Everfilling Mug?


Pathfinder First Edition General Discussion


With the introduction of the Drunken Master and the Drunken Brute archetypes I started thinking of ways to carry around copious amounts of alcohol.

Then I seemed to remember reading about a magic Wondrous Item which was basically a Beer Stein that was never empty.

Did I just imagine this, or does it actually exist somewhere?


Player's guide to legacy of fire has something like it.

Other options include handy haversacks, bags of holding, portable holes, and summoned Djinni. Another possible option would be a special purpose decanter of endless alcohol.


So...what happen if you lay a never-empty mug on its side?


XRaysVision wrote:
So...what happen if you lay a never-empty mug on its side?

The current contents spill, and that's it. To refill it would require you to reactivate the item. Now, if you turned it on it's side and then stood there and reactivated it over and over again, theoretically you'd get a big mess.

The WoTC Magic Item compendium had an everfull mug (bad ale, 3/day), and an everfull canteen (1d4 hours to refill).


Isn't there one of these in Gods and Magic, or am I just misremembering?


3.5 had one in the Magic Items Compendium, if you're not worried about using non-core material. It only filled up 3x per day though. They also had everfull bags of rations, feedbags for mounts, and even some kind of trunk of endless food designed to feed a small army each day. For the discerning army chefs, of course.


these classes make finding bottles of alchohol in a dungeon less crappy.

Silver Crusade

Most college students I have known would give a tooth for something like that. Especially the nearly broke graduate students.


Andrew Besso wrote:
Most college students I have known would give a tooth for something like that. Especially the nearly broke graduate students.

I thought all college student were broke

Dark Archive

MundinIronHand wrote:
Andrew Besso wrote:
Most college students I have known would give a tooth for something like that. Especially the nearly broke graduate students.
I thought all college student were broke

Nope, nearly broke is different from the average "totally broke" college student. The Nearly broke one still have some body parts to sell for beer.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Make it so the mug must be drunk from to work. If you can simply pour the contents out you open up abuse for PCs slowly flooding dungeon rooms and the like. It would be create water all over again, only worse.


Ravingdork wrote:
Make it so the mug must be drunk from to work. If you can simply pour the contents out you open up abuse for PCs slowly flooding dungeon rooms and the like. It would be create water all over again, only worse.

I have very little fear of flooding a dungeon room one mugfull every 6 seconds.

A 10'x10'x10' space is 1,728,000 cubic inches. One fluid ounce (US) = 1.8046875 cubic inches, so that 10'x10'x10' space will hold 957,506.5 fluid ounces. If the mug holds 8 ounces, it will take 119,688.3 mugs full of ale to fill this tiny room.

That equates to 11,969 minutes, or 199.5 hours, or 8.3 days to fill this tiny room.

And just how many dungeon rooms are a mere 10'x10'x10' in size? And of those, how many are water-tight (how much of that ale flows out under the door?) enough to actually hold the slow, slow, slow flood of ale before it seeps out under the door or through other cracks or flaws in the room?

Seems to me this is not a significant problem, especially if it's a dwarf trying to fill the room - I'm sure he'll drink some of that ale, which will extend the process even more, probably even take 2x or even 3x as long for a dwarf to fill this room.


Not to mention an dwarf would have to make a will save just to allow such an atrocity to happen. he's probably punch the offender out for "wasting good ale" and then proceed to claim the mug as his prize.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
DM_Blake wrote:
Ravingdork wrote:
Make it so the mug must be drunk from to work. If you can simply pour the contents out you open up abuse for PCs slowly flooding dungeon rooms and the like. It would be create water all over again, only worse.

I have very little fear of flooding a dungeon room one mugfull every 6 seconds.

A 10'x10'x10' space is 1,728,000 cubic inches. One fluid ounce (US) = 1.8046875 cubic inches, so that 10'x10'x10' space will hold 957,506.5 fluid ounces. If the mug holds 8 ounces, it will take 119,688.3 mugs full of ale to fill this tiny room.

That equates to 11,969 minutes, or 199.5 hours, or 8.3 days to fill this tiny room.

And just how many dungeon rooms are a mere 10'x10'x10' in size? And of those, how many are water-tight (how much of that ale flows out under the door?) enough to actually hold the slow, slow, slow flood of ale before it seeps out under the door or through other cracks or flaws in the room?

Seems to me this is not a significant problem, especially if it's a dwarf trying to fill the room - I'm sure he'll drink some of that ale, which will extend the process even more, probably even take 2x or even 3x as long for a dwarf to fill this room.

It also keeps your players from selling an infinite amount of beer to make infinite profit for free.

After all, no self respecting group of alcoholics would drink from the same mug.


Ravingdork wrote:

It also keeps your players from selling an infinite amount of beer to make infinite profit for free.

After all, no self respecting group of alcoholics would drink from the same mug.

Note that the ale in the MIC was POOR ale, as in, the stuff you pay a copper for a keg of.


DM_Blake wrote:
And just how many dungeon rooms are a mere 10'x10'x10' in size?

I don't know, but they often contain an orc guarding a chest.


mdt wrote:
Ravingdork wrote:

It also keeps your players from selling an infinite amount of beer to make infinite profit for free.

After all, no self respecting group of alcoholics would drink from the same mug.

Note that the ale in the MIC was POOR ale, as in, the stuff you pay a copper for a keg of.

even poor ale doesn't deserve to be wasted in that quantity, at least offer it to your enemies before beating them

Grand Lodge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

So I looked and Found these items:
Everfull Mug (Arms & Eq. Guide) 800 gp [3/day]
Fire Bucket (Dragon 331 p88) for 3000 gp [3 Gal/rd]
Decanter of Endless Water (Core p509) 9000 gp [1 Gal/rd >> 30 Gal/rd]

I think a Mug of holding Type I is the most realistic. 2500gp and hold 30 cubic feet of volume for 15 pounds.

Google says 1 (cubic foot) = 28.3168466 liters, 30 cu.' = 850 liters.
1 liter = 33.8140227 US fluid ounces, 28742 total oz.
And if a Tankard is ~24 oz = 1198 uses before refills.

The only thing I would say, that would compliment this, is a Pony Keg of Alcohol generation. :-)

So is this legal to let a Drunken Brute use his move action to tip the Mug of Holding, and attack with his standard action? I would say yes with these stats.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

The Anymug.

Liberty's Edge

mdt wrote:
Ravingdork wrote:

It also keeps your players from selling an infinite amount of beer to make infinite profit for free.

After all, no self respecting group of alcoholics would drink from the same mug.

Note that the ale in the MIC was POOR ale, as in, the stuff you pay a copper for a keg of.

Good heavens! Worse than Piels or Bud? Yecch!

Silver Crusade

Happler wrote:
MundinIronHand wrote:
Andrew Besso wrote:
Most college students I have known would give a tooth for something like that. Especially the nearly broke graduate students.
I thought all college student were broke
Nope, nearly broke is different from the average "totally broke" college student. The Nearly broke one still have some body parts to sell for beer.

When I was in graduate school, the graduate students were, in general, flat broke or nearly so. The undergraduate students, on the other hand, were mostly supported by Mummy and Daddy. They had expensive cars and cash. Of course, I was in graduate school in the last century. Things may be different now.


Can't we do this with standard Magical Item Creation?

If we go with a Use Activated mug that replenishes your beverage as you drink it, you can use the spells Create Water and Enhance Water (from Faith's of Purity).

So the cost would be (2000 x CL 1 Enhance Water x SL 1) + (2000 x CL 1 Create Water x 1/2 (SL 0)) = 3000, or 2750 if we discount Create Water for 'Multiple Similar Abilities'.

Ta-da?

Scarab Sages

DM_Blake wrote:

I have very little fear of flooding a dungeon room one mugfull every 6 seconds.

A 10'x10'x10' space is 1,728,000 cubic inches. One fluid ounce (US) = 1.8046875 cubic inches, so that 10'x10'x10' space will hold 957,506.5 fluid ounces. If the mug holds 8 ounces, it will take 119,688.3 mugs full of ale to fill this tiny room.

That equates to 11,969 minutes, or 199.5 hours, or 8.3 days to fill this tiny room.

And just how many dungeon rooms are a mere 10'x10'x10' in size? And of those, how many are water-tight (how much of that ale flows out under the door?) enough to actually hold the slow, slow, slow flood of ale before it seeps out under the door or through other cracks or flaws in the room?

Seems to me this is not a significant problem, especially if it's a dwarf trying to fill the room - I'm sure he'll drink some of that ale, which will extend the process even more, probably even take 2x or even 3x as long for a dwarf to fill this room.

A coffee mug is usually 8-12 ounces. A proper dwarven beer mug or stein probably holds something more on the lines of 16-20 ounces. So the room would only take 3-4 days to fill. :P

Now I want to create some kind of coffee-drinking wizard archetype.

Dark Archive

back in 3.0 WoTC's Arms & Equipment had a mug that could create water or cheap beer at-will IIRC

Liberty's Edge

Lathiira wrote:
Isn't there one of these in Gods and Magic, or am I just misremembering?

Either there or in the Cayden Cailean entry in Children of the Void... it mentions as an aside that clerics of Cayden often make a variant item that creates beer instead of water.

Grand Lodge

1 person marked this as a favorite.

Just take one level of cleric. Devote your clericy goodness to Cayden Cailean.

As a side effect create water can instead create one mug of ale or glass of wine per casting. As written in the gods and magic book.


I know this thread is old, but maybe someone can use these:

1) "Vineyard's Unending Bounty" is a Wineskin of holding

This wineskin appears to be a normal item of its type. It's magic becomes apparent when the owner tries to fill it. Like a bag of holding, the liquid placed in the skin goes to an exra-dimensional space. This one-gallon skin can hold up to 10 gallons of water, wine, beer, or other liquid.

2) "Alcohol Anytime" is an Everfull Mug (modified)

This mug has 100 slots. When a new liquid is poured into the mug and consumed, it takes up the next empty slot.
On command (free action) the mug will fill (1 round) with the commanded liquid (assuming it is on the list), which can be referenced by name or number.
Sixty seconds after a liquid leaves the mug, it becomes normal water (thus preventing selling it).

-->Note that while the imbiber *tastes* the alcohol, it turns to water before it can have any real effect!

-->This item is to be used in an upcoming campaign, given to the "Drunken" monk by his superiors without telling him the water part, who want to show him that his abilities are his own, not the product of alcohol consumption.

Shadow Lodge

Drinking Horn of Bottomless Valor is a horn that has infinite ale if you don't use the charges in it.

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