DM organized's Serpent's Skull Campaign


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Luther crit confirmation roll: 1d20 - 1 ⇒ (4) - 1 = 3
the attack does not do critical damage.

round 2 map

Please post actions for round 2.


Male Elf Rogue Level 1

Alyosha moves 2 squares south and one square southeast. Upon reaching his new position he draws back another arrow and lets fly.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Longbow: 1d8 + 1 ⇒ (6) + 1 = 7


Male Elf Rogue Level 1

It wont let me edit the first post so I would like to ignore my action phase but keep my rolls. I was confused as to where I Was standing for a moment sorry! Instead I will...

Alyosha moves forward four squares trying to keep slightly hidden in the underbrush.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15

Once he reaches his position he readies another arrow aiming at lizard #3 and lets it go.


Ishirou will attack #2 again.

Sasha takes a 5 foot step forward and attacks #3.

Shiv 2 attacks Ishirou.

Gothard is up in the initiative order.

sorry no time for dice rolls, I will have to get them on the full round compile, but this will at least let you know where every one is going so far.


Male Human Fighter 3

Gothard attacks dragon #2 again or attack #3 if #2 dies after you get a chance to roll the dice

attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage battleaxe: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12


Jask will cast cure light wounds on Ishirou.

Addam is up in the initiative order.


Male Human Ranger / Lvl 2

sry got busy doing work

Addam angered by his miss figures its best to put himself at the best possible angle for attack. He moves diagonally (south east) 20 feet and turns towards the monitors.

Feeling the strain as he pulls back the bow string and lifts up to aim, and loose, thung.

added another +1 to my attack & damage as I belive you mentioned, if its wrong please -1 to the attack and damage

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Half-elf Sorcerer level 3

Smian holds one hand straight out, fingers spread apart, and begins intoning his spell. With his other hand he flicks some colored sand up in the air in front of him, and just as he finishes uttering the words, multi-colored brilliant beams of light streak forth from his fingertips at the shiv dragon, momentarily bathing the surrounding beach and water surface in bright, clashing neon colors.

Smian cast color spray at the square directly east of him (see the diagram below).

See diagram of how Smian casts his spell here

Level 1 spells left: 3


Walks up Next to Rorie and behind Gothard and gives Gothard a Inspiring Word. +2 to attack, skill checks, ability checks and savings for the next round.


Male Dwarf Monk 3 (favored class)
Luther Langith wrote:
Walks up Next to Rorie and behind Gothard and gives Gothard a Inspiring Word. +2 to attack, skill checks, ability checks and savings or the next round.

What spell is that?

I 5-foot step and Flurry #3.

Attack: 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Attack: 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Combat Round 2
bless and inspire courage are in effect. (+2 attack, +1 damage)

Alyosha tries to site a target and they are all engaged in melee combat. The close combat causes him to shoot wide.

Ishirou swings his katana and attacks the shiv dragon directly across from him.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
crit confirmation roll: 1d20 + 7 ⇒ (4) + 7 = 11 -crit confirm failed
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Ishirou slices for healthy damage.

Smian casts color spray, catching shiv 3 in the resulting cone of colors.
spell DC 15 = 10 + spell level 1 + 4 chr bonus
Shiv 3 Will Save: 1d20 + 2 ⇒ (10) + 2 = 12
Shiv dragon three is stunned and blinded.

Sasha moves five feet east and attacks shiv 1 with a narrow wooden plank with a nail sticking out of it. (improvised weapon.)
Attack: 1d20 - 1 ⇒ (5) - 1 = 4
Sasha's attack fails to connect.

Shiv 2 attacks ishirou.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Ishirou suffers another serious bite and falls to the ground bleeding!

Gothard cuts into shiv dragon 2 for massive damage. Shiv Dragon 2 is killed!

Jask casts cure light wounds on Ishirou. heals:1d8 + 1 ⇒ (4) + 1 = 5 The spell brings Ishirou back to consciousness but he looks in bad shape.

Addam knocks another arrow. The shot hits his target but fails to pierce the lizard’s thick skin.

Luther uses a move action and uses his noble domain ability.
because of initiative order, Gothard will receive the benefits next round.

Shiv1 attacks Sasha.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Sasha is badly wounded.

Shiv 3 is stunned and cannot act.

Rorie throws a series of punches. His lands the second blow, injuring the stunned creature.

Gelik continues to sing his song of inspire courage.

Aerys uses a move action to close in on shiv 3 and attacks with a club shaped log.
Attack: 1d20 + 1 ⇒ (10) + 1 = 11
The attack misses.

Map Round 3


Male Dwarf Monk 3 (favored class)

I Flurry with a few kicks this time. #3 unless it is down, then I'll 5 foot step between 1 and 3 to attack #1 with a flurry of shurikens.

Flurry (Kicks)
Attack: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Attack: 1d20 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Flurry (Shurrikens)
Attack: 1d20 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
Damage: 1d2 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Attack: 1d20 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 = 16
Damage: 1d2 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male Human Fighter 3

After finishing off the dragon in front of him, Gothard moves 1 square north to stand over the fallen Ishrou to protect him. As he moves, he motions to Rorie to handle dragon #3. Gothard then swings his axe at dragon #1

attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Male Elf Rogue Level 1

Knowing he cant hit the beasts at a range Alyosha moves back to where he previously dropped his weapons.


Male Human Ranger / Lvl 2

meh I'll have another go

Addam readies his bow again and lets loose another arrow at Monitor #3

if #3 goes down than I'll switch to #1

Attack: 1d20 + 9 ⇒ (7) + 9 = 16 forgot to add in the -4 when rolled, again.... bah hope I don't hit anyone this time
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-elf Sorcerer level 3

With the shiv dragon in front of him dazed and swooning about stupidly, still stunned from the assault of his last spell, Smian moves toward the beach to deal with the larger one of the remaining dragons.

Smian moves north toward the beach and cast color spray on Shiv dragon #1.

See this diagram for how Smian casts his spell

Level 1 spells left: 2


round 3

Alyosha uses a move action to return to where he dropped his weapons. He substitutes another move action for his standard action to pick them up.

Ishirou is on the ground bleeding. He delays his action.

Smian uses a move action and moves 30’ up the beach. He then casts another color spray, engulfing shiv dragon 1 in a psychedelic wonderland.
spell DC 15 = 10 + spell level 1 + 4 chr bonus
Shiv 3 Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
The angry lizard ignores the color spray.

The injured Sasha desperately swings with her improvised weapon at shiv 1.
Attack: 1d20 - 1 ⇒ (14) - 1 = 13
The attack is not successful.

Gothard steps up to shiv #1 and swings his ax with confidence. inspiring word adds an additional +2 his attack roll and damage this round.
Gothard splits the side of the giant monitor lizard with his ax.

Jask again casts cure light wounds on Ishirou. heals: 1d8 + 1 ⇒ (7) + 1 = 8

Addam sinks an arrow into the stunned shiv dragon. The shot punctures a vital organ, and the monster is slain!

Luther chooses to inspire Gothard again. +2/+2 attack/damage again next round

His wounds better healed, Ishirou stands up and attacks shiv 1.
Shiv 1 takes an attack of opportunity on Ishirou as he stands.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 FAIL
Ishiou swings his katana at the remaining lizard.
attack:1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d10 + 5 ⇒ (4) + 5 = 9

Ishirou dispatches the final shiv dragon. He falls two his knees, still wounded. Sasha calls for healing as well, she is brutally wounded.

The bite wounds begin to foam. The poison is interacting with the open wound.
poison checks:
Ishirou: 1d20 + 1 ⇒ (6) + 1 = 7
fail: 1d2 ⇒ 2dex damage
Ishirou: 1d20 + 1 ⇒ (12) + 1 = 13
fail: 1d2 ⇒ 1dex damage
Sasha: 1d20 + 5 ⇒ (18) + 5 = 23
saved

Ammunition that hits a target is expended. Ammunition that misses a target has a 50% chance to be recovered.

Ammo recovery:
Addam: 1d2 ⇒ 21d2 ⇒ 21d2 ⇒ 2
Rorie: 1d2 ⇒ 2
Alyosha:1d2 ⇒ 2

Wow you guys got all your missed ammo back. So unless I missed any the final count is Addam -1 arrow, Alyosha -1 arrow, and Luther -2 bolts.


After combat Jask begins to channel waves of healing energy. Everyone is able to restore their hit points to full. He checks Ishirou's wounds. "I'm afraid there is nothing I can do for the poison right now, but I do not think it will be deadly and it should wear it's course. It may paralyze some of your muscles, but it should be temporary. Just relax and rest."

Ishirou fights the poison off over the course of the night.
1d20 + 1 ⇒ (2) + 1 = 3 fail
dex damage: 1d2 ⇒ 1
1d20 + 1 ⇒ (5) + 1 = 6 fail
dex damage: 1d2 ⇒ 2
1d20 + 1 ⇒ (8) + 1 = 9 fail
dex damage: 1d2 ⇒ 1
1d20 + 1 ⇒ (12) + 1 = 13 fail
dex damage: 1d2 ⇒ 2
1d20 + 1 ⇒ (2) + 1 = 3 fail
dex damage: 1d2 ⇒ 2

The rest of the night you keep two people on watch at all times, not that any one else gets any sleep.

Dont forget to recover your spell uses and what not with the new day.
overnight random encounter check: 1d100 ⇒ 51
please check the ooc forum for your daily experience gain.

I need orders for the cooperative NPCs, and you may also try another diplomacy check on each one as a new day.

Day 2

32 total camp meals - 11 used in day 1 = 21 total meals left. This figure does not include your personal rations.

random encounter check: 1d100 ⇒ 24

NPC Chart

Aerys Matavo
will check 1d20 - 1 ⇒ (9) - 1 = 8
Morale: frightened, Attitude: unfriendly

Gelik Aberwhinge
will check 1d20 + 2 ⇒ (12) + 2 = 14
Morale: frightened, Attitude: unfriendly

Ishirou
will check 1d20 - 1 ⇒ (19) - 1 = 18
Morale: frightened, Attitude: indifferent

Jask Derindi
will check 1d20 + 8 ⇒ (10) + 8 = 18
Morale: normal, Attitude: friendly

Sasha Nevah
will check 1d20 - 1 ⇒ (2) - 1 = 1
Morale: frightened, Attitude: friendly

After last nights attack Aerys, Gelik, Ishirou, and Sasha are all frightened. frightened npcs suffer -2 to your diplomacy attempts.

Area Map

In the morning you wake up just before the sun cracks the horizon. Bathed in golden morning light, you see small birds diving out of the sky, skimming the waters of the bay for fish. After a moment of observation you realize they are not birds at all but tiny Pterosaurs.

Sasha looks fully recovered. She forgets about her fear for a moment and squeals with delight upon seeing the tiny pterosaurs. "I know how to train animals, and I would LOVE to train one of those." She tugs Rorie's sleeve. "I want one!"

Ishirou is stiff, but the poison has worn off leaving him ok.


Male Human Fighter 3

Gothard decides to try and improve the NPC's attitude. He pulls Aerys aside gruffly explains to her that the group is obviously capable of protecting themselves as evidenced by last nights attacks, but will only truly survive if they all work together to help the group.

diplomacy check: Aerys 1d20 - 2 - 1 ⇒ (19) - 2 - 1 = 16


Male Dwarf Monk 3 (favored class)
DM organized wrote:
Sasha looks fully recovered. She forgets about her fear for a moment and squeals with delight upon seeing the tiny pterosaurs. "I know how to train animals, and I would LOVE to train one of those." She tugs Rorie's sleeve. "I want one!"

To Sasha "How?"

I try and calm Ishirou: "You did well lad."

Diplomacy: 1d20 - 3 ⇒ (12) - 3 = 9


Male Human Fighter 3

to Rorie, "Perhaps use the dead dragons as bait to lure it in and either the rope or fishing nets to trap it. Or have the Elf try and calm the beast."

PD you forgot the -2 modifier for them being scared. Not like you and I have any business making charisma checks anyways


Male Dwarf Monk 3 (favored class)

I Try Gothard's idea with the dragons to lure one in.


Day 2 - Dawn

Aerys and Ishirou ignore your attempts to woo them to a better attitude.

Sasha shakes her head."No no, I wasn't serious. Besides they will not come near us."

Ishirous flops down in the sand, still feeling the after effects of the lizard's poison.

Jask tends the fire. "We've got to get off this island. The light house. The light house is the best chance we've got."


Male Dwarf Monk 3 (favored class)

I try to lure one in anyway. If one comes in, I'll try the net. What size category are they?

To Jask:
"Be calm... We WILL survive. The lighthouse, where?"


Male Human Ranger / Lvl 2

Addam stands on the beach watching the pterosaurs. "The lighthouse is as good an idea as any. Can you mark where you think it is on the map?"

Addam begins cleaning his gear, knocking the sand out of it and cleaning the blood off as best as possible.


Jask takes a look at the island map. "I don't exactly where it is. I saw it once over ten years ago. I think it must be near this bay in the southwest corner."

map Jask points to the bay area in B-15 and C-14.

Ishirou speaks up from his prone position in the sand. "Wait wait, I had a look at that map. How many miles away is that? Last night some of us almost died. We should just stay here together. We can make a bonfire on the beach. Surely some one would see..."

Jask interrupts Ishirou. "Problem Ishi, you can make all the bonfires you want, but no one will pay attention to them. Want to know why? Did you pay any attention to what we talked about last night? Most people believe that this island is full of cannibals, or worse. No sailor is going to pay any attention to any little fire on the beach."

"Not that anyone would see our bonfire. This shipping lane is here." Jask traces a line with his finger along the western coast of the island. "No legitimate vessel is going to be passing this island from anything but the west side."

"We are somewhere on the island's north coast, and from what I can tell we are on the wrong side of the north coast."


Male Elf Rogue Level 1

Alyosha agrees, "We should move towards the lighthouse."


Male Dwarf Monk 3 (favored class)

"Agreed as well"


Aerys scowers the camp looking for a bit of leftover ale. "You'd have to be crazy to leave the beach. I'm not going anywhere."

Jask drops a fresh load of wood close to the fire. "It's good to know we can count on you, Aerys, but Ishirou can't go anywhere in his condition. Besides, we need to keep a camp in order. Some of us should stay and see to food and shelter. I doubt these tales of cannibals and ghosts myself, but disease and hunger are very real."

Gelik pokes Aerys with a stick when she is not looking. "Ok Jask, you believe what you want. Did any of you see the glow in the water last night? What kind of water glows?"

Ishirou lays in the sand and moans. "Weapons..."

Sasha follows up for him. "Ishirou is right. You can't leave us here without weapons to defend ourselves. What if more of those giant lizards attack? Look I want to help, but I think I would help the most here."


Male Dwarf Monk 3 (favored class)

I stand up and put on a determined look. I rummage through the potion pouch. "We have this potion." I point to the water breathing one. "I could search the ship for weapons. There MUST be some from the crew. But the glowing water worries me."

"I say we make the camp more secure today and maybe tomorrow. Then the six of us can go explore while the rest keep the fort. Sasha, I want you to hunt for food, and Jask, mind the wounded and do what you can to stave off the bugs. Ishirou, you just rest today. Work on defeating that poison. You can do it, just make sure you rest. We WILL make it through this people. There are eleven of us. We are a force to be reckoned with. Gothard alone could take on a small army of those crab things, and perhaps a Shiv Dragon or too for flavor!"

I'm starting to open up a bit to these people. Mostly because I need to to be team captain OOC. I'm willing to take an RP hit to get the job done.


Gelik cackles. "Your going to use the potion to search the ship? The ship that got splintered into a million pieces by the waves and the rocks?"

Splinters of wreckage litter the beach, and more washes up with each tide.

Jask ignores Aerys as she picks up the little gnome by the collar. With the fire tended he concentrates on helping Ishirou. "If you are going to stay here a few days we should be fine. Maybe something will wash up. If not, some of you seem to have the fortune of possessing a few extra weapons."


Male Elf Rogue Level 1

"As far as weapons go, feel free to have my Light Hammer and Longsword. It is not much, but its a heck of a lot better then wrestling these beasts.

As far as plans, I agree with our little friend. It makes more sense for some to stay here instead of dragging around criminals and sick people. I say today we make this place a fortress, gather supplies, and prepare for a long stay. Tomorrow we can set out and try to find that lighthouse and make some sort of a signal."

Alyosha still holds distrust for Jask and is curious of his motives in this whole situation.

Sense Motive: 1d20 + 3 ⇒ (9) + 3 = 12

"Lets get to work"

Alyosha uses his feeble understanding of engineering to try and create a sharpened wooden wall encompassing the entire encampment. He uses any extra wreckage laying around the beach and any useable wood in the underbrush. Although, he makes sure to avoid the smelly tree this time.

Knowledge (Engineering): 1d20 + 1 ⇒ (20) + 1 = 21


Male Dwarf Monk 3 (favored class)

I attempt to harvest some of the stinkwood and then set it up about a mile down the beach. What check is that?


Male Dwarf Monk 3 (favored class)

Nature: 1d20 ⇒ 5

I keep my soap near by just in case. If it get's on me, I do NOT run through camp. I will make a wide bearth around it.


Before Rorie can set out Gelik stops him.

"Great idea to mess around with that stuff. Maybe we can inspire some more feeding frenzies."

Nature: 1d20 + 6 ⇒ (10) + 6 = 16

"Just don't touch it. Obviously."

Alyosha begins to construct a rampart. Working alone it will take all day to construct even a modest wall.


Male Dwarf Monk 3 (favored class)

"Fine. I'll leave it to the more skilled..." A little embarrassed, I go help Alyosha.


Sasha goes off in search of food.

Jask attends to Ishirou, who will rest for the day.

Everyone else helps with the walls. Gelik and Aeyrs do not participate.

Work goes on until the sun rises to high noon.

random encounter check: 1d100 ⇒ 89

Again you rest through the hottest part of the day, to avoid heat exhaustion. Once the heat breaks you continue you work. Again it rains for an hour in the late afternoon.

Before sunset the camp is enforced on three side. Sasha returns with enough food for eight. Soon the sun will set. You take in a meal and discuss your plans for the future.


Male Dwarf Monk 3 (favored class)

"Tomorrow we should walk the coast and look for anything useful that has washed up. Then we could explore this area and see what is close so we better understand what dangers are near.

I'm suggesting we explore square J2 and I2 if we have time.


Male Human Ranger / Lvl 2

I'm finally back! lol

I agree, we need to do something. Staying here is going to do nothing but get us killed eventually.


Male Dwarf Monk 3 (favored class)

I pull Smian aside.

"You have a way with words that I do not. Can you please try and cheer up the rest of the group again?"


Male Human Fighter 3

[ooc]Did my diplomacy check on Aerys do any good?[ooc]

"I agree, we should explore our immediate area for native people and creatures and then start working towards the lighthouse. But I do not believe we will find anything more of value in the remains of the ship. I also find it hard to believe there would be anything of useful value in any of the other wrecks in the cove."

Gothard also attempts to speak privately with Gelik in order to convince him to use his magic to help the group explore the area more quickly and safely.

diplomacy check: Gelik 1d20 - 1 ⇒ (15) - 1 = 14


Male Half-elf Sorcerer level 3

"Certainly."

Smian makes a diplomacy check against each NPC to try to cheer them up
Aerys: 1d20 + 4 ⇒ (20) + 4 = 24
Gelik: 1d20 + 4 ⇒ (19) + 4 = 23
Ishirou: 1d20 + 4 ⇒ (11) + 4 = 15

Also, I'm not sure if I have to directly state this, but Smian spends about 15 minutes at camp sitting down by himself to concentrate on his spells.


disease contact check:
Addam 1d100 ⇒ 84
Alyosha 1d100 ⇒ 23
Gothard 1d100 ⇒ 93
Luther 1d100 ⇒ 33
Rorie 1d100 ⇒ 27
Smian 1d100 ⇒ 53

Smian spends time with Aerys and Gelik, and improves both of their attitudes to indifferent. With the aid of Jask he is able to improve Ishirou's attitude to friendly.

Aerys will serve as an entertainer or guard.

Gelik can serve as an entertainer or medic.

Ishirou admits that he is the owner of several promising treasure maps, which he produces from his boot. One of them contains a small drawing and the notes of a pirate who claimed to have buried his stash on Smuggler's Shiv. The drawing shows a pyramid like hill peak, but the location is nondescript. The notes indicate it will take several people to recover the treasure.

As the darkness sets you notice bands of water that appear to glow. Otherwise the night passes uneventfully. You sleep keeping a 2 man guard on rotating shifts.

midnight random encounter check: 1d100 ⇒ 57
dawn random encoutner check: 1d100 ⇒ 58

The nights passes without any provocations. Alyosha however, has an unusually vivid dream:

You're back about the Jenivere, bent over the railing being seasick. After your last bout of retching, you slump back and see the rest of the passengers and crew are on the deck as well, all of them sick save for the captain and the quiet Varisain scholar Ieana. She whispers in the captain's ear, then gives him a kiss on the cheek. At that point the caption holds up a wooden soup spoon, and you realize the you're holding one as well. Everyone has a spoon. The ship is sinking ,and the only way to stop it is to bail out the hold with your spoon! You work feverishly, but the waters keep rushing in. Just before you wake, you can see monstrous things with pincers in the water trying to claw their way into the ship...

Day 3 6:00 am


Male Human Ranger / Lvl 2

Addam wakes smelling the salty air. The sun still low on the horizon. He reachs over and grabs his water skin and takes several long pulls of the cool clean water.

A couple of the others were stiring but no one was up yet. Addam stands up brushing the stand off his clothes. I go over to the fire and stir it up a bit and sit on a log waiting for everyone else to get up.


Male Elf Rogue Level 1

I am gonna assume that no one else would know about my dream right? haha.

Waking from his frightful dream Alyosha decides that this may be some sort of a recovered memory and it would be best to tell the others of it. Once everyone has woke from sleep Alyosha tells them of his dream.

"I think my dream is some sort of a recovered memory and this may very well be what happened to us and that wretched ship. Does anyone know more about this Scholar? I would not be surprised if she is still alive and well somewhere on this island!

Realizing he sounds a bit paranoid Alyosha retreats to his sleeping area and begins gathering his gear for the day.

After getting his gear in order Alyosha climbs the nearest tree and looks for anything of interest on the horizon.

Climb: 1d20 + 6 ⇒ (16) + 6 = 22


Male Dwarf Monk 3 (favored class)

First thing in the morning I walk the beach looking for anything useful that may have washed ashore. I take 10 on my perception.

Perception: 10 + 7 = 17


You can't see much from the tree. The cliffs are much higher and they surround you on three sides. You need to get up the cliffs, or out of the bay for a view.

There's a lot of wreckage on the beach. You find a leather leash and shaving kit contained in a small pouch. Behind a set rocks you find a small crate that seems to have survived the wreck. It it water logged, but intact, although a set of chains and a padlock prevent you from opening it.

The NPCs begin to wake up...

NPC Chart

Aerys Matavo
will check 1d20 - 1 ⇒ (2) - 1 = 1
Morale: panicked, Attitude: indifferent

Gelik Aberwhinge
will check 1d20 + 2 ⇒ (12) + 2 = 14
Morale: frightened, Attitude: indifferent

Ishirou
will check1d20 - 1 ⇒ (16) - 1 = 15
Morale: shaken, Attitude: friendly

Jask Derindi
will check1d20 + 8 ⇒ (2) + 8 = 10
Morale: shaken, Attitude: friendly

Sasha Nevah
will check1d20 - 1 ⇒ (15) - 1 = 14
Morale: frightened, Attitude: friendly

Ishirou manages to feel better about the situation, and his morale improves to shaken.

Aerys wakes up in a rage. She screams and blames the rest of you for drinking the rest of the rum. She begins to panic, and tosses some supplies around. She is shaking and sweating profusely, mumbling and incoherent.

Possibly suffering from the effects of severe with-drawl induced hallucinations Aerys grabs the longsword and dashes into the jungle alone.

This seems to effect Jask, and he becomes shaken.


Male Human Ranger / Lvl 2

Addam's head spins around as he hears Aerys get up and start screaming at everyone. He sees her grab the sword and turn for the jungle but before he can say anything she's disappeard into the foliage.

Bah! Drunks! I'm going after her, who's going with me?"

Addam doesn't waste anytime waiting for anyone else to reply, he grabs his gear including enough food for a day and heads into the jungle tracking her.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17 can I hear her trundling through the jungle? and anything else I might pick up
Track: 1d20 + 6 ⇒ (16) + 6 = 22


Male Elf Rogue Level 1

Alyosha attempts to call to Addam before he disappears to the forest...

"Dont be a fool, the last thing we need is two people lost in the forest! If we enter that forest after a crazed drunk we may not ever make it back!

Alyosha looks around for some support...


Male Human Ranger / Lvl 2

Addam looks back over his shoulder "I didn't say we all needed to go elf, if your to afraid then stay here and protect the camp. I mean really, how hard could it be to follow the trail of a crazed drunk... besides... this is what I do. If we wish them to fight for us they have to know that we'll fight for them, even if their crazed drunks"

As Addam reaches the edge of the jungle and looks behind him to see who's coming with him.

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