Missing Bloodlines


Pathfinder First Edition General Discussion

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As per RAW, a bloodline, "Each sorcerer has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil." This is not the only possible source (even by RAW) for Sorcerers, but we'll assume it is for now for the sake of the argument.

Okay, so, an ooze bloodline could easily be the result of some insane wizard doing magical experiments on a prisoner and an ooze.


LilithsThrall wrote:
Okay, so, an ooze bloodline could easily be the result of some insane wizard doing magical experiments on a prisoner and an ooze.

Or some demented devotee cavorting with Things sent by Azathoth, or by demonic influence via Jubilex. As I mentioned earlier, what a bloodline (any bloodline) needs is an in-campaign justification.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dragonborn3 wrote:
SmiloDan wrote:
Divine Bloodline. One of your ancestors dallied with a god or goddess, and the resulting child was a demigod with magical powers.

Um... isn't that the Celestial Bloodline?

Could also be Infernal, Abysssal, Elemental.... really depends on what kind of diety. :)

Dark Archive

LilithsThrall wrote:
Okay, so, an ooze bloodline could easily be the result of some insane wizard doing magical experiments on a prisoner and an ooze.

In the city of Oenipion, in Nex, the center of that magical nation's alchemical 'industry,' there is a lake at the center of the town that is home to a colony of sentient, highly-magical oozes, conjoined into a hive-mind and consulted during powerful divination magics (and used to dispose of magical failures...).

A child who fell into the canals and swallowed too much magically ooze-tainted / alchemically-polluted water could easily grow up to have a Sorcerous 'Ooze Bloodline,' beginning to hear the whispers of the hive-mind in her own thoughts, showing her things that, once seen, cannot be unseen.

Given the highly specific nature of these hive-mind oozes, powers related to alchemy, divination magics, the hive-mind property and possibly the absorbtion and unravelling of magic to empower oneself (a dispel magic variant that steals the spell dispelled, or uses the energy to regain a spell slot?) would all suit such a Bloodline, instead of more 'generic' ooze-related abilities like acid touch or resistance to some forms of damage.


The Book of Arcane Magic from 4 Winds Fantasy Gaming includes ten new bloodlines, Bestial, Divine, Feline, Fiendish, Genie, Lycanthropic, Mixed, Monstrous, Nightmarish & Scaly.

Robert
4WFG


Cele wrote:
I want a bloodline powered by the power of Law / Order. I want it to be based on Runic / Truename magics (i.e. lawful magic without having to be made out of gears.)

Axiomatic and Anarchic (to steal some 3.5 terminology) Bloodlines would be welcome. I accept that the Law/Chaos aspects of most campaigns are often overshadowed by the Good/Evil axis...but it would be nice if they weren't completely ignored.


Ramarren wrote:
Cele wrote:
I want a bloodline powered by the power of Law / Order. I want it to be based on Runic / Truename magics (i.e. lawful magic without having to be made out of gears.)
Axiomatic and Anarchic (to steal some 3.5 terminology) Bloodlines would be welcome. I accept that the Law/Chaos aspects of most campaigns are often overshadowed by the Good/Evil axis...but it would be nice if they weren't completely ignored.

I agree, it would be very thematic for some campaigns, and a little explored avenue.


Speaking of missing bloodlines, In One's Blood is now available for $1.26. This 25-page, black-and-white PDF includes Aquatic, Divine, Giant, Ooze, Plant, Psychic, and Vermin bloodlines; 15 new spells, including conqueror worms and ooze shape I-III; and 1 new monster, the behemoth pudding.


Pathfinder Database Pimp wrote:

Nobody mentioned the Sorcerer Bloodlines on the Pathfinder Database?

Or this one: http://www.pathfinderdb.com/character-options/class-options/170-sorcerer-bl oodline-psionic

I like that one! Sadly, my attempts to get a login on that database have gone completely pear-shaped ...

Shadow Lodge

How about a an Artistic "Bloodline". Think Van Gogh or Shakespeare as Sorcerers. I made a artist Sorcerer on the d20 boards contest a couple years back with spells like color spray. Think of the deal Shakespeare made with Dream in The Sandman to get at what I mean.

The other one someone played in my 3.5 game was a magical Test subject. Basically the wizard was using them as such and things went either 'just right' or 'wrong'.

I also agree with Dragonborn3 that all 'bloodlines' need not be 'bloodlines' exactly.

All the Best,

Kerney


Kerney wrote:

How about a an Artistic "Bloodline". Think Van Gogh or Shakespeare as Sorcerers. I made a artist Sorcerer on the d20 boards contest a couple years back with spells like color spray. Think of the deal Shakespeare made with Dream in The Sandman to get at what I mean.

The other one someone played in my 3.5 game was a magical Test subject. Basically the wizard was using them as such and things went either 'just right' or 'wrong'.

I also agree with Dragonborn3 that all 'bloodlines' need not be 'bloodlines' exactly.

All the Best,

Kerney

How about "Creative Bloodline" with Craft and Perform, as class skills and item creation feats as the bloodline feats?


Kerney wrote:

How about a an Artistic "Bloodline". Think Van Gogh or Shakespeare as Sorcerers. I made a artist Sorcerer on the d20 boards contest a couple years back with spells like color spray. Think of the deal Shakespeare made with Dream in The Sandman to get at what I mean.

The other one someone played in my 3.5 game was a magical Test subject. Basically the wizard was using them as such and things went either 'just right' or 'wrong'.

I also agree with Dragonborn3 that all 'bloodlines' need not be 'bloodlines' exactly.

All the Best,

Kerney

Those . . . are really good ideas.

In an older (oh, 2005 or so) homebrew 3.5 campaign I ran, many wilders were the result of psychic experimentation by elans. I could borrow that idea for some sorcerers, as well . . .

Artistic bloodlines: yeah, why should bards be the only creative ones? I could see a bloodline sort of like the Greek sirens, sorcerous instead of bardic. That, and now I'm envisioning V. van Gogh as a spellslinger . . .

Shadow Lodge

I am so going to write up the artistic bloodline in the next couple of days when I have time. And I'm getting images of Starry Night as Hypnotic Pattern.

All the best,

Kerney


Rhys Grey wrote:
Kerney wrote:

How about a an Artistic "Bloodline". Think Van Gogh or Shakespeare as Sorcerers. I made a artist Sorcerer on the d20 boards contest a couple years back with spells like color spray. Think of the deal Shakespeare made with Dream in The Sandman to get at what I mean.

The other one someone played in my 3.5 game was a magical Test subject. Basically the wizard was using them as such and things went either 'just right' or 'wrong'.

I also agree with Dragonborn3 that all 'bloodlines' need not be 'bloodlines' exactly.

All the Best,

Kerney

Those . . . are really good ideas.

In an older (oh, 2005 or so) homebrew 3.5 campaign I ran, many wilders were the result of psychic experimentation by elans. I could borrow that idea for some sorcerers, as well . . .

Artistic bloodlines: yeah, why should bards be the only creative ones? I could see a bloodline sort of like the Greek sirens, sorcerous instead of bardic. That, and now I'm envisioning V. van Gogh as a spellslinger . . .

It sounds like you're edging towards something like Shadowrun's Mentor spirits, which isn't a bad idea.


there are several new sorcerer bloodlines available from free pdfs on the Paizo website, including Vermin, Plant, Ooze(with cool new ooze form spells), Reborn(reincarnation of a mage, needs new name or abilities, don't really seem to match up)
I just looked it up, In Ones Blood preview, check it out, it's pretty well done.
+1 for shadow, I'll get right on it.

Shadow Lodge

There is already a Shadow bloodline. It's in one of the free Wayfinder pdfs.


Kierato wrote:

there are several new sorcerer bloodlines available from free pdfs on the Paizo website, including Vermin, Plant, Ooze(with cool new ooze form spells), Reborn(reincarnation of a mage, needs new name or abilities, don't really seem to match up)

I just looked it up, In Ones Blood preview, check it out, it's pretty well done.
+1 for shadow, I'll get right on it.

The Reborn Soul? Basically, the soul of a mage is reborn generations later, and tapping into that soul is what allows the sorceror to use magic. But the longer they tap that soul, the more past and present seem to flow together for them. It isn't simply a reincarnation - the present sorceror has their own identity and life. But the spark of magic re-awakens that long-dead soul inside them, granting them the abilities and insight from the past.

What exactly do you feel doesn't "match up" about the class?


A lot of the abilities just don't seem appropriate IMO. Why does he get protection from scrying?


Kierato wrote:
A lot of the abilities just don't seem appropriate IMO. Why does he get protection from scrying?

It's spelled out in the description:

Reborn Soul Web Enhancement wrote:
Soul Shadow (Su): Beginning at 3rd level, whenever anyone attempts to scry you (with a spell or magical device) you appear to them as nothing more than a shadow, with only occasional distinct features becoming clear. Those features that do become clearly visible from time to time are closer in appearance to your past life’s body than your current body. Beginning at 9th level, you become immune to attempts to scry you (with a spell or magical device), and you simply cannot be located in such a manner.

and

Reborn Soul Web Enhancement wrote:
When Past and Present Collide (Ex): At 20th level, your mind exists simultaneously in the present as well as in your past life. As such, you gain permanent immunity to all divination spells and to any mind-affecting spells and effects. In addition, creatures who are the subject of your divination or mind-affecting spells suffer a -5 penalty to their saving throws and you receive a +5 bonus to your caster level check to overcome spell resistance, should it apply.

The shadow of the sorcerer's soul extends through time, from the previous body to the present body. Basically, the soul exists in two different time periods and that confuses attempts to scry the sorcerer. The more powerful the sorcerer becomes, the stronger the soul and the stronger its ties to the past, and thus eventually attempts to scry (or use any type of divination against) the sorcerer are ineffectual. It's as if the sorcerer doesn't exist in the current time period.

Robert
4WFG


Kierato wrote:

there are several new sorcerer bloodlines available from free pdfs on the Paizo website, including Vermin, Plant, Ooze(with cool new ooze form spells), Reborn(reincarnation of a mage, needs new name or abilities, don't really seem to match up)

I just looked it up, In Ones Blood preview, check it out, it's pretty well done.

Thanks for the kind words. I'm glad you liked the [url=http://paizo.com/store/byCompany/s/spesMagnaGames/v5748btpy8fud]free preview[/i] of In One's Blood. I'd like to think the full, for-sale PDF is also chock full of bloodline goodness.

:)


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Munchkin/CO Bloodline:

Your parents were heavily optimized characters, a collection of random powers brought together only by the will to be better than everyone else. You might sometimes have urges to build a consistent, believable character for role-playing, but in the end, you always take the power option.

Class skill: Knowledge(Character Optimization) - not that it matters since you won't have any skill points for anything except Concentration.

Bonus Spells: At third level, you get Celerity from the 3.5 PHB II. Every 2 levels afterwards, you can choose any spell as bloodline spell, as long as the spell is ridiculously overpowered. The most likely source is the the 3.5 Spell Compendium, but non-WoTC Splatbook sources are also a possibility.

Bonus Feets: Twin Spell, Chain Spell, Sculpt Spell, Skill Focus(Knowledge(Character Optimization)), Extend Spell, Persistent Spell

Bloodline Arcana: Whenever you cast a spell, the DC of the spell is +2 higher than the DC of the second most heavily-optimized caster in the party. If you are the only or most heavily optimized caster already, you get a +5 bonus to your normal DC.

Bloodline Powers: Munchkin Sorcerers show increasing signs of their power-gaming heritage as they increase in level, although they are still sorcerers up until the end.

Mind-boggling optimization (Ex): Starting at level one, whenever you feel underpowered, the whole party and the DM have to wait for you to look up one more optimization in random splatbooks or CO forums.

Annoying optimization (Ex): At third level, you are already making any melee characters feel useless.

First victims (Ex): At ninth level, your optimized character takes up so much time in play that the players of the fighter and the ranger leave the group and don't want to talk to you anymore.

Incredibly naive DM (Ex): At 15th level, you can convince your DM to allow the use of chain-binding to get infinite gold.

Late realization (Ex): At 20th level, you realize that the game has not been fun for a long time. But your character is almost half as powerful as a wizard of the same level...

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
Malaclypse wrote:
*sniped for hilarity*

Damn man, oww. Got me laughing.

On another note, I'm not sure if many more bloodlines are needed but I'd sure love to see 'swap outs' for existing bloodline powers/benefits to allow bloodlines to be tweeked to a theme your working from.

Like a more plantline Fae, etc.

Sovereign Court

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Morphic
Generations ago, a shapshifter mingled it’s essence with your ancestors.
While it does not manifest in all of your kin, for you it is
particularly strong.

Class Skill: Disguise
Bonus Spells:
enlarge person (3rd)
alter self (5th)
beast form I (7th)
elemental body I (9th)
polymorph (11th)
plant shape II (13th)
form of dragon II (15th)
giant form II (17th)
shapechange (19th).

Bonus Feats: Toughness, Arcane Strike, Extend
Spell, Great Fortitude, Endurance, Defensive Combat
Training, Power Attack, Skill Focus (Disguise).

Bloodline Arcana: You may speak and cast spells normally
while under the affects of spells of the polymorph subschool.
This ability functions the same as Natural Spell.
Bloodline Powers: As you grow in power your control
over your form grows as well.

Claws (Ex): At 1st level, you can grow claws as a free
action. These claws are treated as natural weapons,
allowing you to make two claw attacks as a full attack
action using your full base attack bonus. These attacks
deal 1d4 points of damage each (1d3 if you are Small)
plus your Strength modifier. At 5th level, these claws
are considered magic weapons for the purpose of
overcoming DR. At 7th level, the damage increases by
one step to 1d6 points of damage (1d4 if you are Small).
At 11th level, these claws become keen weapons, gaining
19-20 x2 crit. You can use your claws for a number of
rounds per day equal to 3+ your Charisma modifier.

Morphic Body (Ex): At 3rd level, you gain +1 Natural Armor
and lowlight vision. At 9th level, your Natural Armor
bonus increases to +2 and you gain Darkvision 60 ft.
At 15th level the natural Ar bonus increases to +4

Morphic Speed (Su): : At 9th level, you can sprout
Wings, fins or digging/climbing claws. This allows
You to gain a fly, swim, burrow or climb speed equal
To your base movement for a number of minutes per day
equal to your sorcerer level,. The fly speed has average
maneuverability and the burrow cannot burrow through
solid rock. This duration does not need to be
consecutive, but it must be used in 1 minute increments.

Morphic Power (Su): At 15th level, whenever you
are under the effects of a Polymoph spell that adds
a Str or Con bonus the bonuses are each increased by 4.

Morphic Ascendance (Su): At 20th level
You gain immunity to poison and disease. DR 5/- and
All spells of the polymorph sub school are automatically
Extended when cast by you. If polymorped against your will
You may resume your true form as a free action on your
Next turn.

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