"Well-Prepared" Feat - WTF?


Rules Questions

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Sebastian wrote:
ProfessorCirno wrote:

This feat is utterly useless to my characters. Not because I have a lenient DM. Not because it breaks verisilimitude or anything like that.

But because I'm usually the party skill monkey...and I almost always have all of these items that I would ever need in my Utility Belt to begin with.

Guess I took the feat myself :B

I'm curious - what's in your character's magic bag as a matter of standard operating procedure?

I think it's more a question of what isn't in the magic bag. The Utility Belt is just a way of saying "Masterwork Artisan's Tools" for each skill the character has.

Let's say you're going with Craft Sewing/Profession Tailor or Seamstress. You've got a sewing basket. What's in it? Scissors? Check. Pinking shears? Check. Stitch ripper? Needles and pins? Check and check. Spools of thread of every imaginable color? Check. Spare buttons, scraps of lace, assorted fabric notions for every conceivable sewing project or repair? Pretty much, yes. It has everything in it but huge bolts of cloth, but probably has enough trimmings from other sewing projects to make a hood or some other small item without much trouble.

If you've got a Masterwork Artisan's Kit for every skill you've taken, you basically get to reach into your utility belt and say "I take out my pinking shears, rat tail file, water color brush, and nutmeg grater" and if you've got the four relevant kits, you've got it.

This feat basically lets you not have to deal with all the kits and moreover can help other party members with tools they need for their skills when they've lost their kits. The whole "Why yes, I do have a pair of dice and a tin of rouge" business.

As a houserule, I also allow characters to get a Masterwork Survival Pack which means that they can reach into their pack and pull out every bit of small camping gear a boy scout or junior woodchuck would conceivable have brought with them without having to account for every single fish hook or flask of lamp oil. You're assumed to replenish it when you're in town at whatever passes for the general store, the same as wizards are assumed to refill their spell component pouches.

Sczarni

so would this feat allow you to retrieve alchemists fire or acid flasks or thunder-stones or any of the other alchemical non magical items?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
northbrb wrote:
so would this feat allow you to retrieve alchemists fire or acid flasks or thunder-stones or any of the other alchemical non magical items?

As it states 'a flask of acid would be DC 20', yes.


Most of them are going to have a very difficult DC, because they're fairly expensive.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

This feat is so awesome, I'm willing to spend two feats to get it with my Human character.


Xaaon of Korvosa wrote:
Majuba wrote:
Lyingbastard wrote:
Sir_Wulf wrote:

Westley: "Oh, what I wouldn't give for a holocaust cloak!"

Inigo: "There, we cannot help you."

Fezzik: "Will this do?"

EXACTLY.

Fezzik's player obviously took the Well-Prepared feat, in keeping with his above-average Wisdom score.

And everyone knows Fezzik was really a halfling after all. Just abnormally tall.
Enlarge Person permanent?

I know it's not pathfinderized, but aren't there human size halflings called Tallfellows? I think there were back in 3.5. Don't ask the book it was in, I sincerely have no idea.


Someone mentioned earlier that this is an ability similiar to that of the old Dragonlance Kender called "Kender Pockets."

I actually love this about Pathfinder, they can't make old worlds for you, because of Copy Right rules, but they can provide you with the material to do it yourself.

Older Players and those who really love Dragonlance will truly appriciate this feat.


Krimson wrote:
I know it's not pathfinderized, but aren't there human size halflings called Tallfellows? I think there were back in 3.5. Don't ask the book it was in, I sincerely have no idea.

Tallfellows were in previous editions, but they were just a bit taller than regular halflings. The link suggests somegthing in the vicinity of 4' or a little more. Pretty much mimicking Merry and Pippin from LotR I guess!


Hmmm...this does beg to ask the question (apologies for being so late)

Does this include food? Especially for Two-zies!
There's never enough food around for Two-zies.
A poor little guy could starve to death ya know.
Nothing much mind you, just a turnip would be fine.
And well, maybe an apple? with some cheese? Oh and bread please?
Sure could do with a turkey leg though, my tummy is grumbling aweful fierce.
Some cider would go down easy right about now, and maybe a wee fish or two.
Wonder if I have any marshmallows in here for the fire.
After all, everyone knows dessert is the most important meal of the day...


Actually, I got to DM for Margaret Weis a couple of times, playing Tasselhoff in charity events. And the kender pouch was two-way. Stuff didn't only come out of it, PC stuff would end up in it as well. She never knew exactly what it was, I had to keep the list. Nothing magical or particularly valuable, of course, that's not how Tass worked. But it was most interesting.


Didn't he end up with that gem studded... super-god-magical-thing-a-ma-bob (time travel? Planar travel? something...?) in his pouch unwittingly a bit before the end of whatever Age that was? ..

.. Geez it has been a really long time since I read Dragonlance ..

Wonder how much that would have cost with this feat hehehehehe


It's only once a day, so I don't think I'd even make them pay for the item. After all it's mundane items, not magic ones. And the DC to find an item can get pretty ridiculous. One the other hand , I can see someone asking my halfling bard "Is that an everburning torch in your pants or are you just happy to see me"?


Major__Tom wrote:
Actually, I got to DM for Margaret Weis a couple of times, playing Tasselhoff in charity events. And the kender pouch was two-way. Stuff didn't only come out of it, PC stuff would end up in it as well. She never knew exactly what it was, I had to keep the list. Nothing magical or particularly valuable, of course, that's not how Tass worked. But it was most interesting.

I like that concept :D

variant could be a "store" that pulls/pools from the nearest source...
What're you all looking at me for? I'm no thief!
It's not my fault his rope went missing when I pulled one out of my bag
He probably misplaced it someplace
You tallshanks leave useful stuff laying around all over the place
all the while giving us innocent little folk a bad name
haven't you ever heard of sharzies? common funds? party treasure? shame on you!
now where did I put your pocketwatch, ahem, I mean my pocketwatch...
be a fun party balancer when another PC hoards everything and never uses it (as a character trait)

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