Scott Wilhelm |
A half-orc sorcerer/Dragon disciple that uses burning hands as a acid spell and "vomits" it as his primary attack. He wares a Haramaki like a wwf belt for armor and refers to himself as the champ.
Vmc barbarian for short bursts of ridiculous martial prowess with his sorcerer bloodline claws and dragon disciple bite. But acts like he does all this without magic.
My group has nicknamed him the "bile sorcerer". Lol
Maybe you could work in some Alchemist or Monk, Drunken Master
fel_horfrost |
fel_horfrost wrote:Maybe you could work in some Alchemist or Monk, Drunken MasterA half-orc sorcerer/Dragon disciple that uses burning hands as a acid spell and "vomits" it as his primary attack. He wares a Haramaki like a wwf belt for armor and refers to himself as the champ.
Vmc barbarian for short bursts of ridiculous martial prowess with his sorcerer bloodline claws and dragon disciple bite. But acts like he does all this without magic.
My group has nicknamed him the "bile sorcerer". Lol
I thought about a level of alchemist for the mutagen but that would play against his spontaneous natural abilities for a more learned type of abilities. He is not the brightest bulb for thinking lol.
I am thinking about it using eldrich heritage for the orc bloodline to get the strength boost at 11 level though. He will be a ridiculously strong fora sorcerer. Plus he'll be able to turn into a raging dragon. Regardless of his actual effectiveness that is thematically awesome.Shiroi |
I had the thought for an Incanter from Spheres of Power using their specialization points on two Bloodlines, taking VMC Sorcerer and the whole Eldritch Heritage line (including mythic EH if possible) to have 4 almost completely finished bloodlines. I called him "Mutt".
... He's a half-something race, for a grand total of 6 descended ancestries.
Avatar Unknown |
A dwarf with one level of Ranger (or Druid, Hunter, whatever, really) for the animal companion (an Ape) and the rest of his levels in either investigator or monk. Plenty of skill points into profession: Drover and you've got the nineteen seventies classic crime solver archetype of a trucker with a monkey. Bonus points if he's named Philo Bedoe and the orangutang is Clyde...
I am totally pulling this one next time I get to be player instead of DM.
fel_horfrost |
1 person marked this as a favorite. |
A dwarf with one level of Ranger (or Druid, Hunter, whatever, really) for the animal companion (an Ape) and the rest of his levels in either investigator or monk. Plenty of skill points into profession: Drover and you've got the nineteen seventies classic crime solver archetype of a trucker with a monkey. Bonus points if he's named Philo Bedoe and the orangutang is Clyde...
I am totally pulling this one next time I get to be player instead of DM.
I'd go with brawler instead of monk. philo didn't seem that into enlightenment.
RaizielDragon |
I thought about a level of alchemist for the mutagen but that would play against his spontaneous natural abilities for a more learned type of abilities. He is not the brightest bulb for thinking lol.
I am thinking about it using eldrich heritage for the orc bloodline to get the strength boost at 11 level though. He will be a ridiculously strong fora sorcerer. Plus he'll be able to turn into a raging dragon. Regardless of his actual effectiveness that is thematically awesome.
If worried about flavor, why not go Brawler with the Mutagenic Mauler archetype? It's still not as spontaneous as a Rage, but you can flavor it as "juicing". Something he does before a big fight; or in dire situations he can do it in the middle of a fight, kind of as a "cheating while the refs back is turned" kind of thing
Avatar Unknown |
Avatar Unknown wrote:I'd go with brawler instead of monk. philo didn't seem that into enlightenment.A dwarf with one level of Ranger (or Druid, Hunter, whatever, really) for the animal companion (an Ape) and the rest of his levels in either investigator or monk. Plenty of skill points into profession: Drover and you've got the nineteen seventies classic crime solver archetype of a trucker with a monkey. Bonus points if he's named Philo Bedoe and the orangutang is Clyde...
I am totally pulling this one next time I get to be player instead of DM.
And favorited.
This made my day, thank you.
miscdebris |
Aasimar (Peri or Azata) Lore Oracle 1/Bard X that is Really really ridiculously good looking.
Dump the spell like for +2 more cha.
Take Sidestep Secret (too Pretty to hit), Noble Scion of War (Pretty people just go first), and Sidestep Secret (Reality becomes what this character speaks). Max ranks in Perform (modeling) (refluffed dance).
You could also do it's evil twin as Raksasha-spawn or Div-spawn Tiefling.
fel_horfrost |
fel_horfrost wrote:Avatar Unknown wrote:I'd go with brawler instead of monk. philo didn't seem that into enlightenment.A dwarf with one level of Ranger (or Druid, Hunter, whatever, really) for the animal companion (an Ape) and the rest of his levels in either investigator or monk. Plenty of skill points into profession: Drover and you've got the nineteen seventies classic crime solver archetype of a trucker with a monkey. Bonus points if he's named Philo Bedoe and the orangutang is Clyde...
I am totally pulling this one next time I get to be player instead of DM.
And favorited.
This made my day, thank you.
You're welcome lol
Deadalready |
An incorporeal shadow who's soul is bound to an item, unable to pass on unless the person who cursed sets him free. Class levels in Sorcerer but with weaker than normal physical stats. Can't wear any items unless they are cursed (however the negative effects fail to affect him).
When enough damage is done to him he's sucked back into the item he's bound to for a few hours.
zeroiris |
The Red Raja, Master of Silverware.
Warpriest of a god of Etiquette.
Threw mithril forks, spoons, and knives.
Death Metal Band
Face-Melter, Guitar (Acid Wizard), Soul Drinker, Vocals (Skald), Skull Crusher, Drummer (Bloodrager)
Xellos, the singing bull. Totemic War-drummer Skald
Tiburon "The Kraken" Goldman. Once suplexed a demon oak tree.
Lar'ee, Curl'ee, Mo'ee. Goblin "team" with mixed betrayal and teamwork feats.
Shiroi |
An incorporeal shadow who's soul is bound to an item, unable to pass on unless the person who cursed sets him free. Class levels in Sorcerer but with weaker than normal physical stats. Can't wear any items unless they are cursed (however the negative effects fail to affect him).
When enough damage is done to him he's sucked back into the item he's bound to for a few hours.
Okay but how do you do it, within the rules? Makes a great NPC I suppose.