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So I guess becoming a lich so as to continue one's spell research is an evil act? Undead revisited seemed to imply that liches may not start put evil but apparently become evil over time as isolation and the passage of time drives them insane.


What 3rd Edition sourcebooks do you think hold up best for Pathfinder players/GMs?

Silver Crusade

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James Jacobs wrote:
Hrothdane wrote:
How would you pronounce "ceustodaemon?"

I say:

SOO-sto-day-mon

(and yes, I know "daemon" is actually pronounced identically to "demon" in this world...)

Interesting. I usually say day-mon, too. It makes it easier to differentiate them when mentioning them to players.


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Mr. Jacobs,

1) I was reading the new Belkzen book and couldn't help but notice something peculiar. If Belkzen is an arid, open-air landscape, wouldn't the orcs constantly be dazzled during daytime because they are a light-sensitive race? Or am I too assume that all Belkzen orcs have the Dayrunner trait?

2) Would you endorse playing as a follower of Ragathiel for Hell's Rebels, or would the PC need to be so murderous that he would break everyone's cover?

3) Am I the only one who has noticed that Hell's Rebels is the inverse of Way of the Wicked? I.E a band of heroes/villians banding together to overthrow Cheliax/Talingarde and defeat the minions of Asmodeus/Mitra?

4) Most importantly, I understand that there are long-term plans to eventually elaborate on the pantheons of the various outsider nations, like Kytons, Proteans, and Inevitables. Seeing as how this is the year that we have Occult Adventures and the Occult Bestiary coming out this year...would it be irrational to anticipate that there might be an upcoming product dealing with the various Psychopomp Ushers in a same way that Chronicle of the Righteous did with the Empyreal lords?

Paizo Employee Creative Director

Christopholes wrote:
So I guess becoming a lich so as to continue one's spell research is an evil act? Undead revisited seemed to imply that liches may not start put evil but apparently become evil over time as isolation and the passage of time drives them insane.

Yes; doing so is an evil act, because the process of becoming a lich requires you to undergo several pretty vile and heinous acts. A lich might not start "PURE" evil, but they don't start good. And they end up eeeeevil in the end.

Paizo Employee Creative Director

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Filby Pott wrote:
What 3rd Edition sourcebooks do you think hold up best for Pathfinder players/GMs?

Depends on the group. For me, the adventures hold up the best.

Paizo Employee Creative Director

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Axial wrote:

Mr. Jacobs,

1) I was reading the new Belkzen book and couldn't help but notice something peculiar. If Belkzen is an arid, open-air landscape, wouldn't the orcs constantly be dazzled during daytime because they are a light-sensitive race? Or am I too assume that all Belkzen orcs have the Dayrunner trait?

2) Would you endorse playing as a follower of Ragathiel for Hell's Rebels, or would the PC need to be so murderous that he would break everyone's cover?

3) Am I the only one who has noticed that Hell's Rebels is the inverse of Way of the Wicked? I.E a band of heroes/villians banding together to overthrow Cheliax/Talingarde and defeat the minions of Asmodeus/Mitra?

4) Most importantly, I understand that there are long-term plans to eventually elaborate on the pantheons of the various outsider nations, like Kytons, Proteans, and Inevitables. Seeing as how this is the year that we have Occult Adventures and the Occult Bestiary coming out this year...would it be irrational to anticipate that there might be an upcoming product dealing with the various Psychopomp Ushers in a same way that Chronicle of the Righteous did with the Empyreal lords?

1) Orcs do things after dark. OR they actually enjoy the pain; an orc capable of enduring the bright and still accomplishing things is only that much more bad-ass and gets that much more prestige among his kin.

2) Chaotic good is the best alignment to play in Hell's Rebels. And a character capable of diplomacy and patience and stealth will last longer than one who wants to fight fight fight. A worshiper of Ragathiel should PROBABLY be okay... but the way most people who want to play characters WANT to worship him probably wouldn't be.

3) It's not intentional. I'm playing Way of the Wicked right now, but we're only partway through book 2. I'm not sure what's coming in the next 4, so any similarities beyond that are parallel design. It's not INTENDED to be an inversion.

4) Occult is concerned with very different topics than fleshing out outsider lords. Don't expect much development on the ushers and other characters like that anytime soon.


James,

How might you run a 20th level occult oracle who became a ghost? Would the character remain in the player's control? It's a pretty unremarkable way of becoming a ghost, in my opinion, compared to the bestiary and other materials around undead in general.

Final Revelation wrote:
Upon reaching 20th level, you become one with the spirits. You become immune to death effects, exhaustion, fatigue, nausea, negative levels, and the sickened condition. You can cast astral projection and true seeing once per day as spell-like abilities without requiring material components. Should you die, you rise again 2d4 days later as a ghost.


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I don't know about you, but when I'm laying in bed, my mind is always running a thousand miles a minute from one subject to the next. Then it finds some seemingly random subject and focuses on it.

The focus tonight, is on the classic scenario of "The needs of the many, outweigh the needs of the few." I started thinking about, "at what point are you justified in condemning a single person to an eternity of torture in exchange for a number of lives?" I mean, those who die, will simply move on and be judged and find their eternal rest. The innocent condemned, however, will be denied their rest and instead spend it in hell, where they don't belong.

Then I wondered about children in Golarion. How are the souls of children handled in Golarion? Are they deemed capable of truly worshipping (or not) a god and sent on to final rest? Or is something else done with their souls, like reincarnation? Is there a god that is the caretaker of children's souls? Or are they given the same fate as those who don't worship?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tels wrote:

I don't know about you, but when I'm laying in bed, my mind is always running a thousand miles a minute from one subject to the next. Then it finds some seemingly random subject and focuses on it.

The focus tonight, is on the classic scenario of "The needs of the many, outweigh the needs of the few." I started thinking about, "at what point are you justified in condemning a single person to an eternity of torture in exchange for a number of lives?" I mean, those who die, will simply move on and be judged and find their eternal rest. The innocent condemned, however, will be denied their rest and instead spend it in hell, where they don't belong.

Then I wondered about children in Golarion. How are the souls of children handled in Golarion? Are they deemed capable of truly worshipping (or not) a god and sent on to final rest? Or is something else done with their souls, like reincarnation? Is there a god that is the caretaker of children's souls? Or are they given the same fate as those who don't worship?

Are questions like these a good time to remind people that Golarion isn't a world simulation program?

Paizo Employee Contributor—Canadian Maplecakes

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James!

So, I've been doing a lot of planar research for my home campaigns, and I've noticed various ties between the Valashmai Jungle, the Jade Hegemon and the elemental planes. Any plans on touching on the history of the Valashmai Jungle in the near(tm) future?

Also, I just hit 100 and started farming the raptor as well ;)


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James, imagining you were a powerful adventurer in Golarion, what established character would you like to be your best friend? Who would you be lovers with? Who would be your worst enemy? (established characters being iconics, characters from sourcebooks/adventure paths etc)

Sczarni RPG Superstar 2012 Top 32

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James, is a pre-Earthfall map of Golarion available somewhere? What about pre-death of Aroden? I think both would be pretty cool to have. I was a little upset that Lost Kingdoms didn't have a better map.

Paizo Employee Creative Director

Buri Reborn wrote:

James,

How might you run a 20th level occult oracle who became a ghost? Would the character remain in the player's control? It's a pretty unremarkable way of becoming a ghost, in my opinion, compared to the bestiary and other materials around undead in general.

Final Revelation wrote:
Upon reaching 20th level, you become one with the spirits. You become immune to death effects, exhaustion, fatigue, nausea, negative levels, and the sickened condition. You can cast astral projection and true seeing once per day as spell-like abilities without requiring material components. Should you die, you rise again 2d4 days later as a ghost.

I actually would probably cut that last line, since ghost is an upgrade. There's no number-crunchy reason WHY a 20th level occult oracle wouldn't kill herself to gain the ghost template, and anything that basically says "Kill yourself to get better" kinda unsettles me. If I WERE to keep it, I'd say that the ghost is bound to the area she died and can't go more than 120 feet away from it, which is kinda how ghosts work and makes it not a good thing for an oracle to aspire to.

Paizo Employee Creative Director

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Tels wrote:

I don't know about you, but when I'm laying in bed, my mind is always running a thousand miles a minute from one subject to the next. Then it finds some seemingly random subject and focuses on it.

The focus tonight, is on the classic scenario of "The needs of the many, outweigh the needs of the few." I started thinking about, "at what point are you justified in condemning a single person to an eternity of torture in exchange for a number of lives?" I mean, those who die, will simply move on and be judged and find their eternal rest. The innocent condemned, however, will be denied their rest and instead spend it in hell, where they don't belong.

Then I wondered about children in Golarion. How are the souls of children handled in Golarion? Are they deemed capable of truly worshipping (or not) a god and sent on to final rest? Or is something else done with their souls, like reincarnation? Is there a god that is the caretaker of children's souls? Or are they given the same fate as those who don't worship?

Childrens' souls are handled the same way as others. If they're too young to worship, they're close to being "innocent" and thus too young to have settled on an alignment. In that case, Pharasma judges them as needed. I suspect many of these souls are sent back into the mix to reincarnate as new creatures.

Paizo Employee Creative Director

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LazarX wrote:
Tels wrote:

I don't know about you, but when I'm laying in bed, my mind is always running a thousand miles a minute from one subject to the next. Then it finds some seemingly random subject and focuses on it.

The focus tonight, is on the classic scenario of "The needs of the many, outweigh the needs of the few." I started thinking about, "at what point are you justified in condemning a single person to an eternity of torture in exchange for a number of lives?" I mean, those who die, will simply move on and be judged and find their eternal rest. The innocent condemned, however, will be denied their rest and instead spend it in hell, where they don't belong.

Then I wondered about children in Golarion. How are the souls of children handled in Golarion? Are they deemed capable of truly worshipping (or not) a god and sent on to final rest? Or is something else done with their souls, like reincarnation? Is there a god that is the caretaker of children's souls? Or are they given the same fate as those who don't worship?

Are questions like these a good time to remind people that Golarion isn't a world simulation program?

No, it's not. Golarion IS to a certain extent a world simulation, and philosophical questions like the previous are really thought provoking and interesting. They're MUCH more interesting for me to answer than any super-technical rules question ever could be.

Paizo Employee Creative Director

Thurston Hillman wrote:

James!

So, I've been doing a lot of planar research for my home campaigns, and I've noticed various ties between the Valashmai Jungle, the Jade Hegemon and the elemental planes. Any plans on touching on the history of the Valashmai Jungle in the near(tm) future?

Also, I just hit 100 and started farming the raptor as well ;)

No plans for Valashmai in the immediate future, no. But I've always seen it as sort of an "above ground Orv" in that it's really only for super high level characters and maybe even mythic characters.

And congrats! Reminds me... I need to do that raptor run myself today.

Paizo Employee Creative Director

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Yuugasa wrote:
James, imagining you were a powerful adventurer in Golarion, what established character would you like to be your best friend? Who would you be lovers with? Who would be your worst enemy? (established characters being iconics, characters from sourcebooks/adventure paths etc)

Either Merisiel, Ameiko, or Shensen would be the response for the first two. I suspect my worst enemie would end up being someone from Razmiran or Rahadoum.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, is a pre-Earthfall map of Golarion available somewhere? What about pre-death of Aroden? I think both would be pretty cool to have. I was a little upset that Lost Kingdoms didn't have a better map.

No such map currently exists, nor do we plan on one... we want to remain focused on the present; time spent detailing the past is too much of a tease in this way, since I don't think splitting the audience into multiple campaign settings (which is as surely what different time periods would do as would different planet) is good for Paizo's health.

Dark Archive

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Hmm, I get it that you guys want to focus on single campaign settings, but you guys do have slightly detailed other planets which allows GMs ready to do lot of work to use them for homebrewn stuff. Would doing pre earthfall map without going into too much detail about setting be much different from Distant Worlds? I mean, unless I'm wrong since I'm speaking from hearsay, Distant World does feature maps of some planets, they just don't go into much detail what is actually on the map?

That being said, if you guys ever changed your mind and did another campaign setting, what would be most likely reason for that? Would it be something like extremely good financial state or something like "For Pathfinder rpg's 100th(hey, you gotta admit, that'd be most special anniversary there can be :p but yeah, just pulling out that number for silly example) anniversary"?


What is your all time favorite villain from Pathfinder or D&D?

Paizo Employee Creative Director

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Yuugasa wrote:
What is your all time favorite villain from Pathfinder or D&D?

D&D: Probably Iggwilv

Pathfinder: Probably Nualia.

Paizo Employee Creative Director

CorvusMask wrote:

Hmm, I get it that you guys want to focus on single campaign settings, but you guys do have slightly detailed other planets which allows GMs ready to do lot of work to use them for homebrewn stuff. Would doing pre earthfall map without going into too much detail about setting be much different from Distant Worlds? I mean, unless I'm wrong since I'm speaking from hearsay, Distant World does feature maps of some planets, they just don't go into much detail what is actually on the map?

That being said, if you guys ever changed your mind and did another campaign setting, what would be most likely reason for that? Would it be something like extremely good financial state or something like "For Pathfinder rpg's 100th(hey, you gotta admit, that'd be most special anniversary there can be :p but yeah, just pulling out that number for silly example) anniversary"?

And we've slightly detailed the past as well. And we'll continue to slightly detail these things as the time is right, and the adventure or whatever suggests it. Time travel (and thus historical stuff) is a LOT trickier than interplanetary travel.

The most likely reason I can think of for doing a new setting would be if we abandoned Pathfinder and built an entire new game from the ground up. Which isn't likely, since we've put so much work in on Pathfinder and Golarion alike. Having an entire turnover of staff or owners or publisher might trigger such a thing... but I'd probably not be part of that so I can't say for sure.


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James Jacobs wrote:
Yuugasa wrote:
What is your all time favorite villain from Pathfinder or D&D?

D&D: Probably Iggwilv

Pathfinder: Probably Nualia.

What do you like about those villains?

Dark Archive

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Hmm, thats fair. Still, I think it'd be cool to eventually get pre-earthfall map, because it would mean we have before and after picture of the event which makes it easier to imagine the massive destruction it caused.

What would be the "fight of the century" in the setting? As in the most awesome one on one fight that couldn't be topped if it happened and would be sung by bards for the ages?


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James Jacobs wrote:
Childrens' souls are handled the same way as others. If they're too young to worship, they're close to being "innocent" and thus too young to have settled on an alignment. In that case, Pharasma judges them as needed. I suspect many of these souls are sent back into the mix to reincarnate as new creatures.

Do samsarans bypass this process at all, or does Pharasma also decide if they reincarnate on a case-by-case basis?


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James Jacobs wrote:
Yuugasa wrote:
James, imagining you were a powerful adventurer in Golarion, what established character would you like to be your best friend? Who would you be lovers with? Who would be your worst enemy? (established characters being iconics, characters from sourcebooks/adventure paths etc)
Either Merisiel, Ameiko, or Shensen would be the response for the first two. I suspect my worst enemie would end up being someone from Razmiran or Rahadoum.

And as a follow up question, what do you like about those women?

Why those countries as the source of your enemies?

Paizo Employee Creative Director

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Yuugasa wrote:
James Jacobs wrote:
Yuugasa wrote:
What is your all time favorite villain from Pathfinder or D&D?

D&D: Probably Iggwilv

Pathfinder: Probably Nualia.

What do you like about those villains?

Iggwilv: Her history and the mystery surrounding her and the demon-flavored lore.

Nualia: Her tragic descent into being a villain.

Paizo Employee Creative Director

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CorvusMask wrote:
What would be the "fight of the century" in the setting? As in the most awesome one on one fight that couldn't be topped if it happened and would be sung by bards for the ages?

Rovagug vs. Sarenrae.

Paizo Employee Creative Director

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Buri Reborn wrote:
James Jacobs wrote:
Childrens' souls are handled the same way as others. If they're too young to worship, they're close to being "innocent" and thus too young to have settled on an alignment. In that case, Pharasma judges them as needed. I suspect many of these souls are sent back into the mix to reincarnate as new creatures.
Do samsarans bypass this process at all, or does Pharasma also decide if they reincarnate on a case-by-case basis?

Pharasma controls their reincarnations, yes.

Paizo Employee Creative Director

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Yuugasa wrote:
James Jacobs wrote:
Yuugasa wrote:
James, imagining you were a powerful adventurer in Golarion, what established character would you like to be your best friend? Who would you be lovers with? Who would be your worst enemy? (established characters being iconics, characters from sourcebooks/adventure paths etc)
Either Merisiel, Ameiko, or Shensen would be the response for the first two. I suspect my worst enemie would end up being someone from Razmiran or Rahadoum.

And as a follow up question, what do you like about those women?

Why those countries as the source of your enemies?

And that follow-up question's kinda strange to answer, since I more or less designed those characters... but the thing I like about them is their sense of humor, their strength of conviction, their artistic talents, their sense of style, and their non-conformity.

Because those two countries are anti-religion in one way or another.

Contributor

James Jacobs wrote:
Buri Reborn wrote:
James Jacobs wrote:
Childrens' souls are handled the same way as others. If they're too young to worship, they're close to being "innocent" and thus too young to have settled on an alignment. In that case, Pharasma judges them as needed. I suspect many of these souls are sent back into the mix to reincarnate as new creatures.
Do samsarans bypass this process at all, or does Pharasma also decide if they reincarnate on a case-by-case basis?
Pharasma controls their reincarnations, yes.

So if Pharasma is the goddess of prophecy and knows that a soul is going to get sent to her for judgment before it has taken enough actions to be properly judged and her ultimate solution is to effectively reincarnate the child's soul into a new mortal form, then why bother to make it live that first life in the first place?

It might make more sense to have a minor deity of children that Pharsma can send the souls of the innocent to.


James Jacobs wrote:

And that follow-up question's kinda strange to answer, since I more or less designed those characters... but the thing I like about them is their sense of humor, their strength of conviction, their artistic talents, their sense of style, and their non-conformity.

Because those two countries are anti-religion in one way or another.

Cool.

If I remember right one is ruled by a guy pretending to be a God and the other is an oppressive atheist state, right? Why does the anti-religion angle bother you, as opposed to all the other villains in Golarion? Is it the deceiving the common folk on a fundamental level angle?


James Jacobs wrote:
AlgaeNymph wrote:

1. You: Precisely the exact nymph angle you mention. She IS the main bad gal of the entire AP, and even though the PCs may not realize it, she's got machinations (very subtle ones) spread throughout all six adventures.

And that’s the problem, they’re very subtle. She’s like one of those Final Fantasy villains you know nothing about until the very last dungeon, meaning she feels forced than as part of the story. So how would you recumbent amping up the nymph angle?

1) Why do you have to? First, Kingmaker is built the way it is because the customers asked for it. After several adventure paths (ALL of them, in fact) that had themes of "The big bad end boss is looming from day one... oh no you all better race to defeat him/her/it" people were asking for one that didn't have that big of a looming threat. They were also calling for a sandbox. Sandboxes work best when you can explore at your own pace, and if there's a big looming threat the party feels rushed and doesn't get to enjoy the slower pace of a sandbox. If you bolster the nymph's presence in Kingmaker, you run the risk of the players feeling rushed or even resenting a lot of the sandbox elements because they're not part of the "plot." The fact that there's not an obvious villain for much of Kingmaker is one of the campaign's charms and unique facets, in my opinion. For alert and observant players, she's there to pick up on, and by the end players SHOULD be going "OH! So that's what was up with the dead unicorn/strange fey/etc."

A while ago, you said to amp up the nymph angle if I want Kingmaker to mesh well with Arshean themes. So, does your advice still stand? If so, how could I do it without ruining the sandbox elements of the AP?

Also, I didn’t know that the final boss’ absence was a feature rather than a bug. It makes sense now.


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Will the Occult Bestiary include updates of any creatures from the Psionics Handbook?


How much would I have to pay you to work with me on a campaign setting?

Silver Crusade

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Pathfinder Lost Omens, Rulebook Subscriber

A few questions on the Planes:

1. Do the planes spontaneously open portals on the Material Plane and/or Golarion? (I read somewhere (The Great Beyond I think) that all stars are actually just massive holes in the universe leading from the Positive Energy Plane to the Material Plane.)

1-A. If so, are chaotically aligned planes more likely to do so than the Lawfully aligned ones?

2. If a devoted portal stayed in one area long enough (like a group of casters ritualizing a gate spell) would the surrounding area begin to change? A certain chilly adventure path opens with something like that, but it wasn't to another plane of existence, so I wasn't sure.

2-A. If so, how drastic would it be? Would a forest surrounding a gate to Axis come to look like the trees in Minecraft? Would a boat passing by a gate to the Abyss turn into The Scream?

3. Obviously the Fey love coming over here from the First World to seduce our hapless wanderers and steal our children, but how often do humanoids stumble into the First World?

4. Which Plane is your favorite, and why?


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James,

Thanks for all the hard work. Doing creative work involves serious ups and downs, but we all appreciate the wonderful adventures coming out of Paizo. A project can be like a child, and we look after it. I know I'm crushed when something I've worked on gets a bad review. Ruins my whole day. Anyway, I personally am looking forward to seeing hideous stalk-snouted bear creatures in a module soon.

So, I am just beginning burnt offerings, and my party is ambling about sandpoint getting into trouble the day before the swallowtale festival.

My question is this:
What little rpg town encounter do you love to run in sandpoint but isn't yet published? I'd like to run it for my group.

Also, what do you love best about sandpoint? I have to say, it's something special and my players are really getting to like the place.

Grand Lodge

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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I just want to say my favorite thing about Sandpoint is the welcome sign with the mirror hung on it.

"See yourself as others see you."

Paizo Employee Creative Director

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Alexander Augunas wrote:

So if Pharasma is the goddess of prophecy and knows that a soul is going to get sent to her for judgment before it has taken enough actions to be properly judged and her ultimate solution is to effectively reincarnate the child's soul into a new mortal form, then why bother to make it live that first life in the first place?

It might make more sense to have a minor deity of children that Pharsma can send the souls of the innocent to.

If you figure that answer out, then you get to replace Pharasma.

Paizo Employee Creative Director

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Yuugasa wrote:
James Jacobs wrote:

And that follow-up question's kinda strange to answer, since I more or less designed those characters... but the thing I like about them is their sense of humor, their strength of conviction, their artistic talents, their sense of style, and their non-conformity.

Because those two countries are anti-religion in one way or another.

Cool.

If I remember right one is ruled by a guy pretending to be a God and the other is an oppressive atheist state, right? Why does the anti-religion angle bother you, as opposed to all the other villains in Golarion? Is it the deceiving the common folk on a fundamental level angle?

Correct.

Because all of my characters are religious.

Paizo Employee Creative Director

AlgaeNymph wrote:

A while ago, you said to amp up the nymph angle if I want Kingmaker to mesh well with Arshean themes. So, does your advice still stand? If so, how could I do it without ruining the sandbox elements of the AP?

Also, I didn’t know that the final boss’ absence was a feature rather than a bug. It makes sense now.

Yes, it does. But if you fear your players will get distracted, instead change all the Erastil shrines to Arshea shrines and presto.

And yup... it was deliberately planned that way.

Paizo Employee Creative Director

Filby Pott wrote:
Will the Occult Bestiary include updates of any creatures from the Psionics Handbook?

You'll have to wait and see. It's FAR too soon to reveal that kind of info for the book yet.

Paizo Employee Creative Director

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BigP4nda wrote:
How much would I have to pay you to work with me on a campaign setting?

A lot. Enough that I'd be able to quit Paizo so I could focus on working on something that would compete with Paizo. And that'd mean exceeding what I'd make from my salary from Paizo for... oh... let's say a decade? That sounds good.

Paizo Employee Creative Director

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Alayern wrote:

A few questions on the Planes:

1. Do the planes spontaneously open portals on the Material Plane and/or Golarion? (I read somewhere (The Great Beyond I think) that all stars are actually just massive holes in the universe leading from the Positive Energy Plane to the Material Plane.)

1-A. If so, are chaotically aligned planes more likely to do so than the Lawfully aligned ones?

2. If a devoted portal stayed in one area long enough (like a group of casters ritualizing a gate spell) would the surrounding area begin to change? A certain chilly adventure path opens with something like that, but it wasn't to another plane of existence, so I wasn't sure.

2-A. If so, how drastic would it be? Would a forest surrounding a gate to Axis come to look like the trees in Minecraft? Would a boat passing by a gate to the Abyss turn into The Scream?

3. Obviously the Fey love coming over here from the First World to seduce our hapless wanderers and steal our children, but how often do humanoids stumble into the First World?

4. Which Plane is your favorite, and why?

1) Sometimes, yes. As for stars being holes to the Positive Energy plane... that's a neat theory. Not sure if it's legit in every star's case.

1a) Not really. A hole is just as likely to open if a random thing hits a window as it is if a single speck of dirt bumps it over and over in the same spot for a century.

2) Sometimes, yes. Especially if the GM/writer likes the idea and makes it into an adventure. That's the kind of element we prefer NOT to shackle with rules.

2a) It'd be as drastic as the adventure writer needed it to be. The Worldwound is a pretty drastic example in Golarion.

3) Not often at all.

4) The Abyss, because it's so varied and because demons are seductive in their destructive evil for a GM/author to write about.

Paizo Employee Creative Director

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LazarX wrote:

I just want to say my favorite thing about Sandpoint is the welcome sign with the mirror hung on it.

"See yourself as others see you."

Hee!

Trivia: That same sign was out in front of my real-world home town of Point Arena during its earliest days back in the late 19th century; I got that idea and many others (like the idea of Junk Beach) from Point Arena history.


Alexander Augunas wrote:
James Jacobs wrote:
Buri Reborn wrote:
James Jacobs wrote:
Childrens' souls are handled the same way as others. If they're too young to worship, they're close to being "innocent" and thus too young to have settled on an alignment. In that case, Pharasma judges them as needed. I suspect many of these souls are sent back into the mix to reincarnate as new creatures.
Do samsarans bypass this process at all, or does Pharasma also decide if they reincarnate on a case-by-case basis?
Pharasma controls their reincarnations, yes.

So if Pharasma is the goddess of prophecy and knows that a soul is going to get sent to her for judgment before it has taken enough actions to be properly judged and her ultimate solution is to effectively reincarnate the child's soul into a new mortal form, then why bother to make it live that first life in the first place?

It might make more sense to have a minor deity of children that Pharsma can send the souls of the innocent to.

That's actually a question I've long pondered for awhile. Why does Pharasma even allow creatures to live if she already knows what their outcome will be? The only answer that I can conceivably come up with, is that there was once a time when Pharams did pre-judge every soul created and sent them on before they were even born or created. But then some grouping of Gods or some higher power or something, made her allow them to live their lives on the chance she could be wrong. It could even be that someone, somewhere, proved her wrong in someway and she began to question her ability to foresee everything perfectly.

Maybe she holds out hope that the things she sees won't be entirely accurate? It's even possible, that with the breaking of prophecy, even her vision has become more clouded and people have begun proving her wrong on a regular basis. Those people being PCs, of course.

Paizo Employee Creative Director

Lava Child wrote:

James,

Thanks for all the hard work. Doing creative work involves serious ups and downs, but we all appreciate the wonderful adventures coming out of Paizo. A project can be like a child, and we look after it. I know I'm crushed when something I've worked on gets a bad review. Ruins my whole day. Anyway, I personally am looking forward to seeing hideous stalk-snouted bear creatures in a module soon.

So, I am just beginning burnt offerings, and my party is ambling about sandpoint getting into trouble the day before the swallowtale festival.

My question is this:
What little rpg town encounter do you love to run in sandpoint but isn't yet published? I'd like to run it for my group.

Also, what do you love best about sandpoint? I have to say, it's something special and my players are really getting to like the place.

Thanks! Always nice to hear encouraging words.

And yeah... when something I work on ends up failing for whatever reason, it does get me down. Wrath of the Righteous's reception kinda depressed me for several months, in fact... and I'm only know more or less over it.

As for an unpublished Sandpoint encounter? One where Das Korvut gets dosed with wrath juice from the catacombs and turns into a sinspawn and rampages through town.

My favorite thing about Sandpoint is probably Ameiko.

Paizo Employee Creative Director

Tels wrote:

That's actually a question I've long pondered for awhile. Why does Pharasma even allow creatures to live if she already knows what their outcome will be? The only answer that I can conceivably come up with, is that there was once a time when Pharams did pre-judge every soul created and sent them on before they were even born or created. But then some grouping of Gods or some higher power or something, made her allow them to live their lives on the chance she could be wrong. It could even be that someone, somewhere, proved her wrong in someway and she began to question her ability to foresee everything perfectly.

Maybe she holds out hope that the things she sees won't be entirely accurate? It's even possible, that with the breaking of prophecy, even her vision has become more clouded and people have begun proving her wrong on a regular basis. Those people being PCs, of course.

It's not an answer I'm interested in answering, frankly, because it's not one that SHOULD be answered.


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This might have been asked before, but while we have some 3.5 questions on this page, here's another:

When you were thinking up Tar-Baphon/The Whispering Tyrant, did you ever think he'd be compared to Acererak?

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