A shapeshfting class inspired by the Summoner


Homebrew and House Rules


The Master Transmografist
Hit Die: d10
Base Attack Bonus: Full
Base Saves: Good Fort, Good Ref, Poor Will
Class Skills: Acrobatics, Bluff, Climb, Craft, Desguise, Know (Arcana), Know (Dungeoneering), Know (Local), Know (Nature), Know (Planes), Know (Religion), Perception, Stealth, Survival, Swim
Skill Points per level: 4+Int Mod
Weapon and Armor Proficiency: A Master Transmografist is proficient with all simple weapons and with light, and medium and with light shields and bucklers.
Table 1-1
Lv. Special
1 Altered Form, 2 Favored Forms
2
3 Bonus Language
4 3 Favored Forms
5 Bonus Feat
6
7 4 Favored Forms
8 Bonus Language
9
10 5 Favored Forms
11 Shapechanger
12 Bonus Language
13 6 Favored Forms
14
15 Bonus Feat
16 7 Favored Forms, Bonus Language
17
18
19 8 Favored Forms
20 Bonus Language

Altered Form (Su): You have the ability to assume a wide variety of forms. When you assume a new form, choose one of the base forms (Below) and add to it the benefits as described on table 1-2 (Below). You may remain in an Altered form for as long as you wish (Even while asleep or unconcious, but you revert to your natural form if you die). Returning to your natural form is otherwise a standard action. If you use this ability in conjunction with a Disguise, it gives you a +8 Racial bonus on disguise Checks.

Table 1-2
(Class level)( Nat AC Bonus)( Str/Dex Bonus)( Morph Points)( Max Attacks)
1---------- +2-------- +0-------- 2---------- 3
2---------- +2-------- +1-------- 3---------- 3
3---------- +3-------- +1-------- 4---------- 3
4---------- +3-------- +2-------- 5---------- 4
5---------- +4-------- +2-------- 7---------- 4
6---------- +4-------- +2-------- 8---------- 4
7---------- +5-------- +3-------- 9---------- 5
8---------- +5-------- +3-------- 10--------- 5
9---------- +6-------- +4------- 12--------- 5
10--------- +6-------- +4-------- 13--------- 6
11--------- +7-------- +4-------- 14--------- 6
12--------- +7-------- +5-------- 15--------- 6
13--------- +8-------- +5-------- 17--------- 7
14--------- +8-------- +6-------- 18--------- 7
15--------- +9-------- +6-------- 19--------- 7
16--------- +9-------- +6-------- 20--------- 8
17--------- +10------ +7-------- 22--------- 8
18--------- +10------ +7-------- 23--------- 8
19--------- +11------ +8-------- 24--------- 8
20--------- +11------ +8-------- 25--------- 8
*Max Attacks are the total number of attacks you can make per round in an altered form.

Base Forms
Biped; Speed 30 ft; Armor +2 Natural; Attributes +2 Str, +2 Dex, +2 Con; Free Morphs Limbs (legs), Limbs (Arms),

Quadraped; Speed 40 ft; Armor +2 Natural; Attributes +4 str, +2 Con; Free Morphs Limbs (Legs) (2)

Serpentine; speed 20 ft, Cimb 20 ft; Armor +2 Natural; Attributes +4 Dex, +2 Con; Free Morphs Climb, Tail

Avian; Speed 30 ft, Fly 30 ft (average); Armor +2 Natural; Attributes +2 Str, +4 Dex; Free Morphs Limbs (legs), Fly

Aquatic; speed 20 ft, Swim 20 ft; Armor +2 Natural; Attributes +4 Str, +2 Dex; Free Morphs Swim, Gills

You use Eidalon's evolution list form the final play test version except as follows:
Breath Weapon (Su): You can only your breath weapon 3 times per day regardless of how many times you morph into a form that has this ability.
Pounce (Ex): This is a 2 point ability.
Skilled (Ex): This can only be applied to Str or Dex based skill checks
Spell like ability (Sp): You cannot choose this one.
Weapon Training (Ex): You cannot gain this one.
Web (Ex): You can only throw a web 8 times per day regardless of how many times you morph into a form that has this ability.
Small (4 point ability) (Ex): You can assume a small sized form. This gives you a -2 size penalty to Str, a +4 size bonus to Dex, -2 Natural armor bonus, +1 size bonus to AC and Attack Rolls, -1 size penalty to CMB and CMD, +2 size bonus to Fly skill, +4 size bonus to stealth (Damage die decrease by 1 step)
Tiny (4 point ability requires Small and level 5+) (Ex): You can assume a tiny sized form. This gives you a -4 size penalty to Str, a +8 size bonus to Dex, -4 Natural armor bonus, +2 size bonus to AC and Attack Rolls, -2 size penalty to CMB and CMD, +4 size bonus to Fly skill, +8size bonus to stealth (Damage die decrease by 2 step). These modifiers replace those of Small.

Favored Forms (Su):
After you rest you must spend an hour choosing your "favored forms" much like a spell caster prepares spells. You have a limited number of favored forms as indicated by the table above. You can assume a favored form as a full round action. To assume a form that is not a favored form requires 1 minute.

Bonus Language:
At the indicated levels you learn a new language.

Bonus Feat:
At 5th and 15th level you gain a feat that you meat the prerquisite for. This feat can be a Master Transmografist specific feat, a Combat feat, or any of the monster feats listed in the Beastiary.

Shapechanger (Ex):
At 11th level you gain the Shapechanger sub type.

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