Cypher Pax
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I'm not a great DM anymore - I pretty much run most things as written and improvise as necessary. My players aren't exactly power gamers either -- I doubt any them have even been to this site and they may might two to three trips a year to a game store. But we've been playing these adventure paths since Dungeon pretty much as written and having a great time at it.
However, Kingmaker has encouraged me to branch out and for the first time since college I've been running much more of my own material than scripted material.
I really like the 'outlines' that the sandbox provided -- it's allowed to branch out and fill in the blanks without having to worry how it's going to come together. The lack of time to do this being the primary reason why I don't run my own stuff. Kingmaker has provided enough structure and set pieces that I'm enjoying expanding on it.
We've also had some much fun with the domain building rules (and expanded those rules to become something that will undoubtedly become part of every high level game we run).
Having gotten back into the groove of writing my own stuff - I'll continue to do so to supplement the adventure paths.
Thanks to all the people who planned and participated in creating this.
While I'm writing this - I'd like to extend my thanks to the people who posted in Kingmaker forum. I read a lot and don't always feel like I have much to add -- but all the conversations here have given me so many ideas.
It will be months before our Kingmaker game wraps up - but I wanted to post this people everyone moves on to the next AP.
Sect
RPG Superstar 2011 Top 32
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I'm with Pax: tonight was the first session for my Kingmaker game, and I must say that tonight was the most comfortable and confident I've felt in running a game. Preparation helped, of course, but I had a blast running it, and the players had fun (except after one particular fight, at the end of the session, where two of the players had an argument over ALCOHOL of all things).
Anyways, I got to do fun stuff with the game that wasn't quite scripted: I started off the campaign as being the tail end of winter, meaning that the party had to deal with cold weather effects, they managed to stumble across one of the encounters, and they had a blast meeting and playing with the faerie duo.