Curse you adamantine!!!


Society Scenario Submissions


Gah! Just finished playtesting a mod for submission and adamantine weapons were a huge problem. I had players hacking through walls, doors, floors everything to bypass all the clever puzzles, traps and challenges. What can I do? How have other writers dealt with this problem? Do I just have the structure be made out of walls of force or iron? There's gotta be a better way than that! Any help would be greatly appreciated.


If they're making that much of a racket, just about every creature in the dungeon would converge on them at once. Place could also collapse without the walls to hold it up. That or the walls could be filled with something nasty (acid, lava, ghosts).

Also, walls have *tons* of hp, it would still take a while to get through, if time is a factor.

Sovereign Court

Rust monsters.


Both of the above are valid. One works as written however..everything will know they are there it'd be a bad fight.


James Vacca wrote:
Gah! Just finished playtesting a mod for submission and adamantine weapons were a huge problem. I had players hacking through walls, doors, floors everything to bypass all the clever puzzles, traps and challenges. What can I do? How have other writers dealt with this problem? Do I just have the structure be made out of walls of force or iron? There's gotta be a better way than that! Any help would be greatly appreciated.

I don't think there's anything inherently wrong with PCs being able to use the tools and abilities they've invested in to defeat challenges. That said, if every one of your encounters/obstacles can be bypassed with the same tactic, I'd change things up such that PCs need to use tactics other than "smash! smash! smash!" to actually succeed.


I hope someone has great knowledge engineering to keep things from collapsing on their heads.

Dataphiles

Pathfinder Starfinder Adventure Path Subscriber
Shady314 wrote:
I hope someone has great knowledge engineering to keep things from collapsing on their heads.

A most forgotten area in the core rule book.

Page 174: Read the section on Ineffective Weapons

Just because something is made from a certain material it does not mean it is an effective tool.

Just food for thought.


Also, just because it can cut through other materials does not mean the character wielding it has the strength to make it happen. To use an old saying, this is not like a hot knife cutting through a stick of butter. Or to borrow from sci-fi settings, an adamantine blade is not a light saber or vibro-knife and will not hack through a stone wall or even a wooden door on it's own. If the muscle is not there, then it will take a long time to cut through.

Also, this is why you have touch-activated or vibration-activated traps that will still trigger if this type of stuff is still being done.

The Exchange

All of the above are valid suggestions.
What I would recommend you do is the following: Run another playtest. The PT you had tested nothing, only that one item could nerf the whole adventure. It is both unfair and unreasonable to assume that every party who will go into your adventure will 1- have adamantine and 2- use it the same way.
PTs are tricky to run and gather feedback from. If your adventure has an adamantine weapon in encounter 1, then you brought it on yourself. If a player brought said weapon, then that one of the "risk of the trade". There are a number of adventures that I completely nerfed through the use of a good spell/ability.
For example, the vampire at the end of "#18 Trouble with secrets" failed her save vs my Command Undead spell and we never fought her. (that I kept smoking my CHA check helped). But having a character who can do those things is NOT at every table. That Vamp was VERY nasty and dangerous and if I had not have that spell, our party would've been VERY hard-pressed to defeat her.

You may want to add things like Profession(mining) skills to make sure things don't collapse (just 1d6 or 2d6 of damage), almost no PC has that skill so it makes the adamantine drill less attractive.
Adamantine is a GREAT tool, but it should not be the only tool.

Good luck, and I would be willing to provide insight or suggestions on how to fix issues like that or run a playtest for you. (contact me jp at chapleau.us)

Whatever the case, let us know.

JP

Sczarni

Also, would the PFS PCs of appropriate level normally have the GP to buy adamantine weapons, and would they choose those over a magic enhancement?


PRD Additional Rules: Ineffective Weapons: Certain weapons just can't effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

That's something of a contrast to the 3.5 SRD, which offered no examples on how weapons could be ineffective.

Adamantium is quite expensive, but I've always though an adamantium hammer sounds like a solid investment.

Scarab Sages

Darius Silverbolt wrote:
Shady314 wrote:
I hope someone has great knowledge engineering to keep things from collapsing on their heads.

A most forgotten area in the core rule book.

Page 174: Read the section on Ineffective Weapons

Just because something is made from a certain material it does not mean it is an effective tool.

Just food for thought.

A certain fighter searching for secret doors with an adamantine longsword comes to mind...

Dataphiles

Pathfinder Starfinder Adventure Path Subscriber
William Sinclair wrote:
Darius Silverbolt wrote:
Shady314 wrote:
I hope someone has great knowledge engineering to keep things from collapsing on their heads.

A most forgotten area in the core rule book.

Page 174: Read the section on Ineffective Weapons

Just because something is made from a certain material it does not mean it is an effective tool.

Just food for thought.

A certain fighter searching for secret doors with an adamantine longsword comes to mind...

Yes, yes it was cheesy. Which is why I banned it in my game ;-). Thanks for letting me use it in your game but to be fair yours was a 3.5 game and pathfinder did a better job to stop that munchy-ness with that rule.

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