using them), but the coverage is spotty. Often there's only one bus every half hour or hour, so if you miss it, you get to wait a long time for the next one. Again... the closer you are to going to downtown Seattle, the better.

I don't have a favorite anecdote, really. I guess the day I was standing on a street corner and almost didn't think it was weird that there was a Starbucks on three of the four street corners is a good one, but then again... if you need coffee, why should you have to cross a street?

Paizo Employee Creative Director

DragoDorn wrote:
What's your opinion on Gestalt characters in Pathfinder?

They're not a bad choice if you're running a game for one player, or MAYBE for 2 players, but once you have anything closely resembling a full group of players, it's too much. Not everyone needs to be able to do every thing. The game is a team effort, not "everyone needs to be the star".

So... not a fan. I guess the fact that you don't see any official support for gestalt content should tell you that though.

Paizo Employee Creative Director

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Krysty Underwood wrote:

I'm confused by Achaekek's timeline. According to Gods and Magic, Achaekek was created by the gods after the death of Arazni in 3823 AR. However, he was worshiped by the Azlants and killed Yazanova in -212 AR, according to the Campaign Setting. Am I missing something regarding his creation? I'm planning a campaign that is heavily influenced by events in the creation of the gods and Golarion, so I'm trying to make sure I'm kosher on these things when they pop up in the storytelling.

Thanks!

Gods and Magic, like many of our early books, has some continuity errors that crept in while we were still settling into the world. Achaekek's been around for a long time; Gods and Magic is flat out wrong in saying he was created in 3823.

That said, if you're creating a campaign, feel free to take the date that works best for the story you want to tell, or to make up a brand new one for your needs.

Paizo Employee Creative Director

Krysty Underwood wrote:
Krysty Underwood wrote:

I'm confused by Achaekek's timeline. According to Gods and Magic, Achaekek was created by the gods after the death of Arazni in 3823 AR. However, he was worshiped by the Azlants and killed Yazanova in -212 AR, according to the Campaign Setting. Am I missing something regarding his creation? I'm planning a campaign that is heavily influenced by events in the creation of the gods and Golarion, so I'm trying to make sure I'm kosher on these things when they pop up in the storytelling.

Thanks!

I found a post where you stated that the earlier version is canon, so is the later one just a myth created by the Red Mantis and/or other groups around that time?

If I said that the earlier one was canon, then I've changed my mind. Again... go with the date you like the best. If you want to be "compliant" with current Golarion lore, though, Achaekek has been around for a LOOOONG time.


I noticed you're quite the horror fan.

I never understood the appeal of horror to so many people. The world is pretty awful as it is...Why would you revel in the suffering of others, even if they are fictional? Or is it a personal fear kind of thing? In which case, I again don't get it, since you said you have lost sleep over it in the past, which isn't a pleasant state.

This isn't a judgment. I don't think you're wrong for it. Everyone is entitled to enjoy their own forms of entertainment if it doesn't harm anyone in real life. I merely seek to understand the motivation.

Paizo Employee Creative Director

thegreenteagamer wrote:

I noticed you're quite the horror fan.

I never understood the appeal of horror to so many people. The world is pretty awful as it is...Why would you revel in the suffering of others, even if they are fictional? Or is it a personal fear kind of thing? In which case, I again don't get it, since you said you have lost sleep over it in the past, which isn't a pleasant state.

This isn't a judgment. I don't think you're wrong for it. Everyone is entitled to enjoy their own forms of entertainment if it doesn't harm anyone in real life. I merely seek to understand the motivation.

Well... I've never understood the appeal of musicals or romantic comedies or the Muppets. Everyone likes different things.

I enjoy horror because of the adrenaline rush it gives me, for the skill at the manipulation of emotion, the craft of the story, and the building of dread that allows for a release of that dread in a safe way. And yes, the world IS a pretty awful place, but being able to escape that into a place that is even more awful and then begin able to come back and realize that the world (be it the whole world or just my life) could indeed be worse sometimes helps me get through the next day.

As for losing sleep over a movie... twice over the course of a decade is pretty good compared to, say, losing sleep over work stress issues. Which is pretty much guaranteed to happen to me most days of the week—kind of an unfortunate reality of a deadline-driven environment. Does that make work a bad thing? No.

Horror isn't for everyone. But then again, nothing is, except maybe water and oxygen.

I've found that life is more bearable if I don't spend time agonizing why other people like things I don't and focusing instead on the things I like. If I can find others with similar interests, that's great. But focusing on people's different opinions than mine? Waste of time.


Pathfinder Rulebook Subscriber

How well known is Tar Baphon in modern Golarion? Is it a name/legend that everyone will have heard?

I'm GMing the Falcon's Hollow modules (so the PCs are all from Andoran), heading towards Hungry are the Dead. I want to drop a couple of hints about the seal they'll find there, but if I drop the name of the Whispering Tyrant, I'm not sure if I should expect them to know who he is...


James Jacobs wrote:
Rogar Valertis wrote:
Can you explain the reasoning behind the decision to "unchain" the barbarian instead of the fighter? Seems to me the fighter needed "unchaining" much more than the barbarian as the class is widely considered the most powerful pure martial class around.

We only had room for a few unchained classes, and out of what was then like 30 classes, it was kinda tough to narrow it down. In the end, the four that got chosen were the four that the design team and the publisher wanted to unchain the most. Ask any other group of people to pick four and they'll give you four different answers over and over again... but when you're the publisher and the lead designer of the book in question, it turns out those opinions are the ones that matter the most for determining what classes got the treatment.

Ok, so why did the publisher and the lead designer choose those 4 classes over all the others?


Hey, Mr. Dinosaur. On another thread a way long time ago (which I found while searching for a ruling), I found this:

James Jacobs wrote:
Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...
If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.

Is this assuming the giant would be keeping boulders at his belt?

Paizo Employee Creative Director

shadram wrote:

How well known is Tar Baphon in modern Golarion? Is it a name/legend that everyone will have heard?

I'm GMing the Falcon's Hollow modules (so the PCs are all from Andoran), heading towards Hungry are the Dead. I want to drop a couple of hints about the seal they'll find there, but if I drop the name of the Whispering Tyrant, I'm not sure if I should expect them to know who he is...

VERY well known. The further you get from Ustalav/Lastwall, the more obscure he gets, but I'd say most of the folks in the Inner Sea region know of Tar Baphon. He's pretty ubiquitously one of the big bad guys of the region. Characters in Falcon's Hollow would have absolutely heard of him.

Paizo Employee Creative Director

Rogar Valertis wrote:
James Jacobs wrote:
Rogar Valertis wrote:
Can you explain the reasoning behind the decision to "unchain" the barbarian instead of the fighter? Seems to me the fighter needed "unchaining" much more than the barbarian as the class is widely considered the most powerful pure martial class around.

We only had room for a few unchained classes, and out of what was then like 30 classes, it was kinda tough to narrow it down. In the end, the four that got chosen were the four that the design team and the publisher wanted to unchain the most. Ask any other group of people to pick four and they'll give you four different answers over and over again... but when you're the publisher and the lead designer of the book in question, it turns out those opinions are the ones that matter the most for determining what classes got the treatment.

Ok, so why did the publisher and the lead designer choose those 4 classes over all the others?

Because they thought those four needed the work more than the others.

Paizo Employee Creative Director

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Kobold Cleaver wrote:

Hey, Mr. Dinosaur. On another thread a way long time ago (which I found while searching for a ruling), I found this:

James Jacobs wrote:
Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...
If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.
Is this assuming the giant would be keeping boulders at his belt?

I've always assumed that giants keep a stash of boulders in their bags, along with all the other clutter and stuff they carry. But frankly... if they've got boulders on the ground nearby or on a ledge or whatever, I'd let them use that this way as well. Because they're giants. The game won't break if you bend the rules now and then to enable exciting encounters.


James Jacobs wrote:
Kobold Cleaver wrote:

Hey, Mr. Dinosaur. On another thread a way long time ago (which I found while searching for a ruling), I found this:

James Jacobs wrote:
Purple Dragon Knight wrote:
Quickdraw is the feat that got forgotten... PRPG should have updated that sucker to say "draw anything as free action" but hey... maybe i'm missing the uberness of drawing mundane things too fast...
If your build is a thrown weapon character, quickdraw is VERY good. It's a great feat to give to giants, so they can huck multiple boulders in a round. It's also a good feat for anyone who wants to be able to draw their weapon (or weapons, in the case of a 2 weapon dude) and get their full attack action at the start of a fight.
Is this assuming the giant would be keeping boulders at his belt?
I've always assumed that giants keep a stash of boulders in their bags, along with all the other clutter and stuff they carry. But frankly... if they've got boulders on the ground nearby or on a ledge or whatever, I'd let them use that this way as well. Because they're giants. The game won't break if you bend the rules now and then to enable exciting encounters.

The giant picks up a large boulder, but misses the hairline crack in it and it crumbles into two pieces. After a split second of confusion, you watch its massive mouth spread into a jagged grin...


If fey are made of soulstuff as it transits the First World, does that mean every mortal being is effectively the progenitor of at least one fey?


1) If you could have the ability to cast any two spells from Pathfinder in real life, and assuming that having to keep your abilities secret so you're not dissected by government scientists seeking to use you as a power source/template for super soldiers isn't an issue, what spells would you choose?

2) Same question as above, but this time having to keep your abilities secret so that you're not dissected by government scientists IS an issue.

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