"Fists of the Ruby Phoenix" (Campaign) w/ DM rainzax

Game Master rainzax

⌛Time: 270 minutes
⛈️Weather: Today @ Clear, Tomorrow @ Partially Cloudy
☀️Date: (☑|☑□□) @ Early (☑☑,☑☑,☑☑,☑☑), Noon (☑☑,☑☑,☑□,□□), Evening (□□,□□,□□,□□), Late (□□,□□,□□,□□)
♠️Silver Feathers: (☑☑☑☑☑,☑□□□□)
Wealth Tracker @ LINK

Bonmu: LINK
Temple of Irori: LINK
Tactical Map / Slides: LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Matrix @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Terrain Difficulty @ (◆) Plains, (◆◆) Forest or Shoreline, (◆◆◆) Mountain or Swamp, (◇) by River lowers one step
Houserules > (LINK)


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CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Reflex: 1d20 + 20 ⇒ (2) + 20 = 22


Elemental Bulwark for electricity resistance 5.
55 damage, 2d8 persistent electricity, and deafened.

”Ahhhhh!!” Zurrus throws up her arms against the blast; some of the electricity is deflected into her bracelets but she is quickly overwhelmed. ”Hello? Hello!? Oh, I hope this isn’t permanent, how will I tune my harp?” Zurrus frets as she tries to mime to the apparition that they mean no harm, before retreating with her tail between her legs.


◆ ◆ Occultism to Disable: 1d20 + 17 ⇒ (10) + 17 = 27
◆ Stride out of the room

Persistent Electricity: 2d8 ⇒ (8, 8) = 16
Flat Check: 1d20 ⇒ 5

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

reflex: 1d20 + 20 ⇒ (3) + 20 = 23
Max will spend a hero point, as I recall having three and I had to give one away, now down to 2 reflex: 1d20 + 20 ⇒ (6) + 20 = 26
Again believing he is screwed, Max leaves, he doubts he can get rid of it by attacking, this seems like a haunt and he is taking persistent damage.
This thing has a like a 50 foot radius considering it still reached him. So he triple moves away, off the map.
flat check: 1d20 ⇒ 17 yeah he saves after leaving, but I believe I still take the 2d8 dmg dmg: 2d8 ⇒ (5, 1) = 6

edit, Oh, full damage, not double damage on a crit, so I took 66 damage. 60 from the effect, and 6 from the persistent. 173-66=107


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Two / Three, Continuing)

The eardrums of nearly everyone in the party bleeds openly from the shocking sound - before the party stands an Ethereal Warrior shouting with Ki Power! - and while Zurrus struggles an attempt to appease the Spirit ineffectually, he and Ryushi make their best attempt to leave the room - the latter at treble speed!

Ryushi:

Will you share what is in your spoiler above?

Also, how did you calculate 56 damage? Is there a resistance I'm missing?

Too, please tend to the end of turn Persistent Damage checks (linked above)

Finally, I am expanding the Map so as to accommodate your full retreat - please tend to your Token!

Zurrus:

What is your Occultism Proficiency?

...

Encounter Tracker (Round Two / Three):

Occultism or Religion (or Irori Lore) to Disable (◆◆)
...
➤Cirri @ (91/151) w/ Staff & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical
Ryushi @ (???/140) w/ ?? & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical?

Wronged Monk's Wrath

➤Max @ (107/173) w/ Hammer & Shield (✋✋)
➤Osh @ (139/193) w/ Antlers (0✋) @ PENDING REFLEX
Zurrus @ (69/140) w/ Harp (✋✋) @ Deaf + 2d8 Persistent Electrical

...

Cirri (w/ ◆◆◆), Max (w/ ◆◆◆), and Osh (w/ ◆◆◆) are Up


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri can't hear a thing. She's outta there. She Strides out of the room.

The sparks fry her for an additional Electricity damage: 2d8 ⇒ (1, 3) = 4

Flat Check to stop persistent damage: 1d20 ⇒ 17

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max doesn't know medicine and can't really attack this thing and is only trained in religion occultism, so he raises shield and waits where he is at. Sorry guys, but I'm useless in this battle, 100%, this one is beyond me.


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

GM:
Expert proficiency for Occultism, sorry.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi didn't share anything much as he is deaf and trying to get everyone out.

GM:
sorry bad calculation. It's 68 damage

remove persistent: 1d20 ⇒ 13


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Three / Four)

The Ethereal Warrior gives chase!

The crackling field of not-quite-static electricity swells slowly once more as it flies out into the courtyard...

◆) Fly
◆◆) Gather Ki Power

Players - feel free to open Ryushi's spoiler: LINK

...

Encounter Tracker (Round Three / Four):

Occultism or Religion (or Irori Lore) to Disable (◆◆)
...
➤Cirri @ (87/151) w/ Staff & Shield (✋✋) @ Deaf
➤Ryushi @ (72/140) w/ ?? & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical

Wronged Monk's Wrath (AC ??)

➤Max @ (107/173) w/ Hammer & Shield (✋✋)
➤Osh @ (139/193) w/ Antlers (0✋) @ PENDING REFLEX
➤Zurrus @ (69/140) w/ Harp (✋✋) @ Deaf + 2d8 Persistent Electrical

...

The Party is Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max does not have a ghost touch weapon, or expert or master in those skills, and he can't heal anyone, so you can assume he is waiting in the room he is in raising shield each turn, until his allies call him or need him for something that he is capable of doing.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi raises his shield and calls on Shizuru to bring life to all in the room!

◆◆◆ Burst heal 30 foot burst 6th level divine DC 28
heal healing hands: 6d10 ⇒ (5, 5, 3, 2, 9, 5) = 29

Ryushi motions at Zurrus to keep doing what she's doing!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Ryushi:

Do you have the link / text for these abilities / spells?


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

GM:
https://2e.aonprd.com/Spells.aspx?ID=148 heal spell
https://2e.aonprd.com/Feats.aspx?ID=267 healing hands feat


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri was hoping the ethereal figure would retreat to its room once they left, but it gives chase. Cirri shakes off the sparks and considers her options.

How high up is the ethereal monk? If it's lower than 10 feet, Cirri should be high enough to attack with her ghost touch handwraps.

d20 rolls:

1d20 ⇒ 16
1d20 ⇒ 2

The monk is low enough to melee:
With a hoot she can't hear, Cirri punches and kicks the monk, hoping to slow it down.

Handwraps of Mighty Blows, Lethal: 16 + 21 - 2 = 35
Bludgeoning Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Handwraps of Mighty Blows, Lethal: 2 + 21 - 2 - 4 = 17
Bludgeoning Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

She then runs behind the fountain in the central pond, hoping it gives her some cover.

>Shore Step< lets me Stride through shallow water and ignore its difficult terrain. I'm running to the Black & White icon.

The monk is too high to melee:
She instead runs to the stank beast's former scum pond. She points her arms and hands at the monk and unleashes a blast of water.

Deafened Flat DC 5: 16d2d154 ⇒ (59, 104, 111, 63, 86, 112, 13, 69, 58, 140, 6, 13, 116, 112, 53, 79, 55, 25, 116, 110, 105, 48, 57) = 17101d6 ⇒ 61d6d6d2 + 19 ⇒ (2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2) + 19 = 39

But her aim is off and scrubs the nearby wall.

>Shore Step< lets me Stride through shallow water and ignore its difficult terrain. I'm running to the Red & Brown icon.
◆◆ Cast a spell (and miss)

Ugh, ghosts! She hates ghosts!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Three / Four, Continued)

Max hides in the next room...

...Meanwhile, Cirri gut-punches the Ethereal Warrior, and stunned a moment, it then ducks her followup roundhouse - she dashes through the mucky water...

...Ryushi calls upon his divine font to... ...pending...

...

Encounter Tracker (Round Three / Four):

Occultism or Religion (or Irori Lore) to Disable (◆◆)
...
Cirri @ (87/151) w/ Staff & Shield (✋✋) @ Deaf
➤Ryushi @ (72/140) w/ ?? & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical @ Actions Pending

Wronged Monk's Wrath (AC ??) @ +5-ft elevation @ -9 punch

Max @ (107/173) w/ Hammer & Shield (✋✋) @ Raised Shield
➤Osh @ (139/193) w/ Antlers (0✋) @ PENDING REFLEX
➤Zurrus @ (69/140) w/ Harp (✋✋) @ Deaf + 2d8 Persistent Electrical

...

Ryushi (w/ pending), Osh (w/ ◆◆◆ and pending), and Zurrus (w/ ◆◆◆) are Up!


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Zurrus desperately plucks at her harp strings, weaving wards into a song that she's not sure anyone can even hear.

◆◆ Occultism to Disable, expert: 1d20 + 17 ⇒ (16) + 17 = 33
◆ Step back

If the blast goes off again, I'll cast ↺ Shadow Siphon. Basically half damage for everyone if I successfully counteract.

Shadow Siphon:

Exchanging material energy with that of the Shadow Plane, you transform the triggering spell into a partially illusory version of itself. Attempt to counteract the target spell. If the attempt is successful, any creatures that would be damaged by the spell instead take only half as much damage, but the spell otherwise works as normal. Treat shadow siphon's counteract level as 2 higher for this attempt.
Counteract: 1d20 + 20 ⇒ (11) + 20 = 31
Counteracting Rules
Assuming DC 37, I only counteract if the counteract level of this effect is 6 or less (creature level 12 or less?), since my spell's counteract level is 7.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Four / Five, Continued)

...Ryushi calls upon his divine font, and outpours a radiant blast of positive energy in every direction at once!

+29 HPs to Osh, Ryushi, Zurrus

Wronged Monk's Wrath Basic Fortitude vs 29 Positive (DC 28): 1d20 + 23 ⇒ (18) + 23 = 41

...but the Ethereal Warrior rebukes the field with an rising uppercut, sundering a 30 degree "chip" as the energy brooks around it! (Critical Success)

Meanwhile, Zurrus weaves weird wards into her music - the frequency - despite the deaf discordance (or perhaps, because of it) - seems to rip at the very fabric of the Spirit, which visibly shrinks in power before her very eyes! (Success > adding Weak template including -20 HPs!)

...

Encounter Tracker (Round Four / Five):

Occultism or Religion (or Irori Lore) to Disable (◆◆)
...
Cirri @ (87/151) w/ Staff & Shield (✋✋) @ Deaf
Ryushi @ (101/140) w/ ?? & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical

Wronged Monk's Wrath (AC 35 but 33 weak, Fort +23 but +21 weak) @ +5-ft elevation @ -9 punch, -0 font, -20 harp music @ Weakened

Max @ (107/173) w/ Hammer & Shield (✋✋) @ Raised Shield
➤Osh @ (168/193) w/ Antlers (0✋) @ PENDING REFLEX
Zurrus @ (98/140) w/ Harp (✋✋) @ Deaf + 2d8 Persistent Electrical

...

Ryushi (w/ persistent), Zurrus (w/ persistent), and Osh (w/ ◆◆◆) are Up!


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Persistent Electricity: 2d8 ⇒ (7, 1) = 8
Flat Check: 1d20 ⇒ 6

Sparks continue to dance across Zurrus’ fur, zapping her at the most annoying moments.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Ryushi grunts as the Monks last attack continues to hurt.
persistent: 2d8 ⇒ (2, 1) = 3
flat: 1d20 ⇒ 4


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Zip. ZAP!

The newcomers experience lingering spasms from the spiritual overload... (-8 Zurrus, -3 Ryushi)

Osh!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Botting Osh. I assume he has his ghost touch runes on his antlers.
Osh runs down and tries to prevent the spirit from flying. He enters a rage, runs up, and then...

Athletics to Grapple, Furious Bully, Inspire Courage: 1d20 + 22 + 2 + 1 ⇒ (14) + 22 + 2 + 1 = 39

And wraps the spirit with his antlers!

◆ Rage, AC is 27
◆ Stride
◆ Grapple attempt >Furious Bully<

>Clinch Strike< lets Osh use his reaction to strike if the ghost Escapes the grapple.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Can someone Bot his Pending Reflex save (linked in Tracker)?


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

osh reflex: 1d20 + 15 ⇒ (16) + 15 = 31

Full damage, deafened 1 round


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Sorry about that.
Reflex: 1d20 + 15 ⇒ (2) + 15 = 17 And sorry about that, Osh. Critical Fail, took full damage + Persistent + Deaf.

Persistent Electricity: 2d8 ⇒ (2, 5) = 7
Flat Check to stop Persistent Damage: 1d20 ⇒ 2

Still fried and unable to hear anything, Osh charges in!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Five / Six, Continued)

Which Bot?:

Crosspost so:
1d2 ⇒ 2
Cirri!

Also - Osh got Delayed a full cycle, meaning another Persistent Damage / Check before his next turn!

Bezazzled, Osh charges in and, with spiritual antlers, pins the weakened Ethereal Warrior into the air! (Success)

It retaliates with dampened strength!

◆◆◆) Unleash Ki Storm

Electrical (2d10+10) and Force (2d10+10) Damage vs Cirri, Osh, Ryushi, and Zurrus: 2d10 + 10 ⇒ (6, 10) + 10 = 262d10 + 10 ⇒ (5, 7) + 10 = 22

Everyone (except Max) - please make a Reflex save vs DC 35 and open the spoiler below:

Unleash Ki Storm (Reflex DC 35):

CS > No effect
S > Half damage
F > Full damage + Deafened (1 round)
CF > Full damage, 2d6 Persistent electricity, + Deafened (1 minute)

But Zurrus encloaks the blast with Shadowstuff!

Zurrus Counteract (LV5+2) vs Wronged Monk Counteract (LV7 weakened to LV6) vs weakened DC 29: 11 + 20 = 31

Halving the efficacy of the psycho-static attack!

Zurrus:

Do you want to describe your Success to Counteract here?

...

Encounter Tracker (Round Five / Six):

Occultism or Religion (or Irori Lore) to Disable (◆◆)
...
Pending Saves
□ Cirri
□ Max
□ Osh
□ Ryushi
□ Zurrus

...
➤Cirri @ (87/151) w/ Staff & Shield (✋✋) @ Deaf
➤Ryushi @ (98/140) w/ ?? & Shield (✋✋) @ Deaf + 2d8 Persistent Electrical

Wronged Monk's Wrath (AC 35 but 33 weak, Fort 33 but 31 weak) @ +5-ft elevation @ -9 punch, -0 font, -20 harp music @ Weakened @ Grabbed by Osh

➤Max @ (107/173) w/ Hammer & Shield (✋✋) @ Raised Shield
➤Osh @ (101/193) w/ Antlers (0✋) @ Grappling Wronged Monk's Wrath @ Deaf + 2d8 Persistent Electrical @ PENDING PERSISTENT BEFORE TURN
➤Zurrus @ (90/140) w/ Harp (✋✋) @ Deaf + 2d8 Persistent Electrical

...

The Party is Up!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

reflex: 1d20 + 18 ⇒ (6) + 18 = 24
Unable to get away from the damage still Ryushi takes the full brunt not blocked by Zurrus. 11 damage, persistent doesn't matter as higher 2d8 is still around lol

The power of Shizuru compels you rest! Ryushi yells as the same technique as before bursts out of him.

◆◆◆ Burst heal 30 foot burst 6th level divine DC 28
heal healing hands: 6d10 ⇒ (5, 1, 3, 1, 7, 1) = 18

persistent: 2d8 ⇒ (2, 8) = 10

end persistent: 1d20 ⇒ 4

Finally, understanding what Zurrus has done Ryushi realizes he can do something similar!
Prep ↺ to cast 30 foot range scintillating safeguard on 5 willing targets for 10 electric resistance, trigger is another electric Ki blast from monk.

https://2e.aonprd.com/Spells.aspx?ID=713


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Reflex: 1d20 + 19 ⇒ (14) + 19 = 33 Failure. Full damage + Deaf 1 round.

Cirri runs up to the spirit and tries to pummel it while Osh keeps it in place.

Target should be immobilized and grabbed, hopefully lowering its AC. Unsure about flanking since the ghost is in the air.
Handwraps with Ghost Touch, Lethal: 1d20 + 21 - 2 ⇒ (3) + 21 - 2 = 22
Bludgeoning Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Handwraps with Ghost Touch, Lethal, Agile: 1d20 + 21 - 4 - 2 ⇒ (16) + 21 - 4 - 2 = 31
Bludgeoning Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

Reflex: 1d20 + 20 ⇒ (15) + 20 = 35
Success, half damage halved by my spell = 12 total

Zurrus is prepared for the blast this time. She strums a silent chord; the sound waves intersect just right with the waves of energy, converting them into harmless shadows. After a quick hop to avoid the vestiges of the blast, Zurrus goes back to strengthening her wards with the harp's vibrations.

◆◆ Occultism (expert) to Disable: 1d20 + 17 ⇒ (4) + 17 = 21
◆ Step forward

Persistent Electricity: 2d8 ⇒ (1, 3) = 4
Flat Check: 1d20 ⇒ 15

↺ Shadow Siphon again if a blast hits.


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

I realize what I'm doing wrong on damage calculation. I'm going straight to the electric damage and not noticing the force roll


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Round Five / Six, Concluding)

Ryushi keeps the channel of his divine font open - more energy pours out!

Wronged Monk's Wrath Basic Fortitude w/ Weak (-2) vs 18 Positive (DC 28): 1d20 + 23 - 2 ⇒ (16) + 23 - 2 = 37 (9 positive damage)

(Ryushi - please articulate who is recipient of your healing at time of posting!)

(Players - please articulate outcome of saving throws (including how much damage, etc) at time of posting (See Zurrus' post for example)

While Cirri gets in a good thwop, Zurrus tries once again to establish musical wards - this time coming up short. (Hit for 10, Fail)

...

Max and Osh!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will stay put and raise shield as he still doesn't have ghost touch. He is still deafened from round 1, so if any of you shout his name he won't hear you.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Osh!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

>Osh< has the etheral monk stuck in his antlers, only to bear witness the release of energy!

Reflex: 1d20 + 15 ⇒ (8) + 15 = 23 Critical Failure, halved by Zurrus's Shadowstuff to 24 damage. I assume he takes 2d6 persistent and 1 minute of deafened.

Osh can't hear a thing. But he CAN Suplex the damn thing.

Because of >Pack Tactics<, the monk is flat footed against Osh. It is within reach of Cirri and Zurrus.

Unarmed Strike, Raging: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
Ghost Touch damage: 2d12 + 5 + 2 ⇒ (1, 6) + 5 + 2 = 14
The monk is weakened at a critical moment, and Osh takes full advantage, slamming it into the ground, knocking it prone (and dealing an extra 2d6 ⇒ (6, 2) = 8 bludgeoning damage!)

Grapple, Raging, MAP: 1d20 + 22 + 2 - 5 ⇒ (13) + 22 + 2 - 5 = 32
Osh tries to grapple again but barely avoids getting flipped himself.

Demoralize vs Will DC: 1d20 + 19 ⇒ (11) + 19 = 30
Osh stares down the monk and lets loose a litany of literary curses that would make Cirri blush if she could hear them.

>Suplex< I'm so jealous Osh has this? Can he Suplex a train? Time will tell!
>Grapple<
>Demoralize< via >Intimidating Glare<


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

I will push us along when I have everyone's outcomes - including Osh's persistent!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

Looking at the 30 foot template, Ryushi is affecting everyone with heal except Cirri, who is just outside of range for healing.

Outcome of saves on Ryushi is 24 damage from attack (modified by Shadow Siphon) 10 damage from persistent 2d8 that continues to remain active


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Osh tries to shake off the zapping feel.

Persistent Electricity: 2d8 ⇒ (4, 7) = 11
Flat Check to stop: 1d20 ⇒ 15

At least the thunder dissipated.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Wronged Monk's Wrath (Aftermath)

The combined efforts of the party dissipate the apparition...

...but the static electricity remains a few moments more as those still afflicted continue to have their equilibrium disturbed...

...

Party Status:

□ Cirri
□ Max
□ Ryushi
□ Zurrus

...

1) We are exiting Encounter Mode after resolving lingering Persistent Damage!
2) After resolving those, please report out your end-of-combat status (HPs, Focus, Slots, etc...)
3) Then we will move into Rest activities
4) And finally, where is the party heading next?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max after his minute passes for deafened rejoins the group.Oh, looks like the fight is over. Sorry I couldn't help.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Well, if we're gonna deal with more... gh-ghosts, maybe you should add the Ghost Touch Rune we found?"

"But first, what can we do about this static shock?"

Cirri has 87 - 24 + 19 = 82 hit points.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Rest Tracker:

Cirri @ 82/151 HPs
Max @
Ryushi @
Zurrus @


CG Suli Catfolk Attention Addict Bard (Maestro) / Gladiator 12 | ◆◇↺□☑ ♥️152/152 | AC 31| Resistances: ↺Elemental Bulwark| Fortitude (**) +21 (w/ Well-Groomed, +1 vs disease) | Reflex (**) +21 | Will (***) +19 (w/ Resolve) | Perception (***) +18 (Low-Light, Darkvision) | Speed 30ft Conditions: none | Hero (☑□□□) | Focus: (□□□) | Spell Slots @ 6th (□□□), 5th (☑□□), 4th (☑□□), 3rd (☑□□), 2nd (☑☑□), 1st (□□□) @ DC 31 | Cat's Luck: □; Lucky Number: 1 | Explore: Scout (+2 w/ Incredible Scout)

90-12-4+18=92 hit points for Zurrus, no more persistent damage. Used one 5th-level spell slot. I think it's just Ryushi left with persistent damage?

Zurrus smooths down the fur that's still sticking up from the static and runs over to Ryushi, ears still ringing. "This might help," she mouths, removing some of her metallic bracelets. She tries to use the jewelry to redirect the remaining electricity away from Ryushi and into the ground.

◆◆ Assisted Recovery if that's possible with this kind of damage:
You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing you to attempt an additional flat check before the end of your turn. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). For example, you might try to smother a flame or wash off acid. This allows you to attempt an extra flat check immediately, but only once per round.

The GM decides how your help works, using the following examples as guidelines when there's not a specific action that applies.

The action to help might require a skill check or another roll to determine its effectiveness.
Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max is still at 107, he wasn't in the healing blast radius in any of the rounds during that fight.
Where to now?


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

2d8 ⇒ (3, 6) = 9
1d20 ⇒ 5
2d8 ⇒ (1, 6) = 7
1d20 ⇒ 12

Ryushi gets zapped for 16 more damage before Zurrus is able to help him end the darned lightning.

66hp left

Ryushi is quite beat up, but sighs as he puts his katana away and takes out his staff of greater healing. [b]Let me heal us up before we continue, and we certainly should grab that feather![/ooc]


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Interlude

Ryushi adds another feather to the party's stash. (Updated in Campaign Tabs!)

Before moving along, the party decides whether or not to rest, and where to go!

...

Rest Tracker (?? minutes):

Cirri @ 82/151
Max @ 107/173
Ryushi @ 66/140
Zurrus @ 92/140

...

The Party is Up!


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

3d8 + 24 + 2 ⇒ (3, 3, 7) + 24 + 2 = 39
2d8 + 16 + 2 ⇒ (8, 5) + 16 + 2 = 31
Ryushi expends 5 charges from the staff to bring himself up 70 hps to get 136/140 hp. (3rd then 2nd level heal)

Then he does the rest of the team for a 6th level divine font
Cirri
6d8 + 48 + 2 ⇒ (1, 2, 3, 8, 1, 6) + 48 + 2 = 71
Zurrus
6d8 + 48 + 2 ⇒ (7, 5, 4, 8, 4, 4) + 48 + 2 = 82
Max
6d8 + 48 + 2 ⇒ (2, 7, 7, 1, 8, 1) + 48 + 2 = 76

All full

I am at my limit of healing. he admits.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Thank, Ryushi." Cirri flexes her wings. "Now I'm feeling much better. And we have an extra feather!"

"If I remember correctly, we have maybe 3 more places to look through, all of them outside. We also have that ghost meditating under a tree, but we need one heck of a negotiation effort to calm her down."

"Maybe we can check on those spider webs, outside. We don't want any more of those Goliath Spiders ambushing us."

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Yeah, thanks for the healing and I agree to find this Goliath spiders nest. Holding shield and air repeater. Watch out, they are probably high up there in the trees.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️☑☑☑☑☑☑□/□), Kazuki (☘️☑☑☑☑☑□□□/□), Lan (☘️☑☑☑□□□/□), Sigurd (☘️☑☑☑☑☑☑☑☑☑□/☑), Vekka (☘️☑☑☑☑☑☑□/☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Spell Templates

Web of Eggs (Part One)

Limits indeed! Ryushi exhausts his divine connection to the Positive Plane, leaving his party fully refreshed, and himself in decent enough condition to proceed on. And proceed on the party does, soon arriving at the south-western wall around the outside of the temple, where a thick nest of webbing guards what seems to be 3d6 ⇒ (6, 5, 6) = 17 eggs, each the size of a small horse!

...

Rest Tracker (1 minute) + Exploration Tracker:

Cirri @ 151/151 w/ Staff & Shield (✋✋) to Avoid Notice w/ Trapfinder
Max @ 173/173 w/ Hammer & Shield (✋✋) to Search
Ryushi @ 136/140 w/ ?? & Shield (✋✋) to Detect Magic
Zurrus @ 140/140 w/ Harp (✋✋) to Scout

...

1) Please place your Token on the Map!
2) Supply any changing data for the Exploration Tracker
3) Go ahead and roll Initiative (if you haven't already)


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri holds her shield and staff at the ready.

"Okay, everyone. Keep your eyes peeled. As soon as we touch a web, a spider is going to hop out. I wish we didn't have to do this, but I can't stop the tide." She sighs.

Initiative via Perception: 1d20 + 19 ⇒ (16) + 19 = 35 Add +1 for traps

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

init perception: 1d20 + 19 ⇒ (1) + 19 = 20 and he is actually holding air repeater and shield. Are we coming out of the south side of A6?


NG, Human Versatile, Squire, Cleric of Shizuru (Warpriest) w/ Marshall, Level 11| ◆◇↺ |♥️ 136/140| AC 29 (31 w/ shield raised Hardness 8+1 BT 16) | Resistances: none | Fortitude (**) +19| Reflex (**) +18 | Will (***) +21 (w/ Resolve) | Perception (**) +18 (standard w/ incredible init +2 to init w/ pilgrim token win ties) | Speed 30 Conditions: none | Focus: (□) | Spell Slots @ 6th (□□), 5th (☑☑□), 4th (□□□), 3rd (☑□□), 2nd (□□□), 1st (☑☑□) @ Divine DC (**) +28 | Divine Font (☑☑☑☑☑) | Staff of Healing Greater (☑☑☑☑☑□)| Explore: Detect Magic

I will stand with Max and try to hold them off Ryushi says. Are we to destroy all the eggs in this nest?

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