Need Help Deciding


Advice


For the past couple weeks I have been absolutely stuck in deciding between two different classes/builds. I am joining up a new campaign, but I just can't seem to make a choice. I'm trying to decide between a Bomb throwing alchemist or a Summoner that uses the spell summon monsters and buffs, while he hides. I have always been a huge fan of pet classes and a summoner is a true pet class. It just sucks that I won't be doing much on the summoner himself. After reading a bit about the alchemist, I think that a bomb alchemist can put out some good damage and battle field control, but it just seems that they shoot their load fairly quick and then are useless after.

I am fairly new to Pathfinder and I didn't even play much 3.5. My big RP'ing days were back in THAC0 2.0. I would love some input on what you guys think between the two. I am looking for the ability to put out some respectable damage and not feel underwhelmed. I am not all about min/max, but I don't want to play a class that will just bring the group down a peg. Keep in mind, I do love me some pets or possibly transforming into something exotic.

I am also open for new ideas as well if you feel they fit the description.

Grand Lodge

This one seems like an easy one to me.
.

You don't know the system very well and your choices are:

1) A PC where you only have to learn 1 thing -- the Alchemist's bombs

2) A PC where you have to learn your Eidolon and lots of summoned monster stat blocks

Do the Alchemist. Learn that one class and you can manage, and eventually master your PC.

If you do the Summoner you're likely to get stuck in the rut of only summoning one monster or just learning your Eidolon -- it's gonna take a considerable bit of time to learn how to run, let alone optimize, several different monsters.

Later on, when you're really good with the new system and you've seen a bunch of different monsters (as you fight them) you can run a Summoner and learning a handful of different monsters won't be so difficult.


Thank you very much for the help and understanding where I'm coming from.
The other classes I was looking at was a Sniper archtype or a celestial sorc.

Grand Lodge

Both of your other two options are pretty easy to learn as well -- figure out what the other PCs are -- if there's already, for example, a ranged fighter, don't go with a sniper; if there's already a Sorcerer or Alchemist. . . .


W E Ray wrote:
Both of your other two options are pretty easy to learn as well -- figure out what the other PCs are -- if there's already, for example, a ranged fighter, don't go with a sniper; if there's already a Sorcerer or Alchemist. . . .

I'll be the 6th. Theres a cavalier, paladin, bard, fighter, and a cleric/sorc for mystic theruge. What do you think would fit best?

Grand Lodge

Well, others will be able to refute my assertions -- this ain't exactly my area of expertise -- but I'd go with

Alchemist

You got two tanks and a healer/fighter/Sor, plus a Bard and Cavalier for bumping other PCs. What you don't have much of is PURE Artillery. An Alchemist can stand back and make big booms.

Liberty's Edge

That party needs a primary caster in a bad way. Based solely on the needs of that group, I'd play a wizard or cleric, myself.

Grand Lodge

A-MEN to what Timespike says.

Except the OP isn't considering a Wizard (and there's already a Cleric-mix).

An Alchemist has the artillery (Wiz function) that the party sorely needs.

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