Alienist Pathfinder Conversion (From Tome and Blood)


Homebrew and House Rules


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For an upcoming 1-shot I converted over the Alienist from 3.0 to Pathfinder. It's a little weak but most of it is verbatim from Tome and Blood. I adjusted the level a certain ability given to make room for some of the stuff from the Sorcerer's aberrant bloodline and I changed the word "pseudonatural" to "aberrant" to fit with Pathfinder's word choice.

I still need to make a chart for it (it's just in text format now- use your imagination) and add the Aberrant template (which will be very similar to pseudonatural)

Suggestions for improvement? It needs to be a little stronger I think.

As always- response on the blog get a much faster response! :D

-Scott


Didn't finish it last time. Here is a link to the new Aberrant template as well. I gave it a bit more power and I think that will compensate for the weakness for this class. Seeing as they use this template on all their summons and familiars- it will be quite interesting.

TL:RD;
-True Strike 1/Day
-Decent Spell Resistance
-Blindsight 60 Ft
-Immunity to Crit/Sneak Attack
-DR 5/-
-Alternate Form (-1 to attacking creatures)
CR: +1-+2 (Lower level it's stronger)

Edit: Didn't add the link XD
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At the very least I would convert the Mad Certainty and Insane Certainty into granting 1 hit point per level, like the new Toughness, instead of the old 3 static hit points of previous Toughness. Even after that, though, it still seems a little weak in comparison to capstone abilities for basic casting classes.


Alright- I'll look that over. I want this to be inline with the Pathfinder Core Rulebook.

It's real strength comes in the first level "Summon Alien" ability. It adds the Aberrant Template to all your summons XD. (Imagine a pack of DR 5 dogs with true strike, blindsight, immunity to crits & sneak attack... ect now summon a LOT of them.)

Do you have any suggestions on how to improve it? (Maybe something along the lines of caster level increase?)


I haven't had anyone play summoners extensively in my Pathfinder games, so I can't speak to how the power of the template improves them. In 3.5, summons were only tried in the lower levels, and were amazingly underwhelming (never to be used again). Also, my games ride high on the power curve, so you might want to take my advice with a grain of salt.

The only other thing I can think of without going completely crazy is possibly allowing a bonus spell known each spell level gained, and that bonus spell must be a Summon Monster spell. It'd only apply to spell levels gained while an Alienist, and it would remove an implied "Spell tax", as they'd already want to take it in order to gain any benefit from their "Summon Alien" ability. I usually like seeing utility spells on my player's spell lists, and such an ability would free them up to do so.

Another thing to be aware of is that the Alienist was reprinted in Complete Arcane in 3.5, and swapped the "phobia" aspect for a flat penalty to Bluff, Diplomacy and Handle Animal against all non-Pseudonatural creatures. I would stick with the Phobia, because having a player that gimped on social interaction is nothing but a drag on the party, but it's something you might want to be aware of.


Yeah- I saw the 3.5 version, I liked the 3.0 version a bit better :D

I like the idea of expanding the Extra "Summoning" ability- I might make them more Summon Focused.

What do you think about allowing them “lose” a prepared spell in order to cast any summon monster spell of the same level or lower instead?

Edit: I just edited the page to reflect this convo:
Added: He can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower.

Fixed: Edited the Certainty abilities to more accurately reflect Pathfinder's toughness feat.


Interested in posting this over at the Pathfinder Database?


Scott_UAT wrote:

I like the idea of expanding the Extra "Summoning" ability- I might make them more Summon Focused.

What do you think about allowing them “lose” a prepared spell in order to cast any summon monster spell of the same level or lower instead?

Edit: I just edited the page to reflect this convo:
Added: He can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower.

This doesn't affect any sorcerer who decides to become an Alienist, though, while learning Summon Monster as a bonus spell known would. This might not affect you, though, as you've mentioned you're preparing for a specific one-shot.


I think I could submit the content I've created there.

And Parka- that is true, but sorcerer is not exactly the most natural progression to this class. While it IS a caster it could simply take the Aberrant Bloodline. This was designed with that in mind.

I made it with a 1-shot in mind because it fits the fluff, but I designed it for normal play :D


I just dropped 4 Prestige Classes & 6 weapons on your site.

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